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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
161

The Research of Factors that affects Land Information Diffusion

LIN, CHUNG-HSIEN 20 August 2003 (has links)
Abstract In order to cut down the management expense, the government must initiatively reduce the contact hours with people. Owing to the declination of people¡¦s daily time available and the decrease of expecting counter services, it is demanded that the services provided by the government be more timesaving and convenient. People's accepting degree on network and computerized government, an invisible customer services, is therefore elevated. In response to Territory Bureau's computerization exercise, the Ministry of Interior has founded a group, "management and research group for Territory Bureau's computer network", to work on the program since 1980. The prevalence of mobile communication and the application of in-time internet network these years have led to establishment of Territory Bureau's computerized system and led to transformation of the Bureau's exercise from manpower to computer network service. It is already a trend to deal work via Internet. It is urgent that government promotes computerization to the Bureau of Territory to make it more flexible and agile in order to provide people with more integral, convenient and versatile services. This study, from the users' viewpoint, explores the factors that influence the implement of Territory Bureau's computer network. The purpose is to understand the factors that influence the users and to provide further information for future expansion of the Bureau's program. Since the Territory Bureau's computer-network system is an innovative technology, the study of people's attitude and acceptation toward such technology is innovative as well. "Technology acceptance model" is the theoretical background in this study that explains users' behavioral intention in adopting the Territory Bureau's network information. By applying the theory of "diffusion of innovation", the influences of "relative advantage", "compatibility" and "complexity" for using the above system is investigated and discussed. Statistical questionnaires' survey is adopted in this study. The results show that the more "positive attitude" people have, the more "behavioral intention" they have in utilizing Territory Bureau's Internet information. The following factors are found to affect people's "positive attitude": more "relative advantage", "compatibility" and "complexity" people know about; more "perceived usefulness" and "perceived ease of use" people realize toward Territory Bureau's internet informatio
162

創新擴散模式對高級中學教師科技接受模式影響之研究 / Research on the Effect of Diffusion of Innovation Model to Technology Acceptance Model by Teachers in High Schools

蘇麗美, Su, Li Mei Unknown Date (has links)
本研究旨在探討創新擴散模式對高級中學教師科技接受模式影響之研究,分析臺北市公私立高中教師在不同背景變項下,知覺創新擴散與科技接受的差異情形,檢視創新擴散的五大認知屬性對科技接受模式的線性關係,並根據研究結論,提出建議供有關單位參考。為達上述研究目的,本研究採用問卷調查法,以臺北市50 所公私立高中教師為抽樣對象,共寄發問卷780 份,回收513份問卷,扣除無效問卷後,有效問卷461 份,回收率65.7%。本研究採用以IBM SPSS Statistics 20.0 和 LISREL 8.80 統計套裝軟體進行分析,獲得以下結論: 一、高中教師知覺創新科技之創新擴散和科技接受現況為中高程度。 二、高中教師知覺創新擴散模式之認知屬性以相對優勢最具影響力。 三、高中教師知覺科技接受模式中以有用性最具影響力。 四、高中教師在創新擴散與科技接受的認知調查與實際行動仍有些落差。 五、不同性別、年齡、教育程度及服務年資之高中教師在知覺創新擴散及科技接受上,並無顯著差異。 六、不同擔任職務、研習時數、任教科目、使用創新科技比例及個人資訊素養之高中教師在知覺創新擴散及科技接受上,具有顯著差。 七、本研究建構之模式經過結構方程模式檢定獲得支持。 八、創新擴散模式中的相對優勢、複雜性及可觀察性對科技接受模式中的知覺易用性具有正向顯著的影響。複雜性、可觀察性及可試用性對知覺有用性具有正向顯著的影響。 最後依據上述研究結論,提出推動創新科技融入教學之具體建議,以做為高級中學行政參考運用。 / This research aims to study the effect of innovation diffusion model and technology acceptance model by teachers in high schools, along with the relevance between the two models. This study analyzed the differences of the models with different variables among high school teachers, and discussed the linearity among five cognitive attributes of innovation diffusion and technology acceptance model. Based on the results, suggestions are proposed for the relevant authorities as reference. To achieve the aim of the research, the study adopted questionnaires to survey,with the teachers of Taipei city’s high schools as the target population. A total of 780 questionnaires were distributed, and 461 effective samples were retrieved. The data were analyzed with IBM SPSS Statistics 20.0 and LISREL 8.80. The results are as follows: 1.The levels of the subjects’ perception on innovation diffusion model and technology acceptance model are both medium-high. 2.The high school teachers hold that the attribute of relative advantage is the most influential in the innovation diffusion. 3.The high school teachers believe that usefulness is the most influential factor in technology acceptance model. 4.There is a gap between teachers’ perceiving innovation diffusion and accepting technology and their action. 5.Gender, rage, educational background, and years of service in high school make no significant difference in the teachers’ perception of innovation diffusion and technology acceptance. 6.Positions, hours of in-service training, courses they teach, proportions of using innovative technology, and information literacy of the teachers make significant differences in diffusing innovation and accepting technology. 7.The model constructed in this study is testified and supported by structural equation modeling test. Innovation diffusion model has a significant positive impact. 8.The comparative advantages, complexity and observability of diffusion of innovation model have positive and significant effects on perceived availability in technology acceptance model. The complexity, observability and triability have positive and significant effects on perceived usefulness. Based on the above results, concrete suggestions on integrating innovative technology into teaching are proposed as a reference for the administration in high schools.
163

Story decorated context-awareness role playing learning activity generation

Lu, Chien-Heng (Chris) 13 January 2012 (has links)
In this research, a context-aware mobile role playing game is developed to provide users with a series of story decorated quests and allows them to interact with specific real and virtual objects in the real world. The game is designed based on multi-agent architecture, which allows reusable and modular agents and makes the game much more flexible and scalable. The usefulness of the CAM-RPG is evaluated with a comprehensive experiment. The interesting findings are: (1) generated story in CAM-RPG positively influences users' attitude toward game use and increases users' perceived game usefulness; (2) users' game-playing confidence, degree of liking computer games, and attitude toward computer games significantly influence attitudes toward CAM-RPG; and (3) there is no gender difference for users' game acceptance, but users' computer game attitude, time spent playing computer games, and voluntariness of use do significantly influence users' acceptance. / 2012-02
164

A day in the life of a Health Care Aide: Frontline perspectives on when, where, and how information and communication technologies could be helpful

Sekulic, Angela R Unknown Date
No description available.
165

Technology acceptance of IKEA mobile application

Vrablova, Adriana, Kalinic, Stjepan January 2015 (has links)
In the past few years, rapid development of mobile technologies has been changing the way people approach purchasing. Using Technology Acceptance Model (Davis, 1986), the authors believe that IKEA’s furniture mobile application creates a certain value to its users. The study aims at examining the importance of perceived usefulness, perceived ease of use and compatibility dimensions of IKEA’s app and their impact on consumers’ behavioral intentions to see whether or not they lead to actual purchase.   The thesis findings reveal that IKEA mobile application is not widely used. The results should have been applicable for similar companies as IKEA especially those which promote in-store app usage. However, it is not possible since the thesis contradicts the assumption of broad usage of such mobile application.   The analysis of the surveys releaved gender having a role in IKEA mobile app perception as well as occupation. The analysis is also contributing by a realization that mobile technologies lead to faster decision-making, more information availability, and therefore, can create better marketing communication strategies.
166

A study on factors influencing the acceptance of mobile payment applications in Sweden

Wollny, Lisa, Ahrenstedt, Simon, Huang, Jiahao January 2015 (has links)
Mobile payments is a topic that is gaining increased attention in both research and in the media. Trends have been identified that show an increase in the use of both smartphones and mobile applications. At the same time there has been a decrease in cash use, with a move towards alternative cashless means of payment in Sweden. Existing research has focused on this type of trend research and also looking at mobile payments in a general sense. There is a gap in the research where the acceptance of mobile payment applications are receiving very little to no attention. The purpose of this thesis is then to identify the determinants of the acceptance of mobile payment applications. Using existing Technology Acceptance Model research on mobile payments, 13 hypotheses were proposed that all related to various factors of acceptance of mobile payment applications. A questionnaire was constructed to test these hypotheses and distributed using convenience sampling. The hypotheses and questionnaire was used to construct a conceptual model in AMOS, where we subsequently used multiple regression analysis to analyze the gathered data. This resulted in 6 hypotheses being accepted and 7 hypotheses being rejected. The factors that was shown to have a significant effect on the acceptance of mobile payment applications, ranging from largest effect to the least are: attitude towards using mobile payment applications, perceived usefulness of mobile payment applications, the subjective norm of the individual, perceived ease of use of the mobile payment application, perceived credibility of the mobile payment application and perceived compatibility of the mobile payment application.
167

Bitcoins adaption : En undersökning av faktorer som påverkar Svenska företagares val att implementera Bitcoin i sin verksamhet.

Dahlberg, Emil, Holmberg, Lillemor January 2014 (has links)
Många länder går mot ett samhälle där kontanter används till en mindre grad vilket har lett till en ökning av elektroniska betalningsmetoder. Utöver kortbetalningsmetoder har andra mer hög teknologiska betalningsmetoder vuxit fram. Bland dem är Bitcoin ett nytt system som vuxit sig relativt stor under de senaste åren. Bitcoin är både kritiserat och hyllat i olika medier. Utifrån de två väletablerade teorierna; Diffusion av innovation och Teknologi acceptans modellen avser studien att identifiera betydande faktorer i Svenska företags adaption av Bitcoin. Denna kvalitativa studie bygger på strukturerade telefon- och mailintervjuer i samband med samling av sekundärdata vilket tillsammans skapar empirins underlag. Studien består av åtta telefonintervjuer och tre mailsvar Studien är av deduktiv natur då den undersöker innovationen utifrån redan befintliga teorier. I användandet av teorin återfinns ingen undersökning av innovationen, istället har innovationer av närliggande karaktär studerats för stödjande av faktorernas vikt för adaptionen av innovationen. Resultaten visar att relativa fördela, kompatibilitet, svårighet att använda och uppfattad risk bör vara de främsta faktorerna. Utöver dessa faktorer finns bevis som pekar på att sociala influenser och tekniskt intresse även är viktiga för Bitcoins adaption.
168

Technology Acceptance Model Revised : An Investigation on the Managerial Attitudes towards Using Social Media in Innovation Processes

Mertins, Birte, Austermann, Jennifer January 2014 (has links)
Purpose: Currently little research exists regarding the attitudes of managers towards using social media for innovation processes. The purpose of this study is to investigate the factors that influence managerial attitudes and their willingness to use social media as a tool for generating innovations. Design/methodology/approach: Based on existing literature within the technology acceptance field, a research model has been created. A deductive and quantitative research approach has been employed in order to test the hypotheses on 137 managers from international companies who use social media within their innovation processes. Findings: The results of the linear regression show that three out of six hypotheses could be accepted. Perceived usefulness and subjective norms have an impact on the managers' attitude towards social media in innovation processes. Moreover, the findings reveal that the attitude towards using social media in innovation processes influences the managerial behavior intention. Research limitations/theoretical implications: The research model of this study contributes to the already existing literature. It aims at explaining the managerial attitude towards social media integration into innovation processes, being based on the extended technology acceptance model (TAM2). Research limitations concern the model's application in different contexts for other technologies, the lack of balance of female and male respondents and the concentration on specific industries in which user-driven innovation is highly important. Future research is encouraged to take these factors into consideration. Practical implications: Companies should support their employees’ and managers’ confidence in using social media for innovation processes by reinforcing the managerial perception of social media's usefulness. Managers and employees should be encouraged by external parties to use social media for example by attending workshops and advanced training courses or visiting conferences in order to appreciate its acceptability. Originality/value: The study presents a new research model that investigates managerial attitudes towards social media integration into innovation processes based on the extended Technology Acceptance Model. The association of managerial attitudes, social media, innovation and TAM2 is novel within this field of research.
169

An investigation of clinician acceptance of a guideline based patient registry system for chronic disease management

Fortin, Patricia Marie 21 September 2005 (has links)
In 2002 federal funds, known as the Primary Care Health Transition Fund (PCHTF) were transferred to the provinces to experiment with different models of health services delivery in primary care. The Northern Health Authority used the fund to implement a Chronic Disease Management Community Collaborative using the Institute for Healthcare Improvement Breakthrough Series and the British Columbia (B.C.) Expanded Chronic Care Model. Included in the Chronic Care Model is an information systems component that enables a population-based approach using guidelines and data to plan, organize, monitor and deliver care for patients with chronic illnesses. In British Columbia a secure web based system, known as the Chronic Disease Management (CDM) Toolkit was developed by the Ministry of Health and made accessible to all physicians in the province to facilitate CDM by collaboratives and individual general practitioners (GPs). Technology acceptance is a mature concept in the information systems literature, and models of technology acceptance are important in health care with the increasing deployment of information systems to support clinical and management work processes. Understanding what variables influence clinicians to use appropriate technology could promote the diffusion of technology in health care. The Unified Theory of Acceptance and Use of Technology (UTAUT) is a recent (2003) model that consolidates eight models of technology acceptance that are prominent in the information systems literature. The UTAUT analysis revealed that social influence, usefulness, and facilitating conditions are important variables for the acceptance of new technology. With some adaptations to fit the health care context, the UTAUT was found to be an effective tool to measure CDM Toolkit acceptance in the Northern Health Authority. The field observations highlighted salient issues not captured by the UTAUT, including security certificate implementation, access and confidentiality, physician participation, data entry, flow sheets, infrastructure and training.
170

The Effect Of Educational Ideologies On Technology Acceptance

Ozdemir, Devrim 01 June 2004 (has links) (PDF)
The purpose of this study is to investigate the effect of both students&rsquo / and academics&rsquo / educational ideologies on their acceptance of technology, and to find out whether there are differences in the perceived ease of use of technology, perceived usefulness of technology, attitudes toward technology, and the frequency of use of technology in education in terms of their educational ideologies. A survey design was used in this study. The questionnaire used in the study was developed by making use of the related literature, and it was administered to 58 academic personnel and 320 students in Middle East Technical University in Ankara, Turkey during the fall semester of the 2003 - 2004 academic year. The data gathered was analyzed with the SPSS program, using descriptive and inferential statistics where ANOVA was conducted. The results of the study showed that academics&rsquo / educational ideologies affect their acceptance of technology / specifically they affect the perceived usefulness of educational technology. Furthermore, there is an effect of students&rsquo / educational ideologies on the frequency of their use of educational technologies. In conclusion, the results of this study can contribute to the literature on the factors of technology acceptance. Educational ideology is a factor affecting academics&rsquo / perceptions of the usefulness of technology, moreover, it is a factor affecting the students&rsquo / the frequency of use of educational technology.

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