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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

Výuková počítačová hra, její tvorba a využití při opakováni učiva chemie přírodních látek. / Educational computer game, its creation and use for practise of chemistry of natural compounds schoolwork

NERAD, Oldřich January 2019 (has links)
This diploma thesis is focused on the creation and usage of a computer game (adventure) for chemistry of natural compounds. The game was developed especially for students of the second grade of elementary and lower grades of grammar school. The aim of this adventure game is to motivate and activate during chemistry lessons. This adventure game is embedded to picturesque town Pelhřimov and its surroundings.
82

Jazykové hry rozvíjející kompetenci v českém jazyce žáků mladšího školního věku s odlišným mateřským jazykem / Language Games Developing Competence in Czech Language for Schoolchildren with a Different Mother Tongue

Lisá, Markéta January 2019 (has links)
The master's thesis deals with didactic games in teaching Czech for schoolchildren with a different mother tongue. The aim of the thesis is a set of didactic games which is divided to three parts: pronunciation, vocabulary and grammar. Firstly, the cognitive and language development of schoolchildren are characterised, primarily in relation to game. Afterwards, there are described game and its characteristics at schoolchildren. It is defined as a part of teaching methods and put into context of teaching foreign languages. The master's thesis theoretically deals with the situational sylabus which was created for the practical part. The games, which are introduced in the practical part of thesis, are adaptations of games intended for different school subjects. These games were pre-tested by group of schoolchildren, they were changed on the basis of teacher's feedback if needed and then made to methodical description.
83

Att mäta HR - Ett oviktigt behov? : En studie om att mäta Talent Managements ekonomiska effekter.

Gustavsson, Aron January 2012 (has links)
Sammanfattning Examensarbete, Human Resource Management, Ekonomihögskolan vid Linnéuniversitetet. Organisation, VT2012.   Bakgrund: Intresset för Talent Management har växt allt starkare bland svenska företag men det finns lite forskning som stödjer dess lönsamhet. HR och personalavdelningar har länge försökt att mäta ekonomiska effekter av de aktiviteter som är kopplade till företagens mänskliga resurser. Dessa mätningar förväntas ge HR-avdelningar ett större inflytande i företagen och skulle kunna ge Talent Management teoretisk legitimitet. Syfte: Uppsatsens syfte är att kartlägga i vilken utsträckning svenska företag följer upp de ekonomiska effekterna av Talent Management, hur och varför det görs eller inte görs. Syftet är även att, om de ekonomiska effekterna följs upp, undersöka om företagen kopplar dessa effekter till lönsamhet. Metod: För att besvara studiens syfte har ett abduktivt angreppssätt med en kvantitativ enkätundersökning valts som grund för uppsatsen. Enkäten skickades ut till Sveriges hundra största företag och har följts upp av kvalitativa intervjuer för att skapa en djupare förståelse för enkätresultaten. Resultat och slutsatser: Majoriteten av Sveriges hundra största företag mäter inte effekterna av Talent Management, vilket överensstämmer med tidigare studier inom området. Bristande kunskap är grunden till att företagen inte mäter effekterna och även om viss teori belyser vikten av att mäta de ekonomiska effekterna så anser endast häften av företagen att mätningar av förtjänsterna är viktiga. Mätning av Talent Management är inte prioriterat till den grad att företagen i studien har utarbetat användbara system för att kunna mäta de positiva ekonomiska effekterna. Studien visar avslutningsvis att det finns ett behov av praktiska och teoretiska exempel för hur talanginsatserna ska kunna mätas, inte bara ekonomiskt utan överhuvudtaget.
84

Děti v předškolním věku a volný čas / Preschoolers and Leisure

LOMOVÁ, Michaela January 2016 (has links)
This thesis deals with leisure time of preschool children. The theoretical part describes the preschool children in view of their development, the importance of family, kindergarten and leisure. It also discusses the free time where there are defined basic concepts, as well as functions of leisure time, the factors that affect leisure and specifics of children's leisure time. Finally, it is engaged in activities related to the leisure time of preschool children. The principal activity is the free game, among others include work and learning. These last two operations usually are spontaneous and kids do not even realize they are learning or working. The practical part deals with a qualitative research. Based on realized structured interviews will be found categories characteristic of a experience of time off at preschool children.
85

Výuková počítačová hra, její tvorba a využití při opakování názvosloví organické chemie / Educational computer game, its creation and use for practice of nomenclature of organic compounds

ENGLICKÝ, Tomáš January 2017 (has links)
This diploma thesis is concerned on the creation of computer game (adventure). This game may be used as means of motivation in chemistry lessons at primary school. The student is tested on the relevant topics of organic chemistry during the game. The tests are mainly directed on the organic chemistry nomenclature. The adventure takes place in the castle Jindřichův Hradec. The student also learns the basic facts and history of this compound. In this way they acquire inter-subject links.
86

Využití jazykových her ve výuce češtiny jako cizího jazyka pro děti / Use of Language Games in Teaching Czech as Foreign Language to Children

Kaprasová, Karolína January 2015 (has links)
The thesis deals with an analysis of language game repertory found in textbooks of foreign languages - Czech, English and German - for children of primary school age, and with a research of the use of language games in classes, which is conducted by means of a questionnaire survey. The first part contains a description of the issue of a game as such, its importance for ontogenetic and personality development of each individual based on specialized literature. The attention here is also concentrated on the existing game typologies and on defining appropriate classification according to which the game activities found in the selected textbooks will be sorted. The game activities are, in the second part, classified by belonging to the individual types of the selected classification and they are supplemented with a more detailed description in terms of language levels (phonetic, lexical and grammatical) and linguistic elements which can be practised through these activities. The questionnaire survey analysed in the third part of the thesis monitors if and to what extent teachers of foreign languages use game activities in their classes with regard to their usefulness and efficiency. Keywords: didactic game, language game, textbooks of foreign languages, phonetic level, lexical level, grammatical level
87

Registrace autofluorescenčních obrazů sítnice / Registration of the autofluorescence images

Říha, František January 2008 (has links)
The autofluorescence images of the retina, which are obtained by laser scanning confocal ophthalmoscope Heidelberg Retina Angiograph (HRA), are used for early glaucoma diagnosis. Glaucoma is caused by gradual damage of the optic nerves, which leads to the failing of eyesight and can even cause its complete loss. HRA system is used to obtain a set of retinal images, where every image represents certain segment of retina. This thesis describes image registration methods for retinal image mosaicing. The tested registration methods are based on the global function of similarity or the landmarks detection. As landmarks, the blood vessel bifurcations are considered.
88

Letecká tahová strategie / Flight Turn-Based Strategy

Vysloužil, Jiří Unknown Date (has links)
Práce rozebírá projekt, který je základem znovupoužiteného enginu počítačové hry - tahové strategie. Celkovým cílem by mělo být vytvoření komerční série počítačových her z vojenského prostředí. Text technické zprávy rozebírá zadání projektu a rozšiřuje jeho myšlenky o nezbytné vlastnosti. Dále popisuje vytvoření samotného zdrojového kódu a jeho použití. Zmiňuje se o stávajícím stavu projektu a krocích, které je potřeba podniknout k jeho dokončení. Zpráva je v anglickém jazyce.
89

Vliv počítačové hry Atentát 1942 na zájem o současné dějiny / Influence of Attentat 1942 computer game on interest in modern history

Vataščinová, Lenka January 2020 (has links)
1 Abstract This master's thesis focuses on the influence of computer games with historical themes on the interest in contemporary history and history in general. It explains basic concepts such as game, digital media, computer game and educational game and introduces the main aspects of computer games. It also focuses on their benefits in education, but also draws attention to possible pitfalls of playing computer games and their impact on health and development of a young individual. Furthermore, the thesis describes game genres in which the most played games with historical themes can be found and introduces the game Attentat 1942. The next part of the thesis examines whether and how computer games with historical themes affect the interest in contemporary and general history through empirical research based on a questionnaire survey of 150 respondents aged 15-30. The results show that playing computer games with historical themes has an impact on young people's interest in contemporary and general history, and this influence is positive. Furthermore, the results show that the most popular game genres for games with historical themes are strategies, RPGs (role-playing games) and action games, and that players pay attention mostly to the story, gameplay and graphics in these games. The results also show...
90

Kooperativní hry s částečnou informací / Cooperative games with partial information

Černý, Martin January 2021 (has links)
(english) May 21, 2021 Partially defined cooperative games are a generalisation of classical coopera- tive games in which the worth of some of the coalitions is not known. Therefore, they are one of the possible approaches to uncertainty in cooperative game the- ory. The main focus of this thesis is to collect and extend the existing results in this theory. We present results on superadditivity, convexity, positivity and 1-convexity of incomplete games. For all the aforementioned properties, a de- scription of the set of all possible extensions (complete games extending the incomplete game) is studied. Different subclasses of incomplete games are con- sidered, among others incomplete games with minimal information, incomplete games with defined upper vector or symmetric incomplete games. Some of the results also apply to fully generalised games. For superadditivity and 1-convexity, solution concepts (considering only par- tial information) are introduced and studied. Especially for 1-convexity, a thor- ough investigation of the defined solution concepts consisting of different char- acterisations is provided. 1

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