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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Doação e trabalho voluntário dos torcedores no futebol cearense: o caso do movimento independente da torcida tricolor / Donation and volunteering among soccer fans: the case of movimento independente da torcida tricolor

Oliveira Júnior, Ricardo César Gadelha de January 2012 (has links)
OLIVEIRA JÚNIOR, Ricardo César Gadelha de. Doação e trabalho voluntário dos torcedores no futebol cearense: o caso do Movimento Independente da Torcida Tricolor. 2012. 132f. Dissertação (Mestrado em Sociologia) – Universidade Federal do Ceará, Departamento de Ciências Sociais, Programa de Pós-Graduação em Sociologia, Fortaleza-CE, 2012. / Submitted by Maria Josineide Góis (josineide@ufc.br) on 2012-07-31T11:54:05Z No. of bitstreams: 1 2012_Dis_RCGOliveirajunior.pdf: 922243 bytes, checksum: b68136d0b88d64f68003cbec35b86178 (MD5) / Approved for entry into archive by Maria Josineide Góis(josineide@ufc.br) on 2012-08-16T11:53:48Z (GMT) No. of bitstreams: 1 2012_Dis_RCGOliveirajunior.pdf: 922243 bytes, checksum: b68136d0b88d64f68003cbec35b86178 (MD5) / Made available in DSpace on 2012-08-16T11:53:48Z (GMT). No. of bitstreams: 1 2012_Dis_RCGOliveirajunior.pdf: 922243 bytes, checksum: b68136d0b88d64f68003cbec35b86178 (MD5) Previous issue date: 2012 / This dissertation intends to analyze the actions of a group of supporters of the Fortaleza Esporte Clube, named Movimento Independente da Torcida Tricolor, also called MITT, founded in 2006,whose main objective is there form and expansion of physical assets of the club, through campaigns raising money and building materials. The analysis considers football as a field, in terms used by Pierre Bourdieu, a space defined by the competition of a very symbolic capital and specific forms of consecration. Based on the opinions of the fans in sports radio programs and discussions in online forums, as well as the observation of meetings held by the MITT, it was observed that, since its founding, the group has gained prestige and is considered by fans as a model to be followed. This growth in the value of the association, in this social space where the gift, the giving without expecting something in return, the sacrifice in the name of something bigger(the club) and the suppression of individual interests are considered supreme values, has been achieved from two modes of public expression of disinterest: first, for some financial gain, explained by the constant publication in the media of the benefits of account of what is collected from the fans, and finally by renouncing the pursuit of consecration, i.e., by the very specific form of symbolic capital at stake. / Essa dissertação pretende analisar as ações de um grupo de torcedores do Fortaleza Esporte Clube, denominado Movimento Independente da Torcida Tricolor, também denominado MITT, fundado em 2006, que tem como principal objetivo a reforma e ampliação do patrimônio físico do clube, por meio de campanhas de arrecadação de dinheiro e material de construção. A análise se dá considerando o futebol como um campo, nos termos usados por Pierre Bourdieu, um espaço marcado pela disputa de um capital simbólico próprio e formas de consagração específicas. Partindo das opiniões dos torcedores em programas esportivos de rádio e discussões em fóruns virtuais, bem como da observação das reuniões realizadas pelo MITT, observou-se que, desde sua fundação, o grupo tem conquistado prestígio, sendo considerado pelos torcedores um modelo a ser seguido. Esse crescimento do valor da associação, nesse espaço social onde a dádiva, o dar sem esperar algo em troca, o sacrifício em nome de algo maior (o clube) e a supressão dos interesses individuais são considerados valores supremos, tem sido conquistado a partir de dois modos de manifestação pública de desinteresse: primeiro, por algum ganho financeiro, explicitada pela constante divulgação nos meios de comunicação das prestações de conta do que é arrecadado junto aos torcedores, e finalmente pela renúncia da busca de consagração, ou seja, pela própria forma específica de capital simbólico aí em jogo.
12

O Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação virtual.

Móes Miranda, Fabiana 31 January 2009 (has links)
Made available in DSpace on 2014-06-12T18:33:02Z (GMT). No. of bitstreams: 2 arquivo3890_1.pdf: 4466786 bytes, checksum: 03bbf66130a43552767f8e393f5c6b87 (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2009 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / Este trabalho se propõe a uma reflexão teórica sobre o fazer crítico literário numa época em que os espaços sócio-culturais estão cada vez mais integrados com as tecnologias hiperreais, ou seja, arquivadas e distribuídas pela Internet. Os recursos hipermidiáticos foram disponibilizados para a sociedade e difundiu-se a forma de auto-aprendizagem e de interação entre os usuários da técnica, que se apropriaram da proposta de multisemiose do hipertexto, para resgatarem o contar e o fazer histórias. Desta forma, surgiu uma (re)apropriação dos textos literários tradicionais ou de massa , que recriou uma nova maneira de atuação ou resgatou no ciberespaço uma prática antiga que era recontar e criar sobre o texto/origem. Neste contexto, a proposta deste trabalho é iniciar um diálogo entre a crítica de literatura e o fandom, um sistema literário digital que surgiu espontaneamente no ciberespaço, agregando diversos outros gêneros literários e midiáticos. No fandom, temos leitores/fãs/escritores num processo constante de recepção, atualização e compartilhamento de narrativas, originárias ou não de livros
13

A telenovela e o diálogo online com o fandom

ESTEVÃO, Flávia Gonçalves de Moura 28 February 2013 (has links)
Submitted by Chaylane Marques (chaylane.marques@ufpe.br) on 2015-03-05T16:54:38Z No. of bitstreams: 2 Dissertação Flávia_Estevão.pdf: 5162891 bytes, checksum: 575c23b5417c7299fd479c0ac602708b (MD5) license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) / Made available in DSpace on 2015-03-05T16:54:38Z (GMT). No. of bitstreams: 2 Dissertação Flávia_Estevão.pdf: 5162891 bytes, checksum: 575c23b5417c7299fd479c0ac602708b (MD5) license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Previous issue date: 2013-02-28 / Esta pesquisa visa refletir sobre o diálogo da telenovela brasileira, através de estratégias de produção desenvolvidas na internet, com a parcela da audiência participativa e produtora de conteúdos, como os fãs online. Como consequência da mediação entre os modos de produção e hábitos da recepção, a telenovela é compreendida na relação da indústria televisiva com as intervenções (ingerências) e influências dos grupos de fãs de ficção (fandom) na internet. Na chave dessa interação, a discussão ressalta os processos comunicacionais com base no cenário de digitalização dos meios, da cultura da convergência e da cultura participativa, panorama que contribuiu para que a televisão repensasse suas funções e estrutura operacional, traçando, por conseguinte, estratégias que alcançam a participação do telespectador-fã do seu produto. Com essas considerações, o nosso estudo reconhece o relacionamento online com o fandom nos espaços online de produção, ressaltando a associação de diversas textualidades no produção da telenovela e as ofertas de ressonância ao produto que se combinam às ações participativas dos fãs sobre e a partir do formato.
14

Daniel Bryan & The Negotiation of Kayfabe in Professional Wrestling

Oglesby, Brooks 23 March 2017 (has links)
This thesis will examine the negotiation of kayfabe within the context of professional wrestling using a 2014 WWE storyline that arose from fan backlash as a primary text. The perceived marginalization of wrestler Daniel Bryan by the fans led to a disconnect between the narratives that were performed in-ring and the counter-narratives produced by the fans, which in turn led to an overtly co-authored narrative between in-ring performers and fans. In addition to studying the television narratives that characterize the “Yes Movement,” in WWE, I will analyze archived social media responses within fan communities on Twitter and Reddit to make sense of how professional wrestling fans constitute their collective identity and act upon their agency to alter live performances and narratives. This thesis will contribute to literature on professional wrestling specifically as well as performance studies and media studies about fandom in Communication. By analyzing the negotiation of kayfabe between professional wrestling audiences and performers, I will demonstrate how the Yes Movement backlash and eventual storyline illustrates the malleability of shared realities within subcultures.
15

Down, Set, Like? A Study of Social Networking and Sports Fandom

Otteson, Gabe 05 1900 (has links)
Sports in the 21st century have become popular across multiple industries, and a major boon to a television industry dealing with increasing audience fragmentation. So an understanding of fans' behavior is important to all parties. This study, an online survey consisting of 242 responses, examined fandom and its relationship with time spent using social networking sites and found no statistical correlation. Six uses and gratification factors obtained: human connection, network content, distraction/amusement, social integration, social surveillance, and active entertainment. The low comparative saliency of the social integration factor suggests that perhaps fandom is distinct from other ways of identifying with similarly-minded individuals (e.g. political and/or religious affiliation), or that perhaps fandom as a factor is less than sufficient to explain how/why sports fans use social networking sites.
16

Transportation em narrativas transmídia: estudo sobre os efeitos cognitivos e sociais da exposição dos fãs a um universo ficcional multiplataforma contemporâneo / Transportation on transmedia storytelling: a study about the social and cognitive effects from fans exposure to a fictional universe in multiples platforms.

Marlet, Ramon Queiroz 24 October 2016 (has links)
A presente pesquisa possui como objetivo principal o estudo da relação existente entre fãs e narrativas transmídia a partir do mecanismo de transportation, entendido como um processo convergente no qual quase todos os sistemas e capacidades mentais dos indivíduos são direcionados aos eventos que ocorrem em uma narrativa, sendo este um constructo-chave para mudanças de crenças, atitudes e comportamentos. Para tal empreitada, utilizamos como metodologia a aplicação das escalas desenvolvidas originalmente por Green (1996) e Williams et al (2010) para narrativas escritas e audiovisuais respectivamente, as quais foram devidamente adaptadas e validadas psicometricamente para o contexto nacional. Sendo assim, efetuamos dois experimentos: no primeiro (n = 140), foi estudada a relação entre fãs e narrativas do livro de um universo ficcional transmídia, e no segundo (n = 187), foi estudada a relação entre fãs e narrativas dos filmes deste mesmo universo em questão. Como resultados, obtivemos que apesar das narrativas utilizadas como estímulo fazerem parte do mesmo universo multiplataforma, cada uma delas possui um perfil diferente de fã correspondente; já em relação aos fatores associados ao fato do indivíduo ser fã dessas narrativas, tivemos a idade, o sexo (somente no experimento 2), o \"transporte\" situacional e a compatibilidade das crenças como variáveis que aumentam a probabilidade dele se tornar um fã, o que significa que elas aumentam consideravelmente suas chances de consumir as narrativas deste universo em mais de uma plataforma de mídia, de participar de comunidades online e de realizar pelo menos uma das atividades características dos fãs - fanfiction, e-zine (fanzine), fanarts, fanvídeos, cosplay, fanhits e discussão em fóruns online -, o que sustenta a definição de fã proposta pelo presente estudo. Além disso, implicações teóricas e empíricas também são discutidas e uma série de sugestões futuras de pesquisa enfatizadas. Desse modo, concluímos que o enfoque cognitivista aqui proposto se mostra como uma alternativa interessante no estudo do fandom transmidiático contemporâneo, cujas pesquisas se concentraram, nas últimas décadas, dentro do campo de atuação dos estudos culturais. / This research has as main objective the study of the relationship between fans and transmedia storytelling from the transportation construct perspective, understood as a convergent process where almost all of mental systems and capacities of individuals become focused on the events that occur in a narrative, being a key mechanism of attitude, belief and behavior change. For this venture, we use as methodology the application of the original scales developed by Green (1996) and Williams et al (2010) for written and audiovisual narratives respectively, which were duly adapted and psychometric validated to the national context. Thus, we performed two experiments: in the first (n = 140), we studied the relationship between fans and the narratives of books of a transmedia fictional universe, and in the second (n = 187), we investigated the relationship between fans and the narratives of movies of this same universe. As results, we had that although the narratives used as stimulus belong to the same fictional universe, each one has its own fan profile corresponding; in relation to factors associated with the fact that the individual be a fan of these narratives, we had age, gender (only in experiment 2), the situational transportation and story consistent beliefs as variables that increase the likelihood of this person becoming a fan, which means that they greatly increase the chances of this person consuming the narratives of this universe in more than one media platform, participate in online communities and achieve at least one of the characteristic activities of the fans - like fanfiction, e-zine (fanzine), fanarts, fanvideos, cosplay, fanhits and discussion in online forums -, which supports the fan definition proposed by this study. Furthermore, theoretical and empirical implications are also discussed and an avenue of future research suggestions emphasized. Thus, we conclude that the cognitive approach proposed here is shown as an interesting alternative in the study of contemporary transmedia fandom, whose research has focused, in recent decades, within the field of cultural studies.
17

Imagining virtual community : online media fandom and the construction of virtual collectivity

DeDominicis, Kali Lou January 2016 (has links)
This thesis uses ethnographic research into online media fandom, focusing on self-reflexive analytical documents that fans call meta, to investigate longstanding questions about the nature of virtual community. It argues that virtual documents should be seen as complete and complex interactions in their original form and as social contexts in their own right, and presents a new approach to ethnographic methodology and ethics suited to working in this context. Fans have incorporated various technologies into the infrastructure that constitutes their community, and these have had various effects on the structure and substance of fannish documents and interactions – and on the character of the community as a whole. The stability and visibility of the digital archive is an important feature of virtual community – one that makes fandom more visible, accessible, and historically grounded for both old and new members. This research also deals with conflict, not as a necessarily divisive force but as a natural and important part of how communities evolve and how members negotiate and articulate what their community should be. It discusses fanfiction as a controversial and sometimes problematic genre, and considers trigger warnings as the solution fans have developed to protect vulnerable members of their community from potentially harmful content (such as rape). It also examines conflict with outside authorities, like creators and the administrators who control the virtual spaces that fans inhabit. These conflicts illuminate creativity and feminism as fannish values, presenting fandom as a community that embraces sex-positive female sexuality. More importantly, they suggest that the creation and maintenance of a ‘safe space’ where all members feel respected and comfortable is a key feature of online community. In addition, fannish storytelling (particularly the creation of what fans call fanon) is part of the production of local knowledge, of boundary mechanisms that mark and separate members of the community from outsiders. These stories as part of the process by which fans position themselves within the broader community – and in so doing, locate themselves within smaller cohorts of fans who affirm and support aspects of their personal experiences and marginalised identities (e.g. as women, members of the LGBTQIA+ community, or people of colour) through the reorientation and appropriation of story.
18

“One Direction is not a phase like any other fandom I've been in, they're like my life” : en analys av fandom som källa till helighet

Löfgren, Helena January 2014 (has links)
The aim of this paper is to study whether the way directioners (One Direction fans) on Twitter express self-understandings denote fandom as a sacred experience. For this purpose, the data was analyzed in relation to Nicholas Jay Demerath III typology of the varieties of the sacred experience. The method used was discursive psychology. The data was analyzed by how the fans draw the line between “us” and “them”, when expressing their self-understandings and their position in relation to others.   Five themes were identified: (1) positioning and demarcation for membership, (2) group identity, (3) conflict, (4) the norms for behavior, opinions and language and (5) the group’s role and function. The directioners were using three interpretative repertoires; the One Direction fandom as identity, lifestyle and therapy.   The conclusion when analyzing the data in relation to Demeraths typology was that directioners expressed notions of the One Direction fandom as a sacred experience in an integrative manner, that is, being a “directioner” was described as marginal and confirmatory.  This suggests that the One Direction fandom consists of people that are outside the mainstream who are brought in to a social unit by joining the fandom. The data also contradicts this; the high demands for directioners to be active on Twitter can create an unsafe community.   Being in the One Direction fandom can be a possible source for a sacred experience as experienced consequences since it has given the fans identity, improved their lives and helped them escape reality. The experience of the sacred varies depending on the devotion of the fans.
19

Narrativa e performance na cibercultura: o fenômeno iamamiwhoami e sua interação com fãs e fandom na internet

Barros , Miriam Souto Maior 24 February 2017 (has links)
Submitted by Fernando Souza (fernando@biblioteca.ufpb.br) on 2017-10-03T11:30:25Z No. of bitstreams: 1 arquivototal.pdf: 4430244 bytes, checksum: ce5c9eabd6064c768a0b4bffe3b1bb81 (MD5) / Made available in DSpace on 2017-10-03T11:30:25Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 4430244 bytes, checksum: ce5c9eabd6064c768a0b4bffe3b1bb81 (MD5) Previous issue date: 2017-02-24 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / The swedish audiovisual project iamamiwhoami is a phenomenon that arises from cyberculture. Through the tools and resources provided by the internet, it's entire narrative consists on videoclips. Its particularities are presented from the logic of production and dissemination of content, moving through new modalities of live performances, to the peculiar relationship with its audience that, although restricted, is engaged and intensely involved with the project. Raising the concepts that emerge from the context of cyberculture and its current laws, we study iamamiwhoami as a phenomenon that is born and develops itself according to this fully digital environment, being capable of bring together interactional practices from the general connectivity between computers, resulting in singular forms of producing music and entering the music industry. Applying a case study, we collect data regarding the trajectory of the audiovisual project, relating the phenomenon in the context of cyberculture and reporting the events inherent to the band's biography in order to understand, through exploratory and explanatory research, its presence from a promising scenario for independent artists. For this, we analyze the phenomenon relating its media actions to the three laws of cyberculture pointed out by André Lemos (2003) based on the concepts studied by Pierre Lévy (1999). We have the intention of presenting a phenomenom that is born and develops itself on the internet - aiming at different forms of interaction with fandom and working on regular album and live performance formats - in order to view the possibilities of new narratives and performances that arise from the social reconfigurations provided by cyberculture, which has been considerably transforming the musical and audiovisual productions. / O projeto audiovisual sueco iamamiwhoami é um fenômeno que surge a partir da cibercultura. Através de ferramentas e recursos proporcionados pela internet, toda a sua narrativa é constituída por videoclipes. Suas particularidades se apresentam desde a lógica de produção e disseminação de conteúdo, transitando por novas modalidades de performances ao vivo, até o relacionamento peculiar com seu público que, apesar de restrito, é engajado e intensamente envolvido com o projeto. Levantando os conceitos que emergem do contexto da cibercultura e suas leis vigentes, encaramos iamamiwhoami como um fenômeno que nasce e se desenvolve de acordo com esta ambiência, inteiramente digital, capaz de reunir práticas interacionais a partir da conectividade geral entre computadores, resultando em formas singulares de produzir música e se inserir na indústria fonográfica. Aplicando um estudo de caso, recolhemos dados no que diz respeito à trajetória do projeto audiovisual, situando o fenômeno no contexto da cibercultura e relatando os acontecimentos inerentes à biografia da banda para compreendermos, através de uma pesquisa explorativa e explicativa, sua construção de presença a partir de um cenário promissor para artistas independentes. Para isto, analisamos o fenômeno relacionando suas ações midiáticas às três leis da cibercultura apontadas por André Lemos (2003) com base nos conceitos abordados Pierre Lévy (1999). Nutrimos, dessa forma, o intuito de apresentar um fenômeno que nasce e se desenvolve na internet - visando diferentes formas de interação com o fandom e tencionando formatos já convencionados pelo cenário musical de álbum e performance ao vivo - com a finalidade de enxergarmos as possibilidades narrativas e performáticas que surgem a partir das reconfigurações proporcionadas pela cibercultura, que vem transformando consideravelmente as produções voltadas para o ramo musical.
20

Transportation em narrativas transmídia: estudo sobre os efeitos cognitivos e sociais da exposição dos fãs a um universo ficcional multiplataforma contemporâneo / Transportation on transmedia storytelling: a study about the social and cognitive effects from fans exposure to a fictional universe in multiples platforms.

Ramon Queiroz Marlet 24 October 2016 (has links)
A presente pesquisa possui como objetivo principal o estudo da relação existente entre fãs e narrativas transmídia a partir do mecanismo de transportation, entendido como um processo convergente no qual quase todos os sistemas e capacidades mentais dos indivíduos são direcionados aos eventos que ocorrem em uma narrativa, sendo este um constructo-chave para mudanças de crenças, atitudes e comportamentos. Para tal empreitada, utilizamos como metodologia a aplicação das escalas desenvolvidas originalmente por Green (1996) e Williams et al (2010) para narrativas escritas e audiovisuais respectivamente, as quais foram devidamente adaptadas e validadas psicometricamente para o contexto nacional. Sendo assim, efetuamos dois experimentos: no primeiro (n = 140), foi estudada a relação entre fãs e narrativas do livro de um universo ficcional transmídia, e no segundo (n = 187), foi estudada a relação entre fãs e narrativas dos filmes deste mesmo universo em questão. Como resultados, obtivemos que apesar das narrativas utilizadas como estímulo fazerem parte do mesmo universo multiplataforma, cada uma delas possui um perfil diferente de fã correspondente; já em relação aos fatores associados ao fato do indivíduo ser fã dessas narrativas, tivemos a idade, o sexo (somente no experimento 2), o \"transporte\" situacional e a compatibilidade das crenças como variáveis que aumentam a probabilidade dele se tornar um fã, o que significa que elas aumentam consideravelmente suas chances de consumir as narrativas deste universo em mais de uma plataforma de mídia, de participar de comunidades online e de realizar pelo menos uma das atividades características dos fãs - fanfiction, e-zine (fanzine), fanarts, fanvídeos, cosplay, fanhits e discussão em fóruns online -, o que sustenta a definição de fã proposta pelo presente estudo. Além disso, implicações teóricas e empíricas também são discutidas e uma série de sugestões futuras de pesquisa enfatizadas. Desse modo, concluímos que o enfoque cognitivista aqui proposto se mostra como uma alternativa interessante no estudo do fandom transmidiático contemporâneo, cujas pesquisas se concentraram, nas últimas décadas, dentro do campo de atuação dos estudos culturais. / This research has as main objective the study of the relationship between fans and transmedia storytelling from the transportation construct perspective, understood as a convergent process where almost all of mental systems and capacities of individuals become focused on the events that occur in a narrative, being a key mechanism of attitude, belief and behavior change. For this venture, we use as methodology the application of the original scales developed by Green (1996) and Williams et al (2010) for written and audiovisual narratives respectively, which were duly adapted and psychometric validated to the national context. Thus, we performed two experiments: in the first (n = 140), we studied the relationship between fans and the narratives of books of a transmedia fictional universe, and in the second (n = 187), we investigated the relationship between fans and the narratives of movies of this same universe. As results, we had that although the narratives used as stimulus belong to the same fictional universe, each one has its own fan profile corresponding; in relation to factors associated with the fact that the individual be a fan of these narratives, we had age, gender (only in experiment 2), the situational transportation and story consistent beliefs as variables that increase the likelihood of this person becoming a fan, which means that they greatly increase the chances of this person consuming the narratives of this universe in more than one media platform, participate in online communities and achieve at least one of the characteristic activities of the fans - like fanfiction, e-zine (fanzine), fanarts, fanvideos, cosplay, fanhits and discussion in online forums -, which supports the fan definition proposed by this study. Furthermore, theoretical and empirical implications are also discussed and an avenue of future research suggestions emphasized. Thus, we conclude that the cognitive approach proposed here is shown as an interesting alternative in the study of contemporary transmedia fandom, whose research has focused, in recent decades, within the field of cultural studies.

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