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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Generation X Librarian: Essays on Leadership, Technology, Pop Culture, Social Responsibility and Professional Identity

Wallace, Martin, Tolley-Stokes, Rebecca, Estep, Erik 07 April 2011 (has links)
This collection of essays views, critiques, and analyzes the many relationships between Generation-X and librarianship. Its essays and articles explicate the “Gen-X experience” from a librarian perspective, or, the “librarian experience” from a Gen-X perspective, or, on what makes Gen-X librarians unique among other generations of librarians. It identifies what Gen-X librarians have contributed to the field, and what they have changed about the profession. The anthology covers themes of media representations and misrepresentations, work and leadership styles, management, digitization and technology, globalization, and cultural shifts. This collection presents new and compelling information about this often overlooked demographic.
32

Eustia of the Tarnished Wings: The Visual Novel in Translation

Bird, Matthew R 13 July 2016 (has links) (PDF)
The center of this thesis proposal is a translation of the first book of AUGUST Software’s Eustia of the Tarnished Wings 穢翌のユースティア, a 2011 dark fantasy visual novel. As visual novels are practically unknown in English or Japanese academic writing, this thesis will provide an introduction to the medium’s history, as well as common display and organizational formats of the medium; a literary overview of Eustia of the Tarnished Wings and its characters and themes of choice and sacrifice; and a discussion of translation methodology and goals pursued in the accompanying excerpts. The translation presented consists of selected excerpts from the Prologue of Eustia of the Tarnished Wings, introducing the main characters, the floating city-state of Novus Aether, and the uneasy social climate of the city. Presented scenes are selected on the basis of plot or thematic relevance or translational interest, as well as scenes that are necessary to contextualize plot or character developments discussed in the critical introduction. This thesis will serve as an introduction to a developing medium that has been overlooked by most academics in the field of Japanese popular culture, as well as a look at the utilization of choice mechanics and branching story structure to In addition, it will present a personal methodology of and approach to translation as related to Eustia’s many and varied characters, social strata and situations, and maintaining individual and consistent voices for different characters and a first-person narrator in fiction.
33

Westernizace pop kultury v Číně - "China's Got Talent" / Westernization of Pop Culture in China - "China's Got Talent"

Hädler, Victoria January 2017 (has links)
This master thesis deals with the phenomenon of Westernization of pop culture in mainland China on the example of the Chinese adapted version of the Talent Show China's Got Talent. (CHGT) In its theoretical part it outlines the overall globalizing and Westernizing tendencies and sets a theoretical framework of the main terminology of media studies. The research goal of the thesis was to analyze the audience reception of CHGT in China and their ideas and views on pop culture The research goal is included in the broader context of cultural imperialism theories and the specifics of talent and reality shows are elaborated. Furthermore a historical overview of the evolution of pop culture in mainland China is provided. In the practical part, the applied methodological approaches and their potential strengths and weaknesses are described. A basic thematic analysis of certain selected social media like Weibo, QQ and Baidu was conducted. The two versions of the adapted Got Talent format were compared as far as the formal features are concerned, the British version of Britain's Got Talent and the Chinese adaptation China's Got Talent. Moreover qualitative in-depth interviews with Chinese respondents in the PRC and the UK were performed. The group in the UK served as a control group for comparison and the...
34

Rich, Attractive People In Attractive Places Doing Attractive Things

Walker, Tonya 01 January 2006 (has links)
Rich, Attractive People in Attractive Places Doing Attractive Things is a fictional memoir of a dead Manhattan socialite from the 1950's named Sunny Marcus. The novel is Sunny's monologue from Hell and features many well-known figures from American pop culture including Truman Capote, Ernest Hemingway, Clark Gable, William Powell and Babe Paley. It traces the upward trajectory of Sunny's life from a modest childhood in 1920's Los Angeles to the heights of social success in the unforgiving world of Café Society to her murder.
35

LETS MAKE IT OUTBACK TONIGHT

Erickson, Michael Douglas 01 January 2007 (has links)
When I was younger, shortly after my father died, my mother bought me a t-shirt that I loved and wore till it was worn out. On the shirt there was an image of a man, strapped into an electric chair, holding pieces of bread in each hand. A sign above him read, "Making the best of a bad situation." That statement became a mantra I held onto in the early years after my father's death. It still guides my personal philosophy---humor is key to survival. Particularly a type of humor that celebrates the fact that "shit happens", while highlighting and delighting in the irrational: who is the doomed man going to give the toast to once he is dead?
36

Variations on a Theme: Forty years of music, memories, and mistakes

Stephens, Christopher John 15 May 2009 (has links)
How did music play a consistent role through various memories? In this memoir, I look at the sweet, the traumatic and troubling. I use specific songs as connections to lost loved ones. I pin the power of music to the loss of three important people in my life: my sister, father, and mother. Who were their musical touchstones? Did I share them? Did music run through them as it has always run through me? The memoir is sandwiched by a brief extended metaphor that props up the conceit that we are entering a live concert performance. It is billed as a "letter to a lost loved one" because it is indeed meant to address that lost one, my sister, my guide. In the opening section I've lost my voice. I eventually reclaim it and vow that I will perhaps meet my sister at some point in the future.
37

Critiquing Academic Culture with Satire through Lady Lazarus, A Fictional Biography

Perry, Amber R 06 August 2013 (has links)
In the tradition of academic satire, Lady Lazarus is the fictional biography of the daughter of American rock musicians. In her late teens she rises to fame as confessional poet, who, despite only publishing one collection of poems during her brief life, becomes an overnight sensation. Author Andrew Altschul is satirizing academia’s need to be a part of popular culture and in doing so, privileges the ability to use controversy and conventional beauty to sell books as opposed to creating quality art. By focusing on how the author uses Hans Robert Jauss’ horizons of expectations, unreliable narrators, anecdotes in biography and the economics of fame as a deciding factor in academia, the author has created a dense and punitive opinion of academia’s inclusion of popular culture into its world.
38

Napoléon, un mythe postmoderne ? Description et analyse de la figure napoléonienne, dans l’imaginaire collectif, à travers la littérature populaire et la culture de masse (bande dessinée, jeux vidéos, publicité) / Napoléon, a postmodern myth ? Description and analysis of the Napoleonic figure, in the collective imagination, through popular literature and mass culture (comics, video games, advertising)

Obron-Vattaire, Candice 11 December 2015 (has links)
Cette thèse a pour objectif de questionner la présence de la figure napoléonienne, près de deux cents ans après la disparition de Napoléon Bonaparte (1769-1821), dans la production culturelle populaire francophone (littérature, bande dessinée, jeux vidéo, publicité) de la fin du XXe siècle et du début du XXIe siècle, sous l’angle de la mythocritique.Dans une démarche diachronique, sont préalablement évoquées les représentations de l’image napoléonienne aux XIXe et XXe siècles, à travers la littérature et la culture populaires (caricatures, chansons, images d’Épinal) afin de mettre en lumière la création du mythe de Napoléon et son évolution à travers les siècles. Nous avons fait le choix de suivre une approche synchronique, tout d'abord, en privilégiant l’étude comparée de romans francophones (uchronies, pastiches…) évoquant le personnage napoléonien. Notre corpus prend aussi en compte l’imagerie contemporaine, par le biais de divers exemples de bandes dessinées et de mangas japonais utilisant la figure de Napoléon Bonaparte, depuis les années 1969 (bicentenaire de sa naissance). Nous nous sommes donnés pour tâche d’illustrer et de documenter, le plus exhaustivement possible, cette présence du mythe afin de l’analyser et de pouvoir en dégager les mythèmes et motifs postmodernes qui la nourrissent.D’autres supports que la littérature populaire sont également convoqués car ils en constituent le vecteur : en effet, nous avons souhaité intégrer à nos travaux l’analyse de publicités ; l’image et la vidéo constituant indéniablement aujourd’hui, une des sources principales des représentations collectives et des mythes de la postmodernité. Dans le but de réaliser des recherches les plus exhaustives possibles, nous avons également souhaité, dans l’ultime chapitre de notre étude, interroger la présence (ou l’absence) de la figure napoléonienne dans les programmes de l’Éducation nationale ou encore les collections et expositions des musées. A travers l’étude approfondie de ce corpus, accompagnée d’un large panorama comprenant notamment l’analyse de la présence de la figure historique de Napoléon Bonaparte dans les jeux vidéo et sa représentation sur de nombreux sites internet, il a été question de mettre au jour les mythèmes-motifs-valeurs contemporains qui émergent aujourd’hui du personnage demeurant mythe, en France, deux cents ans après sa disparition. / The aim of this thesis is to question the presence of Napoleonic figure, nearly two hundred years after the death of Napoleon Bonaparte (1769-1821), in the popular and francophone cultural production (literature, comics, video games, advertising) of the late twentieth century and early twenty-first century, in terms of mythocritique.In a diachronic approach, are previously mentioned representations of Napoleonic image in the nineteenth and twentieth centuries through literature and popular culture (cartoons, songs, images of Epinal) to highlight the creation of the myth of Napoleon and its evolution through the centuries.In a synchronic approach through, first of all, by the comparative study of French novels (uchronies, pastiches...) evoking the figure of Napoleon and then, at the heart of contemporary imagery, through various examples of comics and Japanese manga using the figure of Napoleon Bonaparte, from the years 1969 (bicentenary of his birth), we set ourselves the task of illustrating and documenting as thoroughly as possible the presence of myth in order to analyze and identify the postmodern mythemes that nourish.We are interested not only by popular literature but also other materials which constitute the vector of myth : in fact, we wanted to integrate into our work the advertising analysis; image and video undeniably constitute today a major source of collective representations and myths of postmodernity.In order to make possible the most extensive research, we also wanted in the final chapter of our study, questioning the presence (or absence) of Napoleonic figure in national Education programs or museum collections and exhibitions.Through in-depth study of this corpus, along with a wide panorama including in particular the analysis of the presence of the historical figure of Napoleon Bonaparte in video games and its representation on many websites, the matter was to expose contemporary mythemes and values emerging of the character, which is a myth today, in France, two hundred years after his death.
39

Sonhos e mitos : leitura semiótica de Sandman /

Baquião, Rubens César. January 2010 (has links)
Orientador: Renata Coelho Marchezan / Banca: Arnaldo Cortina / Banca: Ivã Carlos Lopes / Resumo: Esta dissertação visa compreender os sistemas de significação da mídia popular contemporânea. São destacados, como corpus, textos sincréticos produzidos pela indústria cultural norteamericana: Comic books (chamados de histórias em quadrinhos - HQs - no Brasil). Como a proposta é examinar textos que apresentam o plano de expressão verbal conjugado ao plano de expressão visual (textos sincréticos), o arcabouço teórico baseia-se na teoria Semiótica francesa proposta por A. J. Greimas, uma vez que ocorrem desenvolvimentos consideráveis nos estudos semióticos de textos visuais, realizados a partir da teoria greimasiana. Percebe-se que as HQs, em sua maioria, continham temas infantis e que hoje existem várias HQs direcionadas para o público adulto. Com o objetivo de entender a estrutura e o contexto de produção das HQs produzidas para adultos destaca-se a série Sandman (que é produzida para leitores adultos) para análise. As personagens da série são figurativizações de mitos da Antigüidade Clássica. A dissertação pretende estudar a estrutura narrativa e discursiva do texto, e também a figuratividade e as categorias semi-simbólicas e tensivas no plano de expressão visual. Será discutida a intertextualidade que há entre a série Sandman e a literatura. Este trabalho também tenciona entender como os mitos da Antigüidade, com toda sua carga de significados, são projetados em simulacros passionais e reconstruídos pela indústria cultural contemporânea. A respeito dos mitos, é possível formular uma configuração semântica de natureza patêmica que instaura uma nova mitologia e influi tanto no campo cognitivo quanto no campo afetivo do leitor / Abstract: This dissertation intends to comprehend the systems of signification of the contemporary cultural industry about the point of view of greimasian semiotic theory. The objects selected, as corpus, are the syncretic texts produced for the north-american cultural industry: Comic books. The propose is to examine texts that presents the verbal plan of expression united with the visual plan of expression (syncretic texts), the theory choosed are the French semiotic propose by A. J. Greimas, because the studies about visual texts, realized for the greimasian theory, are in great development. The comic books, in great part, are characterized by infantile themes, but, nowadays, there are many comic books produced for mature readers. With the objective of to understand the structure and the production context of the comic books produced by mature readers, this work detaches, as corpus, the Sandman series (produced for mature readers), to the analysis. The characters of the series are figurative creations of myths of Classical Antiquity. The dissertation intends to study the narrative and the discursive structure of the text, and also the figurativity and the semi-symbolic categories and the tensive semiotics concepts in the visual plan of expression. Will be discussed the intertextuality between the Sandman series and the literature. This work aims to understand how the ancient myths, with all their content of meanings, are projected in passional simulacrums and reconstructed for the contemporary cultural industry. Concerning the myths, is possible to formulate a semantic configuration of passional nature that establishes a new mythology and influences in the cognition dimensions and also in the affection dimensions of the reader / Mestre
40

The Glitch Aesthetic

Jackson, Rebecca 23 November 2011 (has links)
The miscommunication between sender and receiver during transcoding indexes specific historical moments similarly to analog film's indexical trace. Iconography and glitch art begin to establish glitch's deictic index. The glitch aesthetic exposes societal paranoia by illustrating dependence on the digital and fear of system failure. With the advent of video sharing sites like Youtube and popular cyberfilms, the glitch aesthetic has evolved into a pop culture artifact.

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