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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

Agile Project Management/Systems Engineering of an AV Interior Prototype

Clepper, Erin Grace January 2018 (has links)
No description available.
82

Facilitating Diversity: The Designer's Role in Supporting Cultural Representations Through Multi-Script Type Design and Research

Snodgrass, Natalie, Snodgrass 07 December 2018 (has links)
No description available.
83

DEMOCRATIZING WEARABLES FOR IDEATION, DESIGN, AND INTERACTION

Luis R Paredes Ayala (14241296) 09 December 2022 (has links)
<p>Rapid advancement in ubiquitous computing has been pushing toward making wearable technology mainstream. However, there is no standard process for developing wearables that are personalizable for every user. To democratize wearable design and accessibility for individuals with diverse backgrounds and levels of expertise, we created a three-level process to (1) extend access to the vast knowledge base, (2) simplify the design and fabrication of wearables, and (3) support the interaction modality exploration for wearables. To facilitate the accessibility of wearables' knowledge, we developed a taxonomy that helped us categorize resources and centralize them in a single interface. The taxonomy will reduce the language barrier for developers with multidisciplinary backgrounds and different knowledge levels while enabling a better grasp of the information. To extend the accessibility of the design and fabrication of wearables, we developed a system that assists inexperienced users in designing custom hand wearables and fabricating them using a simplified desktop manufacturing process in a short time. Finally, we propose a system that allows users to explore new forms of interaction modalities with emergent technologies that can inspire the creation of new wearables. Our preliminary results show how our systems enable developers and novice users to access new knowledge and fabrication methodologies and explore new forms of interaction.</p>
84

Samskapande med AI i webbdesign : Utforskande av sätt att implementera människa-AI samarbete i en designprocess / Co-designing with AI in web design

Jaanson, Hampus, Harrvik, Markus January 2023 (has links)
De senaste årens utveckling av generativ AI har fått mycket uppmärksamhet i etablerade medier och generellt i samhället, vilket bland annat har handlat om bildgenereringsverktyg. Något som det saknas tidigare forskning kring är hur text-tillbild AI kan användas inom webbdesign. Den befintliga forskningen som finns på området tyder på att det behövs skapas nya designprocesser för människa-AI interaktion. I denna uppsats undersöks hur designers kan ta användning av AI och om det i sig kan ses som en samarbetspartner eller endast ett verktyg. Uppsatsens frågeställning är: På vilka sätt kan AI i en samskapande process implementeras inom området webbdesign? Arbetetgrundar sig i tidigare forskning inom AI som hjälpmedel i innovation, implementationen av generativ AI i en designprocess, AI inom UX-design samt kommunikation i en samskapande process. Dessutom utgår även studien från tidigare forskning inom MidJourney i en kreativt skapande process, samt de teoretiska perspektiven design thinking och människocentrerad design. Metoderna som används är ett användartest av MidJourney och intervjuer med professionella webbdesigners som deltagare. En majoritet av deltagarna ansåg att MidJourney hade svårt att följa designkriterier som främst handlade om användarvänlighet men var överlag fortsatt positiva till verktygets förmåga. Alla deltagare uttryckte att de hade kunnat fortsätta använda MidJourney i framtida arbeten och nämnde att den kunde implementeras i en designprocess när det kommer till att underlätta och effektivisera kommunikation med klienten för visuella idéer, som ersättning för traditionella inspirationskällor, men främst att den kan vara ett bra verktyg vid idégenerering. Samarbetet med verktyget hade enligt deltagarna kunnat fungera bättre om kommunikation som användes vid användandet var mer mänsklig. Slutsatsen blir att en AI i nuläget kan implementeras i flera steg i en designprocess, som en stöttning i kreativa processer och för att effektivisera mycket arbete. Det framkommer även att AI:n inte kan ses som en samarbetspartner utan endast som ett verktyg som kan användas inom flera områden i en designprocess. Men i framtiden kommer AI i större utsträckning upplevas som en samarbetspartner, genom utbilda designerns mer inom AI och utveckla kommunikation till mer människolik. Idag förblir designers roll viktig i och med AI:s svårigheter att förstå grundläggande design thinking och människocentrerad design. / In recent years development of generative AI has received a lot of attention in established media and generally in society, which among other things has been about image generation tools. One area where there is a lack of research in, is how text-to-image AI can be used in web design. Existing research suggests that new design processes for human-AI interaction needs to be created. This essay explores how designers can make use of AI and whether it can be seen as a collaborative partner or a tool. The research question for the essay is: In what ways can AI be implemented in a co-creation process in the web design field? The work is based on previous research on AI as a tool in innovation, implementation of generative AI in a design process, AI in UX design, and communication in a co-creation process. Additionally, the study is also based on previous research on MidJourney in a creative process and the theoretical perspectives of design thinking and human-centered design. The methods that are being used are interviews and a user test with professional web designers as participants. The majority of the participants felt that MidJourney had difficulty following design criterias that primarily concerned usability, but were still positive about the tool's ability. All participants expressed that they could continue to use MidJourney in future works and mentioned that it could be implemented in a design process to facilitate and improve efficiency in communication with the client for visual ideas, as a replacement for traditional inspiration sources, but primarily as a good tool for idea generation. According to the participants, the collaboration with the tool could have worked better if the communication used during its use was more human-like. The conclusion is that AI currently can be implemented in several steps in a design process, as a support in creative processes and to improve efficiency in a lot of work. It also emerges that AI cannot be seen as a collaborative partner, only as a tool that can be used in several areas. But in thefuture, AI will increasingly be perceived as a collaborative partner, by educating designers more in AI and developing communication to be more human-like. However, the designer's role remains important today due to AI:s difficulties in understanding basic design thinking and human-centered design.
85

Perspektiven auf die Gestaltung von Interaktionsarbeit: Whitepaper

Friedrich, Julia, Gilbert, Kristin, Pietrzyk, Ulrike, Römer, Vanita, Steputat-Rätze, Anne, Zinke-Wehlmann, Christian 11 August 2021 (has links)
Im Whitepaper werden die Notwendigkeit und die Grundlagen einer systematischen Verknüpfung von Arbeitswissenschaften und Dienstleistungswissenschaften im Sinne der Gestaltung nachhaltig humaner Arbeit in Zeiten der Digitalisierung dargestellt. Ein neuer Ansatz für die Gestaltung von Interaktionsarbeit wird vorgestellt: Das Social Service Engineering. Es integriert arbeitswissenschaftliche Gestaltungslösungen mit dem effizienzorientierten Ansatz des Service Engineering. Die Prinzipien des wissenschaftlich fundierten, praktisch erprobten und übertragbaren Social Service Engineering bilden die Grundlage für eine menschengerechte und wirtschaftliche Gestaltung von Interaktionsarbeit.:Inhalt Über dieses Whitepaper Motivation - Herausforderungen bei der Gestaltung von Interaktionsarbeit - Arbeits- und dienstleistungswissenschaftliche Sicht auf Interaktionsarbeit - Gute Dienstleistungen bei guter Arbeit Stand der Forschung von Arbeits- und Dienstleistungswissenschaft - Selbstverständnis von Arbeitswissenschaft und Dienstleistungswissenschaft - Interaktionsarbeit als Aspekt von Dienstleistungen - Besonderheiten der Dienstleistungen Pflege und Kinderbetreuung - Technik und Digitalisierung bei der Gestaltung von Dienstleistungen Förderlandschaft Dienstleistungsgestaltung Methoden zur Gestaltung von Interaktionsarbeit - Expert:innenworkshop „Systematisch Human – Die Zukunft der Gestaltung von Interaktionsarbeit“ - Methodenzusammenstellung für Interaktionsarbeit Prinzipien des Social Service Engineering Ausblick für die Gestaltung von Interaktionsarbeit Impressum Literaturverzeichnis
86

From gamer boy to gym boy : A design study on gamification

Estgren, Caroline January 2023 (has links)
A study investigating how gamification features can be designed within a gym application, how they affect the user’s situated motivation and user engagement, and how these features could increase user loyalty to the product.
87

A new model for perspective: the role of point of observation in virtual and remote perspective-taking

Roesler, Axel 02 December 2005 (has links)
No description available.
88

Closer to the walker : Improving seniors’ mobility in an urban environment

Hultman, Annelie January 2022 (has links)
Closer to the walker is a project exploring different needs connected to the walker. Based on a human-centered design approach it includes methods such as observation, embodied experiences, workshops, interviews with users and stakeholders. Within this project different aspects are touched upon, such as posture, visual appearance, vibration and breaks. Resulting in a redesign of a walker for outdoor use, situating the product in an urban setting, exploring methods of manufacturing and needs of the users in today’s society.
89

Acculturation of New Asian International Students in the Digital Age: Challenges and Strategies

Chenhe Zhao (18398262) 26 April 2024 (has links)
<p dir="ltr">Asian international students face various challenges and emotional issues during the process of acculturation, often finding it difficult to truly connect with the domestic culture. Current research often focuses on interactions and adaptation within the international student community, with little mention of how international students communicate with domestic students. Especially in the digital age, the ways people acquire information and communicate have evolved significantly from the past. This research takes into account the current era's context, seeks to understand the current status and needs of new Asian international students and propose further assistance guidelines. It employed interviews and co-design activities to delve into the issues from the perspective of Asian international students, encouraging them to integrate into the domestic culture. The findings suggest that new Asian students encounter similar challenges and utilize various strategies, with a view to fostering social connections with domestic students in future platforms.</p>
90

A Human-Centered Approach to Designing an Invasive Species Eradication Program

Santo, Anna Ruth 22 May 2015 (has links)
The increasing scope and speed of biological invasions around the world is a major concern of the modern environmental conservation movement. Although many ecological impacts of biological invasions are still not well understood, there is a general consensus that exotic, invasive species are a primary driver of extinctions globally. By altering ecosystem structure and function, invasive species also affect human quality of life; however, not all impacts lead to negative outcomes. Given that invasive species have diverse impacts on society, their management in human-dominated landscapes is a wicked problem wherein the resolution is as much an issue of social value as technical capacity. The purpose of my research was to understand the propensity for engaging private landowners in an effort to eradicate an invasive species on an inhabited island. Specifically, I investigated private landowner perspectives on eradicating the North American beaver (Castor canadensis) from the Tierra del Fuego (TDF) island archipelago in Argentina and Chile. The beaver was introduced in 1946 and has since become a central conservation issue due to its long-lasting changes to local hydrology, nutrient cycling, riparian vegetation, food webs, and aquatic and terrestrial species assemblages. Because eradication requires near complete cooperation from stakeholders and no research had been conducted to understand the perspectives or willingness of private landowners to cooperate, my objectives were to: 1) characterize the links private landowners make between the presence of beavers and impacts to the ecosystem services in their riparian areas, and 2) explore the role of a market-based incentive program to increase landowner cooperation in eradication efforts. Through semi-structured interviews, I elicited landowner mental models of how beavers impact the ecosystem services they receive from their riparian lands. I found that TDF ranchers prioritized provisioning ecosystem services, and held diverse and idiosyncratic beliefs about how beavers influence these outcomes. TDF ranchers may not recognize the beaver as a highly salient problem because they do not connect them to reductions in ecosystem services that are important to them. Among those who do perceive beavers affecting important ecosystem services, there is no clear, unified understanding of how the beavers disturb the ecosystem and key ecosystem services. Additionally, in a broadly administered survey, I used a factorial vignettes to examine the role of program structure and other program-related factors on landowners' willingness to participate in a voluntary eradication program. Overall, landowners were willing to cooperate in an incentive program to eradicate beavers. They were positively motivated by greater financial compensation, an increased expectation that the program would be successful, and the program assuming full responsibility for its implementation. Other factors returned mixed results indicating that further research may be required. In diverse, human-inhabited, and privately-owned landscapes, conservation requires collective action—i.e., the high threshold of participation needed for eradication to be achieved. Understanding the knowledge systems that cause landowners to perceive value or risk serves as a first step in understanding behaviors, and can also serve as a framework for crafting more effective outreach, as current communication about the beaver and the proposed eradication may not resonate with private landowners. Further, barriers to inaction can be overcome by understanding landowner needs and how program-related factors influence the potential for cooperation. In sum, by putting human needs at the forefront of program design, conservation planners can better understand stakeholder perspectives, reduce barriers to participation, and ultimately increase cooperation and improve conservation outcomes. / Master of Science

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