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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Intimité et sensations dans les films d'animation en volume de Girlin Bassovskaja

Brognez, Claire 04 1900 (has links)
Peu satisfaite des concepts généralement mentionnés lorsqu’il s’agit d’écrire sur les films réalisés en stop-motion, je propose d’analyser un corpus de quatre films réalisés par un duo estonien peu connu, les réalisatrices Jelena Girlin et Mari-Liis Bassovskaja, en ancrant mon discours dans une recherche plus large sur l’intimité et la sensorialité en art. J’effleure, par l’entremise d’une revue de littérature, le paradoxe d’animer l’inanimé et l’idée du umheimlich freudien, prégnants dans les écrits substantiels autour du cinéma d’animation en volume. Après avoir démontré que l’œuvre de Girlin Bassovskaja s’incrit dans le domaine de l’intime, j’approfondis l’analyse en m’appuyant sur les théories de la visualité haptique appliquée aux films. Je découvre le corpus à la lumière de ces théories, et évoque l’idée du regard caressant du spectateur vers le film, mais aussi de sa réversibilité. De plus, en tant que réalisatrice-animatrice de court-métrages d’animation, les théories susmentionnées outillent ma pensée afin de décrire ma volonté quasi obsessionnelle de rendre l’intimité tangible par une animation sensuelle en pâte à modeler sur verre. / Not satisfied with regular concepts usually used when one speaks about stop-motion animation, I suggest another way to discuss about animation films while analyzing four short films made by estonian directors Jelena Girlin and Mari-Liis Bassovskaja, based on a wider research on intimacy and sensory perception in art. I first explore, through a review of literature, the paradox of animating the inanimate and the Freudian umheimlich, substantially recurring in writings about stop motion films. Having demonstrated that the work of Girlin Bassovskaja be seen against the domain of intimacy, I deepen my analysis of the films by relying on theories of haptic visuality. I discover the body of works in the light of these theories, and evoke the idea of a caressing gaze from the viewer to the film, but also its reversibility. In addition, as a filmmaker creator of short animated films, the above theories are feeding my reflexions and serve to describe my almost obsessive desire to make tangible intimacy with sensual animated plasticine on glass.
42

Animate dissent : the political objects of Czech stop-motion and animated film (1946-2012)

Whybray, Adam Gerald January 2014 (has links)
Czech animated allegories of the period of 1946 to 2012 encode their political ideas in objects and things, rather than through conventional narrative techniques such as voice-over or dialogue. The existence of these objects in cinematic time and space is integral to this process of political encoding, which is achieved through the selection of objects, cinematography and editing. In some of these films, time and space themselves are politically encoded. Materialist critical approaches to the film texts can help illuminate these latent political meanings. 'Thing theory', which puts a critical emphasis upon reading objects and things, exposes the politically resistant role of simple, domestic objects in the films of Jiří Trnka and Hermína Týrlová. Trnka's cinema in particular defends traditional, pastoral modes of being in which the individual is rooted within their environment. 'Actor-network-theory', a means of interrogating the relationship between actors in networks, resonates with the political ideas present in the cinema of Surrealist artist Jan Švankmajer. Švankmajer's central political project is an interrogation of anthropocentrism and attempts by humans to exert systems of control and order upon non-human actors. Rather than celebrating functional, domestic objects like Trnka or Týrlová, Švankmajer's cinema is radically anti-utilitarian. Objects are depicted as things that resist categorisation. 'Rhythmanalysis' – a mode of poetic-scientific investigation developed by philosopher Henri Lefebvre – can be used to unpick the rhythms in the animations of Jirí Barta. Barta's films critique rational clock time and the design of urban spaces through the use of editing patterns and repetition. Finally, all three materialist approaches in combination help illustrate the political content of animated films (and live-action films with significant passages of animation) produced in the wake of the Velvet Revolution. Such films often question the relationship between the individual Czech citizen and the Czech capital city of Prague. The animated films of the aforementioned directors and historical periods, tend to give precedence to the material world of objects over the semiotic world of humans, though these two realms are often shown to be inter-dependent. To this end, the political messages of the films are conveyed not through language, but through images and things.
43

Everted Sanctuaries: Increments of Silence

Lewis, Ryan D. 13 June 2013 (has links)
No description available.
44

No budget animation : la référence à l'objet dans l'animation stop-motion

Menchaca Brandan, Nuria Margarita 16 April 2018 (has links)
À travers le long parcours qu'implique la production d'une animation en stop-motion, l'objet animé subit une longue chaîne d'interprétations qui transformeront son identité. L'objet concret, bien que matériellement absent de l'oeuvre animée, aura la capacité de nous référer à sa réalité, même à partir d'un contexte fictif. J'analyse quatre éléments propres à l'animation image par image : objet, image, séquence et animation, depuis le point de vue de chaque participant de la triade spectateur/oeuvre/artiste. À partir des points de rencontre de tous ces éléments, je fais un survol du processus de création d'une oeuvre animée. En traitant différents sujets, j'essaie de comprendre l'évolution d'un objet à partir de sa réalité, suivant par la transformation de son image jusqu'à son assimilation dans une oeuvre d'art. Ce travail de recherche accompagne une production artistique basée dans le concept d'animation. Les idées présentées naissent de mes expérimentations dans le domaine du stop-motion pendant ma maîtrise en arts visuels. Ces oeuvres sont les composantes d'une exposition nommée No Budget Animation.
45

Animovaný film na prvním stupni ZŠ / Animated movie on primary school

Žaloudková, Radka January 2013 (has links)
and keywords Žaloudková, R.: Animated movie on primary school. [Thesis] Prague 2012 - Charles University, Faculty of Education, Department of Fine Arts, 124 s (Attachments: DVD with animated movies by pupils of elementary school, photo documentation) This thesis deals with creating animated films with pupils of primary school and it has the character of a survey. The survey is carried out a questionnaire. Art lessons are subsequently prepared on the basic of thesurvey results. The preparations are implemented, reflected and documented. The result and the benefits of the thesis are a) didactic material facilitating the creation of animated films in teaching b) children's animated films, which confirm connections between artistic creation and film/audiovisual education. KEY WORDS: Animated film, the first primary school, stop-motion animation, animation technology, art and culture, film / audiovisual education, ideas, preparing to lessons of arts, didactics, creation
46

Nouveaux outils pour l'animation et le design : système d'animation de caméra pour la stop motion, fondée sur une interface haptique et design de courbes par des courbes algébriques-trigonométriques à hodographe pythagorien

Saini, Laura 13 June 2013 (has links) (PDF)
Dans la première partie de la thèse, nous présentons un nouveau système permettant de produire des mouvements de caméra réalistes pour l'animation stopmotion. Le système permettra d'enrichir les logiciels d'animation 3D classiques (comme par exemple Maya et 3D Studio Max) afin de leur faire contrôler des mouvements de caméra pour la stop motion, grâce à l'utilisation d'une interface haptique. Nous décrivons le fonctionnement global du système. La première étapeconsiste à récupérer et enregistrer les données envoyées par le périphérique haptique de motion capture. Dans la seconde étape, nous réélaborons ces données par un procédé mathématique, puis les exportons vers un logiciel de 3D pour prévisualiser les mouvements de la caméra. Finalement la séquence est exécutée avec un robot de contrôle de mouvement et un appareil photo. Le système est évalué par un groupe d'étudiants du Master "Art plastiques et Création numérique" de l'Université de Valenciennes. Dans la deuxième partie, nous définissons une nouvelle classe de courbes à partir des courbes polynomiales paramétriques à hodographe pythagorien (PH) construite sur un espace algébrique-trigonométrique. Nous montrons leurs propriétés fondamentaleset leurs avantages importants par rapport à leur équivalent polynomial, grâce à l'utilisation d'un paramètre de forme. Nous introduisons une formulation complexe et nous résolvons le problème d'interpolation de Hermite.
47

Animação quadro a quadro: uma experiência didática no ensino da História

Nóbrega, Débora da Silva [UNESP] 16 March 2007 (has links) (PDF)
Made available in DSpace on 2014-06-11T19:24:57Z (GMT). No. of bitstreams: 0 Previous issue date: 2007-03-16Bitstream added on 2014-06-13T20:32:36Z : No. of bitstreams: 1 nobrega_ds_me_mar.pdf: 2800420 bytes, checksum: 90bcb841f8ef8da74885d43e9cee6631 (MD5) / Esta pesquisa investiga como se dá a construção do conhecimento histórico - o que pressupõe a apreensão do conceito de tempo histórico - por alunos do ensino fundamental e médio de uma escola pública de Marília - SP. Por meio de uma dinâmica pedagógica dialógica e que utiliza a produção de filmes de animação quadro a quadro como base para a construção de discursos históricos pelos alunos, busca aliar o estudo da História às várias linguagens presentes na atualidade. Os diálogos estabelecidos nas aulas, diante de fontes históricas primárias e secundárias, são analisados de acordo com o conceito de circularidade cultural e pelo paradigma indiciário proposto por Carlo Ginzburg, cuja fonte teórica são os estudos da linguagem de Mickail Bakhtin. / The present research investigates how the construction of historic knowledge happens - what implies apprehending of the concept of historic time - by elementary and high school students of a public school in Marília, SP, Brazil. By means of a dialogical pedagogical dynamics, and using the production of stop motion pictures as the basis upon which the students construct historic speeches, it aims at enlacing the study of History and the numerous languages occurring at present. The dialogues established during classes, before primary and secondary historical sources, are analyzed according to the concept of cultural circularity and the sign's paradigm proposed by Carlo Ginzburg, whose theoretical sources are Mickail Bakhtin language studies.
48

Interaktiv Produktpresentation åt Abu Garcia / Interactive Productpresentation for Abu Garcia

Edvardsson, Kristoffer, Högkvist, Conny, Nilsson, Tobias, Nilsson, Carl-Johan January 2006 (has links)
Detta projekt har producerats i samarbete med Abu Garcia i Svängsta, Blekinge. Vårat projekt är en interaktiv produkt presentation gjord i flash med inslag av 3d, video och ljud. Våran tanke är att användaren ska kunna se hur en Ambassadeur Record fiskerulle ser ut både på insidan och utsidan, hur den fungerar och vad som gör den så unik. Det finns också video filmer som beskriver tillverknings processen, och hur man som förstagångs användare använder en Ambassadeur rulle. Design och bakgrundsljud är anpassad så att den ska väcka en känsla av fiske och fridfull utomhus miljö. / This project has been produced in cooperation with Abu Garcia in Svängsta, Blekinge. Our project is an interactive presentation of a product made in Flash with 3D, video and sound. The idea is to show the user what an Ambassadeur Record looks like both on the inside and the outside, how it works and what makes it unique. / Carl-Johan Nilsson, cjni03@student.bth.se Conny Högkvist, coho03@student.bth.se Kristoffer Edvardsson, kred03@student.bth.se Tobias Nilsson, tona03@student.bth.se
49

Spökmaskinen : Sju förändringar och förflyttningar – gestaltningsprocesser i animerad film

Claesson, Nils January 2017 (has links)
The Ghost Machine is a practice-based research project that explores the process of embodiment in animated film. It describes the process of transfiguration from the artist’s/auteur’s point of view and not from an outside position. The dissertation follows the embodiment of a dramatic text, the Ghost Sonata by August Strindberg (1907), into an animated film. The starting point is my experience of the drama, at the age of thirteen, when staged by Ingmar Bergman at the Royal Dramatic Theatre. As a teenager, the world of the grown-ups seemed to be corrupt, twisted and ruled by violent power plays and economic sanctions, and this play confirmed my world view. Was I right, as a thirteen-year-old boy? What kind of world emerges in my version of the Ghost Sonata? In this thesis work, the films and the experimental research process meet the practice and art of writing. Using text, not as “theory” separated from “practice” but as a bodily art practice, creates a shifting border between the results and intentions of art and filmmaking, and the results of writing. At the same time a unity emerges where the results of the research process can be seen and experienced in the interaction between the texts and the artwork. The Ghost Machine is a totality where the text, films and artworks included in the project are equally important and must be seen as a unity. The Ghost Machine is a work journey where travelling, animated film practice, networking with colleagues and collecting data are mixed with experiments using methods from contemporary arts practice, performance, reenactment, appropriation and transfiguration, blended with traditional puppet animation in classic Czech style. In collaboration with actors, mime artists, puppet makers, musicians and a minimal film crew, century old stop-motion animation is combined with computer animation.  The textual part of the work falls into two categories: life stories and work stories. The work stories traces the forming of an artwork in all aspects. The life stories are related to the subject of ghosts. Suddenly, dead friends and dear family members claimed their space. The understanding of the Ghost Sonata came to be a process of sorting out and following lines of memory using an inverted version of the Orpheus myth as a guide. Instead of never turning around, when walking the dead out of oblivion, I chose to look back, again and again, until I hit something and could not write anymore. / https://www.uniartsplay.se/slin
50

Circulation of the Light: Mandalas, Alchemy, and Non-Linear Cinema

Wade, Tom H. 18 May 2017 (has links)
No description available.

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