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精實生產系統於中小企業之營造業適用性探討–以A公司為例 / Exploring the applicability of lean production on SMEs in Taiwanese construction industry: a case study盧冠達, Lu, Kuan-Ta Unknown Date (has links)
中小企業為台灣企業的主體,並為台灣帶來穩定的就業機會和經濟貢獻;然而這些中小企業在累積了十年以上的深厚技術根柢和豐富的成功經驗後,往往因為生產管理技術無法與時俱進以及顧客消費習慣改變而難以繼續成長。
上述之中小企業的經營瓶頸以營造業最為顯著和迫切。營造業泛指從事土木、建築工程及其相關業務之營繕工程的廠商,以及提供周邊服務,如建材生產和營造租賃等廠商;而以中小企業為主體、素有帶動經濟發展之「火車頭工業」美譽的營造業受限於營繕工程以層層分包和低價者得標的交易方式,使得工程承包商只能以價格競爭來搶奪有限的建案,導致公司的營運受到影響;而觀察台灣整體營造業營業支出,可發現主要的成本發生在建築材料的採購上,因此,藉由降低建築材料生產成本以降低售價將可有效降低承包商的採購成本,進而提升利潤空間。
精實生產系統以及時生產系統為核心,藉由及時生產系統於流程管理、員工管理,以及品質管理上的實務作為將產品生產過程中的各項作業整合來發展精實生產系統在與供應商、中心廠商,以及顧客有關的十大精實要素,進而消除生產系統因原料供給、生產作業,以及顧客需求的不確定性而產生的浪費,以達到用最少的庫存和作業活動來降低生產作業的成本進而建立競爭優勢。
因此為降低建材的生產成本,可藉由價值溪流圖的協助在生產建材的中心廠商導入精實生產系統進而達到降低生產成本和提高生產效率的目的;然而受限於營造業專案導向產業特性和獨一無二的營繕專案,以及目前精實生產系統之主要探討個案多為製造業,造成目前學界對於中小企業的營造業和精實生產系統兩者之適用性探討和研究較為緩慢;因此若能確定其適用性和建立個案討論,將有助於未來提升台灣中小企業的營造業之競爭力,並提供中小企業管理者在進行生產作業改善時的參考。
本研究利用個案研究法分析專營建材加工生產的中小企業A公司,藉由與公司創辦人面對面訪談、生產線實地觀察,以及蒐集生產數據等方式探討A公司的生產作業流程,並以A公司生產具代表性顧客產品的兩條生產線為例,藉由繪製價值溪流圖來找出潛在的浪費,並制定具體的精實生產系統導入方案以及預期的精實改善結果。
本研究以實務驗證精實生產系統於台灣營造業的中小企業的適用性,研究發現在價值溪流圖的協助下,與中心廠商有關的精實生產要素可適用於營造業的中小企業,並且能夠有效的降低生產成本和提升生產效率;而與供應商和顧客相關的精實生產要素雖然可能受限於中小企業的規模和資源而難以發展,但是在善用自身的能力下,仍可有限度的達到部分的精實生產目標。 / The small and medium enterprises (SMEs) are the majority of Taiwanese enterprise and has been providing stable job opportunity and contribution to Taiwanese economy; However, after having been successful for a decade, the Taiwanese SMEs are having stagnant growth because of their inability to keep up with the up-to-date production management techniques and ever-changing consumer preferences.
Among all of the Taiwanese SMEs, the SMEs in construction industry are suffering the most significant challenge from stagnant growth. The Taiwanese construction industry includes contractors and provider of services such as building material manufacturers, and is mostly consisted of SMEs and is well-known for its economic impact on other related industries and thus also known as “Development Driver of All Industries”.
Although having significant impact on economy, the SMEs in construction industry are facing fierce price competition that would greatly contract their profit margin and thus seriously affect their survival. The cause of such price competition is that most of the major construction projects are divided into several minor contracts and assigned to the sub-contractors with the lowest tender bids. Therefore, in order to compete for limited construction projects without affecting the profit margin, the contractors need to minimize their tender price by conserving the total construction cost for each minor contracts.
According to the government statistics, the major expenditure in construction industry lies in the cost of building materials. Therefore, if the manufacturers are able to decrease the cost of production for building materials and reflect the conserved cost to the selling price, the contractors would have more profit margin.
In order to effectively reduce such manufacturing cost, the manufacturer can implement lean production into their current production system. With the assistance of Value Stream Mapping (VSM), an effective lean production implementation tool, the manufacturers would be able to develop lean production’s 10 elements within the supply chain by facilitating the Just-in-Time production system to eliminate wastes caused by unstable production system and therefore integrating the operation activities among the supply chain, and eventually achieve the goal of reducing the cost of manufacturing building materials.
However, the applicability of lean production on SMEs in construction industry has not yet been fully discussed. The project-oriented characteristic, one-of-a-kind construction projects, and lack of international competition have made construction industry slow in developing lean production, in spite of the potential advantage it may bring to the industry. Therefore, it would be a great assistance if we can confirm lean production is applicable in Taiwanese SMEs in construction industry.
This research takes a Taiwanese SME building material factory as case study. By interviewing with the factory founder, inspecting production line, and collecting production statistics, we can explore the applicability of lean production on SMEs in Taiwanese construction industry, and by using VSM, we are able to identify the hidden waste and subsequently develop an improvement plan that would facilitate the key elements of lean production as well as the estimated implementation result.
According to the research results, the lean production elements within the factory are applicable and are able to effectively decrease the cost of production and increase the efficiency of the production system. In addition to this, although limited by size and resources, the SMEs can still facilitate their inward ability to compensate the inability to develop the lean elements within supplier and customer, and thus achieve the goal of lean production.
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Aplicación de Lean Manufacturing en una empresa de confección para reducir la cantidad de productos no conformes en la ciudad de Lima – Perú / Application of the Lean Manufacturing in a textile manufacturing company to reduce the quantity of non-conforming products, in the city of Lima, Peru.Cuellar Valer, Stephanie, Góngora Vilca, Angie Lucero 25 May 2020 (has links)
Industria textil; Lean Manufacturing; producto no conforme; Value Stream Mapping; Single Minute Exchange of Die; Total Quality Management; Just in Time. / Esta investigación aborda la aplicación de la metodología Lean Manufacturing en una empresa textil de la industria peruana. El objetivo es reducir el producto no conforme en la línea de fabricación de pantalones. En primer lugar, se recopiló toda la información sobre el área de producción y la calidad de la empresa en estudio. Con el uso de herramientas de calidad se realiza el diagnóstico de la situación actual de la línea de pantalones identificando los defectos más significativos, sumando un total de 19,43% en 2018. Al consolidar los defectos, se observa que las principales causas se han homogeneizado como un proceso de costura no estandarizado, errores de control de calidad, proceso de corte no estandarizado y mala planificación de la producción. La aplicación de VSM y SMED logrará la correcta estandarización de la producción de pantalones Demin, TQM logrará el adecuado control de gestión de calidad del proceso productivo y JIT para una óptima planificación de la producción. / This research undertakes the application of the Lean Manufacturing methodology in a textile company in the Peruvian industry. The objective is to reduce the non-conforming product in the pants manufacturing line. First, all information on the production area and quality of the company under study was collected. With the use of quality tools the diagnosis of the current situation of the pants line is made identifying the most significant defects, adding a total of 19.43% in 2018. When consolidating the defects, it is observed that the main causes have been homogenized as a non-standardized sewing process, quality control errors, non-standardized cutting process and poor production planning. The application of VSM and SMED will achieve the correct standardization of Demin pants production, TQM will achieve the appropriate quality management control of the production process and JIT for optimal production planning. / Trabajo de investigación
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Identifying Lean Waste in the Development Pipeline of an In-game 2D Map / Identifiering av Lean Waste Inom Utvecklingspipelinen för en 2D SpelkartaBudak, Ronya January 2024 (has links)
Lean software development is an approach that focuses on identifying and removing unnecessary processes that occur within a pipeline that add no value to the end product. It adapts ideas from lean manufacturing and the Toyota production system for use within the software space, and is ideal for streamlining pipelines. In this paper, the development pipeline of a two-dimensional in-game map is analyzed through the lens of the first principle of lean software development, ’eliminate waste’. Lean waste is identified and measured in order to identify problem areas within the pipeline that can be improved upon in order to streamline the pipeline and highlight issues. Additionally, value stream mapping is used to aid in the visualization of the pipeline and waste identification. The integration of in-game maps within video games serves as an integral component for navigation and gameplay enhancement, assisting the player with identifying their location and marking crucial locations. As the map functions as a relatively contained element of the gameplay, the development of video game maps parallels a small-scale version of the overall game development pipeline. The map development pipeline can be summarized with the following seven subtasks; add features to the prototype tool, export heightmap and watermask, generate map using the prototype tool, render map in game, connect map to UI, export road information, and add roads to map. Throughout development, three types of lean waste were identified: waiting, defects, and motion. Of these, defects proved to be the most significant, accounting for 48% of development time, while motion and waiting consumed 9% and 7% of pipeline time, respectively. The suggested solutions to decrease waste in this pipeline involve testing and improving important tools frequently, writing better and more coherent documentations, as well as removing documents of poor quality. / Lean software development är en metod som fokuserar på att identifiera och ta bort onödiga processer som sker inom en pipeline som inte tillför något värde till slutprodukten. Metoden anpassar ideer från lean manufacturing och Toyotas produktionssystem för användning inom mjukvaruområdet och är idealisk för att effektivisera pipelines. I detta arbete undersöks utvecklingsprocessen av en tvådimensionell karta i ett datorspel och analyseras baserat på den första principen av lean software development, ‘eliminera avfall’, och används för att effektivisera processen. Value stream mapping används för att visualisera utvecklingsprocessen och ta fram problem som kan uppstå. Integrationen av kartor inom datorspel utgör en väsentlig komponent för navigation och en bättre spelupplevelse, vilket hjälper spelaren att identifiera sin position och markera viktiga platser. Då kartan fungerar som ett relativt avgränsat element av spelupplevelsen, betyder det att utvecklingen av spelkartan kan ses som en parallell av en mindre skala till hela spelets utvecklingsprocess. Utvecklingsprocessen för kartan kan sammanfattas med dess sju deluppgifter; lägg till funktioner i prototyp verktyget, exportera höjd- och vattenkartan, generera kartan med prototyp verktyget, rendera kartan i spelet, anslut kartan till användargränssnittet, exportera väginformation, och lägg till vägar på kartan. Under utvecklingen identifierades tre typer av lean avfall: väntetid, defekter och rörelse. Av dessa visade det sig att defekter tog upp mest tid, med 48% av utvecklingstiden, medan rörelse och väntetid krävde 9% respektive 7% av utvecklingstiden. De föreslagna lösningarna för att minska på avfall i denna pipeline innefattar att testa och förbättra viktiga verktyg frekvent, skriva bättre och mer sammanhängande dokumentation, samt att ta bort dokument av dålig kvalitet.
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