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THE EFFECTS OF MOBILE LEARNING ON INQUIRY-BASED INSTRUCTIONBachman, Kristen M. 15 August 2012 (has links)
No description available.
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New Learning Environments: A Study of How Architecture Can Respond to Interdisciplinary and Mobile LearningHall, Chantel B. 03 August 2010 (has links)
No description available.
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User Acceptance of a Novel Anatomical Sciences Mobile App for Medical Education - An Extension of the Technology Acceptance ModelHarmon, Derek Joseph 14 October 2015 (has links)
No description available.
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Guidelines for creating tablet based learning games of compound kanji for non native learnersFekete, Lorand January 2015 (has links)
This thesis describes the process of identifying design and imple- mentation guidelines for tablet based learning games focusing on the Japanese writing system which consists of multiple complex logo- graphic characters called kanji. The kanji system covers over 2000 different characters where each character has multiple readings. The characters can also be joined to form new words these are called kanji compounds. Through an iterative process of prototype design and creation, we developed and evaluated three game concepts and a dig- ital game artifact for tablet computers. The results of this research presents five design and implementation guidelines for tablet based learning games focusing on compound kanji which were identified through the results from three evaluations which were performed to- gether with participants that had a background in both interaction design and Japanese.
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U.S. International ESL Students' Experiences with and Perceptions of Utilizing Mobile Technologies for English LearningZhu, Shanyuan 12 1900 (has links)
The purpose of this research was to examine ESL (English as a second language) students' current use of their mobile phones for English skill building activities outside of class in a U.S. school setting. In addition, this research reported on students' perceptions of the potential benefits of using smartphones in class for English learning. Also learners' current English related activities using mobile devices and time duration of using different phone features were studied. The literature review included smartphones, computer education, mobile learning, mobile assisted language learning (MALL), computer assisted language learning (CALL), theories of second language learning, second language learner attributes and the use of smartphones outside the classroom. An electronic survey was used to collect the quantitative data which were analyzed by descriptive and inferential statistics. The results concluded that students used mobile applications on a daily basis to read and write email, read books and news, check a dictionary, talk, text and video chat. Students used mobile phones outside of class to improve the English skills listed in the survey and the same participants perceived the potential benefits of using smartphones in class for the same English skills. Among the English skills, vocabulary exercises, finding example sentences of English words and English grammar exercises had a significant difference between out of class and in class variable. The results indicated a direction for future research on using mobile phones for ESL learning. This study also revealed a focus of practice for utilizing mobile technologies in the teaching and learning of ESL.
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From E-Learning to M-Learning – the use of Mixed Reality Games as a New Educational ParadigmFotouhi-Ghazvini, Faranak, Earnshaw, Rae A., Moeini, A., Robison, David J., Excell, Peter S. January 2011 (has links)
No / This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of "conversation" between different actors of the learning community with the objective of building the architectural framework for MEMRG.
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Service users and carers: preparing to be involved in work-based practice assessmentDearnley, Christine A., Coulby, C., Rhodes, C., Taylor, J.D., Coates, C.A. 18 May 2011 (has links)
No / This paper will provide an overview of the specific issues related to involving service users and carers in work-based practice assessment of health and social care students. The outcomes of a shared workshop that involved service users and carers, practice assessors and students in the development of an interprofessional assessment tool, will be discussed. Key areas of concern, across all participants, were related to ethical, reliability and validity issues. These will be explored against the of current literature, and recommendations will be made for involving service users and carers in assessment of practice. The original work for this paper was part of the Assessment and Learning in Practice Settings (ALPS) Centre for Excellence in Teaching and Learning (CETL), which is working towards a framework of interprofessional assessment of common competences in the health and social care professions.
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mobileTUD – der lange Weg zum „mobilen Ruhm“Neumann, Jörg, Schulz, Jens, Lorenz, Anja, Halbauer, Mike, Meier, Christian January 2011 (has links)
The article considers three main aspects of developing mobile learning for serious learning scenarios at universities and further educational training sectors. The first is about getting in touch with mobile learning in general and analysing actual e-learning-systems at the Technische Universität Dresden. The second aspect focuses on micro learning as a potential didactical approach. Having a look on prototyping pitfalls and problems will complete the introduction. For discussing the presented issues concerning technical, didactical, learning and teaching problems there will be a workshop session with three round tables using the worldcafé method.
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[pt] MAPA PERCEPTUAL DA INOVAÇÃO ACADÊMICA NO ENSINO SUPERIOR / [en] PERCEPTUAL MAP OF ACADEMIC INNOVATION IN HIGHER EDUCATION05 April 2021 (has links)
[pt] O presente trabalho teve como objetivo analisar a percepção dos alunos dos
cursos de Administração, de cinco Universidades particulares de ensino superior
do estado do Rio de Janeiro, acerca do investimento destas universidades nas
tendências acadêmicas apontadas para os próximos anos, de acordo com o
relatório anual de 2017, da New Media Consortium em parceria com a
EDUCAUSE Learning Initiative, a saber: i) tecnologias de aprendizagem
adaptativa; ii) Mobile Learning; iii) Internet das Coisas e iv) ambiente de
aprendizagem virtual. Na análise dos dados, cada tendência foi dividida em duas
sub-tendências. Este trabalho teve como objetivo secundário, avaliar o quanto
estas tendências são consideradas importantes para seu principal público-alvo.
Sendo assim, pudemos concluir que na percepção de tal público, as IES
pesquisadas (PUC, UFRJ, UVA, UCAM e UNESA) têm investido pouco nestas
novas tendências acadêmicas, sendo a PUC a que mais investe nas quatro
tendências citadas acima. Apenas uma sub-tendência dentro de tecnologias de
aprendizagem adaptativa e outra dentro de ambiente de aprendizagem virtual
ficaram com percepção média acima de razoável, no quesito investimento,
ambas associadas à PUC. No entanto, os alunos da PUC foram os que avaliaram a
grande maioria das tendências como de menor importância quando comparados
aos alunos das outras IES. Apesar disto, a média de avaliação de importância das
tendências foi de razoável a muito importante. Enfatiza-se que novas pesquisas
sejam feitas constantemente, visto que novas tecnologias de aprendizagem, que
substituem as anteriores, estão surgindo com frequência. / [en] The present study had as a primary objective analyze the perception of
students from business courses of 5 private universities of higher education in the
state of Rio de Janeiro, about the investment of these universities in the academic
trends pointed out for the next years, based on the annual report of the New Media
Consortium in partnership with the EDUCAUSE Learning Initiative. These trends
are: i) adaptive learning technologies; ii) mobile learning; iii) internet of things
and iv) virtual learning environment. In the data analysis, each trend was divided
into two sub-trends. As a secondary objective, this study aims to evaluate how
much these trends are considered important for its main target audience. Thus, we
could conclude that in the perception of such public, the universities surveyed
(PUC, UFRJ, UVA, UCAM and UNESA) have invested little in these new
academic trends, with PUC being the one investing most in the four trends
mentioned above. Only one sub-trend within adaptive learning technologies and
another within virtual learning environment were perceived to be above average
as reasonable in terms of investment, both associated with PUC. However, PUC
students were those who evaluated the great majority of trends as less important
when compared to the students of other universities. Despite this, the average
valuation of trends importance was from reasonable to very important. It is
emphasized that new research needs constantly being done, as new learning
technologies, which replace the previous ones, are emerging frequently.
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Essential Factors for Usability and Acceptance of Mobile Learning in Ugandan Primary Schools : Minor Field StudiesHager, Lovisa, Almström, Sara January 2019 (has links)
Two different focus groups in primary schools in Uganda participated in this study to investigate critical aspects of usability comparing two different educational mobile applications. The first group was already familiar with both applications, while the second group had no previous experiences of the applications. Furthermore, interviews were performed with a head teacher as well as two CEOs and founders of two start ups developing educational mobile applications for children, in order to investigate challenges with implementation of mobile learning in schools in Uganda. The results showed that one of the applications was not fully compatible with the devices used by the target group and that swiping was perceived less natural than clicking. Regarding organizational factors of implementation in schools, financial limitations and insufficient computer literacy among employees were revealed as critical obstacles. Moreover, improvements of the method used during the user tests with children in foreign contexts are discussed. / I denna studie deltog två fokusgrupper med barn från två olika grundskolor i Uganda för att undersöka kritiska aspekter gällande användarvänlighet genom att jämföra två mobilapplikationer som används i utbildningssammanhang. Den första gruppen var redan bekant med båda applikationerna, medan den andra gruppen var obekant med applikationerna. Vidare undersöktes utmaningar med implementation av mobile learning i grundskolor i Uganda genom intervjuer med en rektor från en ugandiansk grundskola samt två VDs tillika grundare från två ugandianska edTech-start-ups. Resultaten visade att en av applikationerna inte var fullständigt kompatibel med de enheter som användes av målgruppen i Uganda samt att "swipea" uppfattades mindre naturligt än att klicka. Gällande organisatoriska faktorer av implementering i skolorna visades finansiella begränsningar och anställdas otillräckliga datakunskap vara kritiska hinder. Utöver resultaten som ämnar svara på de definierade frågeställningarna diskuteras förbättringar av metoden som användes för användartesterna, i syfte att ge riktlinjer till framtida projekt i liknande sammanhang.
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