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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Gender Portrayal in Marvel Cinematic Universe Films: Gender Representation, Moral Alignment, and Rewards for Violence

Ray, Kristen 17 June 2020 (has links)
The Marvel Cinematic Universe (MCU) is the most popular film franchise in terms of box-office dollars. This superhero franchise has the power to influence their vast and dedicated audience greatly regarding gender. Social cognitive theory and cultivation theory shows that MCU movies could influence the gender schemas some people have. Previous research has shown that men are often portrayed as evil and as preparators of violence. Women that are violent are considered unnatural and go against gender stereotypes. Evil women are often portrayed as victims of circumstance or good women that are compelled to be evil for a short time. This study is a content analysis of the MCU films in phases one through three, which focuses on gender, moral alignment, and rewards for violence. There is an increase in the percent of female main characters over the course of the phases. There are high percentages of females that are rated "good" and a higher percentage of males that are "evil." There is no significant relationship between gender and rewards for violence. Although there appears to be progress in portraying men and women similarly, there is still progress to be made.
2

Ideologie und Propaganda in den Marvel-Superheldencomics : vom Kalten Krieg zur Entspannungspolitik /

Schweizer, Reinhard, January 1992 (has links)
Diss.--Freiburg (Breisgau)--Univ., 1991. / Bibliogr. p. 287-305.
3

Den kvinnliga hjälten i Marvel : En representationsanalys av kvinnorna i Agent Carter, Iron Man och Thor / The female hero in Marvel : An analysis of female representation in Agent Carter, Iron Man and Thor

Kristiansson, Emelie January 2016 (has links)
No description available.
4

La influencia de las nuevas tecnologías “CGI y Chroma Key” en la narrativa de Marvel en el cine. Apropósito de los 10 años de Marvel Studios / The big influence of the technology "GCI & Chroma key" in the narrative and cinematography of marvel. Analysis of the 10 years of Marvel Studios

Gora Gora, Lessly Ivonne 02 July 2019 (has links)
La tecnología está en constante innovación y definitivamente en esta era cada vez se ha vuelto una parte esencial de nuestra vida. Todas las industrias se han visto involucrada por los diversos avances tecnológicos; y uno de ellos es la industria del cine. Una industria creada a partir de los pequeños avances tecnológicos en su época, como el cinematógrafo hasta los últimos avances de nuestros días como lo son las imágenes generadas por computadora. Dentro de la industria del cine tenemos a una muy importante, Hollywood, que hoy en día es muy exitosa y nos ofrece una gran variedad de películas de gran éxito, entre las cuales destaca las de superhéroes. En específico, Marvel comics que con sus personajes ha logrado posicionarse en esta industria, teniendo más de 30 películas. Llevando el mundo de las páginas de historieta hacia la gran pantalla. Ello debido a sus fantásticos personajes con características humanas y también a la tecnología que ayuda a recrear estos mundos que Stan Lee y Jack Kirby crearon hace décadas. Dos industrias nacidas y desarrolladas en una época pasada vuelven a resurgir a través de estos avances tecnológicos para seguir entreteniendo y enseñando a los más jóvenes. En un sociedad plagada de acontecimientos peligrosos donde se necesita un héroe en quien confiar, una esperanza a la sociedad a su día a día. Vuelven los superhéroes del pasado con un nuevo rostro gracias a la nueva era tecnología que nos permite creer en que lo imposible es posible. / It is widely believed that nowadays technology has become a escencial part of our lives. One of the biggest impact of it's development had affected cinematography industry which has been increasing due to the new ways of technology. One of these industries is Hollywood, which as we all know offers a huge variety of successful movies and the most notorious is Marvel that has revolutionise all the comic worlds. Marvel has more than 30 movies most of them had used CGI and advance technology that helped to appreciate sophisticated graphics. The reason of this huge success is on the superheroes character's that has a lot of human characteristics and it seems to be more like us. In addition to this, the comics where this movies are based on are fantastic and creates to the spectator the feeling of been in somewhere else for a couple of hours. Finally, Marvel as an important industry has been dealing with all the technology development that is a big part of all their achievement. / Trabajo de investigación
5

O habitus dos tradutores de histórias em quadrinhos de super-heróis da Marvel e DC Comics no Brasil / The habitus of superheroes comics translators of Marvel and DC Comics in Brazil

Ana Carolina Alves de Souza Pimentel 16 May 2016 (has links)
Em um mercado em constante crescimento, o tradutor de histórias em quadrinhos deve aplicar as mais variadas formas de conhecimento em seu trabalho. Conhecimento do par linguístico não é a única ferramenta de que ele necessita, mas de um vasto conhecimento nas mais variadas instâncias do saber e, acima de tudo, um domínio sobre o material com o qual está trabalhando. Na presente dissertação, analisamos a teoria do habitus de Pierre Bourdieu e sua influência direta nos tradutores de histórias em quadrinhos da Marvel Comics e DC Comics no Brasil através da análise de entrevistas realizadas e sua influência na escolha do uso de gírias na tradução. Tratamos das questões relativas à tradução contextualizada e não somente da transferência automática e impensada de palavras soltas de uma língua para outra (Milton, 2010). Analisamos o potencial da Tradução Descritiva (DTS), mais especificamente a Function Oriented DTS, como maneira de enfatizar elementos essenciais à tradução e às funções que elas representam em seus receptores analisando a influência sociocultural e o contexto em que o texto foi produzido (Holmes, 2000). / In a constantly growing market in, the translator of comics should apply the most varied forms of knowledge to his or her work. Knowledge of a language pair is not the only tool that he or she needs, but a vast knowledge in the most varied areas, and above all a familiarity with the material with which he or she is working. In the present thesis we analyze the theory of habitus of Pierre Bourdieu and its direct influence on comic book translators of Marvel Comics and DC Comics in Brazil through interviews analysis, and its influence on the choice of slang used in translation. Also the ability to handle all issues related to contextual translation and not only the automatic transfer of loose and thoughtless words from one language to another is examined (Milton, 2010). Furthermore, we analyze the potential of Descriptive Translation Studies (DTS), specifically the \"Function Oriented DTS\" as a way to emphasize key elements in translation and the roles they represent in their receivers analyzing the sociocultural influence and the context in which the text was produced (Holmes, 2000).
6

O habitus dos tradutores de histórias em quadrinhos de super-heróis da Marvel e DC Comics no Brasil / The habitus of superheroes comics translators of Marvel and DC Comics in Brazil

Pimentel, Ana Carolina Alves de Souza 16 May 2016 (has links)
Em um mercado em constante crescimento, o tradutor de histórias em quadrinhos deve aplicar as mais variadas formas de conhecimento em seu trabalho. Conhecimento do par linguístico não é a única ferramenta de que ele necessita, mas de um vasto conhecimento nas mais variadas instâncias do saber e, acima de tudo, um domínio sobre o material com o qual está trabalhando. Na presente dissertação, analisamos a teoria do habitus de Pierre Bourdieu e sua influência direta nos tradutores de histórias em quadrinhos da Marvel Comics e DC Comics no Brasil através da análise de entrevistas realizadas e sua influência na escolha do uso de gírias na tradução. Tratamos das questões relativas à tradução contextualizada e não somente da transferência automática e impensada de palavras soltas de uma língua para outra (Milton, 2010). Analisamos o potencial da Tradução Descritiva (DTS), mais especificamente a Function Oriented DTS, como maneira de enfatizar elementos essenciais à tradução e às funções que elas representam em seus receptores analisando a influência sociocultural e o contexto em que o texto foi produzido (Holmes, 2000). / In a constantly growing market in, the translator of comics should apply the most varied forms of knowledge to his or her work. Knowledge of a language pair is not the only tool that he or she needs, but a vast knowledge in the most varied areas, and above all a familiarity with the material with which he or she is working. In the present thesis we analyze the theory of habitus of Pierre Bourdieu and its direct influence on comic book translators of Marvel Comics and DC Comics in Brazil through interviews analysis, and its influence on the choice of slang used in translation. Also the ability to handle all issues related to contextual translation and not only the automatic transfer of loose and thoughtless words from one language to another is examined (Milton, 2010). Furthermore, we analyze the potential of Descriptive Translation Studies (DTS), specifically the \"Function Oriented DTS\" as a way to emphasize key elements in translation and the roles they represent in their receivers analyzing the sociocultural influence and the context in which the text was produced (Holmes, 2000).
7

Záporné postavy a jejich motivace ve filmech Marvel Cinematic Universe / The supervillains and their motivations in Marvel Cinematic Universe movies

Navrátil, David January 2020 (has links)
This thesis deals with the villains' depiction in the Marvel Cinematic Universe movies. By examining the first 20 movies of the series, I try to find out how are the villains depicted in the MCU movies and what are their motivations. This is achieved through combination of studying relevant literature that deals with the topic, qualitative content analysis of the movies and narrative analysis, which is based on the monomyth structure of Joseph Campbell and its reinterpretation for movies and television by Christopher Vogler. In this thesis I first shortly describe the history of superhero movie as a whole and the specifics of the shared Marvel Cinematic Universe. In the theoretical part I describe Campbell's and Vogler's narrative structure. Then I describe the methodology, which I then use to describe the findings and their interpretations. In this part I examine the villains' motivations, which are divided into several categories, and examine their story arcs through the prism of the Hero's journey structure. Here it is shown that the villains in the MCU movies are depicted in an overwhelmingly Manichean way. In the discussion, I describe possible issues with my research and suggest potential directions of further research. In the conclusion, I then summarize the findings of both the theoretical...
8

Expansão da marca por meio do crossover: estudo de caso das séries Marvel produzidas para a plataforma Netflix / Brand expansion through the crossover: case study of the Marvel series produced for the Netflix platform

Souza, Laís Maria Fermino de 19 March 2018 (has links)
Submitted by LAÍS MARIA FERMINO DE SOUZA (laismfs@msn.com) on 2018-05-18T02:31:02Z No. of bitstreams: 1 Dissertação de Mestrado_Laís Fermino_RepositórioUnesp.pdf: 1663475 bytes, checksum: a89dc8cd6af8d5d6ddbcffe8e7fd90bc (MD5) / Approved for entry into archive by Lucilene Cordeiro da Silva Messias null (lubiblio@bauru.unesp.br) on 2018-05-18T13:44:28Z (GMT) No. of bitstreams: 1 souza_lmf_me_bauru.pdf: 1410706 bytes, checksum: 673a6ebca03b1e048c253fd8c5d4ca5b (MD5) / Made available in DSpace on 2018-05-18T13:44:28Z (GMT). No. of bitstreams: 1 souza_lmf_me_bauru.pdf: 1410706 bytes, checksum: 673a6ebca03b1e048c253fd8c5d4ca5b (MD5) Previous issue date: 2018-03-19 / A Marvel utiliza o crossover, elemento característico da narrativa complexa, em seu universo transmídia e articula suas personagens em grandes arcos narrativos. Para atingir um maior número de consumidores, o Universo Cinematográfico Marvel (UCM) compõe-se de filmes, séries para a televisão e Netflix e webisodes. Nesse sentido, o objetivo geral da pesquisa é observar como a marca Marvel amplia seu universo ficcional por meio das séries e pela utilização de elementos crossovers. Estabeleceu-se, então, a seguinte pergunta de pesquisa: como a articulação dos elementos crossover consolida e expande o Universo Marvel? Iniciou-se o estudo por meio da revisão bibliográfica, junto aos autores Andrea Semprini, Henry Jenkins, Carlos Scolari e Jason Mittel. Determinou-se como objeto de pesquisa as séries “Demolidor”, “Jessica Jones”, “Luke Cage” e “Punho de Ferro” e como metodologia da pesquisa o estudo de caso de Robert K. Yin. Para estruturar o trabalho e analisar as obras escolhidas, foram utilizados os conceitos de “causalidade, tempo, e espaço”, desenvolvidos por David Bordwell e Kristin Thompson. Para a melhor assimilação dos resultados, os conceitos dos autores foram adaptados nas categorias “personagem, ação e espaço”, as quais possibilitam estabelecer o “elemento crossover". Realizou-se a desconstrução de 65 (sesenta e cinco) episódios, contendo, cada uma das obras analisadas, 13 (treze) episódios. Observou-se durante o estudo a possibilidade de se estabelecer diferentes tipos de elementos crossovers. A fim de distingui-los, foram criadas quatro categorias: crossover de personagem, crossover de espaço, crossover de ação e crossover de objeto. As categorias descritas acima foram subdivididas em elementos crossovers internos, ou sejá, encontradas dentro das quatro séries realizadas para a Netflix; elementos crossovers externos, referentes às obras do Universo Cinematográfico Marvel para cinema, televisão, curta-metragem e webisodes; e elementos crossovers internos e externos, os quais englobam tanto as séries Netflix como as obras do Universo Cinematográfico Marvel. Como resultado da desconstrução dos 65 (sessenta e cinco) episódios, foram encontrados 215 (duzentos e quinze) elementos crossovers. Considera-se que esses elementos, apontados na desconstrução das produções, integram personagens, espaços e ações de diferentes narrativas e propiciam imersão, o denominado drill dentro do Universo Marvel. Desse modo, o consumidor dos produtos Marvel para a Netflix está apto a detectar as áreas de intersecção e ampliar, de modo exponencial, a compreensão do universo ficcional. Com tudo, a Marvel torna-se exemplo de convergência entre narrativas ao ousar e fazer uso ferrenho da tecnologia e de estratégias audovisuais a seu favor. Essa postura da empresa não só fideliza e cativa públcos, como também lança a marca como uma potência mercadológica no ramo do entretenimento. / Marvel uses the crossover, characteristic element of the complex narrative, in it’s transmidia universe and articulates it’s characters in wide narratives arcs. To reach a larger number of consumers, the Marvel Cinematographic Universe (MCU) consists of movies, television and Netflix series and webisodes. In this sense, the overall objective of the study is to observe how the Marvel brand expands its fictional universe through the Netflix series and the use of crossover elements. The following research question was then established: how does the articulation of the crossover elements consolidate and expand the Marvel Universe? The study was initiated by the authors Andrea Semprini, Henry Jenkins, Carlos Scolari and Jason Mittel. The "Daredevil", "Jessica Jones", "Luke Cage" and "Iron Fist" series were determined as the research object and as a research methodology the case study of Robert K. Yin. In order to structure the work and analyze the chosen objects, the concepts of "causality, time and space" developed by David Bordwell and Kristin Thompson were used. For the better assimilation of the results, the concepts of the authors were adapted in the categories "character, action and space", which made possible the establishment of the "crossover element." Sixty-five episodes were deconstructed, each containing one of the series analyzed, 13 (thirteen) episodes.To examine the crossover in the series, we started with the definition "character crossover" pointed out in the studies of Guerrero-Pico and Scolari.Throughout the analysis, it was possible to establish different types of crossovers, in addition to the already established "character crossover". Thus, in order to distinguish them, were added to the study three more categories: space crossover, action crossover and object crossover. The classical and created categories, described above, were subdivided into internal crossover elements, that is, found within the four series realized for Netflix; external crossovers elements, referring to the works of the Marvel Cinematographic Universe for cinema, television, short film and webisodes; and internal and external crossover elements, which encompass both the Netflix series and the works of the Marvel Cinematographic Universe.At the end of the study, the crossover matrix category was added to classify the crossover elements of greater relevance in the narrative, that is, that appear three or more times within the same analyzed episode. As a result of the deconstruction of the 65 (sixty-five) episodes, we found 215 (two hundred and fifteen) crossover elements, sum of the crossover and crossover matrices found in the five series analyzed. It is considered that these elements, pointed out in the deconstruction of the productions, integrate characters, spaces and actions of different narratives and provide immersion, drill, within the Marvel Cinematographic Universe. In this way, the consumer of Marvel products for Netflix is able to detect the areas of intersection and magnify, in an exponential way, the understanding of the fictional universe. With everything, Marvel becomes an example of convergence between narratives when daring and making use of technology and audiovisual strategies in their favor. This position of the company not only engage loyalty and captive public, but also launches the brand as a marketing power in the entertainment business.
9

Aplikace teorie hrdinského monomýtu na vybraná díla fantastické literatury a filmu 20. století / Hero's Journey in Fantastic Literature of 20th Century

ČMEJRKOVÁ, Tereza January 2017 (has links)
The primary objective of this Diploma thesis is the introduction of a theory called the Hero's Journey by Joseph Campbell and the Heroine's Journey by Maureen Murdock and a consequential attempt to apply obtained theoretical findings of these theories on hero myths on the Harry Potter series by J. K. Rowling and the Hunger Games trilogy by Suzanne Collins. The secondary objective of this thesis is the analysis of archetype occurrence in the above mentioned literary works. The second part of the thesis focuses on hero myths application on two selected film adaptations of comic books from the Marvel studios and a Disney fairy tale.
10

Nerds of Colors Assemble: The Role of Race and Ethnicity in Fandom

Williams, Simon 1984- 14 March 2013 (has links)
With shows such as Big Bang Theory and the increased mainstreaming of San Diego Comic-con, now more than ever before, it is acceptable to be a “nerd”. The question now becomes what efforts are being made to appeal to fans of color in traditional “nerd” activities, specifically comic books (this can include television shows and movies based on comic book characters), anime, and science fiction. Throughout the decades, there have been various attempts to have a discourse about the lack of diversity in nerd culture, both among its creators and characters from various properties considered beloved to nerds. Only, at the time of this writing, in recent years does there seem to be an increase among fans of color discussing these issues in the world at large, and not just in their own social group(s). This research will discover how minority fans feel about representation, or lack thereof, in the three above fandom. It will examine how minority fans feel about specific instants involving race and ethnicity in fandom from the past year. What I have discovered is that, issues of race are not discussed among the majority of fans and creators. Occasionally, when such issues are discussed there is an amount of hostility from white fans.

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