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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

FINISH HEN! : En kvalitativ semiotisk analys av Mortal Kombats genusporträttering / FINISH THEM! : A Qualitative Semiotic Analysis of Mortal Kombat’s Gender Portrayal

Hermansson, Casper January 2023 (has links)
Denna analys undersöker representationen av genus i en våldsam spelkontext i fightingspel-serien Mortal Kombat, med fokus på spel 9, 10 och 11. Genom en semiotisk bildanalys med fokus på utvalda karaktärers visuella design och förändring framkommer teman i deras relation med genus. En betydande förändring där de kvinnliga karaktärernas design går från en hypersexualiserad och hyperfeminin gestaltning, till en mer funktionell och täckande utstyrsel. Samtidigt ökar de manliga karaktärernas hypermaskulina drag som tidigt etablerats. De senare spelen visar på en minskad överdriven och stereotypisk design där karaktärerna blir allt mer realistiska. Analysen belyser även hur karaktärers könsidentitet och normer används i relation till identitet inom “den heterosexuella matrixen” för att undersöka hur deras binära representation används. En sen acceptans inom forskningsfältet gör att spelindustrins största fightingspel-serie är intressant att undersöka. / This analysis examines the representation of gender in a violent gaming context within the fighting game series Mortal Kombat, focusing on games 9, 10 and 11. Through a semiotic image analysis, highlighting the selected characters visual design and changes, relating to their gender relation. A significant shift in the female characters designs, going from a hypersexualized and hyperfeminine depiction to a more functional and covering attire. Simultaneously, there is an increase in hypermasculine traits among the male characters, which were seen early on. The later games exhibit reduced exaggerated and stereotypical designs, leading to characters becoming more realistic. Additionally, the analysis sheds light on how characters' gender identities and norms are utilized concerning identity within the “heterosexual matrix”, examining the use of binary representations. A late acceptance within the research field makes the analysis of the gaming industry's largest fighting game series an interesting subject to explore.
2

Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates

Suarez, Juan M. January 2015 (has links)
No description available.

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