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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

A construção das relações entre os estudantes no ensino à distância: análise e proposições pelo viés do Design Estratégico

Ribeiro, Cristiano Clezar 07 May 2013 (has links)
Submitted by Maicon Juliano Schmidt (maicons) on 2015-04-28T12:46:05Z No. of bitstreams: 1 Cristiano Clezar Ribeiro.pdf: 39851241 bytes, checksum: e173710e8e4a5900ff7d09f6e898da85 (MD5) / Made available in DSpace on 2015-04-28T12:46:05Z (GMT). No. of bitstreams: 1 Cristiano Clezar Ribeiro.pdf: 39851241 bytes, checksum: e173710e8e4a5900ff7d09f6e898da85 (MD5) Previous issue date: 2013-01-31 / Nenhuma / A atual pesquisa verifica a visão que o estudante de curso em EaD apresenta quando se trata do desenvolvimento de relações com outros participantes - do mesmo curso - que compartilham desse ambiente virtual, discutindo de que modo essas percepções se articulam com os principais conceitos do Design Estratégico. O universo de pesquisa selecionado está centrado na Especialização em Docência para a Educação Profissional, realizada pelo Senac-RS no ano de 2010, na modalidade EaD. Para essa investigação, foram adotadas como procedimentos metodológicos a pesquisa bibliográfica, a pesquisa documental eletrônica e a entrevista estruturada por meio de um formulário eletrônico distribuído para os alunos da Especialização em Docência para a Educação Profissional. Como resultado do cruzamento das percepções obtidas na entrevista, pode-se apontar, principalmente, quanto ao desenvolvimento de relações entre os estudantes, que: (1) mesmo com a convivência on-line os estudantes ainda sentem necessidade do encontro presencial como complemento ao desenvolvimento de relações; (2) estudantes que já realizaram outros cursos na modalidade EaD e estudantes residentes no interior do estado estabeleceram melhores relações com seus colegas; (3) percebeu-se existir uma relação entre construção de identidade virtual e desenvolvimento de relações. A partir disto, esta pesquisa sugere que se desenvolva uma integração do ambiente virtual de aprendizagem utilizado curso (Moodle) com o site de redes sociais Facebook. Em complemento a isso, acredita-se que a promoção de encontros presenciais pode ser somada ao sistema-produto do curso, agregando valor por meio das relações estabelecidas neste ambiente. / The current study assesses the view that the student in distance learning course presents when it comes to developing its relations with other participants – in the same course - that share this virtual environment, discussing how these perceptions are linked with the main concepts of Strategic Design. The selected universe for this research focuses the Specialization in Teaching for Professional Education, held at Senac-RS in 2010, the DL modality. For this research, the methodological procedures that have been adopted were the bibliographical research, electronic documentary research and structured interview through an electronic form sent to the students of the Teaching Expertise for Professional Education course. As a result of the crossing of the insights gained in the interview, one can point mainly for the development of relationships between students, that: (1) even with the coexistence online students still feel the need to meet in order to complement the development of relations, (2) students who have already made other courses in distance learning mode and students who live in the interior of the state established better relationships with colleagues, (3) it was noticed that there is a relationship between identity construction and development of virtual relationships. This research suggests that one can develop an integration of the virtual learning environment of the course (Moodle) with the social networking site Facebook. In addition to this, it is believed that the promotion of face meetings can be added to the system-product of the course, adding value by means of the relationships established in this environment.
12

Identität 2.0: SocialWare und die Identität der Benutzer

Mentler, Tilo, Kindsmüller, Martin Christof 23 April 2014 (has links) (PDF)
Ausgehend von einer Betrachtung des Identitätsbegriffes unter Darstellung der Konzepte von Erik H. Erikson und Heiner Keupp wird untersucht, welchen Einfluss SocialWare auf die Identität der Benutzer haben kann. Nach Einführung des Begriffes virtuelle Identität werden Ansätze und Modelle aufgegriffen, die die Auswirkungen der Internetnutzung im Allgemeinen beschreiben und ihre Anwendbarkeit auf den Bereich der SocialWare geprüft. Dazu zählen die Selbstmaskierungs- und die Selbsterkundungsthese sowie die Problematik des Eskapismus. Des Weiteren werden eigene empirische Ergebnisse zur Selbstdarstellung in Form von stichpunktartigen Profilen beschrieben und die Verwendung von Begriffen wie Freundschaft kritisch hinterfragt.
13

Internet a sociální sítě jako způsob trávení volného času u žáků 2. stupně ZŠ / The Internet and social networks as a way of spending leisure time in secondary schools

KABÁTOVÁ, Eliška January 2014 (has links)
This thesis deals with the problem of spending free time by students at the second grade of primary schools. Its aim is to find out whether the Internet and social networks have a major impact on leisure time of these pupils and whether these pupils are aware of the risks associated with the use of the Internet. The first part is divided into chapters that seek to clarify the area of leisure time, its functions, determinants and factors affecting the form of leisure time activities. At the same time, there is a summary of the sphere of media, the Internet and social networks that significantly affect people's lives. The second part is devoted to the questionnaire survey carried out among pupils at the 8th and 9th grade at primary school in Lhenice and 3rd and 4th grade students at grammar school Jírovcova in Ceske Budejovice. The research results are presented in tables and graphs. The appendix contains additional pictures that add the text of theoretical part of the thesis as well as a model questionnaire submitted to the respondents.
14

Klady a zápory sociálních sítí / The pros and cons of social networks

Justová, Martina January 2015 (has links)
The aim of my thesis was to find out how people behave on social networks. My focus was to highlight the advantages and disadvantages that come out with moving into the cyberspace. As I discovered while writing, social networks can be used for good purposes, for example the charity. At the same time, I concluded that any advantage can be abused. The use of social networks is very tricky. I made up a survey to determine how people use social networks, and which are the most popular. I've created five hypotheses, two got confirmed and three did not. I believe that the results of this survey brought out quite valuable information. The questionnaires revealed that the most popular social networking site was Facebook. It was also confirmed that social networks became a real part of daily life. I wanted to draw attention to the actual topic. I think social work is important to deal with this issue more, because a lot of problems with children and adolescents takes place on the Internet today. Ignorance of this environment can lead to misunderstanding or ignorance of problems and it prevents resolving them. This topic has many more angles to describe from. I can see the importance of kids getting informed at schools by teachers and also instruction of their parents what to take care about.
15

Identität 2.0: SocialWare und die Identität der Benutzer

Mentler, Tilo, Kindsmüller, Martin Christof January 2007 (has links)
Ausgehend von einer Betrachtung des Identitätsbegriffes unter Darstellung der Konzepte von Erik H. Erikson und Heiner Keupp wird untersucht, welchen Einfluss SocialWare auf die Identität der Benutzer haben kann. Nach Einführung des Begriffes virtuelle Identität werden Ansätze und Modelle aufgegriffen, die die Auswirkungen der Internetnutzung im Allgemeinen beschreiben und ihre Anwendbarkeit auf den Bereich der SocialWare geprüft. Dazu zählen die Selbstmaskierungs- und die Selbsterkundungsthese sowie die Problematik des Eskapismus. Des Weiteren werden eigene empirische Ergebnisse zur Selbstdarstellung in Form von stichpunktartigen Profilen beschrieben und die Verwendung von Begriffen wie Freundschaft kritisch hinterfragt.
16

Стратегия конструирования идентичности ученого в интернет-дискурсе (на материале персональных сайтов) : магистерская диссертация / The strategy of constructing the scholar’s identity in Internet discourse (based on the material of personal websites)

Дементьева, Е. Ю., Dementyeva, E. Y. January 2023 (has links)
Данная работа посвящена изучению реализации стратегии конструирования идентичности ученого в интернет-дискурсе, которая осуществляется за счет определенных тактик и невербальных и вербальных средств. Охарактеризована изученность данной темы в современной науке, представлены различные модели тактик самопрезентации личности в интернет-дискурсе и результаты анализа шести персональных веб-сайтов отечественных и зарубежных лингвистов. Анализ прямых вербальных тактик осуществлялся по порядку согласно неизменным разделам персонального сайта ученого: стартовая страница, биография, библиография, публикации и области научных интересов. Каждая вербальная тактика реализуется за счет определенных языковых средств. Чаще всего это языковые клише, общенаучная лексика и безличные и номинативные предложения, что является характерным для институционального вида дискурса. Однако анализ непрямых вербальных тактик позволил сделать иной вывод касательно характера дискурса. Было выделено три непрямых тактики: тактика апелляции к коллегам и соавторам, использование информации о людях и явлениях, с которыми субъект самопрезентации может быть проассоциирован и тактика смены роли. Последняя представляет новизну исследования, поскольку не является характерной для такой контролируемой среды как веб-сайт. Тактика смены роли реализуется за счет указания на интересы, хобби, увлечения. Таким образом, происходит сокращение дистанции между ученым и адресантом. Это позволило сделать вывод о личностно-ориентированном характере дискурса. Таким образом, было сделано открытие о том, что персональный веб-сайт ученого имеет двойственную природу, он ориентирован не только на статус, но и на саму личность. / The study investigates the strategy of constructing the scholar’s identity in Internet discourse, which is implemented through certain tactics and non-verbal and verbal means of language. The paper includes a characterization of this topic in modern science and a description of various self-presentation models in Internet discourse along with the results of the analysis of six personal websites of Russian and foreign linguists. The analysis of direct verbal tactics was carried out according to the invariable sections of a scholar’s personal website: home page, biography, bibliography, publications and scientific interests. Each verbal tactic is implemented at the expense of certain linguistic means. Most often these are language clichés, general scientific vocabulary and impersonal and nominative sentences, which is typical for the institutional type of discourse. However, the analysis of indirect verbal tactics allowed us to draw a different conclusion regarding the nature of the discourse. Three indirect tactics were identified: tactics of appeal to colleagues and co-authors, the use of information about people and phenomena with which the subject of self-presentation can be associated and tactics of role change. The latter represents the novelty of the study, since it is not typical for such a controlled environment as a website. The role change is implemented by pointing to interests and hobbies. Thus, there is a reduction in the distance between a scholar and an addressee. This allowed us to conclude about the personality-oriented nature of the discourse. Thus, the scholar’s personal website has a dual nature, it is focused not only on the status, but also on the personality itself.
17

Imagens em estudo: os autorretratos na internet e na arte contemporânea

Zambianchi, Paola Basile da Silva 28 February 2012 (has links)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / This research intends to analyze the imagistic autobiographies representations operated by the image publishing website called fotolog, as parameter of the analysis, the art, specifically the contemporary self-portraits. Therefore, we examined in this paper, the extent to which reality and fiction blend in the production of this identities; and how the resources of art, specifically the image, are used to construct these self-portraits. Overexposure and theatricality are also common features between the two media and will be discussed in the survey. To map the similarities between the virtual identities on the web and the self-portraits of contemporary art we define, as a starting point for this discussion, the fotolog sensationslave and artwork of French Sophie Calle. / Esta pesquisa pretende investigar como se concebem as representações imagéticas autobiográficas no site de publicação de imagens fotolog tendo como parâmetro de análise a arte, especificamente os autorretratos contemporâneos. Sendo assim, examinamos, nessa dissertação, em que medida realidade e ficção se mesclam na produção dessas identidades; e como os recursos da arte, especificamente da imagem são utilizados na construção desses autorretratos. A superexposição e a teatralização também são aspectos em comum entre os dois meios e serão discutidos na pesquisa. Para mapear as aproximações entre as identidades virtuais na web e os autorretratos da arte contemporânea definimos, como ponto de partida para essa discussão, o fotolog sensationslave e o trabalho artístico da francesa Sophie Calle. / Mestre em Artes
18

Особенности идентификации младших- подростков с персонажами онлайн-игр : магистерская диссертация / Features of identification of younger teenagers with characters of online games

Шемякина, И. Н., Shemyakina, I. N. January 2022 (has links)
Объектом исследования явилась идентификация младших подростков». Предметом исследования стала идентификации подростков с игровыми персонажами онлайн игр. Магистерская диссертация состоит из введения, двух глав, заключения, списка литературы (85 источников) и приложений. Объем магистерской диссертации 82 страницы. Во введении раскрывается актуальность проблемы исследования, разработанность проблематики, ставятся цель и задачи исследования, определяются объект и предмет исследования, формулируются основная и дополнительные гипотезы, указываются методы и эмпирическая база, а также этапы проведения исследования, научная новизна, теоретическая и практическая значимость работы. Первая глава включает в себя обзор иностранной и отечественной литературы по теме исследования виртуальной идентичности, в том числе идентичности с героями онлайн-играми. Особое внимание уделено разработке классификации онлай-игр и исследованию увлеченности онлайн-играми в подростковом возрасте. Вторая глава посвящена эмпирической части исследования. В ней представлено описание организации и методов проведенного исследования, к которым относятся: Тест-опросник степени увлеченности младших подростков компьютерными играми (Гришина А.В)., Методика «Незаконченные предложения», адаптированная Жичкиной А.Е. и Щепилиной Е.А., Рисуночная методика «Я в жизни и Я в игре», Методика «Q-сортировка» В. Стефансона. Полученные результаты представлены корреляционными плеядами. В заключении в обобщенном виде изложены результаты теоретической и эмпирической частей работы, а также выводы по ним, обоснована практическая значимость исследования и описаны возможные перспективы дальнейшей разработки данной проблематики. / The object of the study was the identification of younger adolescents." The subject of the study was the identification of teenagers with game characters of online games. The Master's thesis consists of an introduction, two chapters, a conclusion, a list of references (85 sources) and appendices. The scope of the master's thesis 82 pages. The introduction reveals the relevance of the research problem, the elaboration of the problem, sets the purpose and objectives of the study, defines the object and subject of the study, formulates the main and additional hypotheses, specifies the methods and empirical base, as well as the stages of research, scientific novelty, theoretical and practical significance of the work. The first chapter includes a review of foreign and domestic literature on the topic of virtual identity research, including identity with the heroes of online games. Special attention is paid to the development of the classification of online games and the study of the passion for online games in adolescence. The second chapter is devoted to the empirical part of the study. It describes the organization and methods of the study, which include: A test questionnaire of the degree of enthusiasm of younger teenagers for computer games (Grishina A.V.), the technique "Unfinished sentences" adapted by Zhichkina A.E. and Shchepilina E.A., the drawing technique "I am in life and I am in the game". , V. Stefanson's "Q-sorting" technique. The obtained results are presented by correlation pleiades. In conclusion, the results of the theoretical and empirical parts of the work are summarized, as well as conclusions on them, the practical significance of the study is substantiated and possible prospects for further development of this problem are described.

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