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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
661

Data Parallelism For Ray Casting Large Scenes On A Cpu-gpu Cluster

Topcu, Tumer 01 June 2008 (has links) (PDF)
In the last decade, computational power, memory bandwidth and programmability capabilities of graphics processing units (GPU) have rapidly evolved. Therefore, many researches have been performed to use GPUs in advanced graphics rendering. Because of its high degree of parallelism, ray tracing has been one of the rst algorithms studied on GPUs. However, the rendering of large scenes with ray tracing can easily exceed the GPU&#039 / s memory capacity. The algorithm proposed in this work uses a data parallel approach where the scene is partitioned and assigned to CPU-GPU couples in a cluster to overcome this problem. Our algorithm focuses on ray casting which is a special case of ray tracing mainly used in visualization of volumetric data. CPUs are pretty ecient in ow control and branching while GPUs are very fast performing intense oating point operations. Using these facts, the GPUs in the cluster are assigned the task of performing ray casting while the CPUs are responsible for traversing the rays. In the end, we were able to visualize large scenes successfully by utilizing CPU-GPU couples eectively and observed that the performance is highly dependent on the viewing angle as a result of load imbalance.
662

Real-time Arbitrary View Rendering From Stereo Video And Time-of-flight Camera

Ates, Tugrul Kagan 01 January 2011 (has links) (PDF)
Generating in-between images from multiple views of a scene is a crucial task for both computer vision and computer graphics fields. Photorealistic rendering, 3DTV and robot navigation are some of many applications which benefit from arbitrary view synthesis, if it is achieved in real-time. Most modern commodity computer architectures include programmable processing chips, called Graphics Processing Units (GPU), which are specialized in rendering computer generated images. These devices excel in achieving high computation power by processing arrays of data in parallel, which make them ideal for real-time computer vision applications. This thesis focuses on an arbitrary view rendering algorithm by using two high resolution color cameras along with a single low resolution time-of-flight depth camera and matching the programming paradigms of the GPUs to achieve real-time processing rates. Proposed method is divided into two stages. Depth estimation through fusion of stereo vision and time-of-flight measurements forms the data acquisition stage and second stage is intermediate view rendering from 3D representations of scenes. Ideas presented are examined in a common experimental framework and practical results attained are put forward. Based on the experimental results, it could be concluded that it is possible to realize content production and display stages of a free-viewpoint system in real-time by using only low cost commodity computing devices.
663

A true virtual window

Radikovic, Adrijan Silvester 17 February 2005 (has links)
Previous research from environmental psychology shows that human well-being suffers in windowless environments in many ways and a window view of nature is psychologically and physiologically beneficial to humans. Current window substitutes, still images and video, lack three dimensional properties necessary for a realistic viewing experience – primarily motion parallax. We present a new system using a head-coupled display and image-based rendering to simulate a photorealistic artificial window view of nature with motion parallax. Evaluation data obtained from human subjects suggest that the system prototype is a better window substitute than a static image and has significantly more positive effects on observers’ moods. The test subjects judged the system prototype as a good simulation of, and acceptable replacement for, a real window, and accorded it much higher ratings for realism and preference than a static image.
664

A Prototype For An Interactive And Dynamic Image-Based Relief Rendering System / En prototyp för ett interaktivt och dynamisktbildbaserat relief renderingssystem

Bakos, Niklas January 2002 (has links)
<p>In the research of developing arbitrary and unique virtual views from a real- world scene, a prototype of an interactive relief texture mapping system capable of processing video using dynamic image-based rendering, is developed in this master thesis. The process of deriving depth from recorded video using binocular stereopsis is presented, together with how the depth information is adjusted to be able to manipulate the orientation of the original scene. When the scene depth is known, the recorded organic and dynamic objects can be seen from viewpoints not available in the original video.</p>
665

Optimierte Visualisierung auf segmentierten Anzeigen

Lorenz, Mario 27 July 2005 (has links) (PDF)
Diese Arbeit beschreibt den Entwurf und die Funktionsweise einer parallelen OpenGL-Renderingschnittstelle, die den effizienten Betrieb unmodifizierter graphischer Anwendungen auf segmentierten Anzeigen ermöglicht. Diese Schnittstelle integriert sich vollständig in eine verteilte graphische Benutzeroberfläche. Die herausragende Eigenschaft der entwickelten parallelen OpenGL-Schnittstelle ist ihre gleich bleibende Bildrate bei wachsender Anzahl von Segmenten. Als Erweiterung des frei verfügbaren Chromium-Systems stellt die Implementation eine virtuelle Graphikpipeline mit der Gesamtauflösung der segmentierten Anzeige bereit, die den eingehenden Datenstrom über ein Kommunikationsnetzwerk an die Knoten eines Visualisierungsclusters überträgt. Jeder Knoten des Clusters rendert einen Ausschnitt des Gesamtbildes und bringt diesen auf dem zugehörigen Segment synchronisiert zur Anzeige. Die interne Verarbeitung der von der Applikation generierten OpenGL-Datenströme unterscheidet sich jedoch grundlegend von der existierenden Lösung. Während die Tilesort-SPU von Chromium die Daten entsprechend der Segmentierung der Anzeige sortiert und sequenziell an die relevanten Knoten versendet, überträgt die in der Arbeit vorgestellte Schnittstelle die Graphikbefehle simultan. Die dadurch erreichte Vermeidung redundanter Übertragungen bewirkt bereits einen besseren Durchsatz der Kommunikationskanäle und zusätzlich eine signifikante Verringerung der Prozessorbelastung des Applikationsrechners. Die freie gewordene Kapazität schafft wiederum die Voraussetzung für die Anwendung verschiedener Optimierungsverfahren zur weiteren Steigerung der graphischen Gesamtleistung der parallelen Schnittstelle. Dazu zählt neben der Zwischenspeicherung von Datensequenzen in einem Stream Cache die Filterung der OpenGL-Kommandoströme mit graphischen Culling-Verfahren. Speziell zum aktiv-stereoskopischen Rendern auf dem an der Professur vorhandenen zylindrischen Projektionssystem enthält die Schnittstelle Anpassungen für die Synchronisationshardware und die bildbasierte Korrektur der Parallaxe.
666

Aspekte der Echtzeit-Interaktion mit virtuellen Umgebungen

Rusdorf, Stephan 21 May 2008 (has links) (PDF)
Für die schnelle Visualisierung großer Modelle werden sogenannte Echtzeit-Visualisierungsverfahren (real time rendering techniques) eingesetzt. Durch parallele Verarbeitung der Objektdaten auf Multicore-CPUs ist es möglich, die Geschwindigkeit der Darstellung gegenüber GPU-basierten Verfahren weiter zu erhöhen. Insbesondere wurde die Möglichkeit untersucht, das Occlusion-Culling mit Hilfe der CPU durchzuführen. Dabei konnte speziell das Worst-Case-Verhalten verbessert werden. Mit der Anzahl der Systemkomponenten (z.B. Trackingsystem, Beamer, Rechner) steigt die Trägheit (Latenz) des Gesamtsystems, was eine Echtzeitverarbeitung der Daten deutlich erschwert. Durch Bewegungsvorhersagen, die speziell an das Nutzerverhalten im Rahmen der Anwendung angepasst sind, können auftretende Latenzen kompensiert werden. Die Entwicklungen erfolgten im Kontext einer immersiven Tischtennissimulation. Tischtennis gehört zu den schnellsten Sportarten und repräsentiert somit eine anspruchsvolle Umgebung. Ein weiterer wichtiger Aspekt bei der Interaktion mit virtuellen Umgebungen ist die Natürlichkeit (Intuitivität) der Benutzeroberfläche. Durch eine möglichst direkte (aus der Realität bekannte) Umsetzung der Benutzerbewegungen in Systembefehle wird eine höchstmögliche Effektivität im Umgang mit dem System erzielt. Im Rahmen einer Designanwendung wurden Interaktionstechniken realisiert, die den alltäglichen Bewegungsabläufen nachempfunden sind.
667

Delay sensitive delivery of rich images over WLAN in telemedicine applications

Sankara Krishnan, Shivaranjani. January 2009 (has links)
Thesis (M. S.)--Electrical and Computer Engineering, Georgia Institute of Technology, 2009. / Committee Chair: Jayant, Nikil; Committee Member: Altunbasak, Yucel; Committee Member: Sivakumar, Raghupathy. Part of the SMARTech Electronic Thesis and Dissertation Collection.
668

Efficient Methods for Direct Volume Rendering of Large Data Sets

Ljung, Patric January 2006 (has links)
Direct Volume Rendering (DVR) is a technique for creating images directly from a representation of a function defined over a three-dimensional domain. The technique has many application fields, such as scientific visualization and medical imaging. A striking property of the data sets produced within these fields is their ever increasing size and complexity. Despite the advancements of computing resources these data sets seem to grow at even faster rates causing severe bottlenecks in terms of data transfer bandwidths, memory capacity and processing requirements in the rendering pipeline. This thesis focuses on efficient methods for DVR of large data sets. At the core of the work lies a level-of-detail scheme that reduces the amount of data to process and handle, while optimizing the level-of-detail selection so that high visual quality is maintained. A set of techniques for domain knowledge encoding which significantly improves assessment and prediction of visual significance for blocks in a volume are introduced. A complete pipeline for DVR is presented that uses the data reduction achieved by the level-of-detail selection to minimize the data requirements in all stages. This leads to reduction of disk I/O as well as host and graphics memory. The data reduction is also exploited to improve the rendering performance in graphics hardware, employing adaptive sampling both within the volume and within the rendered image. The developed techniques have been applied in particular to medical visualization of large data sets on commodity desktop computers using consumer graphics processors. The specific application of virtual autopsies has received much interest, and several developed data classification schemes and rendering techniques have been motivated by this application. The results are, however, general and applicable in many fields and significant performance and quality improvements over previous techniques are shown. / On the defence date the status of article IX was Accepted.
669

Interactive visualization of space weather data

Törnros, Martin January 2013 (has links)
This work serves to present the background, approach, and selected results for the initial master thesis and prototyping phase of Open Space, a joint visualization software development project by National Aeronautics and Space Administration (NASA), Linköping University (LiU) and the American Museum of Natural History (AMNH). The thesis report provides a theoretical introduction to heliophysics, modeling of space weather events, volumetric rendering, and an understanding of how these relate in the bigger scope of Open Space. A set of visualization tools that are currently used at NASA and AMNH are presented and discussed. These tools are used to visualize global heliosphere models, both for scientific studies and for public presentations, and are mainly making use of geometric rendering techniques. The paper will, in detail, describe a new approach to visualize the science models with volumetric rendering to better represent the volumetric structure of the data. Custom processors have been developed for the open source volumetric rendering engine Voreen, to load and visualize science models provided by the Community Coordinated Modeling Center (CCMC) at NASA Goddard Space Flight Center (GSFC). Selected parts of the code are presented by C++ code examples. To best represent models that are defined in non-Cartesian space, a new approach to volumetric rendering is presented and discussed. Compared to the traditional approach of transforming such models to Cartesian space, this new approach performs no such model transformations, and thus minimizes the amount of empty voxels and introduces less interpolation artifacts. Final results are presented as rendered images and are discussed from a scientific visualization perspective, taking into account the physics representation, potential rendering artifacts, and the rendering performance.
670

Le transfert de la catégorie de détermination/indétermination du nom français en lituanien / Prancūzų kalbos daiktavardžio apibrėžtumo/neapibrėžtumo kategorijos perteikimas į lietuvių kalbą / Rendering of definite/indefinite noun category of the French language into the Lithuanian language

Šaulytė-Bukauskaitė, Vykinta 16 August 2007 (has links)
Ce travail contient l’analyse de la traduction des noms (substantifs) de la langue source (français) en langue cible (lituanien), et surtout leur détermination, de leurs transformations possibles dans la traduction, des moyens que le traducteur choisit pour les transmettre en traduction. D’après l’analyse il a été aperçu que les déterminants sont transposés par les pronoms ou ils sont exprimés par certains cas. Parfois les déterminants, surtout des articles définis, acquièrent la forme pronominale. Il y avait des situations où le traducteur a accordé une autre forme : il a traduit en d’autre partie du discours, par exemple, en adverbe, en participe passé ou en préposition. Les noms étaient plus flexibles pour la variation. Le traducteur a pu les traduire en verbe, en participe ou en gérondif, en adjectif, en pronom, en adverbe. Il y avait des situations où les noms ont possédé dans la langue cible la forme dérivée et surtout il acquiert une forme diminutive grâce aux adjectifs qui expriment la petitesse, la jeunesse, la beauté, la douceur : petit, jeune, joli. En ce qui concerne le nom, il peut être transmis non seulement en un mot, mais aussi en groupement des mots. Le nom propre peut parfois remplir la fonction de nom commun pour indiquer le type d’homme qui lui ressemble. / Šiame darbe analizuojami prancūzų kalbos daiktavardžių ir jų determinantų vertimų ypatumai į lietuvių kalbą, galimos transformacijos vertime, kokius būdus pasirenka vertėjas, norėdamas juos perteikti vertime. Atlikus analizę, paaiškėjo, kad daiktavardis verčiamas veiksmažodžiu, dalyviu, pusdalyviu, būdvardžiu arba prieveiksmiu. Buvo pastebėta, kad daiktavardžiai, vartojami kartu su mažybiniais-maloniniais būdvardžiais, lietuviškame vertime įgyja mažybinę formą arba naują reikšmę, kurią nulemia kontekstas. Vertime vienažodį daiktavardį taip pat gali atitikti žodžių grupė. Tikrinis daiktavardis gali virsti bendriniu daiktavardžiu, norint pabrėžti asmens tipą, į kurį veikėjas panašus. Determinantų vertimas yra sudėtingas, nes lietuvių kalbai ši kategorija nėra būdinga, todėl vertėjas priverstas išieškoti priemonių, juos pakeisti arba praleisti (dažniausiai dėl lietuvių kalbos normų). Buvo pastebėta, kad determinantai lietuvių kalboje keičiami į įvardžius, prieveiksmius, dalyvius, prielinksnius arba išreiškiami linksniais. Kai kuriais atvejais žymimasis artikelis prieš būdvardį įgydavo įvardžiuotinę formą. / In this work “Rendering of definite/indefinite noun category of the French language into the Lithuanian language” is analysed the translation of the French nouns and determiners into the Lithuanian, their possible transformations in the translation and which ways the translator chooses to transfer them to the translation. After the analyze it was discovered that the noun can be translate into verb, participle, half-participle, adjective or adverb. It was observed that the noun with the adverbs which express the smallness, the endearment, gets a diminutive form or a new sense. A one-word noun can be translated into word group. The proper noun can be the common noun to accentuate the type of the person. The translation of the determiners into Lithuanian is difficult, because the Lithuanian doesn’t have this category and a translator must find the other ways or leave out. It was observed that the determiners were change by adverb, pronoun, prepositional or case in the Lithuanian. Sometimes the definite article before adjective gets the pronominal form.

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