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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

El extraño mundo de Silvina Ocampo

Deibel, Maria Rebeca 19 September 2013 (has links)
No description available.
102

Trauma and the Body: Turning to Fiction as Inquiry

Morgan, Ava Truman 30 September 2021 (has links)
No description available.
103

Animals in animation : Anthropomorphised facial expressions and the uncanny valley: does a stylized or realistic 3D animal become uncanny when applying anthropomorphised or realistic facial expressions to it?: Does it change depending on the expression?

Frick, Gustav, Malinen, Lovisa, Ryan, Victoria January 2022 (has links)
People have a tendency to apply human characteristics to animals, i.e anthropomorphisation. With this in mind, along with the ever increasing number of CGI animals in animated media today, this paper examines whether or not perceived eeriness of a 3D cat model increases when there is a mismatch between realism/stylisation in the style of the model and the animation presented. The familiarity a person has towards something increases as that something becomes more human-like, but at a certain point, familiarity dips into what is known as the Uncanny Valley. In this study we research whether or not this phenomenon is exacerbated when a mismatch between a realistic model and stylised animation is applied, or vice versa, using both quantitative and qualitative data. Our results indicate that there is in fact an increase in uncanniness when a mismatch is present, especially on the realistic model, though future work is required tomake a definitive link. / <p>Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.</p>
104

UNCANNY TRACES : Furniture and objects made of what used to be someone’s skin

Geiger Ohlin, Erika January 2019 (has links)
Through non-human animals, humans have come to understand ways of living in this world and simultaneously animals have provided the resources for humans to claim this living. But through this progression and time humans have become detached from the origin of the resources. By this separation it becomes possible for humans to turn a blind eye to cruelty and the environmental impact that the claim to non-human animals convey. With the aim is to evoke reflection on the human ruling of the non-human animals, this project aims to design objects and furniture that are uncanny, familiar and ordinary but at the same time off-putting and maybe strange. By examining phycology and consumer culture theory, seek to find habits in the Swedish everyday life which are intimate and recognizable such as fredagsmys, a placeholder for consumption and hierarchies. Then through the analyse of critical animal studies, design objects and furniture that challenge these habits and positions of consumption and hierarchy.
105

The Uncanny and AI: Reimagine Goya's Deaf Man's Villa

Liu, Puqiao January 2023 (has links)
In the uncanny feeling I experienced from Goya’s Deaf Man’s Villa, an estranged Deaf Man’s Villa was created but also repressed in my subconscious and thus invisible. How can I use AI to derive this Deaf Man’s Villa hidden in my subconscious? The aim of this project is, with AI Midjourney, to deduce the uncanny feeling I experienced from Goya’s Deaf Man’s Villa to an architectural design.  This project provides a way to identify design intent and develop architectural design through research, AI Midjourney, traditional design methods such as drawing and modeling, and other methods such as novel writing. In the project's methodological path, the authors identify that AI has the potential to aid architectural design but cannot replace the human designer's driving role in purposeful architectural design. Ultimately, the authors discuss the role of AI-produced images in architectural design with the semiotic model of Charles Sanders Peirce.
106

Haunted Spaces: Architecture and The Uncanny in the Work of Rachel Whiteread, Thomas Demand, and Gregory Crewdson

Whitson, Catherine 26 September 2011 (has links)
No description available.
107

Ten Impossible Things Before Daylight: Collected Essays

Roj, Wesley D. 22 September 2016 (has links)
No description available.
108

Unravelling the Monstrosities Within : How can characters in stop motion animation illustrate the monstrosities that live inside us and help us to be kind to them?

Abbott, Elizabeth January 2022 (has links)
This paper looks upon monsters as a medium; how concentration of fear can result in the demonisation of individuals. It explores how the use of craft, with a focus on stop motion animation, can be used as a tool to build empathy and help to heal fragmentations of society. Working with contemporary mythologies, crafted techniques are metaphorically related to the fragility of societal structures and collective narratives. Hand crafting references relics of consumer culture and explores variable autonomies over personal narrative, investigating imbalances of power.
109

CONK

Davenny, Ivan Andrew 30 May 2023 (has links)
CONK is a collection that explores the absurdist irony located at the intersection between horror and humor. The events are predicated upon the characters' fundamental misunderstandings of the world around them, their doom arising from their inability to differentiate between the indecipherable and the incorrect ("Bird Kill"). Some are more reflexive, revolving around the difficulty of telling a story at all ("What a Story''), or exploring the dissolution of self that results from the act of artmaking (the eponymous "CONK"), or even indulging in the joy of said dissolution ("Celebration"). Other times, the pieces mix esoteric language and pop culture referents with the goal of defamiliarizing them ("Will That Be All?"). The resulting destabilization, this breakdown of heuristic methodology, creates situations that resist understanding and renders uncanny previously mundane images. / Master of Fine Arts / CONK is a collection of short fiction.
110

"There's No Place Like Home" : Climate Change and The Uncanniness of The Home in Jeff VanderMeer's Annihilation and Yōko Ogawa’s The Memory Police

Rosenstrale, Erik January 2024 (has links)
This paper delves into speculative and climate fiction through Jeff VanderMeer's Annihilation and Yōko Ogawa's The Memory Police to explore how these narratives use theconcept of home. The home is not necessarily a direct victim of climate change but is a metaphorical tool, used to bridge the gap between our perception of climate change as a distant threat and its intimate, pervasive impacts. This approach leverages the representation of homewithin the two novels as an emotional and psychological anchor, making the abstract and oftenoverwhelming concept of climate change more accessible and immediate to the reader. The central thesis of this study posits that Annihilation and The Memory Police subtly yet powerfully utilise the familiarity and safety associated with home to make a poignant commentary on climate change. By transforming home into a site of uncanny distortion, these novels not only evoke a sense of unease but also effectively bring the conversation of climate change into the foreground, creating a personal engagement with the environmental crises at hand.

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