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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Softwarová podpora návrhu elektronického zabezpečovacího systému / Software design support of burglar alarm system

Vymazal, Michal January 2009 (has links)
This thesis deals with implementation of software support of alarm system design for security levels 1 and 2 based on web technologies. It was created intuitive and interactive graphical interface that allows to create high-quality alarm system design even for laymen. First of all the paper deals with standards and jurisdictions in the Czech Republic, according to which the alarm system design must be followed. In theoretical part there are described in detail characteristics of alarm systems and its components, proper functioning principles, installation principle, advantages and disadvantages of use, individual steps of alarm system design and proposed methodology of alarm system design for security level 1 and 2. In practical part there are described the technologies used for the implementation of this paper, structure of created webpage and detailed steps of alarm system design, as seen by user during creating. The result of this paper is a webpage, which is divided into two parts: theoretical and practical. The theoretical part provides information about the alarm system architecture, alarm system design and established methodology for the alarm system design for security level 1 and 2. In the practical part the user, on the basis of gained information and interactive help, can create high-quality alarm system design that meets all the conditions for reliable function in real traffic.
12

LADAR Proximity Fuze - System Study -

Blanquer, Eric January 2007 (has links)
LADAR (Laser Detection and Ranging) systems constitue a direct extension of the conventional radar techniques. Because they operate at much shorter wavelengths, LADARs have the unique capability to generate 3D images of objects. These laser systems have many applications in both the civilian and the defence fields concerning target detection and identification. The extraction of these features depends on the processing algorithms, target properties and 3D images quality. In order to support future LADAR hardware device developments and system engineering studies, it is necessary to understand the influences of the phenomena leading to the final image. Hence, the modelling of the laser pulse, propagations effects, reflection properties, detection technique and receiver signal processinghave to be taken into account. A complete simulator has been developed consisting of a graphical user interface and a simulation program. The computer simulation produces simulated 3D images for a direct detection pulse LADAR under a wide variety of conditions. Each stage from the laser source to the 3D image generation has been modelled. It yields an efficient simulation tool which will be of help in the design of the future LADAR systems and gauge their performances. This master’s thesis contains the theoretical background about laser used to build the simulation program. The latter is described schematically in order to provide an insight for the reader. The graphical interface is then presented as a short user’s manual. Finally, in order to illustrate the possibilities of the simulator, a collection of selected simulations concludes the report.
13

De la dinámica a la usabilidad e interfaz aplicadas en los ítems en videojuegos de terror en primera persona. Casos: Hello Neighbor (2018) y Poppy Playtime (2021). / From dynamics to usability and interface applied to items in first-person horror video games. Cases: Hello Neighbor (2018) and Poppy Playtime (2021).

Bracamonte Mendoza, Tabatha Esther 01 March 2022 (has links)
En esta investigación se abarca y profundiza en el tema del diseño interactivo para videojuegos de terror con una pregunta, ¿Cómo la interfaz gráfica contribuye con la usabilidad dentro de los ítems en los videojuegos Hello Neighbor (2018) y Poppy Playtime (2021)? En función del tema se propone como objetivo de investigación, analizar la interfaz aplicada en la usabilidad dentro de los ítems en los videojuegos de terror de Hello Neighbor (2018) y Poppy Playtime (2021). Además, la investigación parte de la hipótesis de que los ítems ayudan a balancear la dificultad de los videojuegos de terror dentro de la interfaz gráfica y contribuyen a la usabilidad, para lograr que el usuario termine de manera exitosa los niveles y disminuya la posibilidad de abandono. En este trabajo el tipo de investigación es de nivel descriptivo, no experimental, transversal descriptiva. También, se aplicaron herramientas donde se identificaron como resultados la relación entre: el énfasis dentro de la interfaz gráfica; el reconocimiento y familiaridad como elementos clave de la usabilidad; y el ítem como conjunción de iconicidad y legibilidad. Por último, se concluye que los ítems dentro de las interfaces gráficas tiene un impacto positivo dentro de la experiencia del jugador y contribuye junto a la usabilidad, para que se reduzca el tiempo de aprendizaje de las funciones y termine de manera exitosa los niveles. / This research covers and delves into the topic of interactive design for horror video games with a question, How the graphical interface contributes with the usability within the items in the video games Hello Neighbor (2018) and Poppy Playtime (2021)? Based on the topic is proposed as an objective, is to analyze the interface applied in the usability within the items in the horror video games of Hello Neighbor (2018) and Poppy Playtime (2021). In addition, the research starts from the hypothesis that the items help to balance the difficulty of horror video games within the graphical interface and contribute to the usability, to achieve the successful completion of the levels by the user and decrease the possibility of abandonment. In this work the type of research is descriptive, not experimental transversal descriptive. Also, tools were applied where the relationship between: the emphasis within the graphic interface; recognition and familiarity as key elements of usability; and the item as a conjunction of iconicity and legibility were identified as results. Finally, it is concluded that the items within the graphical interfaces have a positive impact on the player's experience and contribute together with the usability, to reduce the learning time of the functions and successfully complete the levels. / Trabajo de investigación
14

Electronic Data Capture for Injury and Illness Surveillance : A usability study

Karlsson, David January 2013 (has links)
Despite the development of injury surveillance systems for use at large multi sportsevents (Junge 2008), their implementation is still methodologically and practicallychallenging. Edouard (2013) and Engebretsen (2013) have pointed out that thecontext of athletics championships feature unique constraints, such as a limiteddata-collection window and large amounts of data to be recorded and rapidlyvalidated. To manage these logistical issues, Electronic Data Capture (EDC) methodshave been proposed (Bjorneboe 2009, Alonso 2012, Edouard 2013). EDC systemshave successfully been used for surveillance during multi-sport events Derman et al(2013) and its potential for surveillance studies during athletics championships istherefore interesting. The focus for surveillance during athletics championships hasthis far been on injury and illness data collected from team medical staff in directassociation to the competitions. But the most common injury and illness problems inathletics are overuse syndromes (Alonso 2009, Edouard 2012, Jacobsson 2013) andknowledge of risk factors associated to these problems is also relevant in associationto championships. A desirable next step to extend the surveillance routines istherefore to include also pre-participation risk factors. For surveillance of overusesyndromes, online systems for athlete self-report of data on pain and othersymptoms have been reported superior to reports from coaches (Shiff 2010). EDCsystems have also been applied for athlete self-report of exposure and injury data inathletics and other individual sports and have been found to be well accepted with agood efficiency (Jacobsson 2013, Clarsen 2013). There are thus reasons forinvestigating EDC system use by both athletes and team medical staff during athleticchampionships.This thesis used a cross-sectional design to collect qualitative data from athletes andteam medical staff using interviews and “think-aloud” usability evaluation methods(Ericsson 1993; Kuusela 2000). It was performed over 3 days during the 2013European Athletics Indoor Championships in Gothenburg, Sweden. Online EDCsystems for collection of data from athletes and team medical staff, respectively,were prepared for the study. The system for use by team medical staff was intendedto collect data on injuries and illnesses sustained during the championship and thesystem for athletes to collect data on risk factors.This study does not provide a solution in how an EDC effort should be implementedduring athletics championships. It does however points towards usability factorsthat needs to be taken into consideration if taking such an approach.
15

Se hit! : En studie om hur man genom informationsarkitektur och grafiskt gränssnitt når ut med ett budskap på webben / Check this out! : A study on how to reach out with your message through informational architechture and graphical interface on the web

Stolpe Margenberg, Martin, Hamberg, Lisa January 2015 (has links)
Vårt arbete har gått ut på att skapa två separata webbplatser. Vi har varit delaktiga i hela processerna från idéstadie till färdiga produkter. Webbplatserna vi tagit fram är Jag är fri - en kampanjhemsida åt RFSL, samt Laszlo & Tear - en presentationshemsida åt en musikduo. De två webbplatserna skiljer sig åt då vi klassar Jag är fri som samhällsnytta medan vi klassar Laszlo & Tear som underhållning. Vi såg dock en gemensam nämnare - att de skulle verka marknadsförande och att webbplatsbesökaren enkelt och tydligt skulle uppfatta syftet. Vi ville därför med vår studie undersöka hur man genom informationsarkitektur och grafisk form på ett tydligt och enkelt sätt når ut med rätt budskap och känsla. Studien resulterade i en guide som bidrar med kunskap för att utveckla enklare och mer användarvänliga webbplatser. / Our mission was to create two different web sites. We have been involved in the entire process from idéa to finished product. We have developed web sites for RFSL’s campaign called Jag är fri (eng. I am free) and the music duo Laszlo & Tear. The web sites differ from each other – Jag är fri has a social benefit and Laszlo & Tear is classified as entertainment. We saw, however, a common denominator – both sites should operate in promotional porposes and the recipient should clearly understand the purpose. We wanted to examine the best way to reach out with the right message through information architecture and graphical interface. This paper resulted in a guide that contributes knowledge of how to develop simpler more user friendly web sites.
16

SW pro ovládání klimatických zkoušek / SW for control of climate tests

Fedor, Denis January 2017 (has links)
This thesis deals with control of a specific climate chamber used for various climate tests. Therefore its elaboration starts with the identification of properties of this climate chamber and basic design of its control. This is followed by measuring the temperature distribution in its internal space in order to verify the usability of this climate chamber. The thesis also does not omit a description of the communication options between climate chamber and application for control of climate tests. The next part of this thesis concerns the design and implementation of the application for control of climate tests itself. On its output is a report of the performed climate test. In the end this thesis contains the description of program testing in the real operation of the company and other possible improvements of the implemented program.
17

Výpočet vyhořívání jaderného paliva reaktoru VVER 1000 pomoci programu KENO / Depletion calculation of VVER 1000 reactor fuel using KENO code

Janošek, Radek January 2016 (has links)
The introduction to operational nuclear reactors focusing on light-water pressurized reactor VVER 1000 is in the beginning of this Master´s thesis. This thesis covers basic technology of VVER 1000 reactor with focus on reactor core and nuclear fuel TVSA-T. A significant part of the thesis deal with basic concepts of nuclear safety and its methods. The main goal is to create a model of VVER 1000 reactor, which can be used in nuclear burn-up calculations using KENO code. Therefore a part of this thesis deals with explanation of statistical Monte Carlo method and the KENO code.

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