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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
151

Tecnodionysos: tecnologias digitais e ação em rede na cena contemporânea / Tecnodionysos: digital technologies and networked action in the contemporary scene

Borges Júnior, Eli 14 November 2014 (has links)
Esta pesquisa tem por objetivo fundamental investigar, descrever e analisar o impacto das tecnologias digitais sobre as formas de ação nas artes cênicas contemporâneas. Entendemos que as tecnologias digitais contribuem para alterar a ação linear e frontal precipitada a partir de um ator humano, típica das formas artísticas tradicionais, dando origem a processos nos quais elementos humanos e não humanos interagem numa configuração ecossistêmica e em rede. Partindo de um percurso histórico-teórico que busca refletir sobre a presença e a participação da tecnologia nas artes cênicas, do teatro grego a nossa contemporaneidade, apresentamos a perspectiva da ação em rede, pela qual se pretende analisar a cena contemporânea como uma ecologia e pensar as novas formas em que se organizam as relações entre artista, espectador e obra de arte no contexto das tecnologias digitais. Como analisar, por exemplo, uma obra em que atores, em lugares físicos distintos, contracenam apenas a partir de uma conexão de Internet? Qual a natureza da relação com o espaço característico dessas obras, sobretudo quando comparadas àquelas que se ancoram na pressuposição de um espaço físico? Em última instância, promovendo a pesquisa transdisciplinar, pretende-se, assim, analisar como a comunicação digital estaria alterando a própria forma de atuação artística em nossa época. Para aprofundar a reflexão, a pesquisa apresenta uma análise de casos representativos, com obras do grupo catalão-espanhol La Fura dels Baus, do francês Collectif Iduun e do brasileiro Coletivo Phila 7, a fim de realizar uma articulação teórico-prática entre seus trabalhos e alguns dos conceitos que tangenciamos, como presença, tempo, espaço e performatividade da tecnologia / This research aims to investigate, describe and analyze the impact of digital technologies on the forms of action in contemporary performing arts. We believe that digital technologies contribute to change the linear and frontal action, precipited from a human actor and characteristic of traditional art forms, giving rise to processes in which human and non-human elements interact in an ecosystemic and networked configuration. From a historical and theoretical path that seeks to reflect on the presence and the participation of the technology in the performing arts - from the Greek theater to our times -, we present the perspective of the networked action, by which we intend to analyze the contemporary scene as an ecology and to think the new ways in which the relations between artist, spectator and work of art are organized in the context of the digital technologies. How to analyze, for instance, a work in which actors, in different physical locations, perform only by an Internet connection? What is the nature of the relationship with the space in this works, especially when compared to those anchored in a physical space? Finally, we intend, therefore, to analyze how the digital communications are altering the forms of art in our time. To develop our reflection, the research presents an analysis of representative cases, with works of Catalan-Spanish group La Fura dels Baus, the French Collectif Iduun and the Brazilian Coletivo Phila 7, in order to realize a theoretical and practical connection between their works and some of the concepts which we discuss, as presence, time, space and performativity of the technology.
152

Excavation Sites: Art-ifacts of the Millennial Girl Web Development and Blogging Community of the 2000's to the Early 2010's

Zhang, Alice Jin 01 January 2019 (has links)
When people go online and leave their mark in bytes, how do their traces get preserved, shared, or lost? In the early 2000’s through about 2012, communities of millennial girl web developers and bloggers flourished on the English-speaking Internet. They would write about their intimate lives, code their website designs from scratch, create portfolios of graphics, and forge friendships with fellow bloggers that lasted through years. Most of these blogs are now gone; only patches remain as screenshots on the Internet Archive Wayback Machine. For my senior project, I explored how techniques used in glitch art, normally used for destroying image files for purely aesthetic effects, could also be used to embed texts that could be read by humans inside digital photos. I excavated photos and self-portraits of individual bloggers whose old content has since been erased from their original domains as of 2018. Then, I overrode pieces of each image file with the respective bloggers’ journal entries extracted from https://web.archive.org. The result is a picture irreversibly corroded by the loss of its original data, akin to the state of their bloggers' archived websites. It still functions like any image file in that the picture can be copied, shared, and viewed on another computer. However, unlike a typical image file, it also hides a patchwork of legible English text; one can “dig” into the image’s encoding and uncover nuggets of letters from a past Internet presence--specifically, that of a millennial girl's thoughts on identity, life, and the joys and struggles of coding and managing her own website.
153

Tempêtes. Composition audiovisuelle

Breuleux-Ouellette, Yan 05 1900 (has links)
No description available.
154

Artemídia e educação na UFRB: mapeando mudanças no contexto educacional a partir da cultura digital

Fiorelli, Marilei Cátia January 2016 (has links)
Submitted by marilei fiorelli (marifiorelli@gmail.com) on 2017-11-04T11:38:06Z No. of bitstreams: 1 tese_artemidia_educacao_fiorelli.pdf: 113039925 bytes, checksum: 99859690d6ff25163311da6d43e1df7e (MD5) / Approved for entry into archive by Maria Auxiliadora da Silva Lopes (silopes@ufba.br) on 2017-11-06T12:25:13Z (GMT) No. of bitstreams: 1 tese_artemidia_educacao_fiorelli.pdf: 113039925 bytes, checksum: 99859690d6ff25163311da6d43e1df7e (MD5) / Made available in DSpace on 2017-11-06T12:25:13Z (GMT). No. of bitstreams: 1 tese_artemidia_educacao_fiorelli.pdf: 113039925 bytes, checksum: 99859690d6ff25163311da6d43e1df7e (MD5) / O foco de investigação desta pesquisa são as obras de artemídia produzidas pelos primeiros estudantes formados pelo Bacharelado em Artes Visuais com ênfase em multimeios da UFRB, Universidade Federal do Recôncavo da Bahia, na cidade de Cachoeira. Através do processo de criação destas obras, podemos visualizar um panorama do processo educacional e de seu contexto em tempos de cultura digital. Nosso objeto de estudo são os Trabalhos de Conclusão de Curso, que tratam da temática de artemídia, e nosso corpus empírico são doze TCCs produzidos dentro deste recorte, defendidos em 2014-15, pela primeira turma de ingresso no curso. Trata-se do primeiro conjunto de produção artística de artemídia dentro de um espaço institucional de ensino superior no interior da Bahia. A questão central é discutir se esses alicerçam-se em práticas da cultura digital como o trabalho colaborativo em rede, na cultura hacker, e a cultura livre, e se estas se refletem também no campo da educação. A opção metodológica adotada é descritiva quanto aos objetivos; quanto aos procedimentos técnicos, é um estudo de caso; e quanto ao tratamento dos dados é predominantemente qualitativa. Analisamos os TCCs artemidiáticos produzidos, categorizando, identificando e articulando sua produção com o contexto educacional, mapeando algumas mudanças em curso, suas implicações e suas apropriações. Como referencial teórico, nos utilizamos de conceitos em torno dos campos da cultura e arte digital e da educação contemporâneas, e seus processos de reconfiguração na cibercultura. Os resultados da pesquisa apontam que dos doze TCC’s, nove são pautados por tópicos relevantes da cultura digital. Estes, criados em uma graduação recém implantada, de uma universidade também recém implantada no interior da Bahia. Mesmo deslocada de um grande centro urbano, esta graduação apresenta em seu currículo componentes que dão suporte e viabilizam a criação em artemidia. Pela leitura e interpretação qualitativa dos trabalhos criados, foram identificadas categorias de conceitos implicados da cultura digital, que apontam caminhos e nos apresentam um panorama do contexto educacional de ensino no qual estão inseridos. Nota-se assim indícios de um processo educacional que potencialmente se instaura a partir das tecnologias e da cultura digital, que também se apoia e se reflete - a exemplo das obras produzidas - nas práticas colaborativas, na cultura livre e na cultura hacker. / ABSTRACT The aim of this research is the works of media art produced by the first students graduated in Visual Arts with an emphasis on multimedia, at Federal University of Recôncavo da Bahia - UFRB - in the city of Cachoeira. Through the creation process of these artworks, we can have an overview of the educational process in digital culture times. Our object of study are those artmedia work, created as final graduation projetc. Our empirical corpus are twelve artworks produced within this cut, defended in 2014-15, the first gratuated alumni. This is the first artistic production set of media art in a higher education in the countryside of Bahia. The core issue is to discuss the digital culture practices such as collaborative networking, the hacker culture and free culture, and if whether they are also reflected in education. The adopted methodological option is descriptive and a case study; and is predominantly qualitative. We analyze the produced media artworks, categorizing, identifying and articulating their production with the educational context, mapping out some changes in course, whith its implications and appropriations. As a theoretical concept, we use culture and digital art and contemporary education, as well as its reconfiguration process in cyberculture. The results show that nine out of twelve artworks are guided by relevant topics of digital culture. These artworks were created in a newly implemented graduation course, at a university also recentely created. Even being located far from a large urban center, this graduation show in its curriculum components that give support and enable the creation of media art. categories were identified implicated concepts of digital culture, pointing paths and present an overview of the educational teaching context in which they are inserted from reading and qualitative interpretation of the artwowks. Through this evidences we could notice that the educational process is potentially established from digital culture, which also supports and reflects the collaborative practices, the free culture and hacker culture.
155

Tecnodionysos: tecnologias digitais e ação em rede na cena contemporânea / Tecnodionysos: digital technologies and networked action in the contemporary scene

Eli Borges Júnior 14 November 2014 (has links)
Esta pesquisa tem por objetivo fundamental investigar, descrever e analisar o impacto das tecnologias digitais sobre as formas de ação nas artes cênicas contemporâneas. Entendemos que as tecnologias digitais contribuem para alterar a ação linear e frontal precipitada a partir de um ator humano, típica das formas artísticas tradicionais, dando origem a processos nos quais elementos humanos e não humanos interagem numa configuração ecossistêmica e em rede. Partindo de um percurso histórico-teórico que busca refletir sobre a presença e a participação da tecnologia nas artes cênicas, do teatro grego a nossa contemporaneidade, apresentamos a perspectiva da ação em rede, pela qual se pretende analisar a cena contemporânea como uma ecologia e pensar as novas formas em que se organizam as relações entre artista, espectador e obra de arte no contexto das tecnologias digitais. Como analisar, por exemplo, uma obra em que atores, em lugares físicos distintos, contracenam apenas a partir de uma conexão de Internet? Qual a natureza da relação com o espaço característico dessas obras, sobretudo quando comparadas àquelas que se ancoram na pressuposição de um espaço físico? Em última instância, promovendo a pesquisa transdisciplinar, pretende-se, assim, analisar como a comunicação digital estaria alterando a própria forma de atuação artística em nossa época. Para aprofundar a reflexão, a pesquisa apresenta uma análise de casos representativos, com obras do grupo catalão-espanhol La Fura dels Baus, do francês Collectif Iduun e do brasileiro Coletivo Phila 7, a fim de realizar uma articulação teórico-prática entre seus trabalhos e alguns dos conceitos que tangenciamos, como presença, tempo, espaço e performatividade da tecnologia / This research aims to investigate, describe and analyze the impact of digital technologies on the forms of action in contemporary performing arts. We believe that digital technologies contribute to change the linear and frontal action, precipited from a human actor and characteristic of traditional art forms, giving rise to processes in which human and non-human elements interact in an ecosystemic and networked configuration. From a historical and theoretical path that seeks to reflect on the presence and the participation of the technology in the performing arts - from the Greek theater to our times -, we present the perspective of the networked action, by which we intend to analyze the contemporary scene as an ecology and to think the new ways in which the relations between artist, spectator and work of art are organized in the context of the digital technologies. How to analyze, for instance, a work in which actors, in different physical locations, perform only by an Internet connection? What is the nature of the relationship with the space in this works, especially when compared to those anchored in a physical space? Finally, we intend, therefore, to analyze how the digital communications are altering the forms of art in our time. To develop our reflection, the research presents an analysis of representative cases, with works of Catalan-Spanish group La Fura dels Baus, the French Collectif Iduun and the Brazilian Coletivo Phila 7, in order to realize a theoretical and practical connection between their works and some of the concepts which we discuss, as presence, time, space and performativity of the technology.
156

Diskursi o rodu u umetnosti: konstrukcija profesionalnog identiteta umetnica u oblasti novih medija u Vojvodini krajem 20. i početkom 21. veka / Discourses About Gender in Art: Construction of Vojvodina Female Artists'Professional Identity in the Realm of NewMedia at the end of the 20th and thebeginning of the 21st century

Sanja Kojić Mladenov 07 September 2018 (has links)
<p>Cilj istraživanja je konstrukcija profesionalnog<br />identiteta vizuelnih umetnica koje stvaraju u<br />Vojvodini krajem 20. i početkom 21. veka,<br />analiza njihovog umetničkog rada i života,<br />ukazivanje na mogućnosti njihovog povoljnijeg<br />položaja.<br />Hipoteza 1: Nedovoljna je valorizacija<br />vizuelnih umetnica Vojvodine, naročito onih<br />koje se bave novim tehnologijama.<br />Hipoteza 2: Nevidljiv je njihov doprinos<br />značaju za razvoj aktuelne umetničke prakse i u<br />sistemu visokog obrazovanja.<br />Hipoteza 3: Značaj umetničkog rada ovih<br />vizuelnih umetnica ne prepoznaju masovni<br />mediji, &scaron;to jo&scaron; vi&scaron;e doprinosi njihovoj<br />nevidljivosti u javnosti.<br />U istraživanju su primenjene analize:<br />svedočenja (intervjui) umetnica; analize<br />tekstova o umetnicama, analize umetničkih<br />radova umetnica.<br />Osnovni korpus istraživanja čine razgovori<br />autorke sa umetnicama, ukupno 12 umetnica<br />vezane za Vojvodinu, tekstovi o njima i njihovi<br />umetnički radovi.<br />Rezultati istraživanja su pokazali da je<br />umetnicama profesionalni identitet<br />najistaknutiji, ostalim pristupaju kao<br />promenljivim kategorijama; da pridaju važnost<br />preno&scaron;enju znanja i formiranju novih kadrova,<br />te uvođenju ženskog identiteta u umetnost;<br />ističu da im nedostaje finansijska sigurnost u<br />profesiji, te da re&scaron;enje vide u udruživanju i<br />izgradnji mreže saradnica (međugeneracijskih,<br />umetničkih, interdisciplinarnih, lokalnih,<br />regionalnih i internacionalnih).<br />Zaključujem da je istraživanje ukazalo da su<br />umetnice koje se bave novim medijima u<br />Vojvodini delimično valorizovane. O njima je<br />pisan veći broj tekstova, ali su oni rasutu po<br />različitim izvorima, na mnogim jezicima i<br />mestima (lokalno, regionalno, internacionalno).</p><p>Politika institucija kulture im nije posvetila<br />dovoljno pažnje kada su u pitanju monografske<br />publikacije i retrospektivne izložbe, otkupi<br />umetničkih radova i sl. Njihov doprinos nije<br />dovoljno vidljiv u sistemu visokog obrazovanja,<br />a značaj njihovog umetničkog rada ne<br />prepoznaju dovoljno mas-mediji.<br />Istraživanjem su prvi put umetnice koje se bave<br />novim medijima u Vojvodini krajem 20. i<br />početkom 21. veka okupljene u jednu celinu.<br />Izneti podaci o njihovoj generacijskoj,<br />medijskoj, umetničkoj i drugoj povezanosti<br />predstavljaju samo početak budućih istraživanja<br />u okviru istorije i teorije umetnosti. Za njih je<br />izgrađivanje profesionalnog identiteta kao<br />bogatstva različitosti najvažnije, ali je on<br />uklopljen u mnogostruke ženske mreže i<br />povezanosti jer je to jedan od načina njegovog<br />razvoja i opstanka.<br />Ukupni podaci o različitim aspektima identiteta<br />umetnica novih medija mogu doprineti op&scaron;toj<br />diskusiji o prirodi identiteta.<br />Preporuka je da se uspostavi sistem čuvanja ne<br />samo radova, već arhiviranja dokumentacije o<br />umetnicama novih medija budući da su podaci<br />rasuti po različitim izvorima i privatnim<br />kolekcijama, slabo dostupni javnosti; da se u<br />galerijama i muzejima koji nemaju posebno<br />izdvojena sredstva za mlade umetnike/ce, za<br />produkciju umetničkih radova i sl. uvede slična<br />praksa; takođe nedovoljno kritičara i kritičarki<br />koji prate nove medije predstavlja problem koji<br />treba re&scaron;avati.<br />Iz svega izloženog pokazali smo da je reč o<br />umetničkim izrazima i umetničkim praksama<br />koje osvajaju prostor i otuda je prvi važan<br />rezultat analize u ovom radu to &scaron;to su na<br />jednom mestu pokazane različite prakse i to<br />tako da se sučeljavaju ocene o njihovom radu sa<br />svedočenjem samih umetnica o sopstvenim<br />radovima i dilemama.</p><p>&nbsp;</p> / <p>The aim of the research is the construction of<br />the professional identity of female visual artists<br />who are creating in Vojvodina in the late 20th</p><p>and early 21st century, an analysis of their<br />artistic work and life, pointing to the<br />possibilities of their favorable position.<br />Hypothesis 1: Valorization of female visual<br />artists of Vojvodina is insufficient, especially<br />those dealing with new technologies.<br />Hypothesis 2: Their contribution for the<br />development of current art practice and in the<br />higher education system is invisible.<br />Hypothesis 3: The importance of the artistic<br />work of these female visual artists is not<br />recognized by the mass media, which further<br />contributes to their invisibility in the public.<br />The research involved these analyzes: female<br />artists testimonies (interviews); analysis of texts<br />about female artists, analyzes of art works by<br />female artists.<br />The main research corpus is the interviews of<br />the author with female artists, a total of 12<br />female artists related to Vojvodina, texts about<br />them and their art works.<br />The results of the research have shown that for<br />the female artists the professional identity is the<br />most prominent identity, to other identities they<br />approach as to variable categories; they give<br />importance to the transfer of knowledge, to the<br />formation of new personnel and to the<br />introduction of women&#39;s identity in art;<br />emphasize that they lack financial confidence in<br />the profession and that they see the solution in<br />the merging and building of a network of<br />collaborators (intergenerational, artistic,<br />interdisciplinary, local, regional and<br />international).<br />I conclude that the research indicated that<br />female artists dealing with new media in<br />Vojvodina are partially valorized. A number of<br />texts are written about them, but they are spread<br />across different sources, in many languages and<br />places (locally, regionally, internationally). The<br />politics of the cultural institutions did not give</p><p>them enough attention when it comes to<br />monographic publications and retrospective<br />exhibitions, the purchase of art works, etc. Their<br />contribution is not sufficiently visible in the<br />higher education system and the importance of<br />their artistic work is not sufficiently recognized<br />by mass media.<br />This research is the first time that female artists<br />who are engaged in new media art in Vojvodina<br />in the late 20th and early 21st century have been<br />integrated into one whole. The presented data<br />on their generational, media, artistic and other<br />connections are only the beginning of future<br />research within the history and theory of art.<br />For them, building the professional identity as<br />the wealth of diversity is the most important,<br />but it is integrated into multiple women&#39;s<br />networks and connections because it is one of<br />the ways of its development and survival.<br />The overall data on different aspects of the<br />identity of female new media artists can<br />contribute to a general discussion of the nature<br />of identity.<br />It is recommended to establish a system for<br />storing not only works, but also archiving<br />documentation about female new media artists,<br />since the data that is scattered across different<br />sources and private collections is not readily<br />available to the public; that in galleries and<br />museums that do not have special funds<br />allocated for young artists/female artists, for the<br />production of works of art, etc., introduce<br />similar practices; also insufficient critics and<br />female critics who follow new media art is a<br />problem that needs to be addressed.<br />From all of the exhibited we have shown that it<br />is about artistic expressions and artistic<br />practices that conquer space and hence the first<br />important result of the analysis in this paper is<br />that different practices have been shown in one<br />place, so that the evaluation of their work is<br />confronted with the testimony of the female</p><p>artists themselves about their own works and<br />dilemmas.</p><p>&nbsp;</p>
157

Důsledky rekonceptualizace povahy novomediálních uměleckých děl / Consequences of Reconceptualization of New Media Artworks

Scholz, Petr January 2020 (has links)
Within the new social and technological conditions of the second half of the 20th century, new conceptions of art are being established, later described as "New Media Art". Automated processes (often with integration of artificial intelligence) of artistic creation questions the status of authorship over the final artifact. Next to the ambiguities regarding the status of the artist, the nature of the works themselves is also changing (uniqueness, simulations). The aim of the thesis is to provide theoretical and philosophical analysis of new media artworks based on the synthesis of theoretical background provided by perspectives of multiple authors. This theoretical frame, along with own practical knowledge, will be used for the analysis of selected specific new media art projects, which will provide a closer view on the contemporary computer generated artworks. The end of the thesis will be formulate thoughts about possible future developments in the field of automated creation of algorithmic art or authorship.
158

En pixlad analys : Hur applicerbara är äldre bildanalysmetoder på pixel art? / A pixelated analysis : How applicable are older image analysis methods on pixel art?

Holm, Anna January 2022 (has links)
This thesis examines the possibility of expanding the toolset for art historical studies of digital art, doing so by studying if older influential art theories can be used in image analysis of digital artworks. More specifically, the study centers around the application of Heinrich Wölfflin’s objective classifying principles as well as Erwin Panofsky’s iconology and iconography on the digital art form pixel art. The aim of the thesis is to research the level of applicability of these well-used image analysis methods on the art style, arguing for the legitimacy of pixel art as an art form as well as contributing to the expanding knowledge about digital art within the Swedish art history field. The results of the study showed that both Wölfflin’s and Panofsky’s image analysis methods are applicable on pixel art artworks, but in different ways with different prerequisites. The objective classifying principles of Wölfflin as well as the pre-iconographical stage of Panofsky’s method center around “surface level” aspects of a work of art such as lines, shading or image composition. These are aspects that in many ways differ greatly in execution between traditional painted art and pixel art, so for these methods to work there needs to be some translation to terms and aspects more applicable to pixel art. Panofsky’s iconography and iconology are on the other hand interested in “deeper” as well as contextual aspects of a work of art such as symbols or references. These aspects of pixel art artworks function in the same way as most other art, traditional or otherwise, and can therefore be directly applied without “translation”.
159

Instituto Artístico de Medios Digitales

Espinoza Rondón, Jorge 26 January 2022 (has links)
El proyecto consiste en el diseño de un Instituto Artístico de Medios Digitales en la intersección de los distritos de San Borja, La Victoria y San Isidro. El objetivo principal es ofrecer una infraestructura de carácter innovador que logre acoger a los nuevos talentos en el desarrollo de videojuegos, animación y desarrollo de sonido para brindarles ambientes donde puedan recibir una formación tanto en la rama de ciencias como de arte y se desempeñen en su labor como artista, líder y programador. El concepto arquitectónico tiene como énfasis despertar la curiosidad y creatividad en el usuario a través del manejo de espacios flexibles y polifuncionales para lograr influenciar positivamente en el aprendizaje grupal y crear ambientes agradables y productivos. Se propone que este sea un espacio de calidad arquitectónica en beneficio de la comunidad tecnológica y gamer peruana. / The project consists in the design of an Artistic Institute of Digital Media at the intersection of the districts of San Borja, La Victoria and San Isidro. The main objective is to offer an infrastructure of innovative character that manages to welcome new talents in the development of videogames, animation and sound development to provide a relationship both in the branch of science and art and work in their work. as an artist, leader and programmer. The architectural concept aims to awaken curiosity and creativity in the user through the use of flexible spaces and materials to achieve a positive influence on group learning and create pleasant and productive environments. It is proposed that this sea a space of architectural quality for the benefit of the technological community and the Peruvian player. / Tesis
160

Approche systémique pour la composition d’œuvres acousmatiques, mixtes, vidéomusicales et pluridisciplinaires

Dufort, Louis 03 1900 (has links)
No description available.

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