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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Caspar Neher - Graue Eminenz hinter der Brecht-Gardine und den Kulissen des modernen Musiktheaters eine Werkbiographie /

Tretow, Christine. January 2003 (has links)
Thesis (doctoral)--Universität, Bochum, 2000. / Mixed media.
92

O design de interfaces epiteliais dinâmicas: como as novas tecnologias afetam o projeto de tatuagens / The design of dynamic epithelial interfaces: how new technologies affect the project of tatoos

Breno Bitarello Sad 02 May 2012 (has links)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / A tatuagem é uma antiga forma de inscrição corporal que apesar de sua idade não sofreu alterações em termos de materiais e técnicas. O desenvolvimento de tecnologias para a concepção de novas modalidades de intervenção orgânica terá ramificações em diversas áreas, permitindo o uso de novas interfaces epiteliais interativas (tatuagens dinâmicas responsivas), e criando novas vias de interação e comunicação incorporada. Em contraste à prática tradicional de imagens estáticas, as tatuagens dinâmicas (TDs) permitem a geração de imagens dinâmicas e interativas na pele. Nosso objetivo aqui é apresentar este novo campo de pesquisa e refletir sobre o papel do designer no projeto de tatuagens dinâmicas e as implicações destas tatuagens que transformam a pele em uma nova fonte de inscrições interativas e reversíveis. / Tattoo art is a very old form of bodily inscription. In spite of its long history, tattoo art has not changed very significantly in terms of applying new materials and techniques. The impact of developing technologies for the conception of new modalities of organic interventions will have ramifications in unprecedented areas, allowing the use of new interactive epithelial interfaces (responsive dynamic tattoos), and creating new ways of interaction and embodied communication. In contrast to traditional tattoo art of static images, new tattoo art (NT) allows the generation of dynamic interactive images on the skin. Our purpose here is to present this new field of research and speculate on the role of the designer in the design of dynamic tattoo images, and the implications of these tattoos which transform the skin into a new source of interactive and reversible inscription.
93

Possibilidades de aprendizagem no vestuário infantil : um estudo exploratório /

Pereira, Livia Marsari. January 2011 (has links)
Orientador: Marizilda dos Santos Menezes / Banca: Roberto Alcarria do Nascimento / Banca: Hans da Nobrega Waechter / Resumo: Dentre as tendências atuais para as roupas infantis encontra-se o vestuário que pode contribuir para o desenvolvimento e aprendizado das crianças por meio da interação com suas roupas. Para que a interação criança/roupa ocorra, esse vestuário deve se apropriar dos conhecimentos do design, que auxiliam na sua construção. Desta forma, esse estudo busca investigar os princípios do design que podem ser adotados para a produção de roupas que podem auxiliar no desenvolvimento das crianças, mostrando como noções de educação podem ser incorporadas ao trajes, estudando as relações e interações entre o design, moda e a educação. O estudo aborda este vestuário sob a perspectiva do design, para assim levantar informações que possam contribuir com a criação das peças. Para tanto, foi elaborado um referencial teórico que procurou mostrar o universo infantil, a comunicação, vestuáriom e design. De acordo com os procedimentos metodológicos adotados para o trabalho, realizou-se um estudo de caso de dez escolas particulares da cidade de Bauru-sp, a fim de obter dados referentes a vivencia com crianças, sobre as preferências, atitudes e formas de raciocínio do mundo infantil. / Abstract: Among the current trends for children1s clothing that may contribute to the development and children's learning through interaction with their clothes. For child interaction/clothes from occurring, this dress is appropriate the knowledge of design, which assist in its construction. Thus, this study seeks to investigate design principles that can be adopted for production of clothing thatcan assist in the develpment of children, showing how notions of education can be incoporated into costumes, studying the relationships and interactions between design, fashion and education. The study addresses this garment from the perspective of design, so as to provide insights that could contribute to the creation of the pieces. To that end, we developed a theoretical framework that sought to show the infant universe, communication, clothing and design. According to the methodological procedures for the work, there was a case study in ten private schools in Bauru-sp in order to obtain data on experiences with children about their preferences, attitudes and ways of reasoning child's world. / Mestre
94

UM DIÁLOGO ENTRE A CULTURA LOCAL E O DESIGN DE MODA

VIEIRA, GINA ROCHA REIS 03 May 2017 (has links)
Submitted by Gina Vieira (gicarr@gmail.com) on 2018-03-03T19:08:25Z No. of bitstreams: 1 DISSERTAÇÃO_FORMATADA_FINAL_10042017_arquivo_impressao_gina_repositorio_UFBA.pdf.pdf: 9018555 bytes, checksum: 63f05707c09bf0239536cc2f5fb6b8ad (MD5) / Approved for entry into archive by Setor de Periódicos (per_macedocosta@ufba.br) on 2018-03-05T20:00:28Z (GMT) No. of bitstreams: 1 DISSERTAÇÃO_FORMATADA_FINAL_10042017_arquivo_impressao_gina_repositorio_UFBA.pdf.pdf: 9018555 bytes, checksum: 63f05707c09bf0239536cc2f5fb6b8ad (MD5) / Made available in DSpace on 2018-03-05T20:00:28Z (GMT). No. of bitstreams: 1 DISSERTAÇÃO_FORMATADA_FINAL_10042017_arquivo_impressao_gina_repositorio_UFBA.pdf.pdf: 9018555 bytes, checksum: 63f05707c09bf0239536cc2f5fb6b8ad (MD5) / Capes / Este estudo pretende compreender como se dá a relação entre os designers e marcas de moda baiana e a cultura local, diante dos contextos sociais contemporâneos que influenciam o desenvolvimento de produtos para o setor no estado da Bahia (Brasil). Identificar como esses criadores constroem novos sentidos para suas criações a partir de uma aludida identidade regional, adequando os movimentos paradoxais de retorno às tradições e de grandes fluxos culturais em um ambiente contemporâneo cada vez mais global; e através dessas novas formas de sentido, garantir um produto de design de moda regional diferenciado que assegure um crescimento sustentável econômico e criativo para o setor de moda - considerado um dos principais responsáveis pela geração de emprego e renda no país. Para uma análise assertiva, escolheu-se como objeto central deste estudo a marca de confecção feminina Elementais, a fim de apreender seus processos produtivos, elementos representativos, tendências, comportamentos e negócios associados ao design de moda. / This study intends to understand observations between local culture and fashion design, through discussion of how the relationship between Bahia designers, local brands working within the context of local cultural expressions, and contemporary social contexts influence the development of the fashion industry in the State of Bahia (Brazil). To identify how designers construct new meanings for their creations from a so-called regional identity, adapting the paradoxical movements of return to the traditions and of great cultural flows in an increasingly global contemporary environment; and through these new forms of meaning, guarantee a differentiated regional fashion design product that ensures a sustainable economic and creative growth for the fashion sector - considered one of the main responsible for generating employment and income in the country. For an assertive analysis, it was chosen as the central object of this study the feminine confectionery brand Elementais, in order to apprehend its productive processes, representative elements, trends, behaviors and business associated with fashion design. / Keywords: fashion and design, culture, identifications, tradition and contemporaneity, Bahia brands and designers, Elementais.
95

A importância da cultura e do repertório cultural do designer gráfico no desenvolvimento de projetos de comunicação visual / Importance of the graphic designers' own culture and cultural repertoire on the development of visual communication projects

Körting, Guilherme January 2014 (has links)
Os valores e a cultura dos designers fazem parte do processo projetual e podem ser considerados de extrema relevância, visto que a cultura do designer pode ser uma fonte de inovação e de criatividade no decorrer do processo projetual do design. Este trabalho aborda o papel das referências culturais do designer gráfico no seu processo de trabalho. Busca descrever como os designers gráficos atuantes no estado do Rio Grande do Sul, mais precisamente na cidade de Porto Alegre, percebem o efeito de suas atividades culturais e de seu ambiente cultural em seu repertório e na sua prática projetual. O estudo busca caracterizar a relação entre a cultura do designer e a prática de design gráfico, identificar a presença do repertório cultural no discurso dos designers gráficos e identificar os fatores que emergem como relevantes no discurso dos designers gráficos. Para isso foram realizadas entrevistas com seis designers gráficos atuantes em Porto Alegre. A análise das entrevistas sugere que, em todos os casos, o desenvolvimento profissional está relacionado com o repertório cultural, ficando claro o quanto esses designers reconhecem que sua atividade profissional é afetada por seu repertório e ambiente cultural. Foram identificados sete fatores que emergem como relevantes no discurso dos designers gráficos e que podem explicar suas trajetórias profissionais: formação orientada a uma profissão criativa desde a infância; busca por uma atividade criativa; influência das artes plásticas; conhecimento de outras culturas (viagens, história); aprendizagem por meio de troca com colegas experientes; ampliação constante do repertório (eventos culturais, cursos); e relacionamento com clientes. / Values and culture of designers are part of design process and can be considered extremely relevant, since a culture of designer can be a source of innovation and creativity during design process of design. This study approaches the role of cultural references of graphic designer in their work process. Search describe how graphic designers actants in Rio Grande do Sul state, more precisely in the city of Porto Alegre, perceived the effect of their cultural activities and their cultural environment in their repertoire and their design practice. This study aims to characterize the relationship between culture of design and graphic design practice, identify presence of cultural repertoire in graphic designers' discourse and identify factors that emerge as relevant in the discourse of graphic designers. For that interviews with six graphic designers actants in Porto Alegre. Analysis of interviews showed that, in all cases, the professional development is related with cultural repertoire, becoming clear how much these designers recognize that their professional activity is affected by your repertoire and cultural environment. Seven factors were identified that emerge as relevant in the graphic designers’ discourse and may explain their professional trajectories: formation oriented to creative profession since childhood; search for creative activity; influence of visual arts; knowledge of other cultures (travel, history); learning through exchanges with experienced colleagues; constantly expanding repertoire (cultural events, courses); and customer relationships.
96

O design de Victor Burton / The graphic design of Victor Burton

Carolina Noury da Silva Azevedo 04 April 2014 (has links)
Victor Burton é um designer que dedicou a maior parte do seu trabalho ao livro. A fascinação por este objeto começou ainda na infância devido ao contato com as obras raras da biblioteca da família, o que aguçou o desejo de se tornar designer exclusivamente para projetar livros. Sua atuação no mercado editorial brasileiro começou no final dos anos 1970, na editora Confraria dos Amigos do Livro. Como o maior interesse de Victor no livro é a relação entre texto e imagem, os livros iconográficos se tornaram seu principal objetivo e são nos livros desta natureza onde melhor conseguimos visualizar seu estilo. Victor desenvolveu uma linguagem gráfica própria que redefiniu o padrão do mercado editorial brasileiro. Numa época em que o projeto gráfico, principalmente a capa do livro, entre tantas cores e atrativos disputam a atenção do consumidor nas prateleiras das livrarias, já não é tão fácil identificar nem a editora nem a autoria do projeto gráfico e da capa. Entretanto, os livros de Victor Burton possuem um estilo que nos permite reconhecer sua assinatura. Desta forma, a questão que norteou este trabalho foi por que conseguimos identificar os livros do designer Victor Burton? Sendo assim, o objetivo deste trabalho foi enumerar e identificar os aspectos gráficos que caracterizam o estilo deste designer nos livros iconográficos. Para isso, nos baseamos no método descritivo desenvolvido por Guilherme Cunha Lima, em O Gráfico Amador. A partir das características levantadas, pudemos identificar os principais elementos que nos permite reconhecer a autoria dos trabalhos desenvolvidos por Victor Burton. O uso desses aspectos gráficos reflete o trabalho meticuloso do designer Victor Burton que consegue criar uma narrativa visual auxiliando a leitura do texto através de uma nova leitura gráfica, sobretudo nos livros iconográficos / The designer Victor Burton has dedicated the most part of his work to the book. The interest for this object begun in childhood due the contact with rares books that are part of his familys collection, which increased the desire to become designer only to design books. When Victor started to work in the Brazilian editorial market at the end of the 1970s, at the Confraria dos Amigos do Livro house publisher. As the Victors main interest is the relationship between text and image, the iconographic books became his main goal and are in books of this nature that we can better visualize his style. Victor developed his own graphic language that has redefined the standard of the Brazilian editorial market. At a time when graphic design, especially the book cover, among many colors and attractive vie for consumer attention on the shelves of bookstores, is not so easy to identify neither the publisher nor the author of the graphic design and cover. However, the books of Victor Burton have a style that allows us to recognize your signature. Thus, the question that guided this study was why we can identify books of Victor Burton? Thus, the aim of this study was to enumerate and identify graphic aspects that characterize the style of this designer in iconographic books. For this, we based on descriptive method developed by Guilherme Cunha Lima in O Gráfico Amador. From the characteristics raised, we could identify the major elements that allow us to recognize the authorship of the work of Victor Burton. The use of these graphic aspects reflects the meticulous work of the designer Victor Burton who can create a visual narrative aiding reading the text through a new graphic reading, especially in iconographic books.
97

O design de interfaces epiteliais dinâmicas: como as novas tecnologias afetam o projeto de tatuagens / The design of dynamic epithelial interfaces: how new technologies affect the project of tatoos

Breno Bitarello Sad 02 May 2012 (has links)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / A tatuagem é uma antiga forma de inscrição corporal que apesar de sua idade não sofreu alterações em termos de materiais e técnicas. O desenvolvimento de tecnologias para a concepção de novas modalidades de intervenção orgânica terá ramificações em diversas áreas, permitindo o uso de novas interfaces epiteliais interativas (tatuagens dinâmicas responsivas), e criando novas vias de interação e comunicação incorporada. Em contraste à prática tradicional de imagens estáticas, as tatuagens dinâmicas (TDs) permitem a geração de imagens dinâmicas e interativas na pele. Nosso objetivo aqui é apresentar este novo campo de pesquisa e refletir sobre o papel do designer no projeto de tatuagens dinâmicas e as implicações destas tatuagens que transformam a pele em uma nova fonte de inscrições interativas e reversíveis. / Tattoo art is a very old form of bodily inscription. In spite of its long history, tattoo art has not changed very significantly in terms of applying new materials and techniques. The impact of developing technologies for the conception of new modalities of organic interventions will have ramifications in unprecedented areas, allowing the use of new interactive epithelial interfaces (responsive dynamic tattoos), and creating new ways of interaction and embodied communication. In contrast to traditional tattoo art of static images, new tattoo art (NT) allows the generation of dynamic interactive images on the skin. Our purpose here is to present this new field of research and speculate on the role of the designer in the design of dynamic tattoo images, and the implications of these tattoos which transform the skin into a new source of interactive and reversible inscription.
98

Gestão de design : uma abordagem sobre as habilidades e competências nescessárias aos lideres

Zaina, Tatiana Zimermann January 2016 (has links)
Orientadora: Profª. Drª. Virginia Borges Kistmann / Dissertação (mestrado) - Universidade Federal do Paraná, Setor de Artes, Comunicação e Design, Programa de Pós-Graduação em Design. Defesa: Curitiba, 20/05/2016 / Inclui referências : f. 126-134 / Área de concentração : Design / Resumo: Esta dissertação descreve a relação entre colaboração e jogos eletrônicos. Os jogos eletrônicos são considerados uma mídia nova de interação humano-computador (IHC) em relação à história da computação e do design. Seu potencial como ambiente colaborativo entre pessoas ainda não foi suficientemente estudado e esclarecido. A questão que orienta a pesquisa é como favorecer a colaboração dentro de um jogo eletrônico. O universo dos jogos é amplo e subdividido, por essas razões o presente estudo está delimitado a jogos com múltiplos jogadores (multiplayers), mais especificamente modalidade MOBA (Multiplayer Online Battle Arena). Tal modalidade foi escolhida por englobar dinâmicas de equipes e por ser considerada a modalidade de jogo mais utilizada atualmente. O processo de desenvolvimento da pesquisa se deu inicialmente por uma investigação bibliográfica sistemática, depois assistemática com maior definição da busca, intuindo a complementação da bibliografia também foi utilizada a pesquisa documental. O objetivo dessas primeiras etapas foi o estabelecimento da fundamentação teórica da pesquisa bem como o desenvolvimento do protocolo de ensaio de interação. Após o cumprimento destes procedimentos metodológicos e coleta de dados, por meio do ensaio de interação, realizou-se uma comparação entre dados na forma de triangulação. Este procedimento culminou na redação de observações acerca do jogo Dota 2 visando fornecer bases para o Game Design com incentivo a colaboração entre jogadores MOBA". As observações poderão servir de auxílio a profissionais que atuam no desenvolvimento de jogos eletrônicos (Game Design) cujo ofício impacta diretamente em aspectos de usabilidade de novos jogos. Palavras-chave: Colaboração, MOBA (Multiplayer Online Battle Arena), Jogos Eletrônicos, Game Design. / Abstract: This dissertation describes the relationship between collaboration and electronic games. Electronic games are considered a new human-computer interaction (HCI) media in relation to the history of computing and design. The potential of this media as a collaborative environment among people has not been sufficiently studied and understood. The question that guides the research is to foster collaboration within a video game. The world of games is wide and subdivided, for these reasons this study is delimited to multiplayer games mode specifically MOBA (Multiplayer Online Battle Arena). That method was chosen to encompass dynamic teams and for being considered the game mode most commonly used today. The research development process was initially for a systematic literature search, then unsystematic higher definition search, intuiting the completion of the literature documentary research was also used. The goal of these first steps was the establishment of the theoretical foundation of the research and the development of interaction assay protocol. After the fulfillment of these methodological procedures and data collection, through the interaction test, it was performed a comparison between data in the form of triangulation. This process culminated in the drafting of observations on the Dota2 game aiming to provide bases for the Game Design with encouraging collaboration between MOBA players. "The remarks may serve to aid the professionals working in the development of electronic games (Game Design) whose office impacts directly usability aspects of new games. Keywords: Collaboration, MOBA (Multiplayer Online Battle Arena), Electronic Games, Game Design.
99

An industry-responsive model of professional practice for industrial design : a work-integrated learning case study at a local University of Technology

van Niekerk, Johan January 2016 (has links)
Thesis (MTech (Design))--Cape Peninsula University of Technology, 2016. / Economic recession and job scarcity has led to a decline in the demand for design services. Graduates in all fields are faced with the risk of unemployment beyond graduation, with youth unemployment rates in South Africa and globally at alarming levels. The evolving social and economic challenges of our times place increasing pressure on the responsibility of higher education institutions to design learning experiences that adequately prepare graduates for the world of work, whether in employment or in entrepreneurial self-employment. However, there is a significant gap between universities’ supply and industry’s demand for graduates with the desired attributes, which research shows include not only subject-specific knowledge and skills, but particularly ‘soft skills’ that make an employee effective at work. The paradox of students graduating without professional experience can be overcome through approaches such as work-integrated learning, which embed the lessons of professional practice into design education curricula. This research project examines a case study of work-integrated learning at a South African university of technology in order to develop an industry-responsive model of professional practice in Industrial Design education. The case examined is the “R5K project”, a year-long group project in BTech Industrial Design in which students are challenged – simulating the world of work - to design, develop, manufacture, market and sell a product, and earn at least ZAR 5 000. This research set out to assess the extent to which the project effectively prepared students for work.
100

Integrating principles of sustainability into communication design pedagogy at selected HEIs in Cape Town : towards an industry-responsive curriculum

Yiannakaris, Laskarina Alice January 2016 (has links)
Thesis (MTech (Design))--Cape Peninsula University of Technology, 2016. / This research study investigates the level of awareness of, and engagement with Design for Sustainability (DfS) among three categories of actors within the Cape Town communication design fraternity: design educators, design students and design professionals. It focuses specifically on the degree of application of DfS within three selected Higher Education Institutions (HEIs) in Cape Town, while also interrogating the local industry’s need for students who are knowledgeable and skilled in this subject. To successfully practice DfS, communication designers need to be responsive to the possible environmental, social, cultural and economic impacts of their work. This study argues for the early incorporation of principles of sustainability into communication design curricula in order to promote the uptake of DfS. An extensive review of literature facilitates the showcasing of practical examples of how communication designers can positively address sustainability through their design solutions. Further, it also unpacks the barriers and solutions to integrating DfS into both education and practice. The study employs a qualitative research approach. Using purposive sampling, rich data is gathered from the key informants through focus groups and semi-structured interviews. Activity Theory is used as an analytical lens through which to examine the dynamics between the three different actors who are involved in the activities of teaching, learning and practicing DfS in communication design. The findings identify major gaps in the teaching of DfS as the subject is typically considered to be applicable to environmental issues. There is also limited understanding of how to practically apply principles of sustainability. Along with proposing appropriate strategies and tools to enrich the education around DfS in a more holistic manner, the study highlights the need for proactive re-curriculation so as to effectively sensitise students to the responsibility of communication designers to tackle sustainability issues. A set of adaptable guidelines is proffered as a way of making DfS more accessible to students while training them to channel their unique skill set and enhance attributes of agility and resilience in preparation for professional practice and an ever changing world. Educators are seen as playing the most crucial role in effecting the proposed guidelines because they interface with both students and industry; as well as straddle the critical domains of research, pedagogy and professional praxis. Additionally, this study recommends establishing more robust, responsive and meaningful connections between academia and industry in order to develop contextually relevant industry standards that will promote and advance DfS best practice among the Cape Town communication design fraternity.

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