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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Baksätesförlängning för hundar

Nylén, Sonja January 2022 (has links)
The purpose of this rapport is to present the possibilities in innovating or improving a product or service in the purpose of final thesis for the program in product development at Blekinge Institute of Technology.  The problem that was identified occurs during travel with bigger pet dogs in smaller cars where the capacity of the luggage compartment is not big enough to safely travel with the dog. To abide to Swedish safety laws the dog then needs to be safely fastened in the backseat of the car but with a big enough dog or a very small backseat issues can still occur. The prototype presented in this report is intended to be a possible solution to this problem and enable a safe and comfortable travel with big dogs in smaller cars.  The process to create a prototype consisted of initial sketches that were made to create an idea of how the product would be designed. These sketches were then used as a starting point for a 3D-model which was created using Autodesk Inventor. The prototype was designed to consist mainly out of an air mattress to create a product which is safe and versatile. The product was also intended to be sold together with an electric pump to create a fast and easy installation of the backseat extension.  A physical prototype was never created for the product which indicates that the prototype in this rapport is merely a concept. In order to further improve on this concept and create a consumer-ready product a real physical prototype would have to be made and mostly likely require further improvements.
42

KILL THE INVENTOR : En konsekvensanalys av manschettbrottslighet / KILL THE INVENTOR : An impact assessment of white collar crime

Palmgren, Lise-Lotte January 2011 (has links)
Denna studie syftar till att synliggöra olika bedrägliga beteenden som riktar sig mot innovatörer. I studien diskuteras möjligheterna till att etablera en funktion som skyddar innovatörer mot en typ av övergrepp som blir allt vanligare. Hur skall subtil manschettbrottslighet begränsas när den är både riskfri och lönsam? En vägledande fråga i diskussionen har varit: Skall innovatörer ha samma skydd för sin upphovsrätt som andra fria yrkesutövare, eller ska de fortsätta få vara villebråd utan skydd av rättsväsendet? Resultatet bygger på dokumentanalyser och en kvalitativ studie om upphovsmän till patent, samt intervjuer med personer inom branschen innovationer och entreprenörskap. Resultat baseras bl a på den kvalitativa studien och beskrivs genom fakta om innovatörerna Dr. Håkan Lans och M.D. Johan Ullman, vilka båda fått sina fall uppmärksammade i massmedia. Resultatet av analysen visar att* Uppfinnare är en minoritet som saknar rättsskydd i Sverige* Likhet inför lagen gäller inte för innovatörer och upphovsmän* Det är nästintill undantagslöst den ekonomiskt starkaste som vinner patentstrider Ett par av slutsatserna är att risken för upptäckt styr omfattningen av subtil ekobrottslighet. När det är riskfritt att bedriva sådan verksamhet ökar antalet brott. Det finns metoder att begränsa organiserad ekonomisk brottslighet, bedrägerier och kränkningar. Slutdiskussionen ger förslag till hur man kan skydda den svagare parten och skapa förutsättningar för uppfinnare att verka, för en större industriell tillväxt och därmed fler nya arbetstillfällen i Europa.
43

Rapid development of mobile apps using App Inventor and AGCO API

Kepley, Spencer January 1900 (has links)
Master of Science / Department of Biological & Agricultural Engineering / Naiqian Zhang / Mobile apps are useful tools for many different purposes. In agriculture, apps can be used to check the weather and markets, control irrigation, and monitor machine activity among other uses. This research project is a collaboration between Kansas State University and AGCO and includes the development of two apps, using MIT Application Inventor and Google App Engine. Kansas State University was responsible for developing the apps user interface and functionality while AGCO provide the data needs for the apps through Google App Engine. The first app is called Crop Maturity App and measures Growing Degree Days from a crops planting date. The second app is called Combine Efficiency App and determines the performance of a combine harvesting based on its speed. AGCO provided the server support for these apps from a weather service and their own combines that are connected. This project demonstrates the possibility of an open-source development environment with AGCO machine data.
44

The High Cost and Value of Patents: Finding the Appropriate Balance Between the Rights of the Inventor and the Advancement of Society

Segal, Andy 01 January 2012 (has links)
Property rights are the backbone of Western Civilization. Capitalism can only be successful if individuals feel secure about the ownership of their assets. Patents are the property rights granted to the inventor by the government. Without these rights, inventors will find it extremely difficult monetizing their contributions to society. Thus, in an effort to incentivize innovation and commit society to human progress, our Founding Fathers built our country on a strong set of intellectual property rights. At the same time, nothing impedes innovation like a monopoly and, in essence, all a patent amounts to is a monopoly, the right to exclude others from monetizing a specific innovation over an extended period of time. Hence, at the margin, patents increase the incentive to create new patentable knowledge, while simultaneously also stifling the dissemination of that knowledge. A good patent system strikes the right balance between innovation and a government-granted, anti-competitive monopoly. After a 20-year period of an unprecedentedly pro-patent environment in the United States, the value of patents has never been higher. Patents, as opposed to their intended use of incentivizing innovation, are now seen as a form of protection against litigation, and also a weapon to litigate patent infringements to extract license fees and royalty payments from companies who are supposedly in violation of these patents. The pendulum has swung, and patents are now stifling innovation to an extent not conceived of by our Founding Fathers. This thesis will explore the reasons for the extreme increase in the value of patents over the years and will attempt to propose a plan of action to swing the pendulum back where our Founding Fathers originally intended it to be.
45

Development and Implementation of an Advanced Remotely Controlled Vibration Laboratory

Sharafi, Amir January 2015 (has links)
Term of remote-lab is certain types of laboratories which practical experiments are directedfrom a separate area by remote controller devices. This study is part of developing andupgrading advanced vibration remote laboratory. In the new remote lab, users have theability to measure the dynamic characteristics of the test object similar to the current existingremote lab. But in addition to current existing remote lab, they are capable to modifydynamic properties of the test object remotely by attaching vibration test instruments; such asa block of mass, spring-mass or non-linear spring. Doing several accurate experimental testsremotely on the test object are the toughest issues we faced as designers. In creating anddeveloping of this remote-lab, number of different approaches was adopted for producingwell-defined tests. Also, instead of implementing routine devices and techniques for regularvibration laboratories, the new prototypes were designed by finite elements method (FEM)and LABVIEW. For instance, the desirable test object, the attachment mechanism, usefulapplications, and proper software for managing via internet were prepared.
46

Parametrické CAD systémy a databáze součástí / Parametric CAD systems and parts database

Szoltys, Kryštof January 2009 (has links)
Autodesk Inventor is a full 3D CAD system. This system includes tools for working environment tool, component design tool including information data management and technical support. The target of the first part is to describe the most important new features brought by Autodesk Inventoru 2009 version. In of next chapters the work describes creation common iPart, which is basically different variants set (proportions, material …) of one entity, and preparation before correct publication to the content center, which is a virtual database of all iPart. Also there is presented how to create the content center, how to work with it and adjust data. The aim of work is then the creation database a stator and a rotor packet for the firm ATAS electromotor Náchod Inc. In the thesis there is described creation of the lamination as an iPart and their publication to the new content center.
47

Tvorba simulačního modelu obráběcího stroje pro určení energetické spotřeby / Design of a simulation model of the machine tool for determining the energy consumption

Vespalec, Tomáš January 2015 (has links)
This diploma thesis deals with a design of the simulation model of a CNC machine tool for determining the energy consumption. It describes a design of the mechanical and the electrical model of the CNC machine and a design of the energy consumption algorithm. The result of that thesis is a size of the consummated energy during a machining process.
48

Development of a Beam for a Vibration Motor

Nysell, Kalle, Adam, Charlie January 2021 (has links)
This project is centered around the use of finite element analysis for developing a beam for a new type of motor used in a screening machine. Essentially the main purpose of the developed beam is to transfer vibrations to the screen machine that it will be attached to. Since the machine operates on vibrations from the motor, the beam was to be designed with material fatigue in mind, which demanded examination of stresses in the welded joints of the beam. Concepts were generated with a specification of requirements as a basis, and the concepts were then analysed with finite element analysis. The results from this analysis were compared and a final design choice was selected. Since the beam will be subjected to varying fatigue loads, an S-N curve was needed to gain information of the material’s cyclic stress versus life. Most S-N curves are accessible through literature or databases, however, there are some materials that do not have an S-N curve available. If that is the case then the designer has the option to estimate one using ultimatetensile strength and the material’s fatigue limit. Hence, an S-N curve was estimated in this project.
49

Game Design Patterns for Designing Stealth Computer Games

Hu, Mengchen January 2014 (has links)
Design patterns are widely used in game design, especially in action games. Design patterns can be seen as a group of concluded gameplay. A stealth game is a video game genre that rewards the player for using stealth (conceal avatar of player in order to avoid enemies) to overcome antagonists. In some cases there is a conflict between difficulty and game experience in stealth game. In order to solve this problem, we researched design patterns in stealth games. We observed a set of stealth game design patterns from three different stealth games. The collection used a different template of game design pattern.Then we created a questionnaire to collect opinions from designers that have experience in stealth game area. Based on such data, we designed and created a prototype of application. Unlike other websites or books, the application shown game design pattern for a single type of game(stealth game). From the application designers can check stealth game design patterns based on design document. The application can introduce stealth game design patterns to designers, and show how to use them in stealth game design.
50

Plataforma de suporte ?s ferramentas de aprendizagem para o ensino de l?gica de programa??o na educa??o b?sica

Oliveira J?nior, Evandro Jos? de January 2017 (has links)
Data de aprova??o ausente. / Submitted by Jos? Henrique Henrique (jose.neves@ufvjm.edu.br) on 2017-06-23T18:47:20Z No. of bitstreams: 2 evandro_jose_oliveira_junior.pdf: 1667432 bytes, checksum: b50071bbf0dbf5cc73187ae78aa09820 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Rodrigo Martins Cruz (rodrigo.cruz@ufvjm.edu.br) on 2017-06-26T17:34:17Z (GMT) No. of bitstreams: 2 evandro_jose_oliveira_junior.pdf: 1667432 bytes, checksum: b50071bbf0dbf5cc73187ae78aa09820 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2017-06-26T17:34:17Z (GMT). No. of bitstreams: 2 evandro_jose_oliveira_junior.pdf: 1667432 bytes, checksum: b50071bbf0dbf5cc73187ae78aa09820 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017 / Alguns pa?ses s?o refer?ncia no ensino de computac?o em escolas de ensino b?sico. Isso se deu pelo fato de n?o ensinarem somente ferramentas b?sicas contidas nos computadores, mas tamb?m os fundamentos da Ci?ncia da Computac?o e como eles podem ser aplicados no dia-a-dia. No Brasil praticamente n?o h? ensino de computac?o nas escolas. Com o objetivo de estimular a inserc?o da computac?o na educac?o b?sica do Brasil, este trabalho apresenta v?rias ferramentas de ensino e aprendizagem de programac?o. Discute como essas ferramentas podem ajudar os alunos a desenvolverem caracter?sticas e conhecimentos desej?veis, tanto para a pr?pria computac?o quanto na sua interdisciplinaridade. ? realizada uma an?lise sobre as caracter?sticas de duas dessas ferramentas: Blockly e App Inventor. Al?m disso, s?o apresentados exemplos de uso. Mostra tamb?m uma reflex?o sobre a import?ncia de trabalhar e desenvolver o pensamento cr?tico e o racioc?nio l?gico dos alunos atrav?s da l?gica de programac?o inserida nas escolas. Foi proposto nesta dissertac?o o desenvolvimento de uma plataforma que re?na as principais ferramentas e oriente os alunos e professores sobre como us?-las. Este trabalho busca contribuir para escola, alunos e professores, apresentando ferramentas de ensino que interajam com crian?as e adolescentes, de forma a proporcionar divers?o e estimular a curiosidade. / Disserta??o (Mestrado Profissional) ? Programa de P?s-Gradua??o em Educa??o, Universidade Federal dos Vales do Jequitinhonha e Mucuri, 2017. / Some countries are a reference in computer science education in elementary schools. This is due by the fact they are not teaching only basic computers tools, but also computer science fundaments and how they can be applied in their daily life. In Brazil, there is practically no computer science education in schools. With the aim of motivate the insertion of computing science in Brazil?s basic education, this work presents several teaching and learning tools for computer programming. It discusses how these tools can help students to develop characteristics and knowledge desirable, for their own programing skills and also in their interdisciplinary. An analysis is performed on the characteristics of two tools: Blockly and App Inventor. In addition, their usage examples are provided. It also shows a reflection on the importance of developing the student critical and logical thinking using programming logics inserted in schools. It was proposed in this dissertation the development of a platform that brings together the main tools and guides students and teachers on how to use them. This work aims to contribute to school, students and teachers, presenting teaching tools which interacts with children and teenagers, in order to provide fun and stimulate curiosity.

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