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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
161

Virtualized Functional Verification of Cross-Platform Software Applications

Antti, William January 2019 (has links)
With so many developers writing code, so many choose to become a developer every day, using tools to aid in the work process is needed. With all the testing being done for multiple different devices and sources there is a need to make it better and more efficient. In this thesis connecting the variety of different tools such as version control, project management, issue tracking and test systems is explored as a possible solution. A possible solution was implemented and then analyzed through a questionnaire that were answered by developers. For an example results as high as 75\% answering 5 if they liked the connection between the issue tracking system and the test results. 75\% also gave a 5 when asked about if they liked the way the test results were presented. The answers they gave about the implementation made it possible to conclude that it is possible to achieve a solution that can solve some of the presented problems. A better way to connect various tools to present and analyze the test results coming from multiple different sources.
162

Simulating Realistic Ragdoll Behaviour In Physical Situations / Simulering av Realistiskt Ragdoll Beteende i Fysiska Situationer

Stenlund, Pontus January 2019 (has links)
When trying to make a game character come alive and add some sense of realism to a game, it can be done in multiple ways. Animating a 3D model is the commonly used one and it is usually done by hand. The artist moves the model's limbs bit by bit to make small animation clips that are then played in the game. This has a few drawbacks, it's time consuming and depending on what the character is doing in the game it won't always look accurate. Ragdolls can be used together with animations to help bring more realism to the model. Together with animation and colliders on the model limbs, it can simulate when the models limbs interact with objects on the screen. It can also simulate physical responses that happen. But some problems still remain that can't be solved by ragdolls and animation alone. One example is the foot position when a character walking up or down sloped terrain. The foot can clip through the terrain and destroy the sence realism, however ragdolls together with inverse kinematics can solve such problems.
163

Towards a blockchain-based private road traffic management implementation

Soto Villacampa, José Antonio January 2019 (has links)
No description available.
164

Ett webbaserat närvarosystem för hantering av när- och frånvaro inom barnomsorgen / A web-based attendance system to manage attendance and absence within childcare

Svensson, Marcus, Östlund, Max January 2019 (has links)
Today there is no digital attendance system in a leisure home in Karlstad commune, instead the current system consists of pen and paper. Since their current system for checking the attendance takes up a lot of time and labor, they desire a digital system to handle the attendance. The goal of this project is to develop an attendance system in the form of a web application to ease up the staff work with the check in and check out. The system is intended to be used as a base for further development. The result is an attendance system in the form of a web application that can easily be accessed through mobile devices if they are on the same network. The system can handle check in and check out but also other statuses such as sick and vacant together with other administrative settings. The system also provides a complete history of all events. / I dagsläget finns det inget digitalt närvarosystem på ett fritidshem i Karlstads kommun, utan det nuvarande systemet består av papper och penna. Då deras aktuella system för att kontrollera närvaro tar upp mycket tid och arbetskraft önskas det ett digitalt system. Målet med detta arbetet är att utveckla ett närvarosystem i from av en webbapplikation i syfte med att underlätta personalens arbete med in- och utcheckningar. Systemet är tänkt till att kunna användas som grund för vidareutveckling. Resultatet är ett närvarosystem i form av en webbapplikation som enkelt kan nås genom mobila enheter om de är på samma nätverk. Systemet kan hantera in- och utcheckningar men även andra statusar som t.ex. sjuk och ledig samt administrativa inställningar. Systemet tillhandhåller även en komplett historik över alla händelser.
165

Construction of an indoor positioningsystem using UWB

Lagerkvist, Anders January 2019 (has links)
No description available.
166

Implementation and evaluationof the ACE DTLS framework : Reducing the authentication workload of a constrained device / Implementering och utvärdering av ACE-ramverket

Johansson, Jacob January 2019 (has links)
IoT-devices are becoming more advanced and powerful than ever, and the applicationpotential is increasing rapidly. It is starting to become normal to have IoT-devices takingover mundane jobs such as controlling the climate at home, or monitoring e.g the water us-age of a household. These devices are usually constrained to be as cheap and primitive asthe task allows. Most of the time, they are only used to send collected data which only re-quires a one way secure channel. However, in order to apply updates or manage the deviceremotely, the communication has to be secured both ways. There are multiple suggestionson how a two way secure channel can be established while still operating on a constraineddevice. Each security specializes in its own area e.g privacy, scalability, or simplicity. Thispaper will describe how to implement the ACE-DTLS framework and analyze the perfor-mance with respect to energy consumption and security. While ACE-DTLS is quite simpleto implement without having to understand the complex math of a key exchange, it comeswith the cost of a high overhead in order to establish a secure two way connection. It mightnot be the best suited framework for small amount of data transfers available.
167

Integration of Orbital Control in the Avionic Test-Bench Simulators for EagleEye : Evolution of the EagleEye functionality

Wikman, Kasper January 2019 (has links)
In the space industry a lot of efforts is put towards verification and validationof the different parts of the spacecraft. This is a costly process and cause initial friction when trying to introduce new technology within the field. One of the demanding systems to validate and test is the on-board software. To makethe process of evaluation and testing of new technologies easier, the EuropeanSpace Agency has put effort towards creating an end-to-end avionic test bench containing four different simulators. In this test bench a fictional mission called EagleEye was constructed. EagleEye is a representative low-cost & low-powerEarth observation mission to create a fictive environment to perform system tests. As of 2018 the mission still lacked the functionality of orbital maintenance. However, during the autumn of 2018 the system had the orbital control modeintroduced to the Functional Engineering Simulator in the MATLAB Simulink environment.This was one process for the integration of the orbital control mode, thesystem still had three additional simulator environments requiring the implementation: Functional Validation Test-Bench, Software Validation Facility andReal-Time Test-Bench. This thesis covers the implementation within the first two simulators mentioned. The work was carried out during the spring of 2019 and showed that the simulators were updated successfully and verified. Development of the simulator will continue as there are still things to be done.
168

CAN FRIVOLOUS ELEMENTS INCREASE PLAYER RETENTION IN A SERIOUS GAME?

Löwenberg, Jakob January 2018 (has links)
The focus of this thesis is to examine if it is possible to increase player retention in a serious game simply by adding a number of game elements that do not aid in the games serious purpose. In order to study this two versions of a serious game called Frogsnap, one with these elements and one without, are examined. The results from this examination is that the game elements managed to increase the time participants interacted with the game, and how many levels they completed. But they did not increase the amount of data that the game collected, which means that they alone did not manage to make the game more efficient in completing its purpose.
169

ESB - Permanent överföring av meddelanden mellan två beställningssystem : Asynkront kösystem / ESB - Permanent transfer of messages between two ordering systems : Asynchronous queue system

Fransson, Helge, Lundh, Richard January 2018 (has links)
En Enterprise Service Bus (ESB) är en programvara för att binda ihop flera olika system,där man vill säkerställa att kommunikationen mellan systemen sker utan förluster av data.Detta för att minimera konsekvenserna av störningar i trafiken.Målet med det här examensarbetet är att se om det går att skapa en specialskriven ESB åtNetgain, som ser till att deras två system, det ena ett beställningsformulär på en webbsidaoch det andra en processmotor som behandlar beställningarna, kan kommunicera utan attdata försvinner vid överföringen. Detta för att få till en stabilare överföring mot vad dehar idag.Fokus för arbetet har därför varit att skriva ett system som är och känns stabilt för bådeanvändare och administratör. Önskemål fanns också att skriva en administratörsvy för attstyra systemet och att projektet skrivs i JavaScript. Hänsyn togs också till hur de tvåsystemen ser ut, då dessa inköpta system inte går att modifiera. Vi fick istället förlita osspå deras inbyggda api:er. / An Enterprise Service Bus (ESB) is a software for bridging multiple systems, where you want to ensure that communication between systems occurs without data loss. This is tominimize the consequences of traffic interference.The aim of this bachelor dissertation is to see if it is possible to create a ESB for Netgain,which ensures that their two systems, one, a web based order form, the other a processingengine, that processes the orders, can communicate without data disappearing at transfer.This to ensure a more stable transfer than what they have today. The focus of the work has therefore been to write a system that is and feels stable for bothusers and administrators. Desired was also to write an administrator view to control thesystem and to write the project in JavaScript. Consideration was also given to how thetwo systems look, as these purchased systems can not be modified, we had to rely on theirbuilt-in api:s.
170

How the Graphical Representation of the HUD Affects the Usability of a Third Person Game

Ferm, Linus January 2018 (has links)
The HUD is what allows players to interact with the game world and therefore thevisual representation of it is of importance to usability. Usability being broken down intothree components: effectiveness, efficiency and satisfaction. To study the subject athird person action game was made for the purpose. The game contained two differentHUD versions to test different approaches to UI design. Results for the study were, inrelation to usability, inconclusive due to a lack of participants and varying degrees ofexperience within the pool of participants. Preferences were gathered however, andpreferences towards the stylized HUD were shown. Further study is promising as othergenres could more easily adapt theories from other software fields.

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