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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

Svědci autobusovi ZaBřehem Problematika alternativního prostoru / Witnesses of the bus ZaBřehem Problems of alternative space

Benčíková, Barbora January 2021 (has links)
The diploma thesis concerns my life project ZaBřehem and my activity in this project, which has the character of cooperation, organization, DIY, home design, web design, painting, crafts and over time also cultural organization and curation. The work goes through several components of the whole project and aims to defend the role of the artist in creating a new place that has the ambition to change the approach to people diagnosed with mental illness. At the same time, it focuses on the space specifically of one of the rooms, the layout of which the author considers her own work, as well as the method of transferring this space to the school premises for defense, which will create another site-specific installation.
82

Pop-up public spaces : Explore, experiment, expand / Temporära allmänna platser : utforska, undersök, utveckla

Modén, Erick January 2015 (has links)
The 21st century presents the urban environments with challenges in the form of demo- graphic changes, new urban economies and international and culturally diverse cities. These challenges exist within a globalized context that together with digital technology has created rapidly shifting environments. As a result there is a need for constant innovation in a constantly shifting environment. There is a need for temporary exploratory solutions in the built environment in order to highlight tendencies, visualize unseen conflicts and explore new urban forms in order for cities to grow with their residents and users. By analyzing current local regulation in Stockholm regarding public space, temporary structures, usage as well as social factors and an in-depth analysis of three case studies, this project explores and outlines how temporary user projects can act as a compliment to traditional planning practices. The project also explores the role and the limitations of urban entrepreneurship and examines a clear set of values for urban entrepreneurship within temporary spaces. The final synthesis is a framework that seeks to ensure equal access and achieving solutions that are flexible and local. / Det 21:a århundradet presenterar en rad utmaningar för de urbana miljöerna i form av demografiska förändringar, nya urbana ekonomier samt internationella och mångkulturella städer. Dessa utmaningar sker ur ett globaliserat sammanhang som tillsammans med digitala teknologier har skapat snabbt skiftande urbana miljöer. Därmed finns det ett behov av en kontinuerlig innovationsprocess i kontinuerligt skiftande miljöer. Det finns ett behov av temporära, utforskande lösningar, i den byggda miljön för att kunna påvisa tendenser, åskådliggöra osedda konflikter samt utforska nya urbana former för att städer ska kunna växa med sina innevånare och användare. Genom att analysera rådande regelverk i Stockholm gällande offentliga utrymmen, temporära konstruktioner, användande samt sociala faktorer och ingående analyser av tre fallstudier, utforskar detta projekt temporära användarprojekt i den urbana miljön som ett komplement till traditionella planerings praxis. Projektet utforskar urbant entreprenörskaps roll samt begränsningar och undersöker en tydligen värdegrund för urbant entreprenörskap gällande temporära platser. Slutsyntesen är ett ramverk som ämnar till att säkerställa jämlik åtkomst samt skapa flexibla och lokalt relevanta lösningar.
83

Mýty české hudební alternativy osmdesátých let / Myths of the czech music alternative in the 1980s

Jonssonová, Pavla January 2013 (has links)
Dissertation "Myths of the Czech Music Alternative in the 1980s" presents an anthropological view of the phenomenon of a parallel culture in a limiting situation. On the basis of biographical narratives, additional interviews and data gained from other types of sources, "myths" are constructed for seven major figures of the Czech alternative scene. This is an insider's ethnomusicological interpretation, based on Mircea Eliade's and Bronislaw Malinowski's concepts of myth as recurrent and exemplary models of behavior. The described personalities, Jazz Section (Prometheus), Miroslav Wanek ("hero's journey") Karel Babuljak ("search for paradise lost"), Pavel Zajíček (Odysseus), Mikoláš Chadima ("Rebel"), Oldřich Janota (Hermes), and Marka Míková (Psyche), represent some of the main trends in creative processes of the Czech music alternative scene with myth being used as a metaphor. The metaphor is understood here in the terms of Timothy Rice, i.e. as an organization principle of our thinking, as well as an illuminating image.
84

The MakAR Project: Empowering Youth to Design, Build, and Play Through Interactions with Augmented Reality, Physical Prototyping, and the Internet of Things

Terrell Kendall Glenn (12316430) 27 April 2022 (has links)
<p>Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both basic and complex electro-mechanical devices. Block-based programming interfaces are an ideal environment to program these microcontrollers, lowering the barrier of entry for young, novice programmers. Finally, incorporating physical computing devices alongside Augmented Reality (AR) presents opportunities for shared experiences between users, leading to more engagement, which creates opportunities for social interaction, ideation, and creativity. This thesis presents the MakAR project, which aims to empower youth to design, build, and play through interactions with AR, physical prototyping, and the Internet of Things (IoT). We sought to design an interactive system with which we can (1) explore novel interactions between physical and virtual content, (2) lower the barrier to entry for young makers to design, build, and play with DIY electro-mechanical devices, and (3) engage and collaborate with one another both virtually and physically in an AR-IoT environment. Our results provide evidence to how our system enables youth, with and without prior experience with physical computing, to both engage and struggle with designing AR-IoT interactions while using our system, helps reduce the barrier to entry for young users to create complex electro-mechanical devices, and provides unique shared AR-IoT experiences for both novices and expert users.</p>
85

Skapa mervärde på restmaterial : med Material Driven Design / Create added value on residual materials : with Material Driven Design

Thyni, Emma January 2020 (has links)
Varje år produceras mer än 10 miljoner ton kaffe i världen (www.ico.org) och Sverige är världens näst störst kaffedrickande nation med ca 80 ton kaffe på år, vilket motsvarar i snitt 3,5 koppar kaffe per person dagligen (www.kaffeinformation.se). Med en stor produktion tillkommer också en stor mängd avfall. När kaffebönor rostas får man ett restmaterial av kaffebönans skall, så kallad kaffechaff. I denna studie undersöks om detta spillmaterial vid kafferosterier kan få ett mervärde genom material driven design. Syftet är att minska avfall och skapa ett nytt material. Arbetet rör sig i områdena materialitet och hållbar utveckling och metod används Material Driven Design method (Karana et al., 2015) samt Material Driven Design for Sustainability (Bak-Andersen, 2018). Resultatet blev tre olika biologiskt nedbrytbara material, bland annat ett som kan användas som till engångsartiklar eller förpackningsmaterial. Studien visar på möjligheter att ge mervärde på restprodukter inom kafferosteri och skulle kunna användas som möjligt underlag till att se om spill från andra industrier skulle kunna få ett mervärde. / Every year, more than 10 million tonnes of coffee are produced in the world (www.ico.org) and Sweden is the world’s second largest coffee drinking nation with about 80 tonnes of coffee a year, which corresponds to an average of 3.5 cups of coffee per person daily (www.kaffeinformation.se). With a large production there is also a large amount of waste. When coffee beans are roasted, you get a residual material from the coffee bean shell, so-called coffee chaff. In this study, this waste material are investigate whether it can get added value through material driven design. The purpose is to reduce waste and create new material. The work moves in the areas of materiality and sustainable development, and the method is the Material Driven Design method (Karana et al., 2015) and Material Driven Design for Sustainability (Bak-Andersen, 2018). The result was three biodegradable materials, including one that can be used as a disposable or packaging material. The study shows opportunities to add value to residual products within coffee roasters and could be used as a possible basis to see if waste from other industries could gain added value.
86

Dvougenerační dům na Slovensku / Two-generation housing in Slovakia

Šebová, Petra January 2018 (has links)
The proposal deals with the topic of living in multi-generational family houses built in Slovakia in the 1970’s. Despite the former ability of the owners to adapt the original architects’ plan towards their own preferences, nowadays they feel discomfort using the house. The image of multi-generational usage of the house turned out to be false over the time. Currently the houses are only partially inhabited and the demanding maintenance of the large house is increasingly difficult for its original inhabitants, who are usually already retired. The project suggests transformation of the large family houses into flats while at the same time presents an alternative to the development of municipal housing in the village, currently planned by local authorities.
87

The ABC's of Placemaking Governance : Learning from Amsterdam, Berlin and Copenhagen / Placemaking processer i lokala myndigheter : Lärdomar från Amsterdam, Berlin och Köpenhamn

Wolfram, Filemon January 2021 (has links)
Placemaking is an approach to designing urban spaces based on their existing values and identities. It has emerged as a response to citizens wishing to have an active role in the planning process and influence the development of their own surroundings. Placemaking often occurs from spontaneous consequences, with a diverse range of urban stakeholders involved in the process. Leading these complex processes has required local authorities to rethink their approach to urban governance. Despite municipalities being key actors in placemaking contexts, their role in the process is not well understood. Through a comparative case study of Amsterdam, Berlin and Copenhagen, this thesis examines how local authorities have interpreted and contributed to placemaking. The cities are analysed with a theoretical framework consisting of their governance structures, spatial leadership roles, placemaking tools and facilitation of public participation. The results indicate that municipalities interpret placemaking to involve public participation in a place-bound approach. A wide range of stakeholders were identified to be involved in the placemaking process, including local authorities, artists, neighbourhood associations, leisure time clubs, civic interest groups and private property developers. The roles of these actors were found to vary greatly from project to project. The study concludes that – despite some opportunistic flexibility – the municipalities of Amsterdam, Berlin and Copenhagen generally take on a more observing, follower-dominant and bottom-linked role in the placemaking process. This observation implies that during the 21st century, cities have adopted a significantly more adaptive and observant role in their urban governance processes. This is especially evident within the placemaking context, which embraces the idea of co-creation and collaboration.
88

Unmaking ready-made futures

Ibach, Merle 30 June 2022 (has links)
In meinem Promotionsprojekt beschäftige ich mich mit Designkulturen, insbesondere mit der Maker-Bewegung und frage, wie Zukunft im und durch ‚making‘ verhandelt wird. Meine Forschung basiert auf empirischen Studien im Feld, autoethnographischen Versuchen und partizipativen Workshops. Durch die unterschiedlichen methodischen Zugänge versuche ich ein breites Verständnis für das Zusammenspiel unterschiedlicher menschlicher und nicht-menschlicher Akteure, Praktiken und Imaginären zu bekommen.
89

Building Laboratory : Improving social and environmental equity

Skyllberg, Alexandra January 2022 (has links)
A problem with the city is that urban development, for the last decades, has neglected the human scale. Since capitalism and modernism the focus has shifted towards the modern man, a new rational being separated from nature rather than nature being an ever present part of life. Adopting an architecture where form follows function. Focus is on designing for the market and economy which has generated a culture of consumption and capitalist cities plagued by environmental issues and social inequality and cities are not fulfilling essential needs of a big portion of the people living there. Our culture and cities have ecological ramifications that extend beyond its borders disrupting the very basic needs of human life.  Architecture must be designed for the collective rather than the ego. Rather than the few designing for the many, people should be a part of the making and remaking of the city and society. Design and architecture should rediscover our place in ecosystems and learn from nature how to adapt and be transformable. It should be inclusive, participatory and comprehensive to improve resilience.  Building laboratory explores how design and architecture can become mutalistic by including, teaching and learning from the inhabitants. Constructing by using simple strategies and local material.
90

Saving the Golden Goose: A Dual Exploration into the Organizational Culture of a Family-Owned Firm and the Impacted DIY Customer Experience

Holland, Elizabeth Anglin 07 1900 (has links)
This thesis investigates the influence of organizational culture on customer experience through a comprehensive study of a global supplier of home repair products. By combining organizational analysis and consumer research, this research draws on anthropological principles to explore the nuances of family governance and their effects on behavior, customer experience, and product design. The results of this study present insightful information on product perception and actionable strategies to improve product design, branding, and messaging in order to enhance customer experience and drive sales. Drawing on organizational anthropology and the utilization of critical reflexivity, this thesis provides a deeper understanding of how family-owned businesses can leverage research to challenge their cultural assumptions about products, consumers, and their organization, in order to effectively implement customer-centric solutions and drive organizational behavior, customer experience, and product development.

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