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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
161

Uživatelská rozhraní chytrých domů

FUXA, Jan January 2016 (has links)
The topic of this thesis is usability control of smart homes. The thesis conducted user research for understanding the end-users of smart homes. It is also conducted user testing of today's mobile applications, of smart homes. Gained knowledge from testing are used to create custom user interface prototype mobile application for smart home. Created prototype is conducted user testing.
162

Evidence žáků zájmového spolku při ZŠ / Evidence of students of primary school association

Boháč, Václav January 2016 (has links)
The diploma thesis deals with the analysis, development and implementation of software using Qt framework. It reflects the history of the parents´ association and its need to register pupils attending a primary school, respectively members of the association. The diploma thesis goes through the various phases of design and development software using the Open Unified Process methodology and its subsequent processing using UML. The outputs from the analytical and design parts are then used to implement a custom registration system. This paper describes and compares several methods currently used in software development and introduces the reader to the basic principles of object-oriented programming. It provides an overview of the components and principles of processing framework Qt 5, the SDK development environment and the consequences resulting through practical uses when developing applications.
163

Graphical User Interfaces for Multi-Touch Displays supporting Public Exploration and Guided Storytelling of Astronomical Visualizations / Grafiska användargränssnitt för multifunktionsdisplayer som stöder publik utforskning av astronomiska visualiseringar

Johansson, Hanna, Khullar, Sofie January 2018 (has links)
This report presents the development and implementation of a graphical user interface (GUI) for multi-touch displays as well as an application programming interface (API) for guided storytelling of astronomical visualizations. The GUI and the API is built using web technologies and the GUI is rendered in an OpenGL environment. The API is meant to provide the infrastructure needed to create different stories for the public, based on astronomical data. Both the resulting GUI and the API is developed such that it can be further developed and customized for different purposes.
164

Příprava výukového materiálu pro tvorbu GUI v MATLABu / Preparation of educational material for developing of GUI in MATLAB

ŠIMEK, Jakub January 2012 (has links)
The aim of this thesis is to create an educational material for creating graphical user interfaces in MATLAB. The reader will learn the basic procedures of the GUI creation, get to know the various graphic objects and learn about the GUIDE environment, which is intended for the actual application development. Text is supplemented by practical examples of source code fragments as much as possible. All material is accompanied by two functional sample applications with their source code.
165

Desenvolvimento de interfaces gráficas para estatística Bayesiana aplicada à comparação mista de tratamentos / Graphical User Interface development for Bayesian Statistics applied to Mixed Treatment Comparison

Marcelo Goulart Correia 12 September 2013 (has links)
A partir dos avanços obtidos pela industria farmacêutica surgiram diversos medicamentos para o combate de enfermidades. Esses medicamentos possuem efeito tópico similar porém com suaves modificações em sua estrutura bioquímica, com isso a concorrência entre as industrias farmacêuticas se torna cada vez mais acirrada. Como forma de comparar a efetividade desses medicamentos, surgem diversas metodologias, com o objetivo de encontrar qual seria o melhor medicamento para uma dada situação. Uma das metodologias estudadas é a comparação mista de tratamentos, cujo objetivo é encontrar a efetividade de determinadas drogas em estudos e/ou ensaios clínicos que abordem, mesmo que de maneira indireta, os medicamentos estudados. A utilização dessa metodologia é demasiadamente complexa pois requer conhecimento de linguagens de programação em ambientes estatísticos além do domínio sobre as metodologias aplicadas a essa técnica. O objetivo principal desse estudo é a criação de uma interface gráfica que facilite a utilização do MTC para usuários que não possuam conhecimento em linguagens de programação, que seja de código aberto e multiplataforma. A expectativa é que, com essa interface, a utilização de técnicas mais abrangentes e avançadas seja facilitada, além disso, venha tornar o ensinamento sobre o tema mais facilitado para pessoas que ainda não conhecem o método / Based on the progress made by the pharmaceutical industry, several medications have emerged to combat diseases. These drugs have similar topic effects but with subtle changes in their biochemical structure, thus competition between the pharmaceutical industry becomes increasingly fierce. In order to compare the effectiveness of these drugs, appear different methodologies with the objective of find what would be the best medicine for a given situation. One of the methods studied is the Mixed Treatment Comparision (MTC) whose objective is to find the effectiveness of certain drugs in studies and / or clinical trials that address, even if indirectly, the drugs studied. The use of this methodology is too complex because it requires knowledge of programming languages in statistical environments, beyond the mastery of the methodologies applied to this technique. The main objective of this study is to create a graphical user interface (GUI) that facilitates the use of MTC for users who have no knowledge in programming languages, which is open source and cross-platform. The expectation about this interface is that the use of more comprehensive and advanced techniques is facilitated, moreover, make the teaching about the topic easier for people who do not know the method
166

Hitta rätt - utveckling av navigationsstöd

Wendt, Emelie January 2008 (has links)
Detta arbete har utförts i samarbete med företaget Compute och fokuserar på att utveckla navigationsstöd för webbportaler med bokningssystem. Arbetet har delats upp i tre specifika mål: (1) integrera Information Foraging Theory (IFT) och Graphical User Interface principles (GUI-principer) genom att applicera dessa vid utvecklng av navigation för webbportaler med bokningssystem (2) konkretisera hur navigering kan förbättras på en webbportal med bokningssystem, utifrån ovanstående teroier och (3) arbetet skall resultera i en lista med rekommendationer som kan tillämpas vid utveckling av navigation. För att kunna  integrera IFT och GUI-principer har dessa i kombination med en teroertisk studie tillämpats vid prototyping. Prototyperna användes som verktyg för att konkretisera hur navigationen kunde förbättras på portalen. Prototyperna utvärderades och resulterade i en lista med rekommendationer. Resultaten från utvärderingen påvisade att en integrering av GUI-principer och IFT kan förbättra nvigationsförhållanden på en webbportal. Arbetes främsta bidrag är listan med rekommendationer som skall kunna tillämpas vid navigationsutveckling.
167

Use me and play me : Grafiskt gränssnitt med Mp3-spelare för insulindoserare

Kozak, Daniel January 2007 (has links)
Abstract: Typ-1 diabetes eller så kallad insulinberoende diabetes, drabbar vissa barn och tonåringar. De tvingas leva hela sina liv med att injicera insulin i sin kropp, eftersom deras egen kropp har slutat tillverka insulin på egen hand. Insulinpennan är typ-1 diabetikers medicinska redskap som de måste ha tillhands vid varje måltid. Syftet med denna studie är att utveckla och ta fram ett exempel på hur ett grafiskt gränssnitt med Mp3-spelare bör se ut i en insulindoserare som riktar sig till tonåringar. För att utreda hur gränssnitt ska utformas har kvalitativa intervjufrågor ställts till produktutvecklare, diabetessjuksköterskor och tonåringar. Vidare har också analyser gjorts på befintliga insulinpennor och Mp3-spelare. Resultatet av studien är en prototyp av en insulindoserare som simuleras i Shockwave. Prototypen har med hjälp av testerna, intervjuer och analyser resulterat i hur gränssnittet bör se ut hos en insulindoserare med Mp3-spelare. Insulindoseraren innehåller de grundläggande mekaniska funktionen som en insulinpenna besitter, nämligen dosering och injektion av insulin. Utöver detta har övriga funktioner implementerats vilka har framtagits i samband med de intervjuer som gjorts. Det är timer som talar om för patienten när det är lämpligt att ta ut nålen efter en injektion. Det finns dessutom ett minne där patienten kan se vilken tid och datum en angiven dos har injicerats. För att påminna patienten om att ta sitt insulin finns det upp till 5 programmerbara alarmtider. Mp3-spelaren i insulindoseraren tas fram genom att analysera tre Mp3-spelare. Där har strukturen på gränssnittet, funktionerna i Mp3-spelarna och styrenheten en betydande roll i utvecklingen. Det har i produktutvecklingen även tagits hänsyn till vad tonåringar anser är en tilltalande Mp3-spelare.
168

Evaluation of GUI testing techniques for system crashing: from real to model-based controlled experiments

BERTOLINI, Cristiano 31 January 2010 (has links)
Made available in DSpace on 2014-06-12T15:54:24Z (GMT). No. of bitstreams: 2 arquivo7096_1.pdf: 2072025 bytes, checksum: ca8b71b9cfdeb09118a7c281cafe2872 (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2010 / Conselho Nacional de Desenvolvimento Científico e Tecnológico / Aplicações para celular estão se tornando cada vez mais complexas, bem como testá-las. Teste de interfaces gráficas (GUI) é uma tendência atual e se faz, em geral, através da simulação de interações do usuário. Várias técnicas são propostas, no qual, eficiência (custo de execução) e eficácia (possibilidade de encontrar bugs) são os aspectosmais cruciais desejados pela industria. No entanto, avaliações mais sistemáticas são necessárias para identificar quais técnicas melhoram a eficiência e eficácia de tais aplicações. Esta tese apresenta uma avaliação experimental de duas técnicas de testes de GUI, denominadas de DH e BxT, que são usadas para testar aplicações de celulares com um histórico de erros reais. Estas técnicas são executadas por um longo período de tempo (timeout de 40h, por exemplo) tentando identificar as situações críticas que levam o sistema a uma situação inesperada, onde o sistema pode não continuar sua execução normal. Essa situação é chamada de estado de crash. A técnicaDHjá existia e é utilizadapela industriade software, propomos outra chamada de BxT. Em uma avaliação preliminar, comparamos eficácia e eficiência entre DH e BxT através de uma análise descritiva. Demonstramos que uma exploração sistemática, realizada pela BxT, é uma abordagem mais interessante para detectar falhas em aplicativos de celulares. Com base nos resultados preliminares, planejamos e executamos um experimento controlado para obter evidência estatística sobre sua eficiência e eficácia. Como ambas as técnicas são limitadas por um timeout de 40h, o experimento controlado apresenta resultados parciais e, portanto, realizamos uma investigação mais aprofundada através da análise de sobrevivência. Tal análise permite encontrar a probabilidade de crash de uma aplicação usando tanto DH quanto BxT. Como experimentos controlados são onerosos, propomos uma estratégia baseada em experimentos computacionais utilizando a linguagem PRISM e seu verificador de modelos para poder comparar técnicas de teste de GUI, em geral, e DH e BxT em particular. No entanto, os resultados para DH e BxT tem uma limitação: a precisão do modelo não é estatisticamente comprovada. Assim, propomos uma estratégia que consiste em utilizar os resultados anteriores da análise de sobrevivência para calibrar nossos modelos. Finalmente, utilizamos esta estratégia, já com os modelos calibrados, para avaliar uma nova técnica de teste de GUI chamada Hybrid-BxT (ou simplesmente H-BxT), que é uma combinação de DH e BxT
169

A GUI Standard's Impact on Usability / Hur en GUI standard påverkar användbarhet

Sjöberg, Hanna, Ukus, Demet January 2001 (has links)
Designing usable Graphical User Interfaces (GUIs) is a complex process and requires at least two things: knowledge of known GUI design principles and guidelines, and knowledge of structured methods for achieving usability. The purpose of writing this thesis was to investigate whether a GUI standard increases a program's usability or not. In many cases, people who take part in GUI decisions do not consider following a standard and the decisions are often based on what is best for them. Consequently, in most of the cases, programs turn out to be inconsistent and less usable. But following a GUI standard does not necessarily guarantee usability. To carry out the investigation, the GUI of a program was deliberately manipulated. Apart from the original one, two more versions were created; one strictly according to the Microsoft Standard, and one that among other things violated the standard. To be able to compare the three GUI versions, usability testing with four test users was conducted. The result of the entire investigation showed that a GUI standard increased the usability considerably. But the result also showed that the test users found the GUI, that in some aspects violated the standard, more pleasant to use, that is to say, users' satisfaction was higher. This indicates that standards ensure consistency, which provides a sense of stability and makes the GUI familiar and predictable. But GUIs should also be tailored for and validated against the users' requirements, and this is done with structured methods for achieving usability. As a GUI designer, your knowledge of the standards is the absolute minimum requirement for developing GUIs. By knowing and understanding the standards, you will also have the knowledge of how to violate the standards in order to achieve a higher degree of usability.
170

Challenges and Strategies in Mobile Phones Interface for elder people

Mehrban, Muhammad, Asif, Muhammad January 2010 (has links)
Mostly technological innovation depends on user interface design to enhance the technical complexity of products that match the end user requirements. The acceptance key of any technological product is user experience that how the user understands the end product. In design process a systematic approach is required to optimize user interface design to ensure optimal performance and usability testing. The main objective of this study is to identify the challenges and issues related to mobile phone software interface design in context of elderly people. The result of this study will support to mobile phone software interface designers and developers. During the investigation authors are trying to discover the usability problems faced by the elderly people using the current mobile phone software interface. The questionnaire technique was selected to collect the requirements from elderly about the mobile phone software interface. The finding of questionnaires was used to develop design guidelines for low fidelity prototype of mobile phone software interface. Moreover, usability testing was conducting to validate the design of low fidelity prototype. This thesis presents how we design mobile phone software interface for elderly with declining eyesight. Our system enables elderly declining eyesight to use their mobile phone by selecting different display modes.

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