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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
291

A Study of First Language Background and Second Language Order of Acquisition

Aitken, Meghan Elizabeth 18 July 2011 (has links) (PDF)
One major topic that often appears in textbooks on second language acquisition (SLA) is that of order of acquisition of morphemes. Much research has been done on the issue in the past, and a particular acquisition order has been accepted by many in the field of SLA for second language learners of English. This order of morphemes is deemed invariant and not affected by the native language of the learner. This thesis examines this claim, using an elicited imitation test to target nine English morphemes. The results show that a learner's native language does indeed have an effect on the order of acquisition of morphemes; however, only a few limited claims can be made regarding this order (for example, Japanese and Korean seem to acquire the auxiliary morpheme earlier than in other languages). Previous research is examined in light of the differences between this and other studies, with a specific focus on methodological issues which could have a significant impact on both results and interpretation of results in studies related to order of acquisition of morphemes.
292

Does media coverage of mass shootings contribute to copycats? : A systematic literature review

Ayele, Ida January 2021 (has links)
This thesis provides a systematic literature review in order to accumulate and analyze previous research concerning the role of mass media's coverage of mass shootings in regards to copycats. Previous research indicates mass shootings are crimes where perpetrators take inspiration from one another and subsequently imitate each other. The purpose of this study is to review previous research on this contagion phenomenon to distinguish if there is a correlation between media coverage of mass shooters and copycats based on empirical data. In order to obtain scientifically accurate conclusions to the research questions and the purpose of this thesis, a systematic literature review method has been implemented. The result shows that previous research indicates that there is a correlation between the mass media's coverage of mass shootings and acts of copycats. There are studies presented in this thesis that conclude that some mass shooters openly confess to seeking fame by carrying out a mass shooting and that they receive as much or more media coverage than household celebrities at the time of the shootings. This thesis also concludes that there is evidence to support that after the occurrence of a mass shooting there is an average increase in the probability that another mass shooting takes place within the following 12 days. These findings support identified statistical trends in previous research in the field.  In conclusion, it is of most importance that the media reports responsibly on mass shootings since the implications of the detailed description of events, modus operandi, the firearm used and the amount of news coverage of mass shootings contribute to copycat mass shootings. Keywords: mass shootings, contagion, imitation, copycat, media coverage, fame seeking, mass media
293

The influence of response modality on children's imitation of helping and coercive behavior

Melcher, Wallace Arthur 01 January 1978 (has links) (PDF)
The present study examined the effects of adult, film mediated models on the prosocial behavior of school children. Also the effect of congruency and incongruency between the model's response and the response the children were asked to perform was investigated. Thirty third-grade students, 19 female and 11 male, were randomly assigned to three groups. The first group observed a short film of an adult model providing helping (positive) feedback to a young boy who was playing a marble maze game. The second group was treated identically to the first except that the model provided coercive (negative) feedback. The third group observed a neutral (no feedback) model. Each of the three groups was then divided in half. Half of the students from each group were asked to give feedback to an unseen boy who was playing the marble maze game by speaking into a microphone (congruent with model). The other half of the students gave the unseen boy feedback manually by pressing levers (incongruent with model). The results indicated that the students who gave verbal feedback displayed significantly more imitation than those who gave motor feedback. The students who made verbal responses also made statements about the unseen boy's performance on the game that conformed more closely to the type of feedback (positive, negative, neutral) the model provided than those students who made motor responses.
294

Your bedroom as a front stage, an explorative interview study on youth's self-presentation on TikTok in Sweden

Wirén, Joakim, Korpi, Leo January 2023 (has links)
Social Network Sites (SNSs) have emerged as a new way of socializing in the internet age with TikTok being the latest platform to emerge as a worldwide phenomenon, particularly popular amongst the youth. However, there is a knowledge gap about how youth in Sweden’s self-presentation is shaped by the design of TikTok. This explorative study aims to examine what possibilities and restrictions TikTok facilitates for self-presentation and what relevance the users’ physical location, more specifically Sweden, has for their content. We conducted qualitative interviews with ten individuals between the ages of 18 and 23, living in Sweden and that have all created videos on the platform. The gathered data, analyzed using thematic analysis, resulted in five different themes, Usage, Functionality/Platform design, Socializing, Personal life and Expressing oneself; each with underlying categories and codes. From the analysis it became apparent that it is not only the design of the platform, but also its use in relation to other SNSs which shapes how users present themselves on it. The unique downplay of following friends and family as well as the encouraged use of filters and sounds from other users’ videos result in a distinct freedom of expression as well as video creation based on imitation. We also found that the platform seems to offer easy accessible tools for creative exploration without the imposed expectation of posting publicly. These findings show that youths in Sweden have a profound understanding and awareness of how SNSs can be utilized regarding self-presentation in daily life.
295

CLONING IN THE VIDEO GAME INDUSTRY : A literature review

Mao, Changsong January 2023 (has links)
Video game cloning is controversial within the industry, both because copyright laws do not protect game mechanics, and because people’s judgements about game cloning are unclear. Therefore, this study aims to examine the current literature related to game cloning and summarise the impact of cloning on the game industry, as well as the challenges faced by developers. A literature review approach was used in this study. The results suggest that game cloning has benefits for market competition and learning on the one hand and may be financially harmful to small studios on the other hand. A key point in determining whether game cloning is unacceptable is the motivation of the cloners. Furthermore, unofficial regulation, such as digital distribution platforms and communities, is an important means of combating game cloning.
296

Asperger's syndrome and metamemory:how well can one child predict his knowledge of the world around him?

Bell, Jacqueline Brooks 11 August 2007 (has links)
We investigated whether a child with Asperger?s Syndrome would demonstrate deficits in awareness of cognitive processing similar to those demonstrated for awareness of social interactions. The cognitive processes examined were memory and metamemory, or knowing about knowing. With regard to procedural metamemory, the child was unable to accurately predict his own memory, particularly which items he would not be able to recall. Declarative metamemory also was impaired. Tasks requiring imitation of the researcher or that were largely nonverbal resulted in particularly poor performance. The findings indicate that the child?s social deficits related to Asperger?s Syndrome extended to the cognitive domain. Overall, a deficit in cognitive awareness was observed.
297

To play or not to play : the relationship between motor skills, pretend play and play participation

Virkkala, Mari January 2022 (has links)
No description available.
298

THE GIVE AND TAKE OF PEER REVIEW: UTILIZING MODELING AND IMITATION

Byrne, Kathry 31 July 2015 (has links)
No description available.
299

Teaching imitation skills to preschool children with severe disabilities: The effects of embedding constant time delay within a small group activity

Valk, Jennie Elise 16 October 2003 (has links)
No description available.
300

The Imitation of Paul in the Greco-Roman World

Koontz, Adam January 2020 (has links)
The interpretation of Paul’s command to imitate him in the New Testament has been widely and variously understood. This work uses close attention to the Hellenistic Jewish context of imitation in Paul’s world and the Latin and Greek epigraphic evidence to demonstrate that imitation was a practical strategy to unite the farflung churches of the early Christian movement. It did not establish Paul as a powerful figure over every church but was limited to those churches personally acquainted with Paul that could know how to conduct themselves by observing Paul’s example. / Religion

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