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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
131

A Single Camera based Localization and Navigation Assistance for The Visually Impaired in Indoor Environments

Kundu, Rupam 27 August 2019 (has links)
No description available.
132

Perceptions of Older Veterans with Visual Impairments Regarding Computer Access Training and Quality of Life

DuBosque, Richard Stanborough 11 May 2013 (has links)
The widespread integration of the computer into the mainstream of daily life presents a challenge to various sectors of society, and the incorporation of this technology into the realm of the older individual with visual impairments is a relatively uncharted field of study. This study was undertaken to acquire the perceptions of the impact of the training and issuance of the access of technology upon participants’ quality of life. The study adopted a qualitative research approach employing phenomenological, descriptive, and cross-case components in order to understand the experience of older (over 40) veterans who were legally blind, had completed Computer Access Technology (CATS) training, and had been issued assistive technology. The 9 respondents were selected from veterans who had been through the CATS program and were known to the researcher in an attempt to maximize the range of ages, military experience, and origin of vision loss. This study employed semi-structured interviews that were recorded and later transcribed verbatim. Through content analysis, the participants’ responses, originally in 20 categories, were consolidated into 3 categories, which correlated to the questions of this study. During this process, an emergent category, “Background and History of the Participants,” evolved, resulting in a total of 4 categories. The categories reflected the background and history of participants, the impact of blind rehabilitation, current computer usage in daily tasks, and participants’ comments and recommendations. The results demonstrated that the CATS training had a profound impact on the participants upon their return to their homes. The impact included the restored ability to communicate with family and friends, the development of new interests and abilities, the re-establishment of self-worth, a sense of independence, and the feeling of being normal and not a “freak.” 7 of the 9 participants had already returned for additional CATS training during the research process. Of the remaining 2, 1 received on-the-job training, and the final participant would consider returning if his vision deteriorated. Various participants had returned or remained in the workforce, and others performed volunteer work. 6 envision further study through correspondence courses, more CATS training or on their own.
133

A Real Time Indoor Navigation and Monitoring System for Firefighters and Visually Impaired

Gandhi, Siddhesh R 01 January 2011 (has links) (PDF)
ABSTRACT A REAL TIME INDOOR NAVIGATION AND MONITORING SYSTEM FOR FIREFIGHTERS AND VISUALLY IMPAIRED MAY 2011 SIDDHESH RAJAN GANDHI M.S. E.C.E, UNIVERSITY OF MASSACHUSETTS AMHERST Directed by: Professor Aura Ganz There has been a widespread growth of technology in almost every facet of day to day life. But there are still important application areas in which technology advancements have not been implemented in a cost effective and user friendly manner. Such applications which we will address in this proposal include: 1) indoor localization and navigation of firefighters during rescue operations and 2) indoor localization and navigation for the blind and visually impaired population. Firefighting is a dangerous job to perform as there can be several unexpected hazards while rescuing victims. Since the firefighters do not have any knowledge about the internal structure of the fire ridden building, they will not be able to find the location of the EXIT door, a fact that can prove to be fatal. We introduce an indoor location tracking and navigation system (FIREGUIDE) using RFID technology integrated with augmented reality. FIREGUIDE assists the firefighters to find the nearest exit location by providing the navigation instructions to the exits as well as an Augmented Reality view of the location and direction of the exits. The system also presents the Incident Commander the current firefighter’s location superimposed on a map of the building floor. We envision that the FIREGUIDE system will save a significant number of firefighters and victims’ lives. Blind or visually impaired people find it difficult to navigate independently in both outdoor and indoor environments. The outdoor navigation problem can be solved by using systems that have GPS support. But indoor navigation systems for the blind or visually impaired are still a challenge to conquer, given the requirements of low cost and user friendly operation. In order to enhance the perception of indoor and unfamiliar environments for the blind and visually-impaired, as well as to aid in their navigation through such environments, we propose a novel approach that provides context–aware navigation services. INSIGHT uses RFID (Radio Frequency Identification), and tagged spaces (audio landmarks), enabling a ubiquitous computing system with contextual awareness of its users while providing them persistent and context-aware information. We present INSIGHT system that supports a number of unique features such as: a) Low deployment and maintenance cost; b) Scalability, i.e. we can deploy the system in very large buildings; c) An on-demand system that does not overwhelm the user, as it offers small amounts of information on demand; and d) Portability and ease-of-use, i.e., the custom handheld device carried by the user is compact and instructions are received audibly.
134

Therapeutic Effects of Group Counseling with Visually-Impaired Elderly Adults

Schor, Mark Melvin 12 1900 (has links)
The purpose of this study was twofold: (a) to determine the therapeutic effectiveness of group counseling with visually-impaired elderly adults, and (b) to provide information concerning the effectiveness of group counseling to practitioners in the field. The study reviewed the literature regarding aging and vision, psychosocial reactions to vision loss, and group counseling with the visually-impaired and the elderly. Twenty subjects, who were above age 65 and had recently experienced a severe loss of vision, were selected to participate in the study. Ten subjects were assigned to an experimental counseling group and 10 subjects were assigned to a no-treatment control group. The experimental group participated in 1-1/2 hour group sessions once a week for 10 weeks. Both the experimental group and the control subjects were administered pre- and post-tests. The tests measured depression, anxiety, self-esteem, and life satisfaction.
135

User Experience Study of Screen Readers for Visually Challenged Users

Monica Hegde (16650405) 01 August 2023 (has links)
<p>The study investigates the user experience of visually impaired people using screen readers, concentrating on their accessibility and usability when navigating digital content. Screen readers are indispensable instruments for the blind and visually impaired, facilitating the completion of online tasks and access to information. While screen readers offer benefits such as customization and accessibility, they also present users with challenges such as cognitive burden, sequential navigation, and limitations with multimedia content.</p><p>The research takes a user-centric approach, taking into account the particular requirements and preferences of visually impaired users. By conducting empirical research, the study gains valuable insights into the experiences, requirements, and pain points of screen reader users. The objective is to identify areas for enhancement and create solutions that enhance the user's efficiency and satisfaction.</p><p>Recognizing the diverse subcategories within the visually impaired population, the thesis argues for design approaches that are tailored to specific needs. In addition, the incorporation of existing artificial intelligence systems, such as image caption generation and text extraction, is investigated to improve the functionality and usability of screen readers.</p><p>Through this research, the thesis emphasizes the significance of creating digital content that is both functional and accessible. By embracing the curb cut effect and incorporating empirical research findings, developers can cultivate a more inclusive and equitable online environment for all users, thereby promoting inclusivity and ensuring that visually impaired users can effectively interact with digital content.</p>
136

Accessibility and Usability in the City of Malmö : Assessing the Implementation of Universal Design on Pedestrian Walkways for the Blind and Visually Impaired

Zheng, Xiaotong January 2023 (has links)
This paper presents a case study conducted in Malmö, Sweden, with the aim of examining and improving the accessibility and usability of pedestrian walkways for blind and visually impaired people (BVIP). The study focuses on identifying the obstacles faced by BVIPs in using pedestrian walkways in Malmö and proposes strategies to enhance their accessibility. A mixed methods approach, including observations, walk-along interviews, and photography, was employed to collect data. The study observed several pedestrian walkways in Malmö and interviewed four informants to gain a diversity of perspectives. The findings identified five types of obstacles faced by BVIPs: barriers issues, building issues, Tactile Walking Surface Indicator (TWSI) issues, aids issues, and natural issues. Consistency in the guidance line with contrasting brightness and tactile features was found to be a crucial requirement for BVIPs. The study also explores the factors that impact the implementation of universal design (UD) principles on pedestrian walkways, including old buildings, city decision-makers, street designers, and a lack of a feedback system. To improve accessibility and usability, the study proposes five key principles: maintaining consistent lead lines, maximizing the effectiveness of TWSIs, separating areas with different functions, designing streets based on user needs and daily habits, and promoting UD for all as a long-term strategy. In conclusion, this study identifies obstacles faced by BVIPs on pedestrian walkways in Malmö and proposes strategies to enhance their accessibility and usability. It argues that implementing these strategies can implement UD principles and create more accessible and usable pedestrian walkways for BVIPs and contribute to inclusivity
137

Smart Phone-based Indoor Guidance System for the Visually Impaired

Taylor, Brandon Lee 13 March 2012 (has links) (PDF)
A smart phone camera based indoor guidance system to aid the visually impaired is presented. Most proposed systems for aiding the visually impaired with indoor navigation are not feasible for widespread use due to cost, usability, or portability. We use a smart phone vision based system to create an indoor guidance system that is simple, accessible, inexpensive, and discrete to aid the visually impaired to navigate unfamiliar environments such as public buildings. The system consists of a smart phone and a server. The smart phone transmits pictures of the user's location to the server. The server processes the images and matches them to a database of stored images of the building. After matching features, the location and orientation of the person is calculated using 3D location correspondence data stored for features of each image. Positional information is then transmitted back to the smart phone and communicated to the user via text-to-speech. This thesis focuses on developing the vision technology for this unique application rather than building the complete system. Experimental results demonstrate the ability of the system to quickly and accurately determine the pose of the user in a university building.
138

Designing a system for visually impaired users to identify objects / Utforma ett system för synskadade användare att identifiera objekt

de Groot, Jan Jaap January 2018 (has links)
This thesis describes the process of designing a system for visually impaired users to identify objects. Smartphones are empowering visually impaired people by providing independence. The two major mobile operating systems, Android and iOS, both include screen reading software. By enabling this feature, the content of the screen is read out loud and the way of interaction is changed. These screen readers have been further investigated to optimize the user experience. Furthermore, several options for identifying objects have been explored. The system has been evaluated by over a hundred blind and visually impaired users. This thesis presents how the design of the system was iteratively improved and in which way it is now being used. / Denna avhandling beskriver processen med att utforma ett system för synskadade användare för att identifiera objekt. Smartphones ger upphov till synskadade genom att ge oberoende. De två stora mobila operativsystemen, Android och iOS, båda innehåller skärmläsningsprogram. Genom att aktivera denna funktion läses skärmens innehåll högt och interaktionsvägen har ändrats. Dessa skärmsläsare har vidare undersökt användarupplevelsen. Dessutom har flera alternativ för att identifiera objekt undersökts. Systemet har utvärderats av över hundra blinda och synskadade användare. Avhandlingen presenterar hur systemets utformning har förbättrats och på vilket sätt den nu används.
139

Mixed Reality Tailored to the Visually-Impaired

Omary, Danah M 08 1900 (has links)
The goal of the proposed device and software architecture is to apply the functionality of mixed reality (MR) in order to make a virtual environment that is more accessible to the visually-impaired. We propose a glove-based system for MR that will use finger and hand movement tracking along with tactile feedback so that the visually-impaired can interact with and obtain a more detailed sense of virtual objects and potentially even virtual environments. The software architecture makes current MR frameworks more accessible by augmenting the existing software and extensive 3D model libraries with both the interfacing of the glove-based system and the audibly navigable user interface (UI) of a virtual environment we have developed. We implemented a circuit with finger flexion/extension tracking for all 5 fingers of a single hand and variable vibration intensities for the vibromotors on all 5 fingertips of a single hand. The virtual environment can be hosted on a Windows 10 application. The virtual hand and its fingers can be moved with the system's input and the virtual fingertips touching the virtual objects trigger vibration motors (vibromotors) to vibrate while the virtual objects are being touched. A rudimentary implementation of picking up and moving virtual objects inside the virtual environment is also implemented. In addition to the vibromotor responses, text to speech (TTS) is also implemented in the application for when virtual fingertips touch virtual objects and other relevant events in the virtual environment.
140

The Effect Of Cognitive Styles Upon The Completion Of A Visually-oriented Component Of Online Instruction

Lee, Jia-Ling 01 January 2006 (has links)
This study was designed to examine whether a person's prepositioned cognitive style influenced learning achievement in a visually-oriented task for an online learning environment in higher education. Field dependence-independence was used to identify individuals' cognitive styles. A true experimental study was conducted in the fall 2005 term at the University of Central Florida. This researcher followed Dwyer and Moore's research (1991, 2002) and divided learners into three groups (field dependent [FD], field neutral [FN], and the field independent [FI] students). Eighty-three preservice teachers participated in this study; the data from 52 of the FD and the FI participants were analyzed to answer research questions. The findings in this study supported those in the literature review; students from both FD and FI cognitive styles performed equally well in online learning environments. In addition, for providing introductory-level instruction on visually-oriented tasks in an online learning environment, instructions which emphasized an FD approach benefited both FI and FD students in their knowledge-based learning achievement. In this approach, extra cues and sequence of content might have been the reasons that students had higher scores on their knowledge-based learning achievement and satisfaction levels. The findings of this study also indicated that students could demonstrate higher performance-based learning achievement if they had more experiences on the subject matter and higher knowledge-based learning achievement if they felt the instructions were easy to follow and the workload of the module was manageable. Based on the findings and conclusions, the recommendations are: (1) A larger sample size is needed to generalize the findings of the study; (2) In this study, student-to-student and teacher-to-student interactions might affect students' learning achievement. Future studies should consider those interactions as factors and examine their effect on students' learning achievement.

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