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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
71

Vytvoření a ověření zásobníku drobných pohybových her na 1. stupni ZŠ\\ / Creation and verification of reservoir of minor locomotive games at primary school

PAULOVÁ, Romana January 2009 (has links)
The aim of this theme is the questions of minor locomotive games at primary school. In theoretical part there is the description of a game, a locomotive game, a minor locomotive game, its division, importance, placing and organization. There is also characteristic of a pupil at primary school, the teacher´s role, methodology of a game and inadequacies in profession in this subject. Practical part illustrates the methodology of locomotive games, their selections, verification and recommendation in profession.
72

Aplicação de Redes Bayesianas na análise da contribuição do erro humano em acidentes de colisão. / Application of Bayesian Networks in the human error contribution analysis of collision accidents.

Marcos Coelho Maturana 04 February 2010 (has links)
Recentemente, na indústria naval, a normatização por sociedades classificadoras e pela IMO (International Maritime Organization) tem apresentado uma mudança paulatina, migrando dos procedimentos prescritivos para uma estrutura regulatória baseada em risco. Tal perspectiva oferece algumas vantagens para operadores e armadores (empresas que exploram comercialmente as embarcações): 1) maior capacidade de incorporar projetos inovadores, tecnicamente superiores, a custos aceitáveis; 2) maior confiança quanto à segurança; 3) melhor entendimento de eventos de periculosidade, dos riscos enfrentados em novos projetos e de medidas de mitigação. Especificamente no setor petrolífero, a análise, a avaliação e o gerenciamento de risco são vitais, em face da potencial gravidade dos acidentes no que diz respeito à vida humana, ao meio-ambiente e ao patrimônio. Dado que a maior parte dos acidentes nesta área são motivados por fatores humanos, o propósito deste trabalho é apresentar uma metodologia e técnicas eficientes de análise de confiabilidade humana aplicáveis a esta indústria. Durante as últimas décadas, se desenvolveram várias técnicas para o estudo quantitativo da confiabilidade humana. Na década de oitenta foram desenvolvidas técnicas que modelam o sistema por meio de árvores binárias, não permitindo a representação do contexto em que as ações humanas ocorrem. Desta forma, a representação dos indivíduos, suas inter-relações e a dinâmica do sistema não podem ser bem trabalhadas pela aplicação destas técnicas. Estas questões tornaram latente a necessidade de aprimoramento dos métodos utilizados para a HRA (Human Reliability Analysis). No intuito de extinguir, ou ao menos atenuar, estas limitações alguns autores vêm propondo a modelagem do sistema por meio de Redes Bayesianas. Espera-se que a aplicação desta ferramenta consiga suprimir boa parte das deficiências na modelagem da ação humana com o uso de árvores binárias. Este trabalho apresenta uma breve descrição da aplicação de Redes Bayesianas na HRA. Além disto, apresenta a aplicação desta técnica no estudo da operação de um navio petroleiro, tendo como foco a quantificação da contribuição do fator humano em cenários de colisão. Por fim, são feitas considerações a respeito dos fatores que podem influenciar no desempenho humano e no risco de colisão. / Recently, in the naval industry, the normalization of classification societies and IMO (International Maritime Organization) has presented a gradual change, going from prescriptive procedures to a regulatory structure based on risk. That perspective offers some advantages to operators and constructors: 1) greater capacity to incorporate innovations in design, technically superiors, at acceptable cost; 2) greater confidence as to security; 3) better understanding of hazardous events, the risks faced by new projects and measures of mitigation. Specifically in the oil sector, the analyze, evaluation, and management of risk are vital, in face of the accidents severity potential in respect to human life, environment and property. Given that the greater part of the accidents on this sector is caused by human factors, the purpose of this dissertation is present a methodology and efficient techniques to HRA (Human Reliability Analysis) that can be applied in this industry. During the last decades many techniques were developed to a quantitative study of the human reliability. In the eighties were developed some techniques based in the modeling by means of binaries trees. These techniques do not consider the representation of the context in which the human actions occur. Thus, the representation of individuals, their inter-relationships and dynamics of the system cannot be better worked by the application of these techniques. These issues became the improvement of the used methods for HRA a latent need. With the aim of extinguish, or attenuate at least, these weaknesses some authors proposed the modeling of the human system by means of Bayesians Network. It is expected that with the application of this tool can be suppressed great part of the deficiencies of the human action modeling by means of binaries trees. This work presents a brief description about the application of Bayesians Network in HRA. Additionally, is presented the application of this technique in the study of an oil tanker operation, focusing in the human factor quantification in scenarios of collision. Besides, are presented some considerations about the factors that can influence the human performance and the collision risk.
73

Business simulace řízení firmy / Business Simulation of a Firm Management

Voháňka, Ondřej January 2015 (has links)
This master's thesis deals with business simulation games. The first part introduces us to the field of business management, analysis of available business simulations and situation of this market. Further in the text we will find design of new business simulation game. In the last part there is a complete description of project realization. The main contribution is an unusual theme (software selling companies), availability and modern solution.
74

Hra a hravost ve výtvarném umění / Play and playfulness in fine art

Záhorská, Irena January 2012 (has links)
The thesis deals with the phenomenon of play and games as a basic principle of human culture. Play has been present in all the fields of human culture and has been a crucial element for creating its dynamism ever since. The theoretical part stems from the works which are concerned with the theories of play. The most significant are Homo Ludens by Johan Huizinga, Oase des Glücks (The Oasis of Happiness), Spiel als Weltsymbol (Play as a Symbol of World) by Eugen Fink and Les jeux et les hommes (Man, Play and Games) by Roger Calloise who brings new viewpoint to this topic. The key element of this work is the manifestation of the topic in the fine arts. The thesis specifies its focus on the Czech fine Arts scene of the 20th and 21st century. The didactic part is focused on the possibility of the use of play and games in the lessons of Arts. It poses open-ended questions how to use play and games not only as a means of motivation but also as a tool of creation.
75

Rozvoj numerických a strukturálních dovedností u žáků ZŠ při hraní hry Abaku / Development of numeric and structural skills in primary school pupils when playing Abaku play

Richter, Lukáš January 2019 (has links)
This thesis deals with the Czech game called Abaku, which was created as a variation of Scrabble using numerals instead of letters. The aim of this thesis is to find out what numerical and structural skills the pupils of elementary school, who are participating in the final of Abaku League, have, and what is their relation to mathematics. The used methods are the analysis of the games played on the qualifying rounds of Abaku League, a questionnaire for the finalists of the league and an interview with several of them. Author has 165,640 records of played games for analysis, 1,157 of that were analyzed. The questionnaire was completed by 38 players and seven of them participated in the interview. The questionnaire consists of questions about the popularity of mathematics, the frequency and duration of playing Abaku, and ten tasks to identify the numerical and structural skills of the players. Above all, the research showed that the surveyed Abaku players are well-versed in the area, know how to work with powers, and show curiosity for other mathematical disciplines. The theoretical part of thesis consists of a research of available literature concerning Abaku, introduction of the game including rules and development stages of the player, comparison of Abaku with games of similar type and...
76

Využití her ve výuce anglického jazyka na II. stupni základní školy / The Use of Games in Teaching English at Upper Primary Level

Forestová, Mahulena January 2022 (has links)
This diploma thesis deals with the use of games in the Czech upper primary EFL classroom. In the theoretical part, the author attempts to categorise games in general, as well as at a pedagogical level and to characterise the methodology of using games in English language lessons at upper primary level. In the practical part, the author, through quantitative research, focuses on the real use of games by teachers of English at upper primary level, using surveys to find out whether games are used to teach at upper primary level, to what extent and for what purpose. Through the use of a survey addressed to pupils of upper primary schools, the author aims to find out whether there is a general interest in playing games during English lessons and whether games are seen as a meaningful tool for learning English. Qualitative research by means of interviews and observations aims to find out how demanding the preparation and implementation of games in English language teaching is and the extent to which participants, both pupils and teachers, perceive its meaningfulness. KEYWORDS Educational game, teaching English at upper primary school, didactic game, teenagers, young adolescents
77

Herní aktivity v rozvíjení prosociálního chování a cítění dětí v mateřské škole / Play activities for development of prosocial behaviour and perception of children in kindergartens

Maršánová, Jindřiška January 2012 (has links)
Play activities in kindergartens are the key method for general development of a child between tree and six years of age. In personality-orientated education the free, induced and didactic play is the starting point for the development of children's prosocial behaviour and perception. In the theoretical part the meanings of the play types are explained with regards to age specifications focusing on the development of children's prosocial behaviour and perception. The practical part verifies the possibilities of plays with prosocial targets and their influence on prosocial behaviour and perception of children in selected classed. It surveys typical problem situations which arise while playing and shows the models of their solution.
78

Dynacorp Prototyp deskové manažerské hry pro podporu systémového myšlení / Dynacorp Prototype of managerial board game for teaching of system thinking

Čapek, Michal January 2014 (has links)
The thesis is focused on promoting the training of systems thinking using board game. The primary goal is to create a board game, useful for training of the information managers. The secondary objective is to describe process of the design and creation of board game. The theoretical basis of the thesis is to define the profile information manager and demands for his skills further description of the principles of systems thinking and game theory. External work output is a prototype board game. The theoretical part of the paper discusses in particular the principles of board game , systems thinking and psychological effect on the player so that it can pass through the game players more experience. From the perspective of the theory of systems thinking are discussed and applied basic principles of feedback, causal thinking and system archetypes. Theory of board games then processes the options and mechanisms to transmit the necessary knowledge and experience. In the practical part thesis focuses on the description of the mechanisms used in the game Dynacorp and their justification in terms of teaching systems thinking. Conclusion The paper evaluates the fulfillment of the set objectives, the potential of game and describes future goals.
79

Prohlížečová hra s umělou inteligencí / Browser Game with Artificial Intelligence

Moravec, Michal January 2019 (has links)
Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to manage the economy, although players can cooperate (trading) or play against each other (battles). NoSQL database is used for persistent storage of progress, which is also described in the thesis. Apart from human players there are also agents/bots, which play the game autonomously via state machines generated by genetic algorithms. Paper describes design and functionality of either the genetic algorithms, but also the state machines.
80

Karetní hry pro 5-6leté děti v rozvoji předmatematické gramotnosti / Card-games for the 5-6 years old children in developement of pre-mathematics literacy

Kidery, Barbara January 2015 (has links)
TITLE: Card-games for the 5-6 years old children in developement of pre-mathematics literacy AUTHOR: Barbara Kidery DEPARTMENT: Mathematics & Mathematical Education Department SUPERVISOR: PhDr. Michaela Kaslová ABSTRACT: Diploma thesis investigates whether are preschoolers able to play selected card games, within which develope and deepen the skills, that are part of pre-mathematics literacy. The theoretical part is focused on the areas of child development that may affect and limit the children playing card games. Further clarifies the status of card games in various game categorization, introduces kinds of cards, card games and how to proceed in games with rules. The practical part presents ten card games played with 5-6 years old children, a detailed analysis of their rules, organization of the various games, analysis of video documentation acquired during games and methodological notes for the practice. KEYWORDS: pre-mathematics literacy, development of preschool child abilities, game with rules, card game

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