• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 1
  • 1
  • Tagged with
  • 4
  • 4
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Implementation av timingbaserat fightingspel till Kinect i C# och WPF / Implementation of a timing-based fighting game for Kinect in C# and WPF

Lindström, Alexander, Ringensjö, Emil January 2013 (has links)
Spelutveckling är något som ständigt förändras, möjligheterna vi har idag är väldigt olika de möjligheter vi hade för tio år sedan och de möjligheter som vi kommer att ha om tio år. I denna rapport vill vi utforska några av dessa nya möjligheter och vi vill därför ta reda på hur väl lämpat C# och WPF är för implementationen av ett timingbaserat fightingspel till rörelsesensorn Microsoft Kinect genom att genomföra sagda implementation. Resultatet av detta examensarbete är en tidig version av spelet och en analys av de svårigheter som har uppstått och de begräsningar som vi har upptäckt med C#, WPF och Kinect.
2

Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

Larsson, Fabian, Strömbom, Gustav January 2023 (has links)
This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. This was done by choosing three characters with different speed classes in terms of their design and official marketing for the video game, as well as three attacks that were analyzed by looking at its consisting frames divided into sixty frames per second. The paper finds relevant information and good practices to enhance the appeal of a fighting game character to better represent their characteristics. We find that bigger visual effects such as big explosions or shockwaves are good for stronger characters while the use of faster movements using methods of slow in and slow out and timing are good for making faster characters more appealing, anticipation of attacks are also important while the specific use of the anticipation frames can give different feelings even if they are equally long where acrobatic characters use it for building momentum and stronger characters use them to charge up by pulling their body back.
3

Competitive video gaming, the sport of the future

Salinas, Efren Julian 13 December 2013 (has links)
Competitive video gaming is experiencing exponential growth. Advances in technology and global Internet penetration has created highly dedicated fan bases for games played at a competitive level. Game developing companies are beginning to focus their attention on making games for the new eSports market. How avid eSports fans view competitive gaming is disrupting traditional consumption models. Twitch.TV a site that streams live gaming content is seeing massive growth. Now, more than ever, dedicated gamers can live off of playing games – whether by competing in tournaments as sponsored players or running ads on their Twitch.TV live stream while they play. The communities that have developed around different genres of competitive games are as varied as traditional sports such as Major League Baseball or the National Football League. A new industry with a complex infrastructure is developing in this new market. / text
4

FINISH HEN! : En kvalitativ semiotisk analys av Mortal Kombats genusporträttering / FINISH THEM! : A Qualitative Semiotic Analysis of Mortal Kombat’s Gender Portrayal

Hermansson, Casper January 2023 (has links)
Denna analys undersöker representationen av genus i en våldsam spelkontext i fightingspel-serien Mortal Kombat, med fokus på spel 9, 10 och 11. Genom en semiotisk bildanalys med fokus på utvalda karaktärers visuella design och förändring framkommer teman i deras relation med genus. En betydande förändring där de kvinnliga karaktärernas design går från en hypersexualiserad och hyperfeminin gestaltning, till en mer funktionell och täckande utstyrsel. Samtidigt ökar de manliga karaktärernas hypermaskulina drag som tidigt etablerats. De senare spelen visar på en minskad överdriven och stereotypisk design där karaktärerna blir allt mer realistiska. Analysen belyser även hur karaktärers könsidentitet och normer används i relation till identitet inom “den heterosexuella matrixen” för att undersöka hur deras binära representation används. En sen acceptans inom forskningsfältet gör att spelindustrins största fightingspel-serie är intressant att undersöka. / This analysis examines the representation of gender in a violent gaming context within the fighting game series Mortal Kombat, focusing on games 9, 10 and 11. Through a semiotic image analysis, highlighting the selected characters visual design and changes, relating to their gender relation. A significant shift in the female characters designs, going from a hypersexualized and hyperfeminine depiction to a more functional and covering attire. Simultaneously, there is an increase in hypermasculine traits among the male characters, which were seen early on. The later games exhibit reduced exaggerated and stereotypical designs, leading to characters becoming more realistic. Additionally, the analysis sheds light on how characters' gender identities and norms are utilized concerning identity within the “heterosexual matrix”, examining the use of binary representations. A late acceptance within the research field makes the analysis of the gaming industry's largest fighting game series an interesting subject to explore.

Page generated in 0.4979 seconds