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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

The Newsroom Personality: A Psychographic Analysis of Ohio Television Newsrooms

Muse, Katherine C. January 2007 (has links)
No description available.
12

An Investigation of the Relationship Between Personality and the Use of Learning During the Life Transitions of Adults

Watson, Jackie R. (Jackie Rieves) 12 1900 (has links)
In a three stage investigation the relationship between personality type and the use of learning as a coping device during the life transitions of adults was studied. Based on the assumption that a paper and pencil device could be constructed to achieve the same or nearly the same results that have been achieved through interviews with adult learners, the first two stages of this investigation involved the construction and validation of an instrument, the Adult Development Learning Inventory (ADLI), to measure the use of learning during life transitions of adults. The inventory has five subsections: a demographic profile, Life Events, Coping Strategies, Learning Activities, and Adulthood Tasks. Content validity of the ADLI was established through both the theory based in adult learning and developmental psychology and the panel of experts. Construct validation tools included principal component factor analysis and the Kruskal-Wallis ANOVA with age as the variable of discrimination. The instrument was capable of differentiating among age groups' perception of the tasks in the adult life cycle. For internal consistency, reliability estimates ranged from .83 to .94 for the subsections of the ADLI. Stage III of the investigation explored the relationship between the ADLI and personality as measured by the Myers-Briggs Type Indicator (MBTI) which was based on the typology suggested by Carl Jung. The findings suggested only limited relationships between personality and the extent of learning activities. Specifically adults with the dominant function of Intuition can be categorized as high activity learners. The results of limited relationships between learning and personality type can perhaps be attributed to the fact that overwhelmingly (98%) these adult samples were involved in some type of learning not in spite of their life circumstances but because of them.
13

The Effect of Type A and Type B Personality and Leadership Style on Absenteeism

Nichols, Judith Ann, 1957- 08 1900 (has links)
This study explored the relationship of Type A/B personality and leadership style to absenteeism. Absenteeism data were gathered for 243 male fire fighters and fire engineers. Each subject was administered the Jenkins Activity Scale to measure his Type A characteristics and the Leader Behavior Description Questionnaire to measure his perception of his supervisor's leadership style. The results, though non-significant, revealed that: a) Type A's had less absenteeism than type B's; b) Subjects who perceived their supervisors as being low on consideration had less absenteeism than those who perceived their supervisors as being high on this dimension; c) Type A's absenteeism was low and Type B's was high when working under a leader perceived as low on structure. Finally, a weak but significant three-way interaction effect revealed that the highest amount of absenteeism occurred when Type B' s worked under supervisors who were high in consideration and low in structure. The least amount of absenteeism occurred when Type A's worked under supervisors who were high in structure and low in consideration.
14

Comparison of the Personalities of Non-Injured and Injured Female Athletes in Intercollegiate Competition

Abadie, Deborah A. 12 1900 (has links)
This study was designed to determine if differences exist between the personalities of injured and non-injured athletes, injured and non-injured athletes in individual sports, and injured and non-injured athletes in team sports. Subjects were forty-three female athletes selected from six intercollegiate teams. The test instrument was the Cattell Sixteen Personality Factor Questionnaire. Data were analyzed by the two-way analysis of variance. Alpha was .05. Conclusions of the investigation were that the personality of injured athletes does not differ from the personality of non-injured athletes, that non-injured athletes in individual sports are more self-assured than non-injured athletes in team sports, and that the personality of athletes in team sports does not differ from the personality of athletes in individual sports.
15

Personality Type Preferences of Juvenile Delinquents

Cavin, Clark 08 1900 (has links)
The purpose of this study was to identify and explore personality characteristics of juvenile delinquents, to compare those characteristics with those of the general population, and determine if there are significant differences, as measured by the Myers-Briggs Type Indicator (MBTI), between the personality characteristics of juvenile delinquents and the general population. Juvenile delinquents who were adjudicated into a Texas Youth Commission facility in North Texas were subjects for this study. Participants included 186 males who ranged in age from 14 years to 20 years. Statistical analyses were performed for each of the research questions. When comparing MBTI scores of juvenile delinquents to the general population, significant differences were found on the dichotomous scales, temperaments, function pairs, and types. All type preferences are represented within the juvenile delinquent population. The MBTI can be useful in responding to the education and rehabilitation needs of juvenile delinquents. Knowledge of personality type can help caregivers meet the needs of juvenile delinquents. Understanding personality type preference can serve to provide a deeper understanding of the behaviors that lead to adjudication of juvenile delinquents. A discovery of the types of adolescents who are adjudicated could lead to preventive measures, early detection, and early intervention for students at risk of becoming juvenile delinquents.
16

Tipološki pristup dimenzijama ideološke orijentacije / Typological approach to dimensions of ideological orientation

Selimović Alija 20 October 2014 (has links)
<p>Ispitivanje prikazano u radu problematizira relacije između ličnosti posmatrane sa tipolo&scaron;ke perspektive i ideologije obuhvaćene preko sistema vrijednosti, dru&scaron;tvenih stavova i religioznih uvjerenja. Istraživanje je provedeno na uzorku od 1046 ispitanika (65% žena), starosti 18-74 godine (prosječna starost 32,74 godine). U ispitivanju su kori&scaron;teni sljedeći instrumenti: upitnik ličnosti Velikih pet plus dva (VP+2), &Scaron;varcov upitnik vrijednosti (PVQ), Ajzenkova skala dru&scaron;tvenih stavova, Skala religioznih uvjerenja i Skala polariteta.<br />Klasterizacija upitnika VP+2 dovela je do kategorizacije ličnosti na: hiperkontrolisani, rezilijentni i hipokontrolisani tip. Rezultati su pokazali da se za svaki od tipova ličnosti veže specifičan vrijedonosni profil. Rezilijentni tip ličnosti se uglavnom veže za klaster vrijednosti Otvorenost za promjene (Nezavisnost, Poticaj) i Sopstveno odricanje (Univerzalnost, Dobronamjernost), dok se hipokontrolisani tip uglavnom veže za klaster vrijednosti Samounapređenja (Postignuće, Moć). Oko 40% varijabiliteta vrijednosti može se objasniti preko tipova ličnosti. Dru&scaron;tveni stavovi Etnocentrizam i Liberalizam slabo su povezani sa tipovima ličnosti. Isto je konstatovano i za religiozna uvjerenja i normativno-humanističku orijentaciju. U osnovi,<br />ličnost posmatrana preko tipova ili preko dimenzija, nije se pokazala kao značajan prediktor političkog pona&scaron;anja. Dru&scaron;tveni stavovi i vrijednosti takođe su skromni prediktori političkog pona&scaron;anja, s tim da je prognoza ne&scaron;to bolja u slučaju predikcije glasanja za stranke desnog centra (SDA), gdje je moguće objasniti oko 20% varijanse glasačkog pona&scaron;anja.</p> / <p>This study discusses relation between personality from aspects of typological perspective and ideology determined as system of values, social attitudes and religious beliefs. The research was conducted on sample of 1046 respondents (65% female), aged from 18 to 74 years (average age 32,74 years). The instruments administrated in research were: Big Five plus Two (Velikih pet plus dva, VP+2), Schwartz Value Survey (PVQ), Eysenck&rsquo;s Inventory of Social Attitudes, Religious Beliefs Scale and Polarity Scale.<br />Clustering of Big Five plus Two (VP+2) inventory led to the categorization of personality to overcontrolled, undercontrolled and resilient type. The results showed that specific value profile is related to each type of personality. Resilient type is mostly related to the value cluster Openness to Change (Self direction and Stimulation) and Self-Transcendence (Universalism and Benevolence), while undercontrolled type is mostly related to value cluster Self-Enhancement (Power and Achievement). About 40% variance of values could be explained through personality types. Social attitudes Ethnocentrism and Liberalism are weakly associated with personality types. The same relation could be stated to religious beliefs and normative-humanistic orientation with personality types. Basically, personality operationalized through types or through dimensions either, has not showed as&nbsp;significant predictors of political behavior. Social attitudes and values are modest predictors of political behavior, although the prediction is somewhat better in case of prediction for right-wing parties (SDA), where is possible to explain about 20% of variance of political behavior</p>
17

Vztah mezi osobnostním typem studenta a preferencí výukových podpor / Relationship between the personality types of the students and the teaching support preferences

BOUCHAL, Jiří January 2014 (has links)
The studying of the specialized literature and the sources took place at the very beginning of the dissertation and a literature search was made according to this research. The term "personality" was given a definition, four important personality typologies were then briefly described. A characteristic of all sixteen personality types was also described and in conclusion the chosen teaching supports were described. The practical part is to focus on the execution of personality tests on selected students and to find a relationship between the personality types of the students and the teaching support preferences. In this part was used data collected from a questionnaire survey, graphs and tables. A relationship was successfully determined between the personality types of the students and the kind of teaching support they like the most, a lot, a little and the least. A general preference of the individual personality type was determined according to the tables created on the basis of a questionnaire regarding the teaching supports. It was also determined which teaching support is generally preferred by the respondents attending the daily and combined form of study and respondents attending secondary schools. A practical use of the topic of this dissertation could be the feedback provided to the students attending secondary schools, the daily or even the combined form of study. The results could help to make the approach to education better as well as making the teaching supports more effective.
18

The Relationship of Faculty Attitudes Toward Adult Community College Students and Certain Selected Personality Types of Faculty

Williams, Bobby Frank 05 1900 (has links)
This research study posed the following questions: Does a faculty member's perceptions of his/her attitudes toward college students over the age of twenty-nine differ significantly from those students' perceptions of the faculty member's attitudes toward them? Are different faculty personality types, as measured by the Myers-Briggs Type Indicator, related to differing faculty attitudes toward college students over the age of twenty-nine? An attempt to answer these questions was made through the evaluation of three differing questionnaires administered to the population of faculty members and their students over the age of twenty-nine at a small, rural community college in Texas. One questionnaire was administered to the students to elicite [sic] their perception of a faculty member's attitudes toward them as students who were older than the traditional college student. A second questionnaire asked a series of questions of the faculty members to determine the faculty members' attitudes toward students over the age of twenty-nine. The third instrument used was the Myers-Briggs Type Indicator; this indicator was used in an attempt to determine each faculty member's personality type.
19

Gamificação para softwares educacionais: um catálogo de requisitos

PEIXOTO, Mariana Maia 23 February 2016 (has links)
Submitted by Fabio Sobreira Campos da Costa (fabio.sobreira@ufpe.br) on 2016-10-31T11:45:25Z No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) versaodigitalmarianamaia.pdf: 1787800 bytes, checksum: 601a3b28ed9295caf889e629f48a4287 (MD5) / Made available in DSpace on 2016-10-31T11:45:26Z (GMT). No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) versaodigitalmarianamaia.pdf: 1787800 bytes, checksum: 601a3b28ed9295caf889e629f48a4287 (MD5) Previous issue date: 2016-02-23 / CNPq / A gamificação apresenta-se como um fenômeno emergente para aplicação em softwares educacionais com o intuito de envolver, motivar e melhorar o desempenho dos alunos. Contudo, apesar de sua relevância, a identificação dos requisitos da gamificação que tornam os softwares educacionais significativos para aprendizagem é problemática e um consenso ainda não foi alcançado. Motivado por este cenário, o presente trabalho realiza um estudo exploratório com o intuito de investigar aspectos de gamificação para o contexto de software educacional e, assim, desenvolver um catálogo de requisitos da gamificação, como uma abordagem da engenharia de requisitos para o auxílio no desenvolvimento de softwares educacionais. Esta pesquisa está dividida em três etapas. A primeira é destinada à condução de um mapeamento sistemático da literatura. A segunda etapa baseia-se nos achados da primeira para o desenvolvimento de um catálogo de requisitos da gamificação para softwares educacionais. Por fim, a terceira etapa prioriza e avalia os requisitos por meio de um survey. Na primeira etapa, um total de 127 trabalhos foram selecionados, dos quais identificou-se os seguintes aspectos: levantamento da distribuição temporal, regional e dos tipos de pesquisas sobre a gamificação na educação; levantamento dos tipos de softwares, modalidade de ensino e os objetivos educacionais propostos com a gamificação; levantamento das principais características, em termos de requisitos necessários à criação de softwares gamificados voltados à educação, e; levantamento das abordagens que consideram os tipos de personalidade dos alunos. Na segunda etapa, é apresentado o catálogo de requisitos desenvolvido com 229 itens. Na terceira etapa, um survey foi realizado com 64 especialistas da área da gamificação e priorizou e avaliou os requisitos em: pouco relevantes (26 itens), relevantes (161 itens), muito relevantes (42 itens). Três itens apresentaram avaliação baixa e, portanto, são desconsiderados para inclusão no catálogo. O mapeamento mostra que há um grande número de publicações sobre a utilização de gamificação em softwares educacionais, no entanto, a maioria é superficial e descreve poucas características da gamificação, de forma geral, sem uma avaliação adequada. Assim, este trabalho é uma tentativa de estabelecer um consenso sobre os requisitos da gamificação que podem auxiliar o desenvolvimento de softwares educacionais. / Gamification is an emerging phenomenon for use in educational software in order to engage, motivate and improve the performance of students. However, despite its importance, the identification of significant gamification requirements for educational software is not trivial and a consensus of such requirements has not been reached. Motivated by this scenario, this study conducts an exploratory study in order to investigate aspects of gamification to the educational context and thus develop a gamification requirements catalog, as an approach to requirements engineering, and for assistance in the development of educational software. This research was conducted in three stages. The first stage is related to the conduction of a systematic literature mapping. The second stage is based on the findings of the former one with the purpose of developing a gamification requirements catalog for educational software. Finally, the third stage prioritizes and evaluates the requirements by applying a survey. In the first stage, the total of 127 papers are selected, in which we identify: temporal and regional distribution, and types of research about gamification in education; types of softwares, education methods, and the educational goals intended to gamification; the main characteristics in terms of requirements for the setting up of gamified software aimed on education; the approaches that consider personality types of students. In the second stage, we present the developed requirements catalog with 229 itens and composed by three hierarchical levels. In the third stage the survey conducted with 64 experts in the field of gamification prioritizes and evaluates the requirements with: little relevance (26 items), relevant (161 items), and very relevant (42 items). 3 items received low evaluation, and therefore were not considered for inclusion. The mapping shows that there are a lot of publications about gamification in education, however, most papers are superficial and describe a few characteristics of gamification, without adequate assessment. Thus, this work is an attempt to establish a consensus on the requiremets gamification that serves as an aid to the development of educational softwares.
20

Hopelessness in Video Games : Motivating the player

Ögren, Erik January 2020 (has links)
This bachelor thesis details the study and analysis of hopelessness, motivation, and personality types concerning game design. It offers definitions for hopelessness based on previous studies and explains what makes people experience hopelessness in games. The thesis compares previously conducted studies on hopelessness and motivation, confirms their validity, and applies the conclusion to theories of game design, such as MDA.

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