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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
141

Comparing the use of technology-based vs traditional team building interventions in developing group problem-solving and learning behaviours: insights from two experimental studies

Sellier, Matthew 16 March 2022 (has links)
The increasing reliance on technology for communication seems to have shown that nontechnology or traditional team building activities may not be effective in improving certain interpersonal skills (Klein et al., 2009). The researcher investigated whether the use of a serious game, i.e. an educational video game, is a better mode of delivery to improve group problem solving, team cohesiveness, team learning behaviours and, perceived team psychological safety rather than traditional team building intervention, i.e. a non-technology-based team building intervention (Emsley & Rumeser, 2018; Edmondson, 1999). The researcher conducted two post test only quasi-experiments to compare the methods of team-building. In Study 1, four teams of university students (n=15 total students) took part in either a serious game or a traditional team building intervention. The serious game was based on a scavenger hunt mobile application while the traditional team building activity was an obstacle course. Each team was assessed, after the team building interventions, on their group problem-solving skills and team cohesiveness in order to determine if there was a significant difference between the scores of the two dimensions above for intervention groups. Study 2 consisted of six teams of university students (n=30 total students) participated in either a traditional online team-building activity or an online team-based serious game. The traditional online team-building activity was a spectrum mapping activity, and the online team-based serious game was an online escape room. Each team then participated in the same thought experiment and were finally asked to answer a questionnaire. Furthermore, a field researcher participated in both activities and her experiences were noted through an interview. There did not seem to be sufficient evidence to support the hypotheses for the second quasi experiment. However, the was evidence collected throughout both quasi-experiments that suggests that serious games are more enjoyed by participants and there seems to be a clearer initiative to utilise the interpersonal skills acquired in the future.
142

Power Relationships Among Top Managers: Does Top Management Team Power Distribution Matter for Organizational Performance?

Smith, Anne, Houghton, Susan M., Hood, Jacqueline N., Ryman, Joel A. 01 May 2006 (has links)
We investigated patterns of power within top management teams (TMTs) by addressing three research questions: What is the shape of TMT power distribution? Is TMT power distribution associated with firm performance? If so, are there distinguishing TMT characteristics between high and low performers? We evaluate these questions using survey data from top managers in 51 hospitals who identified power relationships among their team members. We find that while the CEO is almost always the most powerful TMT member, no teams in our sample have simply a dominant CEO surrounded by powerless team members. We find that the power inequality within a team is positively associated with firm performance. A TMT is more likely to be associated with strong performance when an executive pair garnered most of the power, and when that pair incorporated different world views, as indicated by differences in functional background and industry experience.
143

Hybrid Team Leadership - An exploratory study on leadership competencies and team performance

Malvela, Annika, Ström, Alexander January 2022 (has links)
RESEARCH AIM The aim of this study is to provide a deeper understanding in how leadership competencies are perceived to be important for hybrid team members team performance in both, a virtual and face-to-face setting. This, to investigate how different leadership competencies could be used by a hybrid team leader to manage the hybrid teams performance. RESEARCH METHOD This study uses qualitative research method and is conducted by using exploratory research. The data for this study was collected through 10 semi-structured interviews with hybrid team members. The collected data was analysed by using a thematic analysis approach. THEORETICAL PERSPECTIVE Previous literature has been examined, where three concepts have been chosen for this study: Hybrid teams, hybrid team leadership and leadership competencies. Based on the examined literature, a conceptual framework was constructed by the authors. RESULTS Interpersonal sensitivity as a leadership competence was fundamentally important for all hybrid team members, as a strong socio-emotional relationship was required to create a desire for other competencies. The complexity of hybrid teams was evident in how virtual team members perceived leadership actions, as they felt misunderstood by the hybrid team leader and alienated from the hybrid team. CONCLUSION The hybrid team leader needs to carefully consider the virtual team members needs to mitigate their negative perception of team performance. It could be done by allowing more autonomy by practising a supportive leadership role, use one-to-one meetings for relationship building, and by giving clear guidelines. KEYWORDS Hybrid team, Virtual team, Face-to-face team, Hybrid leadership, Leadership competencies, Team performance.
144

The Impact of Big Five Personality Characteristics on Group Cohesion and Creative Task Performance

Buchanan, Laurie Birch 28 April 1998 (has links)
One of the most prominent trends in organizations today is the use of teams to accomplish the work once assigned to individuals. Team composition variables, including the personality characteristics of team members, need to be carefully considered so that the transition of work from individuals to teams results in performance improvements. The types of tasks relegated to teams also affect performance, and it is equally important that group tasks are clearly defined. As such, the current study explores the impact of Big Five personality patterns on both group cohesiveness and group performance on creative, brainstorming tasks. At the group level, it was predicted that teams with personality patterns consisting of moderate levels of Extraversion, high levels of Openness to Experience, and high levels of Conscientiousness (Optimal pattern) would perform significantly better on an innovative task than teams with personality patterns that varied from this pattern. It was also hypothesized that group cohesiveness would mediate this relationship. Of the 65 three-person groups, it was found that those possessing the Optimal pattern outperformed groups with three different patterns in terms of the quantity of creative ideas generated and average level of creativity. However, groups with the Optimal pattern generated more superior ideas than only one of the other pattern conditions, and contrary to predictions, did not generate a significantly higher percentage of superior ideas than any of the other pattern conditions. It was also found that group cohesion did not mediate the relationship between group-level personality and creative task performance. The implications of these findings and directions for future research are discussed. / Ph. D.
145

Reflecting team processes in family therapy: A search for research

Willott, S., Hatton, T., Oyebode, Jan 07 July 2010 (has links)
No / Tom Andersen's Reflecting Team approach is widely (and creatively) employed in family therapy. Despite continuing enthusiasm for the practice, however, there are few journal articles reporting empirical research and only one (now dated) review of the literature. After defining reflecting team processes through practices that are embedded in particular approaches to knowledge construction and theoretical interpretation, we offer an overview of the empirical research found in our search of the literature. In the second half of this article we ask why there is so little existing research in this area. Various possible explanations are explored and future directions proposed. We conclude that a dialogue around the complex interweaving of practice, theory and research (that is, praxis) would be a helpful overall stance to adopt in relation to future work in this area.
146

Team based learning and nurse education: a systematic review

Tatterton, Michael J., Fisher, M.J. 11 August 2022 (has links)
Yes / Summary of: Alberti S, Motta P, Ferri P, Bonetti L. The effectiveness of team-based learning in nursing education: A systematic review. Nurse Educ Today. 2021 Feb;97:104721. doi: 10.1016/j.nedt.2020.104721. Epub 2020 Dec 11.
147

Virtuellt Projektledarskap : Att motivera och sätta samman team i en förändelig värld / Virtual Project Management : To Motivate and Assemble Teams in a World of Constant Change

Emanuelsson, Anton, Hedlund, Kristofer January 2016 (has links)
Genom teknikens framfart senaste decennierna har företag fått anpassa sina verksamheter och skapa nya arbetssätt. Att arbeta virtuellt är ett växande fenomen där du idag kan sitta på olika geografiska platser och ändå ingå i samma arbetsgrupp eller projektteam och arbeta tillsammans genom digitala lösningar. Denna uppsats syftar till att skapa förståelse för hur projektledare i virtuella team arbetar för att sätta samman och motivera team. Utifrån syftet har det tagits fram två stycken frågeställningar, varpå dessa är följande; Hur arbetar projektledare för att stärka motivationen i virtuella team? Vilka fördelar ser projektledare med att sätta samman team virtuellt kontra traditionellt? I kapitlet ”Teoretisk referensram” redogörs för tidigare forskning och teorier. Bland annat kommer generell forskning för virtuella team att beskrivas, samt teorier om komponerande av virtuella team och hur ledare i virtuella team, på framgångsrika sätt, motiverar anställda. Studien utgår från en kvalitativ ansats, där sju (7) stycken intervjuer utförts med personer, som har eller har haft, ledande befattning i distribuerade arbetsgrupper. Resultatet av dessa intervjuer återges övergripande och med tillhörande citat i kapitlet ”Resultat och analys”. I det kapitlet återges även den empiri som framkommit och jämförs med den teoretiska referensramen. I kapitlet ”Slutsatser” besvaras frågeställningarna och slutsatser dras utifrån dessa. En stor fördel som har visat sig med att komponera virtuella team är den kompetensförsörjning som finns när det går att anställa personer från hela landet och ibland hela världen. Studien har även visat att det finns flera olika sätt att motivera sina anställda, där framförallt fysiska träffar någon gång under projektens gång visat sig vara av vikt. Slutligen sker en diskussion kring de resultat och slutsatser dragits samt ges förslag till framtida forskning. / Through the technological progress of the recent decades, companies have had to adjust their operations and create new work methods. Working virtually is a growing phenomenon and today you can sit in different places and still work in the same project through digital solutions. This paper aims to create an understanding of how project managers in virtual teams work to assemble and motivate teams. Based on the purpose, we have developed two question formulations. These are the following: ”How do project managers work to strengthen motivation in virtual teams?” And “What advantages do project managers see in putting together virtual teams versus traditional ones?”In the chapter “Theoretical Framework” we will go through previous research and theories. Among other things, general research on virtual teams and theories about the composing of virtual teams will be descried as well as research about motivation in virtual teams. The study is based on a qualitative approach, where seven interviews with people who currently have, or have had, leading positions in virtual teams have been carried out The results of these interviews are reproduced with accompanying quotes in the chapter “Results and Analysis”. In this chapter we will also present the empirical data compared with the theoretical framework. The chapter “Conclusions” will answer the question formulations and conclusions drawn from them. A big advantage with composing virtual teams is the supply of competence available when employing people all over the country and sometimes all over the world. The study has also shown that there are several different ways to motivate employees. Finally, there is a discussion of the results and conclusions. Also, suggestions of future research will be given.
148

Týmové role u družstva mladších žáků v klubu FK Motorlet Praha, s.r.o. / Team Roles of the Pupils Team of FK Motorlet Praha

Krištofek, Jakub January 2011 (has links)
ANOTATION Diploma thesis name: Team roles in the youth team at the FK Motorlet Praha, s.r.o. football club. . Objectives: First goal of the thesis is to find within the youth team at the FK Motorlet Praha, s.r.o. football club particular team roles and assess their importance for the team and find out which role holds each player. Second goal is to examine common relations between particular team members and on the basis of such an examination to find out if there is any way how to increase and improve the efficiency of the team's cooperation. Method: Structured non-participant observation was used to observe the team under examination. All team members were asked to answer questions from the Belbin test. Relations between team members were detected by sociometric test. By using a non-standardised interview with head coach, results of the previous observation and interview were used. Results: Observation results indicate how particular team members behave in certain situations. Interview results show how team members assess themselves while fulfiling certain tasks. Finally sociometric test result indicates common relations between particular members of the team under review. Key words: Team, team role, team-building, Belbin test, sociometric test.
149

Podpora vývoje softwaru ve Visual Studiu 2005

Bezecný, Adam January 2006 (has links)
Diplomová práce popisuje vývoj softvéru na platformě Visual Studio 2005 Team System (VSTS). Práce klade důraz především na popis funkcionality umožňující efektivní týmovou spolupráci a na popis nových inovativních rysů. Práce nepopisuje pouze pozitivní rysy produktu, identifikuje také základní nedostatky současné verze, na základě zkušeností vývojových týmů používajících VSTS a subjektivních názorech autora.
150

Investigation of organizational resilience through team operations in challenging conditions

Senturk, Melike January 2018 (has links)
In this study, I investigated the precursors and the outcomes of team resilience. In contrast to many resilience studies, which focus on low-probability, high-impact challenges, I investigated resilience in the face of high-frequency, low-impact challenges that teams can face in their operational environments. I conducted an extensive literature analysis of the field of resilience and on the basis of this constructed a model of team resilience by integrating insights from high reliability organizing, positive organizational scholarship, sensemaking and disaster resilience studies. I then tested and improved this model through an exploratory study of team behaviour in two 'Escape Game' settings in which teams of 5 people worked through a series of puzzles under time-constrained and somewhat stressful conditions. Following the exploratory study, I developed the resilience model into an operationalizable format and tested it using seven runs of a simulation study involving 547 individuals in 68 teams. In the simulation, teams had to work both quickly and accurately whilst adapting to the changing conditions of a turbulent, competitive environment. Quantitative and qualitative data were collected on various team attributes, team resilience and team performance. I have used quantitative data as the main source of analysis and qualitative data as a supporting tool. Self-completion questionnaires, objective performance indicators, direct observation and post-simulation team and individual reflections were among the data collection tools that were used to obtain data. Team resilience shows highly significant associations with a range of objective measures of team performance. In turn, resilience is supported by several team attributes, including collective mental models, effective channels of communication and systems of information gathering and team cohesion. When teams faced challenges outside of their existing action repertoires their ability to improvise also contributed to resilience. Finally, when teams overcame (novel) challenges, this fed back into their accumulated knowledge through collective learning, enriching action repertoires. Together, these features bestow teams with resilience, which, in turn, enables them to overcome disturbances that might otherwise impede operational performance. In its final form, my resilience model serves as an explanation of the mechanisms of resilience and identifies its antecedents and outcomes. It can inform teams operating in uncertain, ambiguous and volatile work conditions about the capacities and capabilities they need in order to create and sustain resilience in daily operations.

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