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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

Estudo de parâmetros de design para a otimização da inserção de textos em português em teclados virtuais de dispositivos móveis de pequenas dimensões equipados com telas sensíveis ao toque / Study of design parameters for the optimization of the insertion of texts in Portuguese on virtual keyboards of mobile devices of small dimensions equipped with touch screens

Marcelo de Carvalho Pirk 19 April 2017 (has links)
Este estudo buscou identificar variáveis e parâmetros determinantes para a otimização do design da interface dos teclados virtuais de padrão Qwerty no contexto da produção de textos em português. Tendo como fonte principal de dados o usuário final, buscou-se, nesta pesquisa, entender de que maneira os variados sistemas de teclado e as diversas configurações possíveis se adequam aos hábitos e à cultura de uso dos diferentes usuários, considerando-se, neste ponto, as diferenças entre a língua inglesa (condicionante do arranjo Qwerty) e a portuguesa. A pesquisa foi composta de dois experimentos e um questionário e conduzida junto a usuários de dispositivos móveis com telas de 3,5 a seis polegadas, limites que englobam grande parte dos aparelhos equipados com os teclados aqui analisados. No capítulo 1 contextualizou-se o problema estudado e definiu-se espectro da pesquisa. O capítulo 2 apresenta a revisão bibliográfica sobre o tema e trata do uso do teclado desde seu surgimento até sua utilização em smartphones, das especificidades da língua portuguesa e de caminhos, métodos e soluções encontrados em pesquisas correlatas. No capítulo 3 são apresentados os métodos utilizados em cada etapa do estudo: o questionário buscou respostas junto a 302 usuários a respeito de diversos fatores ligados à utilização do teclado virtual em smartphones; os dois experimentos envolveram a gravação em vídeo da interação de 17 participantes com o teclado em diferentes tarefas de inserção de textos em português, o primeiro envolvendo a cópia de textos pré-definidos em diferentes configurações de teclado, e o segundo a análise da produção de textos livres no aparelho do próprio participante, configurado conforme suas preferências pessoais. O capítulo 4 apresenta as análises empreendidas em cada etapa de interação com usuários e o capítulo 5 mostra as conclusões a que se chegou com base nos dados analisados. Os resultados mostraram que em grande parte dos aparelhos o desenho do teclado é pautado pelo arranjo Qwerty, que delimita o tamanho e mapeamento das teclas mais utilizadas para inserção de textos. Observou-se também que os usuários que utilizam seus aparelhos com maior versatilidade têm maior fluência no uso do teclado e acabam por contornar as limitações da interface, vindo a avaliar melhor o sistema. O uso eficiente do teclado estaria ligado não especificamente à velocidade de digitação, mas a um ritmo próprio de cada indivíduo que, quando alterado, contribui para a incidência de erros. Nesse sentido, verificou-se que as tarefas de cópia, por envolver a observação constante do texto a ser reproduzido, tendem a causar pausas no processo de digitação, aumentando a probabilidade da ocorrência de toques em teclas diferentes das pretendidas. Erros deste tipo, mais comuns, mostraram-se estar atrelados à maior utilização das teclas e parecem ser, portanto, inevitáveis. O processo de prevenção e correção de falhas de digitação, desta forma, mostrou-se fator fundamental na utilização deste tipo de teclado, evidenciando a importância dos assistentes de digitação. Estes, no entanto, podem vir a condicionar a maneira como o usuário interage com o teclado e, em alguns casos, contribuir para a ocorrência de erros. / This study seeks to identify, in the context of Portuguese text entry, determinant variables and parameters for the Qwerty keyboard interface design optimization. Considering that the primary data source is the final user, this research attempts to understand how adequate are the various keyboard systems and configurations to users\' habits and culture, taking into account the differences between English (language used to define the Qwerty layout) and Portuguese. In this research, two experiments and one survey were carried out with 3,5\" to 6\" smartphones users, boundaries that encompasses the majority of the devices equipped with the keyboard types targeted to be analyzed. In the first chapter the problem was contextualized and the spectrum of the research was defined. The second chapter presents the history of the Qwerty keyboard, since its development (when the typewriters were being created) to the use in smartphones, shows important singularities of Portuguese language and an overview of related studies. In the third chapter the methods applied in this research were shown: the survey was carried out with 302 participants to find how they cope with different aspects of the use of smartphones; the two experiments involved the recording of 17 users interacting with the keyboard in different kinds of tasks, text transcription with varying device configuration and free text production in the participant\'s own device. The fourth chapter presents the analysis of the data obtained in the different stages of the study that involved interaction with users and the fifth chapter shows the conclusions made base on the data analyzed. Results showed that great part of the devices present the keyboard ruled by the Qwerty layout, which limits the size and the mapping of the keys most used for text insertion. It was also noted that those who use their devices with greater flexibility are more fluent in the use of the keyboard and create shortcuts to cope with limitations imposed by this interface. These users tend to give the keyboard a better evaluation. The results also showed that a efficient use of the interface would not be tied specifically to typing speed, but rather to the individual typing rhythm that, when disturbed, contributes for the occurrence of errors. In this sense, it was noted that copy tasks, because it involves constant monitoring of the text to be copied, tend to produce pauses in the typing process, which increases the probability of touches landing in different keys than intended. This type of error, most common, appeared to be tied to key usage and, thus, seem to be inevitable. Error preventing and correction, this way, are fundamental for the usage of virtual keyboards in small devices. Results showed that the use of typing assistants, however, could modify the way users type and, in some cases, contribute to the increase of error occurrence.
102

Visualization of web site visit and usage data / Visualisering av webbplatsbesöks- och användningsdata

Winblad, Emanuel January 2014 (has links)
This report documents the work and results of a master’s thesis in Media Tech- nology that has been carried out at the Department of Science and Technology at Linköping University with the support of Sports Editing Sweden AB (SES). Its aim is to create a solution which aids the users of SES’ web CMS products in gaining insight into web site visit and usage statistics. The resulting solu- tion is the concept and initial version of a web based service. This service has been developed through an agile process with user centered design in mind and provides a graphical user interface which makes high use of visualizations to achieve the project goal.
103

Användartester inom webbutveckling : Är användartester nödvändigt vid utveckling av webbplatser?

Oskarsson, Alexander January 2010 (has links)
The aim of this study is to get a deeper understanding about user tests as well as answer the question about if testing for users is necessary at all times. I've done a comparison between what the literature says, and what a company says, about testing. The tests that's been in focus in this study is prototyping and card sorting tests. Prototyping aims to give the developer feedback about the design and check if there are any obvious problems with the design. A card sorting test can be used to get input about how information architecture should be constructed. Information architecture is how the links are related in a navigation system. The company doesn't think that testing is as important as the literature. The company doesn't usually test but for the current situation they did it since the interface is crucial for their clients business. The conclusion of this study is that testing is rather important. For a designer who hasn’t got that much experience, user testing can be a way to get feedback about his designs. A more experienced designer might not need to test as much but he should be aware of testing as a possible design tool.
104

Discourses on ‘culture’ and ‘usability work’ in software product development

Iivari, N. (Netta) 10 May 2006 (has links)
Abstract The thesis critically examines discursive construction of ‘organizational culture’ and ‘user involvement’ in academia and in the information technology (IT) artifact product development industry. IT artifacts are perceived as texts that are written by the writer-designers and afterwards read by the reader-users. User involvement explored is indirect; ‘user surrogates’ labeled as usability specialists ‘represent the users’ in the development. Their work is labeled as ‘usability work.’ However, this work has proven to be challenging, especially in the product development context. Culture is an influential factor affecting the successes and failures of organizational change efforts. However, there is a clear lack of culture studies carried out in relation to user involvement, especially in the challenging product development context. Both ‘organizational culture’ and ‘user involvement’ are versatile concepts, and there are controversies in defining them. Therefore, this thesis first analyzes discourses on ‘organizational culture’ and ‘user involvement’ in academia. The thesis examines within what kind of discourses organizational culture has been studied, and suggested discourses within which it could be studied. Five discourses are identified. Furthermore, the thesis analyzes discursive construction of user involvement in academia. First, literature advocating indirect user involvement is reviewed. Afterwards, alternative notions of user involvement are introduced. Three academic discourses on user involvement are identified and contrasted with the discourses on organizational culture to highlight their similarities and to identify unexplored paths for future work. Finally, user involvement and its cultural context are empirically analyzed in IT artifact product development organizations by utilizing a discourse selected based on previous analysis. First, four ‘cultures of usability work’ are identified. Then, two ways usability work has been encultured in two product development organizations are outlined. In addition, five discourses on usability work are identified, and contrasted with the academic discourses on user involvement. Finally, the construction of the notions of ‘we’ and ‘the other’ is explored in the case organizations, concentrating specifically on the discourses of the ‘usability specialists’ and ‘the other.’ Some of the discourses are criticized for ‘silencing the users’ instead of ‘giving them a voice,’ and even representing ‘misuses of user involvement.’
105

Exploring Ways of Visualizing Functional Connectivity

Nylén, Jan January 2017 (has links)
Functional connectivity is a field within neuroscience where measurements of co-activation between brain regions are used to test various hypotheses or explore how the brain activates depending on a given situation or task. After analysis, the underlying data in the field consists of a n by n adjacency matrix where each cell represents a correlation value between two regions in the brain. Depending on the research question the number of regions and matrices incorporated varies and new visualizations are needed in order to portray them. In this thesis the design of an interactive web based visualization tool for functional connectivity was explored through an iterative design process. The design of the tool was based on existing guidelines, interviews and best practices in data visualization as well as an analysis of current visualization solutions used in functional connectivity. The final concept and prototype uses a network plot for functional connectivity called the connectogram as well as a grouped bar graph to provide an intuitive and accessible way of comparing functional connectivity data by interacting with and highlighting networks and specific network data through direct manipulation. Results of qualitative evaluations of a prototype using data from a concurrent scientific project is presented. The prototype was found to be useful, engaging, easily perceivable and offered an easy and quick way of exploring data sets.
106

Návrh informačního systému / Information System Design

Fabik, Lukáš January 2014 (has links)
This thesis deals with methods of project management, including the evaluation and designing of a custom solution for small development teams with frequent teleworking. The thesis also compares the particular difference between classical predictive and agile software development methods. Based on a theoretical background and current state analysis, the purpose of this work is to design a new information system, which should serve as a SaaS solution, and describe its implementation by the proposed method.
107

Design rekreačního plavidla / Design of Recreational Boat

Durkáč, Jozef January 2016 (has links)
The aim of the thesis is design of a recreational boat. Every design decision will be based on user-centered approach. The goal is to come up with the design that will be highly functional and will induce the feeling of a contentment. Goal is also to incorporate electric propulsion as a part of ever growing effort to end addiction to fossil fuels and minimize ecological impact of a product.
108

Finding the problem : Improvements to increase efficiency and usability when troubleshooting

Eliasson, Nina January 2020 (has links)
In a time where competition for software services is big and the time to market crucial, speed and productivity is the key to competing with other organizations. One of the competitors is Spotify, who provide an audio streaming platform to 286 million monthly active users around the world. Due to the number of users, a disturbance in the service has a great impact. In order to avoid disturbances, the back-end developers have to locate and solve the issue fast. To be able to identify user problems and frustrations with a troubleshooting tool, fifteen interviews and five observations were conducted. The resulting data, combined with the five-step Design Thinking model, resulted in the two defined problems: finding specific information and narrowing the problem space. Furthermore, a search feature and a feature to customize the view, were tested on a middle-fidelity prototype to investigate the impact on troubleshooting and the usability of the tool.
109

A Framework for User-Centered Declarative ETL

Theodorou, Vasileios, Abelló, Alberto, Thiele, Maik, Lehner, Wolfgang 30 May 2022 (has links)
As business requirements evolve with increasing information density and velocity, there is a growing need for efficiency and automation of Extract-Transform-Load (ETL) processes. Current approaches for the modeling and optimization of ETL processes provide platform-independent optimization solutions for the (semi-)automated transition among different abstraction levels, focusing on cost and performance. However, the suggested representations are not abstract enough to communicate business requirements and the role of the process quality in a user-centered perspective has not yet been adequately examined. In this paper, we introduce a novel methodology for the end-to-end design of ETL processes that takes under consideration both functional and non-functional requirements. Based on existing work, we raise the level of abstraction for the conceptual representation of ETL operations and we show how process quality characteristics can generate specific patterns on the process design.
110

An Exploration of Interface Designs for the Dissemination of Information and News During COVID-19

Himes, Lucas S. January 2021 (has links)
No description available.

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