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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Searching for Community Online: How Virtual Spaces Affect Student Notions of Community

Spiro, Emma S. 02 May 2007 (has links)
Social networking sites and virtual spaces have flourished in the past few years. The author explores the impact of such social networking services on the local community at a small liberal arts college. The author investigates modern trends in community theory. Defining community has become more difficult in modern society, where community is no longer easily distinguished by geographical boundaries. From the background of modern community theory the author explores the designation of virtual spaces as “virtual communities.” Literature and research about virtual spaces indicates that they can provide many of the values thought be to inherent to community membership. The strong localized community on campus makes students hesitant in calling Facebook a “virtual community,” despite its strong integration with the face-to-face community itself. Facebook is seen as simply a tool. This thesis incorporates research on one specific case study: through mathematical and ethnographic research of Facebook.com, the author evaluates the opinions of students in considering virtual spaces as communities.
92

(Don't) Stop Playing That Game: A Rhetorical Analysis of the Video Game Addiction Stereotype

Breaux, Chet Daniel 01 May 2011 (has links)
The growing popularity of game addiction discourse has necessitated study of how video game critics rhetorically construct addiction. In the following thesis, I analyze contemporary examples of texts that link game addiction to drug abuse. I use Robert Cover’s analysis of how game addiction stereotypes form in conjunction with Aristotle’s rhetorical principles to isolate the persuasive appeals used by authors to rhetorically construct game play as addictive. These addiction arguments, however, are rooted in a larger historical context, and I present examples of game guidebooks and comic books published in the late 1970s and early 1980s to illustrate their rhetorical responses to game addiction rhetoric. I found addiction arguments utilize fear appeals combined with ethos, pathos, and logos to persuade audiences to reject games as potentially dangerous and worthless virtual pursuits. The authors of early game texts use ethos, pathos, and logos to dismantle fear appeals and present video games as a new genre that can be mastered through skill and practice rather than a meaningless virtual experience. This research provides ground for further explorations of game addiction rhetoric, and implications for the continued study of video games.
93

Experimental Studies of Android APP Development for Smart Chess Board System

Gopu, Srujan 01 August 2013 (has links)
Playing chess on a smart phone has gained popularity in the last few years, offering the convenience of correspondence play, automatic recording of a game, etc. Although a good number of players love playing chess on a tablet/smart phone, it doesn't come close to the experience of playing over the traditional board. The feel and pleasure are more real when playing face down with the opponent sitting across each other rather than playing in mobile devices. This is especially true during chess tournaments. It would be ideal to enhance the experience of playing chess on board with the features of chess playing on smart phones. Based on the design of a roll able smart chess board, an android app has been implemented to interact with the board. It reads signals from the smart chess board and maps the movements of the chess pieces to the phone. The recorded play would be used as input for game analysis. The design and implementation of a server for playing and reviewing a game online have also been studied in this thesis.
94

Addressing Relationships among Moral Judgment Development, Narcissism, and Electronic Media and Communication Devices

Saculla, Meghan M. 01 August 2010 (has links)
Recently, Thoma and Bebeau (2008) reported moral judgment developmental trends among various samples of undergraduates and graduates where increases in Personal Interests reasoning and decreases in Postconventional reasoning were observed. In an attempt to explain such trends, they cited recent trends in increased narcissism among college students (Twenge, Konrath, Foster, Campbell, & Bushman, 2008) and also noted that certain types of technological devices (i.e. social networking websites, cell phones, etc.) may have adverse effects social decision-making and self-presentation. The current study, therefore, addresses the relationships among moral judgment development, narcissism, and electronic media and communication devices (EMCD's). Analyses support that the extent of EM CD usage, as well as the reasons for usage, contribute to decreased Postconventional reasoning, but have a negligible effect on Personal Interests reasoning.
95

THE IMPACT OF VIDEO CHATTING ON IDEALIZATION AND DISILLUSIONMENT FOR LONG DISTANCE DATING COUPLES

Kusisto, Laura 01 January 2015 (has links)
Previous research indicates a high rate of long distance relationships, especially among young adults. Yet, research in this area is lacking, particularly regarding the role of video chatting. Through the lens of the media richness theory and the hyperpersonal model, this qualitative study explores how video chatting impacts idealization and disillusionment in young adults’ long distance dating relationships. Data was collected through semi-structured interviews with both partners of six heterosexual couples. Data was analyzed using the constant comparative approach and following the basic framework of open, axial, and selective coding used in grounded theory research. Results indicate that video chatting helps partners feel close to one another, though partners must still manage the differences between feeling close and actually being close. Couples use idealization and uncertainty management to reduce disillusionment, and couples who anticipate changes manage those changes more successfully. These findings suggest that video chatting mimics in-person communication more accurately than any other technology, though it cannot replace true geographic proximity. Nonetheless, video chatting appears to help minimize disillusionment by promoting healthy idealization for couples who use it throughout their long distance dating relationship.
96

THE EFFECT OF MEDIATED IMMEDIACY UPON STATE MOTIVATION AND COGNITIVE LEARNING IN AN ONLINE LESSON

Hughes, Gary K 01 January 2014 (has links)
The role of teacher immediacy and its impact upon student learning within the traditional classroom has been established within the instructional communication discipline in the past 30 years. In recent years, with the advent of computer-mediated distance education (i.e. online courses), some researchers have attempted to apply the same theories and measures of concepts without making the distinction between actual teacher behavioral indicants of immediacy and student perceptions of immediacy, nor recognizing that there may be a different number of variables involved between a single lesson presented online and an entire course presented over a period of time. Building upon previous models, the Short-Term Motivational Model of Learning was proposed and tested, using survey results from 229 undergraduate students who completed an online lesson presented in six different formats, and who were tested for learning outcomes. In comparison to a direct measure of learning outcomes (number of correct test answers), it was found that the Perceived Cognitive Learning Scale correlated highly with the direct measure, while the Learning Loss Scale did not. Three of the three study hypotheses were supported. Hypothesis one proposed that higher student perception of immediacy would correlate with higher student state motivation and was supported. Hypothesis two proposed that higher student trait motivation would correlate with higher student state motivation and was supported. Hypothesis three proposed that higher student state motivation would correlate with higher student cognitive learning. Student cognitive learning determined through three measures: the Perceived Cognitive Learning Scale, pretest-posttest scores differences, and the Learning Loss Scale. Using the Perceived Cognitive Learning Scale, hypothesis three was supported. Using the pretest-posttest scores differences, hypothesis three was supported weakly. Using the Learning Loss Scale, hypothesis three was also supported weakly. In testing whether teacher behavioral indicants of immediacy, student perception of immediacy and student trait motivation would explain significant variance in student state motivation in a single lesson presented online, trait motivation failed to be a predictor. Subsequently, in testing whether all of these variables would explain significant variance in student cognitive learning (and using each of the three measures of student cognitive learning), trait motivation again failed to be a predictor. In general the results support the idea that perceived learning is affected by the degree of motivation as affected by immediacy. While an attempt to vary degrees of immediacy was not fully successful, results also suggest that adding audio to online lessons may not produce significant gains in learning when compared to text-only presentations.
97

Discourse and Conflict: The President Barack H. Obama Birth Certificate Controversy and the New Media

Adams, Timothy Lee 01 May 2011 (has links)
A creative exploration of the consequences of public speech in the era of freely accessible, social media, as the author, a former elections official, records and explores the consequences of public dissent in the case of President Barack Obama’s eligibility controversy. This non-fiction narrative culminates with the author’s analysis and observations on both his personal experiences and the state of public speech and political power in contemporary America.
98

Using Statistical Methods to Determine Geolocation Via Twitter

Wright, Christopher M. 01 May 2014 (has links)
With the ever expanding usage of social media websites such as Twitter, it is possible to use statistical inquires to form a geographic location of a person using solely the content of their tweets. According to a study done in 2010, Zhiyuan Cheng, was able to detect a location of a Twitter user within 100 miles of their actual location 51% of the time. While this may seem like an already significant find, this study was done while Twitter was still finding its ground to stand on. In 2010, Twitter had 75 million unique users registered, as of March 2013, Twitter has around 500 million unique users. In this thesis, my own dataset was collected and using Excel macros, a comparison of my results to that of Cheng’s will see if the results have changed over the three years since his study. If found to be that Cheng’s 51% can be shown more efficiently using a simpler methodology, this could have a significant impact on Homeland Security and cyber security measures.
99

Watching the Watchmen: The Impact of Citizen Journalism on Unlawful Police-Civilian Interactions

Abraham, Tyra 01 January 2018 (has links)
This thesis examines three cases of fatal police-involved killings of black men in order to understand the significance and value of citizen journalism. Citizen journalism, journalism that is produced by ordinary people rather than professional journalists, functions as an alternative to mainstream news media. With technological developments like smartphones and social media, people have the means to produce and disseminate their own news in real-time. There has been a recent trend of witnesses filming videos of acts of police violence against people of color. I argue that these videos are significant because of the way they challenge our perceptions of police officers and black men, force mainstream news media to report on news that are of public interest, amplify historically marginalized voices, and expose the issue of police brutality to a wider audience.
100

Like or Dislike: The Emotional Toll of Being on Facebook

Weathers, Lauren N. 01 August 2013 (has links)
The current study examined the relationship between affect changes or lack thereof when one logs onto Facebook or Yahoo!. Facebook was specifically chosen for examination in the current study due to its widespread use, its vast effect on society, and its unique features that allow users to obtain information and have social interaction at the same time. Yahoo! served as a control due to the fact that it is a highly popular site that has similar features of Facebook without having the social functions. Both sites allow users to observe news that is pertinent and of interest to them and both are popular; the main difference between the two sites is the social component that Facebook can offer that Yahoo! is unable to offer users. Findings suggest that logging onto Facebook increases positive affect and joy, but this is short lived. After a period of time on the website negative affect and anger increase. Further research needs to be conducted in order to understand what activities on Facebook lead to more or less affect modulation and future studies are discussed.

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