Spelling suggestions: "subject:"[een] UTAUT 2"" "subject:"[enn] UTAUT 2""
1 |
[pt] MODELAGEM DA ACEITAÇÃO DE VEÍCULOS ELÉTRICOS CONSIDERANDO POLÍTICAS DE INCENTIVO, CONSCIÊNCIA AMBIENTAL, INOVAÇÃO PESSOAL E AUTO-EFICÁCIA FINANCEIRA: UMA EXTENSÃO AO UTAUT 2 / [en] MODELING THE ACCEPTANCE OF ELECTRIC VEHICLES CONSIDERING INCENTIVE POLICIES, ENVIRONMENTAL CONSCIOUSNESS, PERSONAL INNOVATION AND FINANCIAL SELF-EFFICACY: AN EXTENSION OF UTAU 2FABINI HOELZ BARGAS ALVAREZ 13 August 2024 (has links)
[pt] Apesar do acentuado crescimento na adoção do uso de veículos elétricos no
mundo e notadamente no Brasil durante o ano de 2023, muitas lacunas de
pesquisa ainda estão presentes. Assim, a presente tese se propõe a investigar os
fatores que afetam a intenção de adoção de veículos elétricos por consumidores,
propondo um novo modelo, desenvolvido a partir da Teoria Unificada de
Aceitação e Uso de Tecnologias 2 – UTAUT 2, que integre além dos aspectos
sociais, emocionais e cognitivos já contemplados pela modelagem original, outros
construtos tais como ambientais e econômicos. Buscou-se também avaliar o
impacto de duas variáveis moderadoras, especificamente coorte geracional e sexo
de nascimento, na intenção de adoção de veículos elétricos. Uma fase quantitativa
exploratória foi conduzida por meio de uma survey aplicada a 715 respondentes
maiores de 18 anos, de ambos os sexos. Dos construtos utilizados no modelo
inicial, mostraram-se relevantes a inovação pessoal, sensibilidade aos preços,
incentivos governamentais e motivação hedônica. Por outro lado, a influência
social apresentou baixa importância no processo decisório do consumidor. Não
houve alteração na relevância dentre os construtos no modelo alternativo. Dentre
os dois modelos estudados, pode-se afirmar que o modelo inicial foi mais
significativo na representação dos aspectos que formam a intenção de adoção
destes veículos, explicando 79,30 por cento da variância da intenção comportamental. Do
espaço amostral (N=660), na amostra da geração Baby Boomers (n=155), foi
possível perceber que os construtos inovação pessoal e motivação hedônica são
mais decisivos para a adoção destes veículos. Já para a geração X (n=161),
apresentou-se relevante, além da inovação pessoal, a sensibilidade ao preço. A
geração Y (n=179), caracterizou-se pelo apelo da sensibilidade ao preço e da
expectativa de desempenho. E a geração Z (n=165), valorizou a motivação
hedônica e os incentivos governamentais. Para o sexo feminino (N=321), foram
decisivas a motivação hedônica e a inovação pessoal, enquanto que para o sexo
masculino (n=339), demonstraram importância o preço e o desempenho. / [en] Despite the sharp growth in the adoption of the use of electric vehicles inthe world and notably in Brazil during the year 2023, many research gaps are stillpresent. Thus, this thesis proposes to investigate the factors that affect theintention of adoption of electric vehicles by consumers, proposing a new model,developed from the Unified Theory of Acceptance and Use of Technologies 2 –UTAUT 2, which integrates social, environmental, economic, emotional andcognitive aspects. This study, also sought to evaluate the impact of twomoderating variables, specifically age and gender, on the intention to adoptelectric vehicles. An exploratory quantitative phase was conducted through asurvey applied to 715 respondents over 18 years of age, of both genders. Of theconstructs used in the initial model, personal innovation, price sensitivity,government incentives, and hedonic motivation were relevant. On the other hand,social influence was of low importance in the consumer s decision-makingprocess. There was no change in relevance among the constructs in the alternativemodel. Among the two models studied, it can be stated that the initial model wasmore significant in representing the aspects that form the intention to adopt thesevehicles. From the sample space (N=660), in the sample of the Baby Boomersgeneration (n=155), it was possible to see that the constructs personal innovationand hedonic motivation are more decisive for the adoption of these vehicles. Forgeneration X (n=161), price sensitivity was relevant, in addition to personalinnovation. Generation Y (n=179) was characterized by the appeal of pricesensitivity and performance expectations. Generation Z (n=165) valued hedonicmotivation and government incentives. For females (N=321), hedonic motivationand personal innovation were decisive, while for males (n=339), price andperformance were important.
|
2 |
Fatores motivadores de compras coletivas na Internet: um estudo com base no modelo de aceitação e uso de tecnologia 2Vera, Luciana Alves Rodas 21 January 2014 (has links)
Submitted by Núcleo de Pós-Graduação Administração (npgadm@ufba.br) on 2017-08-08T17:17:27Z
No. of bitstreams: 1
Luciana Alves.pdf: 1015796 bytes, checksum: e72836fa2223826be11c5c085d5f04de (MD5) / Approved for entry into archive by Maria Angela Dortas (dortas@ufba.br) on 2017-08-18T19:20:02Z (GMT) No. of bitstreams: 1
Luciana Alves.pdf: 1015796 bytes, checksum: e72836fa2223826be11c5c085d5f04de (MD5) / Made available in DSpace on 2017-08-18T19:20:03Z (GMT). No. of bitstreams: 1
Luciana Alves.pdf: 1015796 bytes, checksum: e72836fa2223826be11c5c085d5f04de (MD5) / O presente estudo apresenta como objetivo geral verificar os fatores que motivam a adoção
das compras coletivas na internet por parte dos consumidores. Para atingir esta finalidade, a
pesquisa utiliza como base teórica o modelo Unified Theory of Acceptance and Use of
Technology 2 (UTAUT 2), um atual modelo de análise de adoção de tecnologia proposto por
Venkatesh, Thong e Xu (2012). Os construtos derivados deste modelo e estudados neste
trabalho são: “Expectativa de Desempenho”, “Expectativa de Esforço”, “Influência Social”,
“Condições Facilitadoras”, “Hábito”, “Motivação Hedônica”, “Relevância do Preço” e
“Intenção de Uso”. A natureza do estudo é descritiva e a abordagem é quantitativa. A coleta
dos dados foi feita através de um questionário aplicado em uma amostra de 253 consumidores
de sites de compras coletivas e a análise desses dados foi feita por meio de estatísticas
descritivas, análise fatorial exploratória e análise de regressão linear múltipla. Os resultados
apontaram ainda que as percepções de Expectativa de Desempenho, Influência Social,
Relevância do Preço e Hábito influenciam a intenção de uso de sites de compras coletivas por
parte dos pesquisados. Observou-se ainda que as percepções de Expectativa de Esforço,
Condições Facilitadoras e Motivação Hedônica não influenciam a intenção de uso dos
pesquisados. As conclusões deste estudo sinalizam a importância de observação da demanda
dos consumidores por parte das empresas de compras coletivas na internet. Percebe-se, assim,
a necessidade de adaptação ao novo consumidor, conhecendo os fatores que influenciam a
intenção de compra. / The present study has as main objective to identify the factors that motivate the adoption of
group buying on the internet by consumers. To achieve this purpose, the research uses as its theoretical basis the Unified Theory of Acceptance and Use of Technology 2 (2 UTAUT), a current analysis model of technology adoption proposed by Venkatesh, Thong and Xu (2012).
The constructs derived from this model and studied in this work are: “Performance
Expectancy”, “Effort Expectancy”, “Social Influence”, “Facilitating Conditions”, “Habit”, “Hedonic Motivation”, “Price Value” and “Behavioral Intention”. The nature of the study is
descriptive and the approach is quantitative. Data collection was done through a questionnaire
applied to a sample of 253 consumers from group buying sites and data analysis was done using descriptive statistics, exploratory factor analysis and multiple linear regression analysis.
The results indicated that perceptions of Performance Expectancy, Social Influence, Price Value and Habit influence the intention to use collective purchasing by the surveyed sites. It
was also observed that perceptions of Effort Expectancy, Facilitating Conditions and Motivation Hedonic not influence the intended use of those surveyed. The findings of this study show the importance of observation of consumer demand on the part of group buying
companies on the internet. Thus, it’s perceivable the need to adapt to the new consumer, knowing the factors that influence purchase intent.
|
3 |
Understanding the Adoption, Perception, and Learning Impact of ChatGPT in Higher Education : A qualitative exploratory case study analyzing students’ perspectives and experiences with the AI-based large language modelWoithe, Johannes, Filipec, Ondrej January 2023 (has links)
Background: The incorporation of artificial intelligence (AI), particularly OpenAI's ChatGPT, in higher education, has sparked substantial discourse since its introduction. AI's transformative role in higher education is largely recognized. Despite its potential to revolutionize the pedagogical field, its application raises several concerns. This research seeks to shed light on the dynamics of ChatGPT use in higher education, contributing to the dialogue surrounding AI's educational implications. Purpose: The analysis of the factors influencing ChatGPTs’ adoption, perception, and its effect on learning experience to help the higher education sector deal with challenges and opportunities presented by the chatbot. Method: The study is conducted on a constructivist-interpretivist ground, employing a qualitative, observation-based, exploratory cross-sectional case study. Semi-structured interviews, based on the UTAUT 2 model, are used as the primary data collection method. Thematic analysis was used to analyze the data and create themes, which combined with an abductive approach helped derive broader meaning and implications. Conclusion: Through a trichotomous model, the researchers have identified the primary factors contributing to ChatGPT adoption, its´ role in the post-adoption period, students’ perspectives on the tool and its future integration, as well as what they perceive the role of the educators is in this evolved landscape, and identifying main psychosocial effects the AI tool has on its users. The results highlight the importance of informed decision making, taking a balanced approach to2assimilating ChatGPT into education, paying attention not only to technical benefits but also to impacts on the learner. Suggestions to extend the UTAUT2 model are made. Avenues for further research are opened by the limitations of this study, and by the interplay of the segments in the tri-part model.
|
4 |
En idrottsarena bortom det fysiska rummet : En studie kring besökares förväntningar av en virtuell arena inklusive avgörande nyckelfaktorer för användarens avsikt att besöka den virtuella arenan / A sports arena beyond the physical space : A study of visitors’ expectations to a virtual arena including crucial key factors for the user’s intention to visit a virtual arenaLagergren, Ebba January 2021 (has links)
Utveckling inom digitala- och sociala medier håller på att omdefiniera hur åskådarskap kommer se ut i framtiden. I kombination med en pandemi och en global klimatkris ställer det nya krav på hur sportarenor kan generera besökare till sina evenemang. Studiens syfte var därför att skapa förståelse för vilka förväntningar besökaren har på en virtuell arena samt skapa förståelse för vilka faktorer som är avgörande för användarens avsikt att besöka en virtuell arena. Studien har en kvalitativ ansats och empiri har samlats in genom tre strukturerade fokusgrupper. Unified theory of acceptance and use of technology 2 (UTAUT 2) användes som baslinje i studien och har utifrån analys och diskussion av studiens empiri utökats med fler element för att vara applicerbar i den befintliga fallet. Resultatet visade att en virtuell arena bör bidra med ett mervärde jämfört med en fysisk arena. Detta genom tillgång till exklusivt material och exklusiva områden. Vidare drogs slutsatserna att förväntad möjlighet till social interaktion, förväntad förbättrad informations- och upplevelsekonsumtion och förväntad möjlighet till personaliserad upplevelse har indirekt inverkan på användarens avsikt att använda den virtuella arenan genom hedonisk motivation och prestationsförväntan. Förväntad ansträngning visade sig vara en avgörande faktor som i sin tur påverkas av tillgänglighet, användarvänlighet och teknisk prestanda. Prisvärde visade sig vara en starkt avgörande faktor. Slutligen konstaterades intresse för sporten vara en ny modererande faktor med direkt inverkan på användarens avsikt att besöka den virtuella arenan. / Development within digital and social media is redefining how spectators will experience sport in the future. In combination with a pandemic and a global climate crisis, it creates new demands on how sports arenas can generate visitors to their events. The aim of this study was therefore to gain an understanding of the visitor’s expectations on a virtual arena as well as to identify key factors that affect the consumer’s intention to visit a virtual arena. The study has a qualitative approach and empirical data has been collected through three structured focus groups. Unified Theory of acceptance and use of technology 2 (UTAUT 2) was used as a theoretical foundation and was extended with more elements through analysis and discussion, to better suit the current situation. The results of the study indicated that a virtual arena should contribute added value compared to a physical arena, through access to exclusive material and exclusive areas. Furthermore, it was concluded that expected opportunity for social interaction, expected improved information- and experience consumption and expected opportunity for personalized experience have an indirect impact on the visitor’s intention to use the virtual arena through hedonic motivation and performance expectancy. Effort expectancy proved to be a crucial factor which in turn is affected by accessibility, ease of use, and technical performance. Price value is shown to be a strong decisive factor. Finally, it is stated that interest in the sport is a new moderating factor with a direct impact on the user’s intention to visit the virtual arena.
|
5 |
Mot Nya Nivåer Av Lärande : Har Gamification En Plats I Högre Utbildning? / Towards New Levels of Learning : Does Gamification Have a Place in Higher Education?Batti, Alan, Bergström, Adina January 2024 (has links)
The following body of work observes views and perspectives of students and teacherssurrounding the use of gamification in higher education, specifically at Uppsala University’sSystems Development Program and Subject Teacher’s Program. Through a qualitative study,using semi-structured interviews with teachers and students, it seeks to explore how gameelements can be integrated in various educational contexts. Using an analysis based onUTAUT 2, the study aims to contribute with opinions and perceptions surrounding whichpossibilities as well as obstacles a further implementation of gamification can bring, andwhich extent of use is thought to be the most optimal. Based on the results of the study, anexpansion of the UTAUT 2 model is proposed. This study provides a comprehensive analysisof the potential benefits, constraints of an implementation as well as strategies that arenecessary to implement gamification effectively in educational contexts. / Följande arbete observerar åsikter och uppfattningar angående användandet av gamification ihögre utbildning. En kvalitativ ansats utförs genom semistrukturerade intervjuer medstudenter och lärare associerade med kandidatprogrammet i systemvetenskap samtämneslärarprogrammet på Uppsala universitet. Studien utforskar hur deltagarna anser attspelmoment kan implementeras i diverse utbildningsmiljöer. Med en analys baserat på enutökad version av UTAUT 2 -modellen siktar studien att bidra med åsikter och uppfattningarom vilka möjligheter och hinder vidare implementering av gamification kan skapa, samt vadsom anses som en optimal utsträckning i vilket detta ska ske. Baserat på studiens resultatföreslås en utvidgning av UTAUT 2-modellen. Genom undersökning av perspektiv angåendegamification i högre utbildning, grundat i UTAUT 2-modellen, tillför denna studie endjupgående analys av de potentiella fördelar, begränsningar och strategiska övervägningarsom krävs för att effektivt integrera gamification i utbildningsmiljöer.
|
6 |
Performance Expectancy, Effort Expectancy, Social Influence , Facilitating Conditions, Hedonic Motivacion, Price Value & Habits (UTAUT 2) en relación con la intención de uso de plataformas E- Health. / Performance Expectancy, Effort Expectancy, Social Influence, Facilitating Conditions, Hedonic Motivacion, Price Value & Habits (UTAUT 2) in relation to the intention to use E-Health platforms.Ochoa Muro, Diego Enrique, Villacorta Fernandez, Gianpierre Antonio 08 July 2021 (has links)
Durante los últimos meses, el COVID-19 ha generado diversos cambios en el ámbito económico, social y personal de la sociedad. Tanto en el Perú como en todos los países del mundo se enfrentan a un entorno cambiante que los forza a adaptarse a los nuevos hábitos de vida y de consumo. De este modo, los rubros más importantes y básicos de la sociedad se vieron en la obligación de incurrir a nuevas formas de atención al consumidor, sin dejar la buena experiencia de consumo y de calidad de servicio para el usuario. El presente artículo destaca un enfoque en la intención de uso de plataformas eHealth, a partir del modelo UTAUT 2. Del mismo modo, nos basamos en la revisión de la literatura de los constructos incorporados en el modelo UTAUT 2 en un contexto pandémico que permitirá comprender los factores de la adaptación e intención de uso de las herramientas tecnológicas eHealth. / In recent months, COVID-19 has generated various changes in the economic, social and personal sphere of society. Both in Peru and in all the countries of the world they face a changing environment that forces them to adapt to new habits of life and consumption. In this way, the most important and basic areas of society were forced to incur new forms of customer service, without leaving a good consumer experience and quality of service for the user. This article highlights a focus on the intention to use eHealth platforms, based on the UTAUT 2 model. In the same way, we are based on the literature review of the constructs incorporated in the UTAUT 2 model in a pandemic context that will allow us to understand the factors of adaptation and intention to use eHealth technological tools. / Trabajo de investigación
|
Page generated in 0.0479 seconds