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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
171

“We shoot fellers as need shooting, save fellers as need saving, and feed 'em as need feeding” : En narratologisk analys av narrativet i Red Dead Redemption 2 och användningen av rollspel i klassrummet

Wallin, Axel, Ahmed, Iskan January 2020 (has links)
Denna uppsats undersöker huruvida rollspel (inom TV- och PC-spel) kan bidra till svenskämnets litteraturundervisning på gymnasiet. Vi har utgått från spelet Red Dead Redemption 2 för att sedan analysera dess narrativ och lyfta fram relevanta perspektiv som kan bidra till elevers skönlitterära kunskaper. Genom den hermeneutiska metoden har vi tolkat spelets innehåll, och genom det litteraturvetenskapliga perspektivet narratologi har vi analyserat och tolkat narrativet. Vi har även uppmärksammat behavioristiska inslag i spelets valmöjligheter då spelaren blir belönad vid vissa val. För att avgränsa arbetet har vi utgått från att fokusera vår analys på temana samhörighet och medmänsklighet. Efter analysen har vi kopplat samman vårt resultat med tidigare forskning om arbete med skönlitteratur och lärares kompetenser. Denna uppsats ämnar inte redogöra för hur ett spel kan spelas under lektionstid, utan att undersöka huruvida elevers tidigare spelerfarenheter kan användas i skolan. Det vi har observerat är att spelet omfattar ett långt och komplext narrativ som är unikt för spelvärlden. Det finns andra spel inom rollspelsgenren som är uppbyggda på liknande sätt, men att narrativet drivs till stor del av spelarens val är unikt för Red Dead Redemption 2. Vi har kommit fram till att om läraren besitter didaktiska kompetenser, relationella kompetenser samt ledarkompetenser kan detta narrativ användas i svenskämnets litteraturstudier i relation till läroplanens riktlinjer.
172

Videojuegos Sandbox, un transporte de la trama del cine. Caso Red Dead Redemption 2

Adrianzén Valdivieso, Roberto Gonzalo 17 September 2021 (has links)
Los videojuegos como medio audiovisual han evolucionado; sin embargo, esto ha traído consigo la creación de diferentes géneros los cuales han logrado adaptarse mejor a los tipos de trama propuestas por el cine. No obstante, dentro de este abanico de géneros existe el Sandbox o mundo abierto, el cual ha tenido una acogida muy favorable por los jugadores o gamers; no por las historias que transmiten si no por la libertad de exploración. Pero con la salida del videojuego Red Dead Redemption 2 (2018) la perspectiva de Sandbox por su libertad y no historias cambio. Esta investigación analiza la existencia de la trama audiovisual del cine y cuáles serían las características de dicha trama en el videojuego Red Dead Redemption 2, para su aplicación en futuros lanzamientos de géneros Sandbox. / Videogames as an audiovisual medium have evolved; However, this has brought with it the creation of different genres which have managed to better adapt to the types of plots proposed by the cinema. However, within this range of genres there is the Sandbox or open world, which has had a very favorable reception by players or gamers; not for the stories they convey but for the freedom of exploration. But with the release of the video game Red Dead Redemption 2 (2018) the perspective of Sandbox for its freedom and not stories changed. This research analyzes the existence of the audiovisual plot of the cinema and what would be the characteristics of said plot in the video game Red Dead Redemption 2, for its application in future releases of Sandbox genres. / Trabajo de investigación
173

Rhetorical Complexity of Advocating Intercultural Peace: Post-World War II Peace Discourse

Kanemoto, Emi 03 December 2019 (has links)
No description available.
174

Los videojuegos como arte virtual a partir del caso de Red Dead Redemption 2 / Videogames as virtual art from the case of Red Dead Redemption 2

Serrano Fajardo, Nicolás Jordan 03 August 2021 (has links)
El presente documento de investigación tiene como objetivo analizar el arte dentro de los videojuegos. Con este motivo, la investigación se centra en lograrlo mediante la observación del videojuego Red Dead Redemption 2, yendo por el tema de su jugabilidad, el apartado visual y sonoro, como todos los elementos que lo conforman y ayuden a difundir información más detallada sobre los videojuegos y sus formas expresivas de arte virtual. La investigación tiene un fundamento basado en autores dedicados al estudio de los videojuegos como fenómeno cultural, su influencia en la cultura, así como las herramientas de expresión que estos utilizan con el fin de entretener a un público en específico. Con la realización de esta investigación, se busca incentivar a la participación por parte del mercado audiovisual dentro de la industria de los videojuegos, debido a que existen formas de expresión artísticas que requieren la presencia de este tipo de profesionales para lograr el mejor resultado dentro de la realización de un videojuego. La metodología que utiliza esta investigación está basada en un paradigma interpretativo que busca analizar el contenido del videojuego Red Dead Redemption 2, particularmente la misión número cuarenta y uno; según sus valores factibles y abstractos relacionados a todas sus formas de expresión artística. / The present research document aims to analyze art within videogames. For this reason, the research focuses on achieving this by observing the video game Red Dead Redemption 2, going through the subject of its playability, the visual and sound section, as well as all the elements that make it up and help to disseminate more detailed information about the videogames and their expressive forms of virtual art. The research has a foundation based on authors dedicated to the study of video games as a cultural phenomenon, their influence on culture, as well as the expression tools they use in order to entertain a specific audience. By conducting this research, the aim is to encourage participation by the audiovisual market within the video game industry, since there are forms of artistic expression that require the presence of this type of professionals to achieve the best result within the realization of a video game. The methodology used in this research is based on an interpretive paradigm that seeks to analyze the content of the video game Red Dead Redemption 2, particularly mission number forty-one; according to its feasible and abstract values ​​related to all its forms of artistic expression. / Trabajo de investigación
175

A study in transitions : Wesley's soteriology

Scott, Shawn A. January 1990 (has links)
No description available.
176

Man Down South

Plicka, Joseph B. 30 November 2006 (has links) (PDF)
In this novella the main character, David Crumm, is getting older and decides not to wait around and die on his frozen ranch, but to retire to warmer climates. He leaves everything with his daughter, gets in his truck and drives south with his dog. In Florida, he accidentally hits and kills a migrant woman on her bicycle. The woman has a young son who survives the accident and, through a number of converging factors, David is compelled to personally take the boy back to his relatives in Nicaragua. The book then deals with David's experiences as he heads farther south, picking up more passengers along the way including his old friend Tom, on the run from the law; Frank, a strange American ex-patriot; and a beautiful tourist in Acapulco named Sheila.
177

Joseph Smith's Vision of the Celestial Kingdom: Context, Content, Ritualization, Canonization and Theological Implications

Lotze, Jubal John 18 March 2020 (has links)
While administering ordinances in preparation for the dedication of the Kirtland temple, on 21 January 1836, Joseph Smith again experienced a vision of the celestial kingdom. In the vision, he saw God the Father, His Son Jesus Christ, and Biblical Patriarchs—but significantly, he also beheld his father and mother who were living at the time, as well as his older brother Alvin who had died twelve years earlier. Joseph then “beheld” children who died in infancy saved in the celestial kingdom. The significance of this vision as a catalyst for Joseph Smith’s theological development has been underestimated. Joseph Smith envisioned his parents in the celestial kingdom at a time when his understanding of the eternality of marriage was expanding. This 1836 vision contributed to the doctrinal development of eternal marriage and the ritual of sealing husbands and wives. The vision was likewise a catalyst for what became the doctrine of the redemption of the dead. Beholding his unbaptized brother Alvin in the celestial kingdom, provoked Joseph theologically toward an expanded heaven and a contracted hell. Vicarious rituals became the practical way to offer redemption to the dead, thus resolving the soteriological problem of evil, and revealing that God’s plan was mercifully calculated to make salvation universally available. Joseph knew in 1836 that infant children who died prematurely received salvation in the kingdom of heaven. This vision further inspired Joseph toward the development of the ritual of child-to-parent sealings, which could ensure eternal bonds between parents and their posterity who lived to maturity—ultimately making it possible to link the whole human family back to Adam and Eve. Though the vision of the celestial kingdom significantly influenced the doctrinal development of Joseph Smith, the vision and associated revelations, remained an obscure journal entry during the lifetime of the prophet. After 140 years, the vision achieved canonization status as Doctrine and Covenants section 137.
178

Transcending the “Malaise”: Redemption, Grace, and Existentialism in Walker Percy’s Fiction

Hohman, Xiamara Elena 05 May 2010 (has links)
No description available.
179

Essays on Two Novel Pricing Mechanisms

Mills, Paul 19 July 2017 (has links)
No description available.
180

Sensing Death: Italian Renaissance Comforting Rituals and their Visual and Aural Impact on the Condemned Criminals' Spiritual Redemption

Allison, Jessica Lynn 22 November 2017 (has links)
No description available.

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