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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Hypercheck - Developing a Reminder and Data Logging System for Hypertension Patients

Martini, Ferdinand Karl Albrecht January 2023 (has links)
Problem: A Major challenge for healthcare providers is the non-adherence of patients to prescrip- tions. One important area is hypertension treatment through medication. A treatment often starts with multiple adjustment cycles of medication type or dosage, which are based on regular at-home blood pressure measurements. Patients therefore need to adhere to regular medication intake and blood pressure measurements. Research Aim: The project first explored whether or not it is possible to develop a medication reminder system that checks patient adherence based on vital parameters. The project goal was adapted to the design and development of a reminder and data logging system for hypertension patients, based on the following research questions: 1) What are functional and non- functional requirements for the proposed artefact? 2) How can these requirements be implemented? Method: The project makes use of Design Science Research to create the system. The problem and requirement explication for the new artefact was achieved by working closely with a general prac- titioner who deals with hypertension patients. The artefact was evaluated by presenting it ex-post to a focus group of a hypertension patient, developers and founders in digital health. Results: The results of expert interviews concluded that the initial project aim is not feasible due to continuous vital monitoring being invasive and intrusive, lack of applicability for health conditions and medica- tions and other potential negative consequences. These insights led to the new research aim. The results address the question: ”What are functional and non-functional requirements for the proposed artefact?”. The envisioned product is a cross-platform application, illustrating the frequent medica- tion adjustments for hypertension patients. The treating doctor should configure all patient-specific parameters and the app should guide patients through daily tasks like measurements and medication intake. The patient should also be reminded of their tasks. The app should record, display, and export data for the doctor’s review, and ensure easy input of measurements. Future remote data exchange capabilities via servers were also considered. To address the research question ”How can these requirements be implemented?”, the researcher developed a cross-platform mobile application for iOS and Android with .NET Multi-Platform App UI (MAUI) that implements the desired features. A concept for remote data exchange and a system for scanning measured values of blood pressure devices were developed. The evaluation partially validated the problem area and discussed future implementations, such as remote data exchange, usage of patient data for research and adoption to other medication. The perceived high usability of the application was emphasized. Conclusions: The researcher concludes that the developed artefact addresses a relevant problem and extends existing solutions in the problem space. It is acknowledged that future research has to be conducted to prove the effectiveness of the tool as well as assess its usability and accuracy. Difficulties for accepting the artefact in real life settings are discussed.
32

Emotional Agents: Modeling Travel Satisfaction, Affinity, and Travel Demand  Using a Smartphone Travel Survey

Le, Huyen Thi Khanh 28 June 2019 (has links)
This dissertation seeks to understand travel satisfaction, travel affinity, and other psychological factors in relation to travel demand, such as the desire for trip making, willingness to spend time traveling, and choice of travel mode. The research was based on the Mood State in Transport Environments survey of 247 Android users (about 6,000 completed trip surveys) in the Blacksburg-Roanoke, VA, Washington, DC, and Minneapolis, MN metropolitan areas from fall 2016 to spring 2018. Respondents answered an entry survey, tracked their travel for 7 days, and answered a trip survey associated with each trip. The dataset provides opportunities to examine travel and activities during travel at the within- and between-person levels. Three studies in this dissertation examined three measures of the positive utility of travel and their relationship with travel behavior. I quantified (1) the desirability of trip making, (2) the ideal travel time related to different travel characteristics, and (3) the effect of satisfaction on commute mode choice. The first study examines the patterns of travel affinity with various travel modes, trip purposes, and activities during the trip. Travel affinity was measured by asking the willingness to forgo a trip when there is an opportunity to do so. I found that this is a valid and strong measure of the positive utility of travel. Travelers were more willing to make trips when they traveled on foot or bicycle, talked with someone during the trip, and took shorter trips. Additionally, commute trips were less likely to be enjoyed as compared to other, non-commute trips. The second study focused on (1) testing the validity of the "ideal travel time" measurement and (2) measuring factors associated with the willingness to spend time traveling. I found that although ideal travel time was a strong measure of the positive utility of travel, it was very weakly associated with the desirability of trip making and satisfaction with trips. Although few people wanted zero commute time (3%), the number of trips that had zero ideal travel time was much higher (16%), indicating that the desired travel amount may vary across different trip and environmental characteristics and purpose. Ideal travel time was longer for active travel trips, leisure trips, when conducting activities during trips (e.g., talking, using the phone, looking at the landscape), when traveling with companions and during the weekend. The third study investigated the role of travel satisfaction and attitude in mode choice behavior. This is one of the very few studies that have considered the role of these psychological factors in multimodal mode choice based on revealed preference data. I found that satisfaction and attitude toward modes and travel played a significant role in the choice model; it also modified the role of travel time in the models. However, the perception of travel time usefulness was insignificant in the model. Scenario analyses based on the model results showed that it is optimal to invest in active transportation and public transit at the same time in order to shift car drivers to these sustainable modes. These studies contribute to the small but growing body of literature on the positive utility of travel and transrational decision making in transportation. It is the only study that employed a smartphone survey with a repeated measure of trips over the course of 1-2 weeks. The third study is among the earliest attempts to include satisfaction and attitude together into mode choice models. This dissertation has several implications for research and practice. First, it calls for better measurements of well-being and satisfaction. Second, models with appropriate psychological factors would more realistically resemble actual travel behavior. Including satisfaction in the choice model changes the coefficient of travel time (and potentially cost), which modifies the value of travel time savings, a basis of most benefit-cost analyses in transportation planning and engineering. Better mode choice and trip generation models will generate more reliable predictions of future infrastructure use and investment. Third, studies of travel affinity (positive utility of travel) have implications for demand modeling and management practice. Practitioners should reevaluate the effectiveness of travel demand management strategies aimed at reducing travel time and trips, such as congestion pricing (e.g., tolls), online shopping, and telecommuting. / Doctor of Philosophy / People have various motivations to travel every day. For some, traveling is a means to an end to get from one place to another. Their main travel purpose is to perform some activities at destinations, such as grocery shopping, working, or visiting a friend. For others, traveling is a joy to get some fresh air, to be on one’s own company, to enjoy driving or exercising (while walking or bicycling), in addition to conducting activities at destinations. This idea of traveling for fun is still unpopular in transportation research. This dissertation seeks to understand the patterns of travel and motivations: who are traveling for fun, and when? Whether this affinity and satisfaction for travel drive people’s decision to choose a travel mode? To answer these questions, I measured the affinity for travel in two ways: willingness to make trips (i.e., travel from one place to another) and desired amount of time spent on travel. I found that people were willing to travel more when they conducted certain activities during trips, such as talking to others, talking on the phone, or other activities. Commuting was less fun as compared to other travel purposes, such as socializing or leisure. Bicyclists and pedestrians liked their trips and wanted to travel more than car drivers and bus users. People who were satisfied with their commute trips made by one mode would be more likely to use that mode for commuting. The affinity for travel is relevant to urban residents’ mental well-being and demand for travel, which translate into health and congestion relief benefits. The results from my studies suggest that more attentions on traveling for fun and multitasking should be paid to account for future mobility options, such as ride hailing (e.g., Uber, Lyft) and autonomous vehicles. These modes have promised fun from activities during travel, the autonomy, and convenience, and thus would generate more traffic on the road while providing less social and environmental benefits. The results from this dissertation would inform city planners, engineers, and health practitioners on planning for sustainable cities by improving well-being for transportation users and accommodate sustainable modes of transport, such as bicycling, walking, and transit by providing users with safe and satisfactory travel environments. The results also imply potential pitfalls of the current planning practice such as overestimating the value of travel time savings, benefit-cost analyses, and the effectiveness of travel demand management strategies, such as telecommuting and using information and communications, in reducing travel.
33

Developing a mobile application to assist people with Attention Deficit-Hyperactivity Disorder

la Fleur, Tobias, Karakitsos, Alexandros January 2023 (has links)
This thesis aims to to see if its possible to meet some of the complex needs of people with ADHD, in the form of aiding them with remembering to complete tasks and chores. Current studies have mainly focused on either assessing or treating ADHD rather than looking at aiding people already diagnosed. In order to evaluate if the needs can be met the participants of the paper are first interviewed to determine some of the needs. A mobile application was then developed based on the data collected from the interviews and later evaluated by the participants in a second round of interviews. The result of this paper showed that these complex needs can be met, in this paper the needs managed to be met with the use of mobile notifications that server as reminders and also by letting the participants prioritize the importance of the task. However the application did not fully suit all participants and had some shortcomings which could lead to further research that looks at trying to meet more of these needs, either by continued development of the application or by mapping out what the needs are.
34

iTrak : a social mobile diary and web blogging utility for travelers

Dao, Tung Thanh, active 2013 18 December 2013 (has links)
iTrak is a combined mobile and web application that takes advantage of the GPS to allow travelers to share their experience while travelling. The application gathers GPS data and broadcasts it via a web interface or social networks such as Facebook to update user’s status during a trip. iTrak is also equipped with other features such as writing notes or recording video journals to offer a rich experience and provide an interactive diary, along with a real-time tracking ability, for travelers. / text
35

Mobilios programos transformavimas iš vienos platformos į kitą / Transforming Mobile app Source Code from One Platform to the Other One

Bagatavičius, Evaldas 26 August 2013 (has links)
Mobilių technologijų populiarėjimas tarp vartotojų ir jų platformų įvairovė skatina mobilių programėlių kūrėjus užimti vis didesnę rinkos dalį. Kiekviena mobili platforma turi savo specifiką, todėl kūrėjams reikia vis daugiau žinių arba specialistų kuriant mobilias aplikacijas, tam reikalinga papildomų resursų, apmokymų,kaštų ir laiko. Vienas iš galimų problemos sprendimų, sukurti tam tikrus įrankius, kurie mobilių programėlių projektavimo ir kūrimo bei testavimo etape, leistų automatiškai suprojektuoti, suprogramuoti mobilias aplikacijas, nepriklausomai kokiai platformai išlaikant tos programėlės logiką. Tam pakaktų mobilių programų kūrėjams turėti vienai mobiliai platformai aprašytą modelį arba programėlę, ir iš jų remiantis MDA (Model Dirven Architecture) metodologijomis arba aprašytais karkasais atliktų transformacijas į reikiamą platformą. Šiame darbe pateikimas MDA principais paremtos sukurtos priemonės , kurios, atlieka programų transformacijas iš Android į Windows Phone. Įrodant transformacijų svarbą, atliktas transformavimo priemonių tyrimas, įvedant tam tikras metrikas ir jų palyginimą tarp atskirai realizuotų programų, šių priemonių transformuotų programų ir naudojant universalias priemones kaip JavaScript arba žiniatinklio principu veikiančių programų. / There is growth of mobile technologies and platforms providing for users so and developers of mobile applications need to take a larger market. There is some specificity of platforms, therefore developer needs a more knowledge or experts of mobile application developing where require a more resources, training, costs and it takes a time. One of the possible solutions to the problem, to make the tools which allow design and create mobile applications independent by platform keep the logic in design and development or testing phase. This is sufficient for developers to design or creates one mobile applications and using methods of Mobile Driven Architecture (MDA) and frameworks create transformations more applications many platforms. In this research paper representing the tools developed based MDA to carry out transformations from Android to Windows Phone. To prove the importance of transformations performed research of transformation tools with certain comparison of metrics between the programs of separated implementation, these tools transformed programs and used universal tools like JavaScript or web-based software implementation.
36

La mobilité connectée au quotidien : les usages du smartphone dans les transports en commun franciliens / Connected mobility in everyday life : smartphone uses in public transportation in Île-de-France (Paris metropolitan region)

Adoue, François 30 June 2016 (has links)
Cette thèse porte sur l’hybridation des dimensions virtuelle et corporelle de la mobilité. Elle interroge les effets de la mise en connexion de la mobilité quotidienne, et en particulier de la mobilité pendulaire, sous la double impulsion de la diffusion du smartphone et de l’amélioration de la qualité de la connexion aux réseaux de télécommunication dans les transports en commun. La mobilité, que nous décrivons comme connectée, permet à la fois le déploiement d’activités numériques au cours du déplacement, et l’accès facilité à une information personnalisée sur les conditions d’un déplacement projeté ou en cours via les applications d’aide à la mobilité sur smartphone. La problématique générale de ce travail de recherche peut être comprise à travers l’interrogation suivante : comment les usagers des transports en commun se saisissent-ils de la mise en connexion de la mobilité pour agir sur les contraintes spatio-temporelles du quotidien ? Trois hypothèses structurent cette recherche. La première hypothèse est celle d’un effet positif de la mise en connexion de la mobilité sur la valorisation du temps de déplacement. La deuxième hypothèse est celle de la recomposition, à l’heure de la mobilité connectée, de la spécificité de l’espace-temps du déplacement au regard des activités qui y sont déployées. La troisième hypothèse est celle d’une meilleure maîtrise de la mobilité résultant de l’ancrage dans les habitudes du recours à l’information personnalisée au moyen d’applications d’aide à la mobilité. À partir d’une enquête par entretiens semi-directifs réalisée entre 2013 et 2014 et d’une enquête par la passation de questionnaires en ligne en 2015, nous avançons, en réponse à ces trois hypothèses, l’idée que la mise en connexion de la mobilité soutient une banalisation du déplacement. À défaut de produire une valorisation du temps de déplacement, le smartphone atténue, pour l’individu, les effets négatifs des variations des conditions de trajets sur le niveau de confort du déplacement. De plus, du point la mise en connexion de la mobilité rend plus perméable cet espace-temps au déploiement d’activités structurant par ailleurs le quotidien. Enfin, les applications d’aide à la mobilité offrent, outre des voies d’optimisation temporelle des déplacements quotidiens, une forme de sécurisation de la mobilité / This thesis focuses on hybridity between virtual and corporeal mobility. We study the effects of growing connectivity on daily mobility, and especially on commuting. ‘Connected’ mobility is characterised by the large-scale diffusion of smartphones and the improvement of broadband connection in public transportation. ‘Connected’ mobility allows travellers to use a wider range of on-trip activities and to receive personalised information about their current or future trips. The main issue is to determine how public transportation users use ‘connected’ mobility to their advantage to soften daily time-space constraints. Three hypotheses led this research. The first is the hypothesis of the valorisation of travel time through the use of ICT devices such as smartphones. The second is about the reshaping of mobility time-space through connectivity, regarding the activities practised by travellers in their daily lives. The third concerns the better control of daily mobility allowed by the use of mobile apps that provide personalised information. The study is based on two surveys. The first occurred during the years 2013 and 2014. It is composed of in-depth semi-directive interviews. The second is a large-scale survey led by on-line questionnaires in 2015. The main results support the idea that the growing connectivity of mobility underlines a banalisation of mobility. The use of smartphones does not clearly imply a greater valorisation of travel time, but softens the negative effects on travel comfort due to the variations of travel conditions. Moreover, the growing connectivity of mobility time-space allows the travellers to import in this specific time-space their daily activities. Finally, the mobile apps providing personalised information about mobility authorise travel optimisation but also secure the daily trips, improving the feeling of control on mobility
37

Aplicativo móvel para previsão de produtividade de café / Mobile application for coffee productivity forecast

FERNANDES, Marcelo M. P. 17 August 2015 (has links)
Submitted by biblioteca unifenas (biblioteca@unifenas.br) on 2016-10-03T14:49:42Z No. of bitstreams: 1 Marcelo Penha Fernandes dissertacao.pdf: 3010376 bytes, checksum: 9bde99e04e5e062dcfc397a124cc8479 (MD5) / Made available in DSpace on 2016-10-03T14:49:42Z (GMT). No. of bitstreams: 1 Marcelo Penha Fernandes dissertacao.pdf: 3010376 bytes, checksum: 9bde99e04e5e062dcfc397a124cc8479 (MD5) Previous issue date: 2015-08-17 / The crop prediction is a strategic activity for agribusiness because it enables the decision-making relative to various points in the production chain. In this context, the objective of this paper was to develop a software that implements the mathematical model of coffee crops prediction based on phenological indices of production established and tested by Reinato (2012) and Miranda et al. (2014). For this purpose it developed a mobile application for the Android platform that has as main features: 1) registration of farms and plots, with the possibility of calculating the area of plots through the GPS device; 2) productivity prediction calculation: implementing a mathematical model, which is composed by calculating the value of production phenological indices followed by a linear regression that converts the indice into sacks per hectare, generating also the prediction confidence interval and 3) reports consultation of previously made predictions. The application was developed and tested in the farming, and the results obtained by the application are consistent with those obtained by Reinato (2012) and Miranda et al. (2014). / A previsão de safras é uma atividade estratégica para o agronegócio, pois possibilita a tomada de decisão relativa a vários pontos da cadeia produtiva. Nesse contexto, o objetivo deste trabalho foi desenvolver um software que implementasse o modelo matemático de previsão de safras de café baseado em índices fenológicos de produção definido e testado por Reinato (2012) e Miranda et al. (2014). Para esse fim, foi desenvolvido um aplicativo (software) para dispositivos móveis (celulares e tablets) para a plataforma Android que possui como principais funcionalidades: 1) cadastro de lavouras e talhões, com a possibilidade de cálculo da área dos talhões através do GPS do dispositivo para a previsão de produtividade total; 2) Cálculo da previsão de produtividade: implementação do modelo matemático proposto, cujo resultado é o índice fenológico de produção do talhão. Nesse índice é aplicada uma regressão linear que converte o valor dado em sacas por hectare. Além da previsão gerada pelo modelo matemático, foi acrescentado o cálculo do intervalo de confiança, resultando não apenas em uma previsão única, mas em um intervalo de estimativas prováveis; e 3) Consulta de relatórios das previsões efetuadas. O aplicativo foi desenvolvido e testado em campo com dados reais, comprovando-se que os resultados obtidos são compatíveis com os obtidos por Reinato (2012) e Miranda et al. (2014).
38

Torito

Bryson Cabezas, Jennifer Leslye, Chochoca Calderon, Gledy Marisol, Ochoa Rios, Ana Luisa, Quirquihuaña Mayhua, Merly Haydee 14 July 2020 (has links)
Torito es una aplicación que busca combatir la constante informalidad en los servicios de transporte en Lima al invitar a los conductores, que buscan generar ingresos adicionales, a un trabajo formal; y a usuarios, que requieran movilizarse en cortas distancias, a un servicio de transporte seguro y confiable Torito cobrará a los conductores suscritos una comisión del 20%, la cual se efectuará del precio total del servicio de traslado. En una primera etapa, Torito estará disponible en San Juan de Miraflores, con un plan de expansión para los próximos 5 años, que abarca los distritos de Lima Sur y Lima Este. Este servicio es totalmente posible, ya que está alineado a las necesidades de los clientes que usan diariamente el servicio de mototaxi para acercarlos a los paraderos, centros de trabajo y a otros destinos. Finalmente, en el análisis financiero, se demostró que Torito es un negocio viable y rentable, debido a que la Tasa Interna de Retorno es de 24.21%, que significa que Torito generará valor a sus inversionistas. Además, se podrá recuperar la inversión en un plazo máximo de 4 años. / Torito is an application that seeks to combat the constant informality in transportation services in Lima by inviting both drivers, who seek to generate additional income, to a formal job; and customers, who need to move around short distances, to a safe and reliable transportation service. Torito will charge subscribed drivers a 20% commission, which will be taken from the service fee. In a first stage, Torito will be available in San Juan de Miraflores, with an expansion plan for the next 5 years, covering the districts of southern Lima and eastern Lima. This service is totally possible, since it is aligned to the needs of the customers who use the motorcycle taxi service daily to bring them closer to the bus stops, work centers and other destinations. Finally, in the financial analysis, it was shown that Torito is a viable and profitable business, since the Internal Rate of Return is 24.21%, which means that Torito will generate value for its investors. In addition, the investment can be recovered within a maximum period of 4 years. / Trabajo de investigación
39

Aplicación móvil mente sana

Alvarez Suel , Diana Elizabet, Flores Quispe, Anggie Anthuane, Lamas Hernández, Valeria Belén, Liñán Morales, Karen Inés, Shibuya Panduro, Sofía de Fátima 07 July 2021 (has links)
En el presente trabajo, se ejecutó un plan de negocios sobre una aplicación móvil para realizar consultas psicológicas de forma virtual, creado por cinco estudiantes de la facultad de Negocios de la Universidad Peruana de Ciencias Aplicadas (UPC). El proyecto se desarrolló en base al aumento de afecciones psicológicas vistas durante el periodo del 2020 -2021 a causa de la pandemia del Covid-19 que ha afectado a la población peruana de forma relevante, llegando así a generar cambios significativos en el desarrollo de su día a día, cambio que se ve reforzado por la falta de herramientas para acceder a una consulta psicológica siguiendo las reglas de prevención contra esta enfermedad. Al analizar este sector podemos ver que existe un alto potencial de crecimiento debido a la tendencia de uso de teleconsultas en el sector salud, en especial, consultas psicológicas. Luego de evaluar las necesidades y requerimientos de nuestro público objetivo, desarrollamos una aplicación móvil que sirve como nexo entre el psicólogo y el paciente, que permite obtener una comunicación más fluida y accesible al brindar una plataforma exclusiva para realizar psicoterapia. Al finalizar nuestro proyecto de ventas, se analizaron los diferentes planes presupuestales del área de RR.HH., de operaciones, marketing y ventas para tener una proyección, en términos monetarios, de lo que necesitamos para llevar a cabo nuestra idea de negocio. Con ello, seremos capaces de saber si es aceptable invertir en él o en todo caso, aprender y crear nuevas ideas de negocio. / In the present work, a business plan was executed on a mobile application to carry out psychological consultations in a virtual way, created by five students from the Business School of the Peruvian University of Applied Sciences (UPC). The project was developed based on the increase in psychological conditions seen during the 2020 -2021 period due to the Covid-19 pandemic that has affected the Peruvian population in a relevant way, thus generating significant changes in the development of their day by day, change that is reinforced by the lack of tools to access a psychological consultation following the parameters of prevention against this disease. When analyzing this sector, we can see that there is a high growth potential due to the trend of teleconsultations in the health sector, especially psychological consultations. After evaluating the needs and requirements of our target audience, we developed a mobile application that serves as a link between the psychologist and the patient, which allows for more fluid and accessible communication by providing an exclusive platform for psychotherapy. At the end of our sales project, the different budget plans of the HR, operations, marketing, and sales areas were analyzed to have a projection, in monetary terms, of what we need to carry out our business idea. With this, we will be able to know if it is acceptable to invest in it or in any case, learn and create new business ideas. / Trabajo de investigación
40

Mobilní aplikace s predikcemi výsledků e-Sports utkání / Mobile App with Predictions of e-Sports Matches

Věčorek, David January 2016 (has links)
E-Sports, also known as progaming (professional gaming) has grown a lot in the last few years. Professional gamers are regularly attending tournaments watched by hundreds of thousands of fans and with prize pools of millions of dollars. There are many video broadcasts of those events and recently betting on e-Sports has also become available. The main goal of this thesis was to create a mobile app for OS Android, which aims to utilize this growth and create a service of providing predictions of results of the e-Sports matches, similar to that existing in regular sports. The application in its current form receives the predictions via Google Cloud Messaging service and shows an Android notification on their arrival. The predictions are then stored on the device into SQLite database so they are available for further view and filtering. After the matches are finished, their results are shown in comparison to the predictions and balance of the predictions is calculated. Users can display information about their subscriptions and predictions under that subscriptions. The app was created in Android Studio IDE with appearance based on the material design guidelines. The app was tested on several devices of different brand and Android version, then it was placed on Google Play for open beta testing. In the future the app will be offered to the users of the service of providing predictions of results of the e-Sports matches.

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