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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
391

A quantitative analysis of the value added services produced by digital color printers as perceived by print buyers /

Alasmar, Rawsam. January 1996 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 1996. / Typescript. Includes bibliographical references (leaf 31).
392

Pokročilé metody ditheringu barevných obrazů, redukce barevného prostoru na n-prvkovou paletu / Color Images Advanced Dithering Methods, Reduction of Color Space on n-Dimensional Palette

Štěpán, Petr January 2011 (has links)
This thesis describes summarizing and comparsion of advanced dithering techniques used to reduce the image color space on n-dimensional palette. The goal is to create a set of basic methods including theirs enhancements and modifications focusing on the output image quality and maximum visual fidelity to the original image. Another part of this thesis is to analyze this methods using own comparsing method and design new dithering algorithm combining their advantages.
393

Färgstabilitet hos manuellt färginfiltrerad högtranslucent zirkonia efter upprepade bränningar / Color stability in manually color infiltrated translucent zirconia after repeated firings

Follin, Lydia, Hofmann, Christian January 2021 (has links)
Syfte: Syftet med föreliggande studie är att undersöka färgstabiliteten hos manuellt färginfiltrerad högtranslucent zirkonia efter upprepade bränningar.   Material och metod: Fem provkroppar av respektive fabrikat; Prettau® Zirconia (PZ) och M+W Zircon HT (MW) kapades fram ur ofärgade zirkonia-diskar. Provkropparna färgades in manuellt med färgen A3 och torkades därefter under en infraröd lampa. Provkropparna sintrades enligt fabrikanternas anvisningar och en första färgmätning utfördes med en spektrofotometer (VITA Easyshade Advance 4.0) mot en matt grå bakgrund. Där efter utfördes bränningar av provkropparna i fyra cykler. Efter varje cykel utfördes färgmätningar.Medelvärdena för L*a*b*c*h* registrerades. Formlerna CIE76 (∆E*ab) och CIEDE2000 (∆E*00) användes för att räkna ut färgskillnader efter bränncyklerna. Värdena registrerades i SPSS och analyserades med One-way ANOVA, Tukey’s test med en signifikansnivå på α=0,05.   Resultat: Statistiskt signifikanta skillnader (p<0,05) i färgförändring hittades både inom och mellan de båda grupperna (MW och PZ). Färgskillnaderna som uppmättes befann sig inom ramen för vad som anses som en acceptabel (∆E*ab≤2,7 och ∆E*00≤1,8) eller mycket god färgmatchning (∆E*ab≤1,2 och ∆E*00≤0,8).   Slutsats: Inom ramen för studiens begränsningar kan följande slutsatser dras: Upprepade bränningar påverkar färgen hos manuellt färginfiltrerad högtranslucent zirkonia. De färgförändringar som sker är inom ramen för vad som räknas som en ”acceptabel färgmatchning” eller ”mycket god färgmatchning” enligt aktuella gränsvärden. Färgförändringarna som sker är inte iögonfallande och har ringa betydelse kliniskt. Färgen och färgskillnader hos manuellt färginfiltrerad högtranslucent zirkonia är beroende av fabrikat. / Purpose: The purpose of this study is to investigate color stability in manually color infiltrated high translucent zirconia after repeated firings. Material and methods: Five specimens of each manufacturer; Prettau® Zirconia (PZ) and M+W Zircon HT (MW) were cut from uncolored zirconia discs. The specimens were manually colored with shade A3, and dried. The specimens were sintered and a first color measurement was performed with a spectrophotometer (VITA Easyshade Advance 4.0) against a matte gray background. Firings of the specimens were performed in four cycles. After each cycle, color measurements were performed. The mean values for L*a*b*c*h* ​​were registered. The formulas CIE76 (∆E*ab) and CIEDE2000 (∆E*00) were used to calculate color differences after firing cycles. The values were registered and analyzed with One-way ANOVA, Tukey's test with a level of significance at α=0.05.  Results: Statistically significant color differences (p<0.05) were found within and between groups (PZ and MW). The color differences measured were within the range of what is considered an acceptable match (∆E*ab≤2.7 and ∆E*00≤1.8) or a perfect match (∆E*ab≤1.2 and ∆E*00≤0.8).   Conclusion: Within the limitations of this study, the following conclusions can be drawn: Repeated firings affect the color in manually color infiltrated high translucent zirconia. The color changes that occur are within the range of what is considered an “acceptable match” or “perfect match” according to current thresholds. The color changes are not conspicuous and of little importance clinically. The color and color differences in manually color infiltrated high translucent zirconia are dependent on the brand.
394

Color and Color Placement Effects on Purchase Intent of Loot Boxes in Video Games

Bland, Mackenzie 01 January 2020 (has links)
Research on the effects of color associations in gambling situations has especially come to the forefront in recent times with the rise of casinos and other sales techniques in which consumers do not know the outcome of their purchases. Loot boxes are a unique form of micro-transactions in video games where players are uncertain about the objects they will receive with their monetary purchase. The aim of this study is to explore the effects of color and color placement in ads on loot box purchase intent. It will contribute to research about color perception in marketing and will, more specifically, establish a link between color associations in Call-to-Action (CTA) buttons and online video game environments in which gambling takes place. This research sets out to demonstrate that the color red, when placed in a foreground CTA button will achieve the highest purchase intent for a theoretical loot box in an online video game scenario. The study tests the placement of the color (foreground and background) and the color itself (red, blue, and gray).
395

Product and color: Designing a tool to aid methodical color application for Industrial Design students

Liu, Lanna R. 23 October 2015 (has links)
No description available.
396

Applied color processing

Zhang, Heng 29 November 2011 (has links)
The quality of a digital image pipeline relies greatly on its color reproduction which should at a minimum handle the color constancy, and the final judgment of the excellence of the pipeline is made through subjective observations by humans. This dissertation addresses a few topics surrounding the color processing of digital image pipelines from a practical point of view. Color processing fundamentals will be discussed in the beginning to form a background understanding for the topics that follow.A memory color assisted illuminant estimation algorithm is then introduced after a review of memory colors and some modeling techniques. Spectral sensitivity of the camera is required by many color constancy algorithms but such data is often not readily available. To tackle this problem, an alternative method to the spectral characterization for color constancy parameter calibration is proposed. Hue control in color reproduction can be of great importance especially when memory colors are concerned. A hue constrained matrix optimization algorithm is introduced to address this issue, followed by a psychophysical study to systematically arrive at a recommendation for the optimized preferred color reproduction. At the end, a color constancy algorithm for high dynamic range scenes observing multiple illuminants is proposed. / Graduation date: 2012
397

A model for simulation of color vision deficiency and a color contrast enhancement technique for dichromats / Um modelo para simulação das deˇciências na percepção de cores e uma técnica de aumento do contraste de cores para dicromátas

Machado, Gustavo Mello January 2010 (has links)
As Deficiências na Percepção de Cores (DPC) afetam aproximadamente 200 milhões de pessoas em todo o mundo, comprometendo suas habilidades para efetivamente realizar tarefas relacionadas com cores e com visualização. Isto impacta significantemente os âmbitos pessoais e profissionais de suas vidas. Este trabalho apresenta um modelo baseado na fisiologia para simulação da percepção de cores. Além de modelar visão de cores normal, ele também compreende os tipos mais predominantes de deficiências na visão de cores (i.e., protanopia, deuteranopia, protanomalia e deuteranomalia), cujas causas são hereditárias. Juntos estes representam aproximadamente 99.96% de todos os casos de DPC. Para modelar a percepção de cores da visão humana, este modelo é baseado na teoria dos estágios e é derivado de dados reportados em estudos eletrofisiológicos. Ele é o primeiro modelo a consistentemente tratar visão de cores normal, tricromacia anômala e dicromacia de modo unificados. Seus resultados foram validados por avaliações experimentais envolvendo grupos de indivíduos com deficiência na percepção de cores e outros com visão de cores normal. Além disso, ele pode proporcionar a melhor compreensão e um feedback sobre como aperfeiçoar as experiências de visualização por indivíduos com DPC. Ele também proporciona um framework para se testar hipóteses sobre alguns aspectos acerca das células fotoreceptoras na retina de indivíduos com deficiência na percepção de cores. Este trabalho também apresenta uma técnica automática de recoloração de imagens que visa realçar o contraste de cores para indivíduos dicromatas com custo computacional variando linearmente com o número de pixels. O algoritmo proposto pode ser eficientemente implementado em GPUs, e para imagens com tamanhos tipicos ele apresenta performance de até duas ordens de magnitude mais rápida do que as técnicas estado da arte atuais. Ao contrário das abordagens anteriores, a técnica proposta preserva coerência temporal e, portanto, é adequado para recoloração de vídeos. Este trabalho demonstra a efetividade da técnica proposta ao integrá-la a um sistema de visualização e apresentando, pela primeira vez, cenas de visualização recoloridas para dicromatas em tempo-real e com alta qualidade. / Color vision deficiency (CVD) affects approximately 200 million people worldwide, compromising the ability of these individuals to effectively perform color and visualizationrelated tasks. This has a significant impact on their private and professional lives. This thesis presents a physiologically-based model for simulating color perception. Besides modeling normal color vision, it also accounts for the hereditary and most prevalent cases of color vision deficiency (i.e., protanopia, deuteranopia, protanomaly, and deuteranomaly), which together account for approximately 99.96% of all CVD cases. This model is based on the stage theory of human color vision and is derived from data reported in electrophysiological studies. It is the first model to consistently handle normal color vision, anomalous trichromacy, and dichromacy in a unified way. The proposed model was validated through an experimental evaluation involving groups of color vision deficient individuals and normal color vision ones. This model can provide insights and feedback on how to improve visualization experiences for individuals with CVD. It also provides a framework for testing hypotheses about some aspects of the retinal photoreceptors in color vision deficient individuals. This thesis also presents an automatic image-recoloring technique for enhancing color contrast for dichromats whose computational cost varies linearly with the number of input pixels. This approach can be efficiently implemented on GPUs, and for typical image sizes it is up to two orders of magnitude faster than the current state-of-the-art technique. Unlike previous approaches, the proposed technique preserves temporal coherence and, therefore, is suitable for video recoloring. This thesis demonstrates the effectiveness of the proposed technique by integrating it into a visualization system and showing, for the first time, real-time high-quality recolored visualizations for dichromats.
398

A model for simulation of color vision deficiency and a color contrast enhancement technique for dichromats / Um modelo para simulação das deˇciências na percepção de cores e uma técnica de aumento do contraste de cores para dicromátas

Machado, Gustavo Mello January 2010 (has links)
As Deficiências na Percepção de Cores (DPC) afetam aproximadamente 200 milhões de pessoas em todo o mundo, comprometendo suas habilidades para efetivamente realizar tarefas relacionadas com cores e com visualização. Isto impacta significantemente os âmbitos pessoais e profissionais de suas vidas. Este trabalho apresenta um modelo baseado na fisiologia para simulação da percepção de cores. Além de modelar visão de cores normal, ele também compreende os tipos mais predominantes de deficiências na visão de cores (i.e., protanopia, deuteranopia, protanomalia e deuteranomalia), cujas causas são hereditárias. Juntos estes representam aproximadamente 99.96% de todos os casos de DPC. Para modelar a percepção de cores da visão humana, este modelo é baseado na teoria dos estágios e é derivado de dados reportados em estudos eletrofisiológicos. Ele é o primeiro modelo a consistentemente tratar visão de cores normal, tricromacia anômala e dicromacia de modo unificados. Seus resultados foram validados por avaliações experimentais envolvendo grupos de indivíduos com deficiência na percepção de cores e outros com visão de cores normal. Além disso, ele pode proporcionar a melhor compreensão e um feedback sobre como aperfeiçoar as experiências de visualização por indivíduos com DPC. Ele também proporciona um framework para se testar hipóteses sobre alguns aspectos acerca das células fotoreceptoras na retina de indivíduos com deficiência na percepção de cores. Este trabalho também apresenta uma técnica automática de recoloração de imagens que visa realçar o contraste de cores para indivíduos dicromatas com custo computacional variando linearmente com o número de pixels. O algoritmo proposto pode ser eficientemente implementado em GPUs, e para imagens com tamanhos tipicos ele apresenta performance de até duas ordens de magnitude mais rápida do que as técnicas estado da arte atuais. Ao contrário das abordagens anteriores, a técnica proposta preserva coerência temporal e, portanto, é adequado para recoloração de vídeos. Este trabalho demonstra a efetividade da técnica proposta ao integrá-la a um sistema de visualização e apresentando, pela primeira vez, cenas de visualização recoloridas para dicromatas em tempo-real e com alta qualidade. / Color vision deficiency (CVD) affects approximately 200 million people worldwide, compromising the ability of these individuals to effectively perform color and visualizationrelated tasks. This has a significant impact on their private and professional lives. This thesis presents a physiologically-based model for simulating color perception. Besides modeling normal color vision, it also accounts for the hereditary and most prevalent cases of color vision deficiency (i.e., protanopia, deuteranopia, protanomaly, and deuteranomaly), which together account for approximately 99.96% of all CVD cases. This model is based on the stage theory of human color vision and is derived from data reported in electrophysiological studies. It is the first model to consistently handle normal color vision, anomalous trichromacy, and dichromacy in a unified way. The proposed model was validated through an experimental evaluation involving groups of color vision deficient individuals and normal color vision ones. This model can provide insights and feedback on how to improve visualization experiences for individuals with CVD. It also provides a framework for testing hypotheses about some aspects of the retinal photoreceptors in color vision deficient individuals. This thesis also presents an automatic image-recoloring technique for enhancing color contrast for dichromats whose computational cost varies linearly with the number of input pixels. This approach can be efficiently implemented on GPUs, and for typical image sizes it is up to two orders of magnitude faster than the current state-of-the-art technique. Unlike previous approaches, the proposed technique preserves temporal coherence and, therefore, is suitable for video recoloring. This thesis demonstrates the effectiveness of the proposed technique by integrating it into a visualization system and showing, for the first time, real-time high-quality recolored visualizations for dichromats.
399

A model for simulation of color vision deficiency and a color contrast enhancement technique for dichromats / Um modelo para simulação das deˇciências na percepção de cores e uma técnica de aumento do contraste de cores para dicromátas

Machado, Gustavo Mello January 2010 (has links)
As Deficiências na Percepção de Cores (DPC) afetam aproximadamente 200 milhões de pessoas em todo o mundo, comprometendo suas habilidades para efetivamente realizar tarefas relacionadas com cores e com visualização. Isto impacta significantemente os âmbitos pessoais e profissionais de suas vidas. Este trabalho apresenta um modelo baseado na fisiologia para simulação da percepção de cores. Além de modelar visão de cores normal, ele também compreende os tipos mais predominantes de deficiências na visão de cores (i.e., protanopia, deuteranopia, protanomalia e deuteranomalia), cujas causas são hereditárias. Juntos estes representam aproximadamente 99.96% de todos os casos de DPC. Para modelar a percepção de cores da visão humana, este modelo é baseado na teoria dos estágios e é derivado de dados reportados em estudos eletrofisiológicos. Ele é o primeiro modelo a consistentemente tratar visão de cores normal, tricromacia anômala e dicromacia de modo unificados. Seus resultados foram validados por avaliações experimentais envolvendo grupos de indivíduos com deficiência na percepção de cores e outros com visão de cores normal. Além disso, ele pode proporcionar a melhor compreensão e um feedback sobre como aperfeiçoar as experiências de visualização por indivíduos com DPC. Ele também proporciona um framework para se testar hipóteses sobre alguns aspectos acerca das células fotoreceptoras na retina de indivíduos com deficiência na percepção de cores. Este trabalho também apresenta uma técnica automática de recoloração de imagens que visa realçar o contraste de cores para indivíduos dicromatas com custo computacional variando linearmente com o número de pixels. O algoritmo proposto pode ser eficientemente implementado em GPUs, e para imagens com tamanhos tipicos ele apresenta performance de até duas ordens de magnitude mais rápida do que as técnicas estado da arte atuais. Ao contrário das abordagens anteriores, a técnica proposta preserva coerência temporal e, portanto, é adequado para recoloração de vídeos. Este trabalho demonstra a efetividade da técnica proposta ao integrá-la a um sistema de visualização e apresentando, pela primeira vez, cenas de visualização recoloridas para dicromatas em tempo-real e com alta qualidade. / Color vision deficiency (CVD) affects approximately 200 million people worldwide, compromising the ability of these individuals to effectively perform color and visualizationrelated tasks. This has a significant impact on their private and professional lives. This thesis presents a physiologically-based model for simulating color perception. Besides modeling normal color vision, it also accounts for the hereditary and most prevalent cases of color vision deficiency (i.e., protanopia, deuteranopia, protanomaly, and deuteranomaly), which together account for approximately 99.96% of all CVD cases. This model is based on the stage theory of human color vision and is derived from data reported in electrophysiological studies. It is the first model to consistently handle normal color vision, anomalous trichromacy, and dichromacy in a unified way. The proposed model was validated through an experimental evaluation involving groups of color vision deficient individuals and normal color vision ones. This model can provide insights and feedback on how to improve visualization experiences for individuals with CVD. It also provides a framework for testing hypotheses about some aspects of the retinal photoreceptors in color vision deficient individuals. This thesis also presents an automatic image-recoloring technique for enhancing color contrast for dichromats whose computational cost varies linearly with the number of input pixels. This approach can be efficiently implemented on GPUs, and for typical image sizes it is up to two orders of magnitude faster than the current state-of-the-art technique. Unlike previous approaches, the proposed technique preserves temporal coherence and, therefore, is suitable for video recoloring. This thesis demonstrates the effectiveness of the proposed technique by integrating it into a visualization system and showing, for the first time, real-time high-quality recolored visualizations for dichromats.
400

Metody pro zjišťování podobnosti obrazů / Methods for Determining the Similarity of Images

Jandera, Pavel January 2012 (has links)
Thesis in theoretical part deals with the procedures used in image databases searching. There are discussed two basic possible approaches - text based searching and content based searching. In next section there are described methods for image similarity detection. Practical part deals with detailed description and implementation of three selected image features used for image searching. In third part there are presented testing procedure for implemented algorithms and test results. In conclusion implementation of Rapidminer operator are described. This operator uses all implemented algorithms and allows image similarity matching, searching for most similar images in database, and copy these images to output folder.

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