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La construction du concept du vivant en sciences et les jeux vidéo de simulation d'animaux virtuels : étude de conceptions des élèves de l'école primaire au Liban et en France / The construction of the concept of living thing in science and video games of simulation of virtual animals : a study of the conceptions of elementary school students in Lebanon and in FranceEl Jamal, Rayanne 09 November 2018 (has links)
Notre recherche consiste à comprendre quels sont les effets des jeux vidéo de simulation d’animaux virtuels sur les conceptions du vivant, en particulier sur la distinction entre ce qui est vivant et ce qui ne l’est pas. Pour ce faire, il s’agit d’identifier les différences conceptuelles entre les populations de joueurs et de non-joueurs aux jeux vidéo de simulation d’animaux virtuels. Tout d'abord, nous avons fait une enquête exploratoire identifiant les pratiques vidéo ludiques des enfants. Cette enquête a permis de sélectionner les deux jeux les plus utilisés par les enfants de cet âge : Talking TOM et POU. Notre étude porte plus particulièrement sur ces deux jeux. Un questionnaire a été diffusé au Liban et en France pour étudier la façon dont les joueurs et les non-joueurs à ces deux jeux conçoivent le vivant. Au total 916 enfants âgés de 9 à 12 ans ont rempli ce questionnaire. Au Liban, le questionnaire a été suivi de 21 entretiens avec des élèves. Les questionnaires ont été traités statistiquement afin de faire émerger les différences et les similitudes entre les populations de joueurs et de non-joueurs en France et au Liban. Les entretiens ont été analysés par une analyse thématique de contenu suivie par une analyse lexicale et ont permis une exploitation plus qualitative des résultats. Les résultats montrent que les entretiens et les questionnaires convergent fortement vers l’hypothèse d’une influence des jeux sur la construction de la notion de vie chez les joueurs des deux pays. En effet, au Liban et en France les utilisateurs de TOM et POU ont des conceptions significativement plus anthropomorphiques, animistes et anthropocentriques que ceux qui n’y jouent pas. / Our research is to understand the effects of video games simulating virtual animals on the concepts of life, especially the distinction between what is alive and what is not. To do this, it is a question of identifying the conceptual differences between the populations of players and non-players in virtual animal simulation video games. First, we did an exploratory survey identifying children's playful video practices. This survey allowed selecting the two most used games by children of this age: Talking TOM and POU. Our study focuses on these two games. A questionnaire has been distributed in Lebanon and France to study how players and non-players in TOM and / or POU design the living. A total of 916 children aged 9 to 12 completed this questionnaire. In Lebanon, 21 interviews with students followed the questionnaire. The questionnaires were statistically analyzed to reveal the differences and similarities between the populations of players and non-players in France and Lebanon. The interviews had been analyzed by a thematic analysis of content followed by a lexical analysis and allowed a qualitative exploitation of the results. The results show that interviews and questionnaires strongly converge on the hypothesis of an influence of games on the construction of the notion of life among players of both countries. Indeed, in Lebanon and France users of TOM and POU have significantly more anthropomorphic, animistic and anthropocentric conceptions than those who do not play it.
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DIGITALISERINGENS EFFEKT PÅ BYGGPRDUKTIONEN : En studie om fördelarna och utmaningar med digitalisering i produktionsmiljö samt hur digitaliseringen kan påskyndas.Abdulle, Adan, Ali Ahmed, Adnan January 2020 (has links)
Purpose: The purpose of this study is to analyse the positive impact of digitization on the production environment and challenges that may come along with digitalization. This study goes further on to looking into how to increase the use of digital tools. Method: The method used in this study is mainly based on an interview study, where interviews are carried out with expertise of the field of digitization. Literature study was used to compliment the interview study with previous scientific studies on the field. The literature used is based on scientific articles, reports, government reports and relevant previous studies related to the subject. Results: The results from the interview study showed that the use of digital tools had positive impact on the construction stage. The most important benefit of digitization is the information management. There are also economical and work environmental benefits as well as higher work productivity. However, there are no exact figures showing these profits. The result also shows what challenges can be encountered and how these challenges can be best avoided. In addition, this study highlights how the industry should go about increasing the use of digital tools. Conclusion: The conclusions that can be drawn are that digitization has positive impact in construction, but challenges can arise. These challenges can be avoided through cooperation between companies and participantes to achieve a more digitized construction stage.
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Toward a Network Based 3D Printing ServiceNdikuriyo, Laurier, Abdulla, Mohammad January 2013 (has links)
This bachelor’s thesis has given us an opportunity to gain insight into how to create a service from scratch and to develop it into a fully functional service. The 3D printer service starts when a customer uploads a file containing the 3D design that they want to have made via a website. The file is stored and the printing request is placed into a queue. After that the client simply waits until the object is printed, with all of the various steps being handled automatically. The uploaded file containing the 3D design is automatically converted into Gcode by using the software Skeinforge. Gocde is the language that the printer interprets. The printer itself is controlled by the ReplicatorG program. The ReplicatorG program transfers the Gcode commands to the printer to print the desired object. This Gcode includes commands to warm up the automated build platform where the object will be created and to warm up the extruder head – through which plastic will be extruded to create the 3D object. If the customer wants to see the object while it is being printed – we have made this possible via a network attached camera. This camera is placed next to the printer. Once the object has been printed the automated build platform is allowed to cool and a motor driven belt advances to eject the object from the platform. In an ideal system the object would be put directly into a bag or other package – with a pre-printed label, thus it would be ready for shipping to the customer. This portion of the system has not yet been realized and is left as future work. / Detta kandidatexamensarbete har gett oss en möjlighet att få en inblick i hur det är att skapa en tjänst från grund och sedan bygga på den tills en fullt fungerande tjänst var skapad. 3D printertjänsten drar igång då en kund laddar upp den önskade filen via hemsidan, som sedan lagras och läggs i en eventuell kö. Från detta behöver inte kunden eller någon annan göra något mer utan allt sköts automatiskt. En konvertering av kundens STL fil till språket Gcode som skrivaren kan tolka sker med hjälp av programmet Skeinforge. Själva skrivaren styrs av programmet ReplicatorG där allt bestäms och slutligen ger order till skrivaren att börja skriva ut det som önskas. Om kunden vill så finns en möjlighet att med hjälp av en IP kamera även se sina produkter live då de tillverkas. Idén om att obtjekt direkt ska landa i en förpackning som är redo att skickas till kunden lämnas för framtida arbeten.
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The Uncanny Thing : Paranoia and Claustrophobia in The Thing and “Who Goes There?” / Den Kusliga Varelsen : Paranoia och Klaustrofobi i The Thing och “Who Goes There?”Söderström, Jonatan January 2016 (has links)
This essay examines the themes of paranoia and claustrophobia as elements of horror in John Campbell’s novella “Who Goes There?” (1938) and John Carpenter’s film-adaptation of said novella, called The Thing (1982). The novella and the film utilize the lack of trust and reliability in between the characters as elements of fear as well as supernatural elements in the form of a monster. This essay focuses on the different parts of the story running through both versions, mainly the setting, the characters and the monster, to show how the themes of paranoia and claustrophobia are used throughout these as elements of fear and horror. With the help of Sigmund Freud’s concept of the uncanny, as well as other sources, this essay argues that while the monster plays an important role throughout the story, the threats created by the paranoia and claustrophobia are equal to the monster itself.
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IAIN BAXTER& and N.E. THING CO.: A Study in Pop-Inflected Conceptual ArtDurham, Dennis 04 April 2011 (has links)
The Canadian artist IAIN BAXTER&, known before 2005 as Iain Baxter, created an innovative Conceptual Art practice in the mid-60s that continues to make important contributions even today. He has maintained a strong collaborative element in his art, as witnessed by his role in the short-lived group IT (1965) and N.E. THING CO. (1966-1978)--an actual incorporated company consisting of BAXTER& and his first wife, Ingrid Baxter as chief officers--and by the addition of an ampersand to his legal name in 2005 to signify the open-ended quality of his work that relies on viewers‘ contributions to help determine its meaning. This dissertation introduces the term "Pop-inflected Conceptual Art" to describe how BAXTER& merges his use of information technologies, modern and ubiquitous materials, and pedestrian activities with a desire to question the received role and purpose of art through an epistemological approach. By presenting BAXTER&‘s key influences—Zen Buddhism, as described by D.T. Suzuki and Alan Watts, and the communications theory of Marshall McLuhan—this study describes five underlying principles that inform BAXTER&‘s work individually and in unison. These principles are: his preference for foregrounding the banal; creation of the "infoscape" that merges the natural world and the constant stream of information within North American culture; proclivity for experimenting with such unlikely media as plastics and telecommunication media; understanding of art‘s kinship with language; and usage of pseudonyms. This study describes the core terms of McLuhan‘s theory in order to analyze this thinker‘s significance for BAXTER&‘s work; moreover, it presents how the above five principles are evident throughout the three main divisions in BAXTER&‘s artistic career: before, during, and after his tenure with N.E. THING CO. Through an analysis of key examples of many of this artist‘s works, this study also determines affinities to both established Pop artists and his Conceptual Art peers, while distinguishing how his Zen and McLuhanesque hybrid approach, which includes a consistent reliance on humor to communicate definitively his ideas, sets him apart from these groups of artists and foregrounds his role as the precursor to such younger Vancouver photoconceptual artists as Ian Wallace, Jeff Wall, Rodney Graham, and Stan Douglas.
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Dadaistický a konstruktivistický objekt a jeho dědicové / Dadaistic and constructivistic object and its inheritorsBouchalová, Barbora January 2013 (has links)
Submitted graduation theses has charakter as a theoretical study, which offers different views of questions of sameness and differences in dadaistic and constructivistic objects and in objects of its inheritors. I have made criterions to observe relation between these objects, criterions are: principle of creation, relation between content, form and matherial.We observe also using movement in object art. We show, that object-art have disturbed the then tradition of plastic art. New approach of matherial, decleration common thing as a part of art open up a lot of questions about function of art. The main aim of these theoretical study was to find out samenesses anddifferences in these objels, show a process of object art.We came to the conslusion that between dadaistic and constructivistic objels are some samenesses (for example discruption of visual art, realiton between system and chance, using movement). Didactical, didactical-visual and visual parts are fasten together with theoretical part. These parts watch on object art in two viewpoint: utilization of common thing as a dadaistic principle, relation between matherial and form as a constructivistic principle
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Majetkové tresty v českém trestním právu / Property penalties in czech criminal lawJurečková, Eva January 2016 (has links)
The diploma thesis examines the property penalties in the Czech legislation and in terms of their legal provisions, but also the application of the practice. Its aim is to criminal penalties, which the perpetrators bring harm to their property interests, define, describe the conditions for their storage and performance and also to characterize development in their store, and even in terms of statistical data. Finally, the author aims to point out the options, which would in practice have brought a higher level of use of the property penalties. In the work are also included selected aspects of property records abroad with the intention to draw inspiration, where there are these kinds of punishments the normal alternative to unconditional imprisonment. The work deals with the definition of punishment, its purpose, the position in the system of penalties, followed by a chapter on the historical punishment of offenders. The largest part of the work consists of an analysis of individual securities sentencing - confiscation of proparty, financial penalty, forfeiture of things - and the protective measures - detainer. For each of these institutes are described the conditions for their storage and performance. The following are the chapter on property sanctions for legal persons, the measures relating to...
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A compreensão de Schopenhauer da coisa em si / Schopenhauers comprehension of thing-in-itselfDias, Sara Pereira 11 April 2016 (has links)
Durante o ano de 1781 Kant lança a obra Crítica da razão pura, a qual é exclusivamente voltada para o problema do conhecimento humano, mais precisamente, sua origem, seu limite, sua organização e sua validade perante a realidade empírica. Contudo, foi a questão quanto a origem do conhecimento que se tornou o foco das atenções e discussões durante todo o período do idealismo alemão, visto que tal questão trazia a luz o conceito de coisa em si. O problema deste conceito era saber qual deveria ser seu lugar em relação ao conhecimento, isto é, se a coisa em si era ou não a causa do conhecimento empírico e quais as consequências e soluções diante a escolha de alguma destas posições. Desse modo, durante o idealismo alemão surgiram vários sistemas que ora tentavam resolver ora atacar, com argumentos céticos, o problema da coisa em si kantiana. Dentre estes sistemas, como defensor da doutrina transcendental, destaca-se o de Arthur Schopenhauer, que tanto dá uma denominação metafísica-imanente para a coisa em si, Vontade, quanto soluciona o problema da origem do conhecimento empírico sem o uso de tal conceito problemático. Sendo assim, nossa dissertação tem como objetivo discutir a solução e o significado do conceito de coisa em si encontrado por Schopenhauer em seu livro O mundo como vontade e como representação. / During all the year of 1781, Kant releases his Critique of Pure Reason, which is exclusively devoted to the problem of human knowledge, more precisely his origins, his limits, his organization and his validity face off the empirical reality. Although, the question around the knowledge origins has become the focus of lectures and discussions during all the period of German idealism because it brings out the thing-in-itself concept. That concepts problem is to know which should be his role concerning knowledge, or if thin-in-itself was the cause of empirical knowledge or not, and which consequences and solutions were implicated in this positions. With that, during the period of German idealism several philosophical systems began to exist, attempting to solve or to attack, using skeptical argumentations, Kantians thing-in-itself problem. Among these systems, as a defender of transcendental philosophy doctrine, Arthur Schopenhauers system gains force, as an author of the denomination metaphysical-immanent to the thing-in-itself (the Will), and both as the proposer of a solution to the problem of the empirical knowledge without the using of this problematical concept. Therefore, our master thesis has, as her goal, to discuss solution and signification of thing-in-itself inner concept, founded by Schopenhauer in The World as Will and Representation.
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Linguagem e esquizofrenia: de coisas e palavrasMiguelez, Oscar Manuel 13 May 2011 (has links)
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Previous issue date: 2011-05-13 / This thesis addresses the issue of language in schizophrenia. First, schizophrenia
is defined, as a nosographic category, derived from its predecessor dementia
praecox , conceived by Bleuler as a psychopathological concept. This is followed
by a discussion on some developments of this concept in the context of psychiatry.
The thesis finally focuses on Freudian hypotheses about schizophrenia, which
have emerged in a moment of rapprochement between psychoanalysis and
psychiatry. An emphasis is given on the relationship between words and things in
the metapsychological texts. The foundation of the Freudian word / thing relation,
initially linked to Stuart Mill s theory of names, is examined, as are other ways of
thinking this relation, as well as schizophrenia symptoms, by Lacan, Foucault,
Agamben and contemporary French psychoanalysis authors. These and other
issues were addressed by presenting three clinical cases: Wolfson, Mané and
Edgar. These cases illustrate the diversity of language disorders in schizophrenia,
ranging from deconstruction / reconstruction of the entire language (Wolfson) to the
occasional presence of a few strange words, keys for the delusional construction
(Mané and Edgar). Despite the differences, these cases share a similar rupture.
The central hypothesis of this thesis is that such rupture, unlike what has
previously been postulated by Freud, is not a break in the word / thing relation, but
on the intersubjective function of language, the ability to use language as a way to
bond to each other. This rupture is followed by the search for procedures and all
sorts of attempts to recovering the lost connection. In this sense, the two times of
psychosis, proposed by Freud, have proved fruitful / A tese aborda a questão da linguagem na esquizofrenia. Depois de caracterizar o
conceito de esquizofrenia, categoria nosográfica derivada de sua antecessora
demência precoce concebida por Bleuler como conceito da psicopatologia , e
de situar alguns dos desenvolvimentos do conceito no âmbito da psiquiatria, a tese
focaliza as hipóteses freudianas a respeito da esquizofrenia, surgidas num
momento de aproximação da psicanálise com a psiquiatria, dando especial
destaque à relação estabelecida entre as palavras e as coisas nos textos da
metapsicologia. A tese examina também o fundamento da relação palavra/coisa
freudiana, ligada inicialmente à teoria dos nomes de Stuart Mill, e procura em
Lacan, Foucault, Agamben e autores da psicanálise francesa contemporánea
outras formas de pensar a relação palavra/coisa e os sintomas da esquizofrenia.
Essas e outras questões foram abordadas a partir de três casos, Wolfson, Mané e
Edgar, nos quais as alterações de linguagem apresentam-se de formas muito
diversificadas que vão desde a desconstrução/reconstituição da linguagem inteira
(Wolfson) até a presença apenas de algumas palavras estranhas, chaves na
construção delirante (Mané e Edgar). Apesar das diferenças estabelecidas,
aparece sempre nesses casos uma ruptura, não da relação palavra/coisa, como
pensara Freud, mas sim da função intersubjetiva da linguagem, da capacidade de
fazer dela um modo de laço com o outro, sendo essa a hipótese central que
orientou a pesquisa. Segue-se a essa ruptura a procura de procedimentos,
tentativas, das mais variadas formas, de recuperar a ligação perdida. Assim, os
dois tempos da psicose, propostos por Freud, revelaram-se fecundos
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Do originário ao derivado: queda, impessoal, objetivação e tempo em Martin HeideggerSantos, Vinícius Cunha dos 31 January 2013 (has links)
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Previous issue date: 2013-01-31 / Nenhuma / O objetivo da presente dissertação é analisar a presença dos modos originário e derivado nas reflexões heideggerianas sobre queda, impessoal, objetivação e tempo. Para isso, nos utilizaremos de Ser e Tempo como obra central. A conferência O Conceito de Tempo, de 1924, a análise das epístolas paulinas e das Confissões de Agostinho, presentes no livro Fenomenologia da Vida Religiosa, e a resenha crítica feita por Heidegger sobre o texto A psicologia das visões de mundo de Karl Jaspers, também aparecem como constituintes importantes de nosso estudo. Para levarmos a cabo nosso objetivo de pesquisa, começamos apresentando, nos primeiros capítulos, a analítica existencial e alguns elementos que compõem sua estrutura, como o Dasein, a queda, o impessoal e a objetivação. Em seguida, entramos nos modos como os entes vêm ao encontro do Dasein no mundo, ou seja, o modo manual do lidar nas ocupações e o modo objetivado como "coisa". Por fim, entraremos nos temas da falação, curiosidade, ambiguidade, que compõem a queda no impessoal e no tema do tempo. / The aim of the present dissertation is to analyze the presence of originating and derived modes on Heidegger’s reflection on fall, impersonal, objectification and time. To do so, we will use Being and Time as a core reference. The conference The Concept of Time in 1924, the analysis of the Pauline epistles and the Confessions of St. Augustine within the book Phenomenology of Religious Life, despite Heidegger’s review and critique on the text Psychology of Worldviews by Karl Jaspers, also appear as important constituents of our study. In order to fulfill our research goal, we begin by presenting in the early chapters, the existential analytic and some elements that compose its structure as the Dasein, the fall, the impersonal and the objetification. Then, we get into the ways in which beings come to meet Dasein in the world, i.e., the manual mode to handle occupations and the objectified way as “thing”. Finally, we will go into themes like talk-talk, curiosity and ambiguity that compose the fall in impersonal and the theme of time.
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