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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Study of Middle-School Mathematics Teachers’ Colloquial Evaluations of Digital Mathematics Resources: The Measures Used to Evaluate Digital Mathematics Resource Quality and the Influence of a Formal Evaluation Rubric

Kautz, Jaime N. 22 September 2020 (has links)
No description available.
2

Un modèle dédié à la conception et l’analyse de ressources numériques visant leur appropriation par les élèves / A model dedicated to the design and analysis of digital resources aimed at their appropriation by students

Pérez Rosillo, Taïma Del Carmen 20 June 2017 (has links)
Au sein du projet Tactiléo, nous considérons que l’appropriation d’une ressource numérique peut être évaluée sachant que « conception » et « usage » sont des processus itératifs. Nous proposons un modèle de conception et analyse d’usages de ressources numériques basé sur trois axes théoriques : la Théorie des Situations Didactiques (Brousseau, 1998) La Théorie de la Genèse Instrumentale (Rabardel, 1995) Et la Théorie de l’Activité (Leontiev, 1978 ; Vygotsky, 1978 ; Amigues, 2013). Nous avons construit une méthodologie pour évaluer l’appropriation de ressources numériques nous interrogeant : comment l’appropriation d’une ressource numérique peut-elle être évaluée lors de son usage ? Comment les résultats de l’évaluation de l’appropriation d’une ressource numérique peuvent-ils contribuer à sa réingénierie ? Et comment concevoir et utiliser un modèle de conception et d’analyse de ressources numériques basé sur l’appropriation ? Nous avons menées une étude exploratoire pour l’analyse d’une simulation en physique au collège ; l’analyse des réponses à un questionnaire par cinq équipes de concepteurs pour identifier les tâches qu’il est possible de prescrire à partir de la mise à profit des fonctionnalités techniques de la tablette ; une étude exploratoire de l’usage d’un jeu de cartes en tant qu’outil d’appui à la conception des situations d’apprentissage instrumentées par la tablette ; une analyse a priori du jeu Mets-toi à table ! (MTAT) pour identifier ses actions, activités et stratégies ; l’évaluation de l’appropriation du jeu MTAT par une classe (trace numérique d’interaction). / Within the Tactiléo project, we consider that the appropriation of a digital resource can be evaluated knowing that "design" and "use" are iterative processes. We propose a model of design and analysis of the uses of numerical resources based on three theoretical axes: The Theory of Didactic Situations (Brousseau, 1998) The Theory of Instrumental Genesis (Rabardel, 1995) and Theory of Activity, 1978, Vygotsky, 1978, Amigues, 2013). We constructed a methodology to evaluate the appropriation of digital resources interrogating us: how can the appropriation of a digital resource be evaluated during it is use? How can the results of the evaluation of the appropriation of a digital resource contribute to re-engineering it? And how to design and use a model of design and analysis of digital resources based on appropriation? We conducted an exploratory study for the analysis of a simulation in physics class at the college; The analysis of the answers to a questionnaire by five teams of designers to identify the tasks that can be prescribed from the use of the technical features of the tablet; An exploratory study of the use of a deck of cards as a tool to support the design of learning situations instrumented by the tablet; A priori analysis of the game Put yourself at the table! (MTAT) to identify its actions, activities and strategies; The evaluation of the appropriation of the MTAT game by a class (digital trace of interaction).
3

中美圖書館數位典藏管理與著作權法之比較研究 / A Comparative Study on Library Digital Archiving Management and Copyright Law Between the United States and the Republic of China

謝英彥, Hsieh ,Ying-yen Unknown Date (has links)
「智慧財產權」係指人類精神活動之成果而產生財產上之價值者,由法律所創設之一種權利。然而著作權是智慧財產權之一種,著作權法是為了保障著作人應有之權利而制定之法律,但並非所有著作均受到著作權法的保護,立法者於制定著作權法時,考量重點有三:著作人之權益、社會公共利益與國家社會發展三方面,然而著作人在創作時,往往會涉及先人文化之遺產,所以立法時仍顧及公共利益予以限制,再者著作權制度終極目標乃是促進國家文化發展,當面臨公共利益與著作權人權益保護衝突時,應特別注意兩者之平衡,考量使社會大眾能在合理程度範圍內,自由利用著作權人之文化創作,以促進國家社會發展。 隨著科技時代的來臨,過去人類所創造的文化資產與各類的知識,可以藉由科技來加以保存、整理、傳播及利用,一方面使得知識能永久保存下來,一方面使得知識與文化資源得以共享,繼而加速文明的進步。有鑑於此,各國也紛紛著手進行數位典藏計劃,我國擁有悠久的歷史背景、累積豐富的文化資產以及珍貴的文獻與歷史文物,現也正積極進行相關的數位典藏計劃,而圖書館的典藏受到資訊科技的影響,逐漸開始著手進行自動化的工作,並引進許多電子資源,這些資源建立了數位館藏,內容包含電子書、電子期刊、電子資料庫,也進一步參與了許多數位典藏計劃,但數位資源與數位典藏當中仍然有許多著作權相關的問題瀰漫著,而資源建立進而引發著作權的問題。 美國著作權法是全世界發展最為完善的國家之一,其使用各種方式來協助一些侵權問題嚴重的國家,而我國對於著作權法的修訂,與美國方面的淵源頗深,並由圖書館數位典藏管理的角度來進行分析,針對中美兩國圖書館數位典藏管理與著作權法之關係,擬就研究問題逐一進行分析與探討之。在兩國數位典藏管理與著作權法的議題之中,時常有相關性的議題產生,進而牽動整體修法的方向,需要相互比對。本研究藉由比較研究法的方式,瞭解兩國之間的差異性,並且透過描述、解釋、併排、比較的過程,最後進行分析之,將比較之結果做一結論,以驗證研究假設,得出具體性的建議。 / Intellectual property right is a priority protection based upon a compromise as an aspect of human spirit activities achievement. With respect of it creates a statutory and potential property right for writers of which does not cover for all of writings, the cardinal principle of establishing copying is writer’s rights and interests, public interest, and society development three factors. In respect of the writer as in creating to which may involved with culture inheritance affiliated rights that need to take both of upon factors into account on copyright system establishment. Particularly, how to negotiate the conflict rights to make balance for the public interest and writer’s copyright protection in terms of promoting society development by adopting the creations of writers’ copyright freely which under a legitimate range. Benefited from the help of high technique of science adoption for those cultural properties and correlative knowledge preservation, organization, broadcasting, and utilization of which make a possibility of sharing cultural resources by each other and to keep progressing for human culture constantly. Consequently, adopt a digital collection plan for national heritage become a current for the global nations. In concern of the long-standing historical background of Republic of China, have an abundant cultural heritage and plentiful valuable document and historical relics that engaged in a necessary planning project for processing correlative digital collection recently. However, a solemn concern emerged by the subject of copyrights as integrating the electronic book, electronic periodical, and electronic information bank into the respective sub-subject planning. United States as the world top faultless copyright law featured country, which providing assistance to help those countries that seriously infringed by copyright tort and implementing different methods to improve copyright revision. Especially, according to the reality of Republic of China has a long good relationship with United States that is necessary to make a comparison study for respective library digital collection management and copyright between two countries. Regarding the two study subjects of which interact debate revelation frequently that is necessary to make a comparative analysis and probe into the core of two correlative digital collection managements on the direction of integral law revision. In this study, implement comparative analysis to understand the differences between two countries and through the process of description, interpretation, juxtaposition, and comparison to analyze the comparison result. At last, a specific proposal provided by the analysis conclusion and testify assumes in this paper.

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