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Compost CompendiumHermansen, Frederikke Becher January 2022 (has links)
I collect things, I chew them up. I put them in a pile, and they merge. Snippets of texts, a note in the margin, screenshots and ornaments rub against each other until they become something else. A fertiliser for new ideas to grow from. The seed of this project was a climate crisis-related numbness: I felt stuck between individual responsibility and powerlessness. Between wanting immediate restorative action and realising the need for a deeper systematic change. I began digging into the history of the Western view on nature, tracing its dark roots. Now, two years later, I re-emerge, and I want to share my findings. Using collage as a visual translation of the compost pile, the project is an expression of multiple voices, exemplifying the need for collective thinking and action in these matters. With the Compost Compendium I offer a collection of entry points into a reimagining of the relationship we have with the ecologies in and around us. I have filled it with things that have inspired me, angered me, puzzled me, made me smarter, made me laugh, made me want to get my hands dirty. I invite my reader to go foraging and collect their own pile. Dive into it and share it with a friend.
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Design Concept: My Amalgamation Of Eastern And Western CulturesDong, Yuting 01 January 2008 (has links)
While exploring various subjects in multiple techniques in multiple mediums, I create abstract images that illustrate high technology, urban life, and personal feelings. My work is influenced by Eastern and Western culture. Media, publication, and fashion are derived from Western culture, and design elements are derived from Eastern culture. In doing this, my goal is to achieve more opportunities, greater depth, and a wider audience for my work by cross-utilizing these diverse culture aspects.
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Representation av skinheads genom layout av Gavin Watsons fotobok SkinsBegic, Marielle January 2023 (has links)
The photobook is a medium used by photographers for various reasons, one being the possibility to drive their narrative in a desired direction. Graphic design can impact this narrative by layout choices that affect how the material is perceived (Badger, 2014). Since the layout and sequencing affect the photographs themselves they therefore also have an impact on how photographed subjects are represented. This thesis examines, with a semiotic analysis and a historic overview, spreads from Gavin Watsons critically acclaimed photobook Skins . This is in order to understand how skinheads are presented in the book. Three spreads will be studied based on theories of representation, narrative and layout. This will result in a subsequent discussion on the designer’s role in breaking stereotypes in design choices and the presentation of the photographer's work. Examples of related design work and media will be brought up and related to Watson's book in order to highlight how we as graphic designers can break stereotypes through visual display of the subculture. The conclusion is reached that various photobook design theories are used to represent skinheads as inclusive individuals rather than a violent group.
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Designed QR codes : An innovative way to invoke interactionHedvall, Liam January 2023 (has links)
This study approaches the question of how to use QR codes as a physical tool to attractconsumers to a digital platform. This is done by creating designs for three companies anddisplaying them publicly in different locations. In total, the designed QR codes were scanned15 times across all 11 locations and were affected by things such as location, design, andamount of displayed information. This was followed by a survey (N=51) which concluded thatthey rarely scan QR codes due to, as an example, lack of interest in the information. Despitethe low scan rates of the tested designs, the respondents of the survey view the tool assomething to make things accessible quickly and efficiently. Companies were also interviewed(N=5) and had a generally positive view on QR codes, some using them more than others.
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Vi måste prata mer om mens : En semiotisk analys om hur menstruation representeras i reklamfilm / We need to talk more about periods : A semiotic analysis of how menstruation is represented in commercialsGunnarsson, Maja January 2023 (has links)
In today’s media, menstruation tends to be portrayed in different ways. Periods are either portrayed as being natural or as a problem that must be solved. When these different portrayals are made, questions about the normalization around menstruation are being raised and there are doubts if the menstrual taboo is really gone. This thesis will analyze how menstruation is represented in two different commercials for menstrual products and further discuss if a menstrual taboo is still present in commercials today. Through a semiotic analysis the study shows that menstruation is being represented in different ways and that one company is more progressive than the other, however signs can be found in both commercials which indicate that a menstrual taboo is still present. The differences can on the other hand also demonstrate the positive change that has come out of questioning the menstrual taboo.
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Eastern Philosophy Shown in the Korean Alphabet: Let’s Master the Korean Alphabet in 50 MinutesByun, Hyejin January 2004 (has links)
No description available.
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Audio & Visual DesignDesigning Holistic Sensory Experiences within EnvironmentsSteele, Quintin Jon 15 August 2016 (has links)
No description available.
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Graphic Ambassadors of a Country (Redesign of Serbian Banknotes and Coins)Mraovic, Dejan 26 July 2012 (has links)
No description available.
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"The Entire Visual World": Art, Design, and 1960s New YorkGluibizzi, Amanda 14 August 2012 (has links)
No description available.
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Improving Swedish nature reserve visitor maps with focus on relevance and visual communicationHejdström, Aron January 2013 (has links)
At first glance, the image of a map looks familiar to a graphic designer. It comprisescolours, shapes and typography. But beyond the graphical surface it hides a complex system of techniques and rules, like the clockwork behind a dial. This thesis tries toapproach and improve map production from a starting point in graphic design. Byaddressing visitor maps for nature reserves it aims to make nature more accessibleand appealing to a larger group of people.The main purpose of the thesis is to examine how Swedish nature reserve visitormaps can be improved with focus on relevance for their aims and use and how thisis communicated through the visual presentation. A secondary purpose is to examinehow to produce such maps in a rational way, using digital geographic informationsystems (GIS) and adopted working processes.The research was conducted using a combination of traditional methods and techniques combined with research through design activity. Methods and techniques were gathered from ethnography, action-research and usability-research and include literature studies, interviews, questionnaire surveys, participatory observation, action-research protocols, beta-testing and collection of samples.The design activity resulted in both free-standing sketches and map-sketches forthe Gotlandic nature reserves Langhammars and Stora Karlsö. Two processes and one descriptive structure were developed and described: a process to adopt visual representations of map-information to its contextual relevance, a process to produce nature reserve visitor maps, and a structure to present practical design work in a scientificcontext. Results also comprised collected answers, discussions and samples from questionnaire surveys, participatory observation, interviews and general research.The thesis concludes that it is fruitful to consider the visitor map as “a product made for use” and apply a usability-approach as it is rather an example of visual information than visual communication. Close research of both sender and users is also important to be ableto select, adapt and fine-tune the information in the map in relation to its aims and use.The digital possibilities that enables GIS to provide easy accessible and accurate data can produce efficient workflows in map design if combined with the graphic designers experience to develop and streamline design processes. The combination of modern technology, practical design work and research is profitable in both an analogue and digital context and makes visitor maps a contemporary and interesting area for both researchers and practitioners.
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