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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Ethno-Graphic Gatherings of Nonbinary Visual Narratives on TikTok

Costain, Raey 07 September 2022 (has links)
This thesis is an exploration in graphic anthropology alongside a digital community of nonbinary people on the social media app, TikTok. Nonbinary visuality is a complicated and still poorly understood set of experiences largely due to a lack of thoughtful representation in both academic and non-academic circles. This work applies comic-style drawing to gather nonbinary visual narratives as they are shared digitally. In doing so, this work contributes to an understanding of what it might mean to ‘look’ nonbinary. Between September 2021-May 2022 I conducted a digital ethnography on TikTok. I applied comic drawing as my primary mode of notetaking and communicating about my experiences. I also recruited 5 nonbinary social media mutuals who each contributed 1-6 video clips to my project. Informed by these video clips and my own auto-ethnographic experiences on the app, I created a collection of comic style drawings. Selections of these drawings were shared on social media (@enbyanthro) and through an interactive documentary housed on my project website (nbvisualnarratives.ca). Throughout my work here, I consider drawing as a process of gathering - of bringing together and being together. As I gathered individual nonbinary narratives through my drawing method I connected those stories to broader dialogues about being nonbinary. The ethno-graphic gatherings discussed here are made up of both personal narratives and shared experiences, brought together through the process of drawing. / Graduate
2

Unapologetically Queer: An Intersectional Analysis of Latin@ and LGBTQ+ Communities

Fine, Joshua David 18 May 2021 (has links)
No description available.
3

Virtual reality and the clinic: an ethnographic study of the Computer Assisted Rehabilitation Environment (The CAREN Research Study)

Perry, Karen-Marie Elah 26 April 2018 (has links)
At the Ottawa Hospital in Ontario, Canada, clinicians use full body immersion virtual reality to treat a variety of health conditions, including: traumatic brain injuries, post- traumatic stress disorder, acquired brain injuries, complex regional pain syndrome, spinal cord injuries, Guillain-Barré syndrome, and lower limb amputations. The system is shared between military and civilian patient populations. Viewed by clinicians and the system’s designers as a value neutral medical technology, clinical virtual reality’s sights, sounds, movements, and smells reveal cultural assumptions about universal patient experiences. In this dissertation I draw from reflexive feminist research methodologies, visual anthropology and sensory ethnography in a hospital to centre the body in current debates about digital accessibility in the 21st Century. 40 in-depth interviews with practitioners and patients, 210 clinical observations, and film and photography ground research participant experiences in day-to-day understandings of virtual reality at the hospital. In this dissertation I address an ongoing absence of the body as a site of analytical attention in anthropological studies of virtual reality. While much literature in the social sciences situates virtual reality as a ‘post-human’ technology, I argue that virtual reality treatments are always experienced, resisted and interpreted through diverse body schemata. Furthermore, virtual reality cannot be decoupled from the sensitivities, socialities and politics of particular bodies in particular places and times. The Ottawa Hospital’s Computer Assisted Rehabilitation Environment (CAREN) system features a digitally enhanced walk-in chamber, treadmills on hydraulic pistons, surround sound audio, advanced graphics and user feedback utilizing force plates and a dynamic infrared motion capture system. The CAREN system utilizes hardware and software reliant on specific assumptions about human bodies. For example, these assumptions are echoed in depictions of race, gender, class, and indigeneity. Patients using virtual reality technologies can experience more than one disability or health condition at a time, further disrupting the idea of universal user experiences. As clinicians and patients confront the limitations of body normativity in the CAREN system’s interface design, they improvise, resist, and experience virtual reality in ways that defy design agendas, ultimately shaping patient treatments and unique paths to healing and health. / Graduate

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