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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Creadtivity: um processo que integra design thinking e técnicas de criatividadade na elicitação de requisitos de software

VALENÇA, Marcello Cysneiros Landim 10 June 2016 (has links)
Submitted by Rafael Santana (rafael.silvasantana@ufpe.br) on 2017-05-04T18:50:45Z No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Dissertação - Marcello.pdf: 3678946 bytes, checksum: 257c255d9fcd97bd9f9631b0200bad58 (MD5) / Made available in DSpace on 2017-05-04T18:50:45Z (GMT). No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Dissertação - Marcello.pdf: 3678946 bytes, checksum: 257c255d9fcd97bd9f9631b0200bad58 (MD5) Previous issue date: 2016-06-10 / As soluções de Tecnologia da Informação vêm se tornando cada vez mais parte da vida cotidiana das pessoas, e com isso as exigências sobre a utilidade e a usabilidade têm crescido continuamente. Os problemas a serem resolvidos estão cada vez mais complexos, e as técnicas tradicionais utilizadas pelos engenheiros de software para encontrar oportunidades e resolver problemas nem sempre conseguem atingir o seu objetivo e, quando o fazem, nem sempre chegam a produtos que satisfaçam os usuários e tragam vantagem competitiva para a empresa. A verdade é que os produtos de TI dependem, cada vez mais, da dinâmica da vida social, que não são primariamente a preocupação da engenharia, mas do design. Nesse contexto, o Design Thinking fornece uma metodologia para elicitar as necessidades dos usuários, produzindo uma série de protótipos rápidos e simples que eventualmente convergem para soluções inovadoras. Já as técnicas de criatividade possuem uma grande capacidade de geração de novas ideias, o que pode ajudar na elicitação de requisitos. Para integrar a filosofia do Design Thinking e as técnicas de criatividade, unindo assim os conceitos do design com a exploração de novas ideias, um processo estruturado foi proposto. Este trabalho descreve esse processo, chamado de Creadtivity, que integra a metodologia do Design Thinking com técnicas de criatividade para elicitação de requisitos de software, visando promover a inovação. Espera-se que este processo possa ser utilizado para ampliar as habilidades das equipes de TI para resolver problemas de forma criativa. Uma primeira avaliação do processo foi realizada através da aplicação do processo em uma empresa de desenvolvimento de software e da utilização de um questionário para coletar os dados. Uma segunda avaliação foi feita através de um experimento para a utilização do processo por alunos de mestrado e posterior comparação dos protótipos gerados, realizada pelos stakeholders e especialistas em design. Como resultado das duas avaliações, o Creadtivity se mostrou fácil de ser aprendido e utilizado, sistemático e possível de ser integrado com outros processos e técnicas. Já o resultado da comparação dos protótipos mostrou que o protótipo gerado pela equipe que utilizou o Creadtivity possui indícios de inovação. / IT solutions are becoming more and more part of people’s everyday life, and with that the demands on usefulness and usability have been growing continuously. The problems to be solved are increasingly complex, and traditional techniques used by software engineers to find opportunities and solve problems do not always manage to achieve their goals and, when they do, the result is not always a product that satisfies users and brings competitive advantage to the company. The truth is that IT products deeply depend on social life dynamics, which are primarily not the concern of engineering but of design. In this context, Design Thinking provides a methodology to elicit user needs, producing a series of quick and simple prototypes that eventually converge to innovative solutions. In addition, creativity techniques have a great capacity to generate new ideas, which can help in the requirements elicitation. To integrate the philosophy of design thinking with creativity techniques, thus uniting concepts of design with the exploitation of new ideas, a structured process was proposed. This paper describes this process, called Creadtivity, which integrates the Design Thinking methodology with creativity techniques for software requirements elicitation, in order to reach innovation. The aim is that this process can be used to expand the skills of IT teams to solve problems creatively. A first evaluation of the process was carried out by applying the process in a software development company and by using a questionnaire to collect data. A second evaluation was performed through an experiment for the use of the process by master's students and subsequent comparison of the prototypes generated, getting the opinion of stakeholders and experts in design. As a result of the two assessments, Creadtivity proved to be easy to be learned and used, systematic and possible to be integrated with other processes and techniques. In addition, the result of the comparison of the prototypes showed that the prototype generated by the team using Creadtivity has indication of innovation.
22

Vývoj nového produktu s využitím přístupu design thinking / New Product Development Using Design Thinking Approach

Školová, Alena January 2015 (has links)
The subject of this thesis is an innovation process using design thinking approach and resulting in a potentially successful new product, a board game. The first part reflects the theoretical approaches to innovation in general, the division innovation by various aspects and the models of the innovation process. Further is presented approach design thinking in more details, because this approach will be applied of the specific case of new product development in the practical part. The theoretical part is closed by methods financial evaluation of investments, which will help to evaluate a new product economically. The practical part begins with a description of the object of the innovation process and introduction of market of board games. This is followed by development a new product by design thinking approach, which is divided into phases inspiration, ideation and implementation. The result of the innovation process is a board game, that reacts and responds to the needs and wishes of potential customers, because of the empathy in the initial phase. Its economic viability was confirmed through the application of some methods of financial evaluation of investments.
23

Contribuições do design thinking para a gestão de projetos numa organização do setor de telecomunicações / Contributions of design thinking for project management in a organization of the telecommunications sector

Missano, André Luís 30 May 2017 (has links)
Submitted by Nadir Basilio (nadirsb@uninove.br) on 2017-09-13T20:14:52Z No. of bitstreams: 1 Andre Luis Missano.pdf: 1770513 bytes, checksum: cf4109c35937e79fa0277ca6e1ce3c1f (MD5) / Made available in DSpace on 2017-09-13T20:14:52Z (GMT). No. of bitstreams: 1 Andre Luis Missano.pdf: 1770513 bytes, checksum: cf4109c35937e79fa0277ca6e1ce3c1f (MD5) Previous issue date: 2017-05-30 / The Design Thinking approach has been used in some organizations, seeking to generate innovation in their projects, by identifying the need of end customers, always focused on solving their problems. This new approach must be integrated with the project management methods already used by these organizations. Thus, this study aims to verify how Design Thinking can contribute to project management in a telecommunications company. For that, a case study was elaborated with four large projects within a large organization of this sector, 9 (nine) professionals were interviewed who are directly connected to Design Thinking and project management, through scripts with 17 questions. The results showed that the DT was implemented mainly to understand the needs of the clients, be they internal or external and, in a second moment, to generate innovations and to encourage the creativity of those involved. The main barrier to implementation was changing people's mental models, not the costs involved in implementing or changing the organizational structure. One of the main facilitators was the use of the multidisciplinary team, which contributed to properly identify the scope of the projects. Finally, it is noticed that the DT contributed not only to the understanding of the needs of the clients, but also in the engagement of the people to the projects. There were also some negative aspects, although not mentioned at all, such as the expectation generated by the client and the tendentious way that some participants used to benefit their own interests. It is suggested that in future studies, the client's view of the results should be obtained, as well as increasing the scope of the study, with other organizations and other sectors, to identify other motivating, facilitating and blocking factors as well as other aspects positive and negative effects of implementing this approach. / A abordagem do Design Thinking tem sido utilizada em algumas organizações, na busca de gerar inovação em seus projetos, pela identificação da necessidade dos clientes finais, sempre focado na resolução de seus problemas. Essa nova abordagem deve ser integrada aos métodos de gerenciamento de projetos já utilizados por essas organizações. Assim, este estudo tem como objetivo verificar como o Design Thinking pode contribuir na gestão de projetos numa empresa do setor de telecomunicações. Para isso foi elaborado um estudo de caso com quatro grandes projetos dentro de uma grande organização desse setor, foram entrevistados 9 (nove) profissionais que estão diretamente ligados ao Design Thinking e gerenciamentos de projetos, por meio de um roteiro com 17 questões. Os resultados mostraram que o DT foi implementado principalmente para entender as necessidades dos clientes, sejam eles internos ou externos e, em um segundo momento, para gerar inovações e incentivar a criatividade dos envolvidos. A principal barreira para a implementação foi mudar o modelo mental das pessoas, não os custos envolvidos na implementação ou na mudança da estrutura organizacional. Um dos principais facilitadores foi o uso da equipe multidisciplinar, que contribuiu para identificar adequadamente o escopo dos projetos. Finalizando, percebe-se que o DT contribuiu não só para o entendimento das necessidades dos clientes, mas também no engajamento das pessoas aos projetos. Houve também alguns aspectos negativos, apesar de pouco citados, como a expectativa gerada junto ao cliente e a forma tendenciosa que alguns envolvidos utilizaram para beneficiar seus próprios interesses. Sugere-se que em estudos futuros, obtenha-se também a visão dos clientes sobre os resultados, além de aumentar a abrangência do estudo, com outras organizações e de outros setores, para identificar outros fatores motivadores, facilitadores e bloqueadores, assim como outros aspectos positivos e negativos da implementação dessa abordagem.
24

Managera i modern tid: skapandet av ett teoretiskt tvåkomponentslim :  Att stärka det trendiga tillitsbaserade ledarskapet genom design thinking / To manage in modern time: the creation of a two-component adhesive : To strengthen the trendy trustbased leadership through design thinking

Bergström, Sophie, Welke, Evelina January 2022 (has links)
Idag kan iakttas att tillit ses vara på modet. Att leda med tillit förstås däremot i praktiken inte vara så enkelt, då teori och praktik inte verkar stämma överens. En undran som väcks är därför hur man kan få det tillitsbaserade ledarskapet att fästa och inte rinna av likt en teflontäckt yta?  Vi kan se det likt ett tvåkomponentslim, där det tillitsbaserade ledarskapet ses som bas och behöver kompletteras med en härdare för att kunna fästa hos dagens ledare och organisationer. I denna studie prövas om design thinking kan tänkas agera härdare då det är ett koncept som möjliggör förändring och kan fungera som något vilken hjälper att gå från teori till praktik. Dessutom sett till basen tillitsbaserat ledarskap ses en önskan delas kring uppfyllelse och integrering av en kultur speglad av tillit där samskapande möjliggör innovation. Syftet med integreringen av design thinking som härdare är för att se till om en sådan interdiskursiv blandning kan utmynna i ett fästande tvåkomponentslim.  Denna nya interdiskursiva blandning ses skapa ett fungerande lim och utgör därmed studiens teoretiska bidrag. Samtidigt ökas förståelsen kring hur ledning med tillit kan te sig och faller således ut i ett praktiskt bidrag. Härmed är du nu inbjuden att tillsammans med oss nyfiket röra oss på en alternativ väg, att managera i modern tid. / Today it can be observed that trust seems to be trendy. On the other hand, to lead with trust seems more easier in theory than it is in practice. A wonder is thereby awakened about how one can get the trust-based leadership to stick and not drain off like a teflon-covered surface?  We imagine it like a two-component adhesive, where the trust-based leadership is seen as a base which needs to be supplemented with a hardener in order to be able to stick among today's managers and organizations. In this study it is examined if design thinking can function as the hardener, due to it being a concept which enables change and bridges theory with practice. In addition, looking at trust-based leadership as the base, it consists of a strive that partly is about fulfillment and integration of a culture mirrored by trust where co-creation enables innovation. The aim with the integration of design thinking as a hardener, is to see if an interdiscursive blend can fall out in a sticky two-component adhesive.  This new interdiscursive blend can be seen as a creation of a functional glue which thereby constitutes this study's theoretical contribution. Meanwhile the understanding about how to lead with trust can be formed, which falls out in the study’s practical contribution. Hereby you are now invited together with us to curiously move on an alternative way, to manage in modern time.
25

Digitalize analog dirt : How to track and store information regarding analog dirt in a digital way

Gylleneiden, Joakim January 2021 (has links)
Background: The high degree of digitalization in today's society allows for the possibility totrack material and equipment on construction sites, offering a deeper understanding andpotentially optimizing their efficiency. With the help of tracking, one can optimize the usewhile also make demands on suppliers on the type of material and equipment you as acustomer want and be able to control, this in a fast and safe way. At present, there is notracking solution for dirt that allows companies and individuals to control how the handlingtakes place and where the dirt originally comes from. This creates problems as it ischallenging to analyze and optimize the use of dirt due to the fact that it is not possible totrack digitally, and one do not get the same understanding of how dirt is handled. The marketthereby demands a solution that allows tracking of dirt in as fast, easy, and safe way.  Purpose: To understand who users and stakeholders are and to develop a solution that helpsusers and stakeholders to track, store, send and receive data and dirt of interest. This is tosimplify the tracking of relevant dirt and data while also improving the efficiency ofcompanies in terms of data flow and create security and reliability between users andstakeholders when it comes to buying, transporting, and selling dirt Method: The research method used in this thesis is based on Blessing and Chakrabarti'sDesign Research Method (DRM) while the main solution method is based on DesignThinking from the ME310 course at Stanford University.  Result: The result presents a solution that allows tracking of dirt on and off construction sitesand other relevant areas that suiting the users which are considered to be individuals andcompanies primarily connected to the sale, purchase and transportation of dirt. The solutionfacilitates tracking while minimizing paperwork as the solution offers to save all data in oneplace that everyone connected to the dirt can take part in. This means that the solution isuniversal and can be used between companies, while authorities and customers can accessinformation to check that companies that handle dirt follow the laws, rules, and requirementsplaced on them. Conclusions: This thesis proves the possibility for the development and use of a system totrack dirt and its properties in a fast, simple, and safe way while facilitating for the userregarding paperwork and optimization of how work should be. This in combination with thecompanies transparency and traceability increases, which means that customers andauthorities can take greater responsibility in ensuring that companies comply with the rules,laws, and requirements imposed on them. / Bakgrund: I dagens digitala samhälle så har spårning av material och utrustning, inte minstpå byggarbetsplatser, blivit till stor nytta då man kan få en bättre förståelse över hur materialoch utrustning ska användas på ett så effektivt sätt som möjligt. Man kan med hjälp avspårning optimera användningen medans man även kan ställa krav på leverantörer på vilkentyp av material och utrusningen man som kund vill ha och kunna kontrollera detta på ettsnabbt och säkert sätt. I dagsläget finns det inte en spårningslösning för dirt som tillåter attföretag och privatpersoner kan kontroller hur hanteringen sker och var dirt ursprungligenkommer ifrån. Detta skapar problem då det är svårt att analysera och optimera användningenav dirt på grund av att det inte går att spåra digitalt och man får inte samma förståelse för hurdirt hanteras. Marknaden efterfrågar därmed en lösning som tillåter spårning av dirt på ett såsnabbt, lätt och säkert sätt som möjligt.  Syfte: Förstå vem som är användare samt intressenter och att utveckla en lösning som hjälperanvändare och intressenter att spåra, lagra, skicka och ta emot data om dirt av intresse. Dettaför att förenkla spårning av relevant dirt samt data och samtidigt förbättra effektiviteten hosföretag när det gäller dataflöde och skapa säkerhet och tillförlitlighet mellan användare ochintressenter när det gäller att köpa, transportera och sälja dirt.  Metod: Forskningsmetoden som använts i detta arbete är baserad på Blessing ochChakrabartis Design Research Metod (DRM) samtidigt som den huvudsakligalösningsmetoden är baserad på Design Thinking från kursen ME310 på Stanford University. Resultat: Resultatet presenterar en lösning som tillåter spårning av dirt på och utanförbyggarbetsplatser och andra relevanta områden som passar användaren som anses varpersoner och företag främst kopplade till försäljning, köp och transport av dirt. Lösningenunderlättar spåningen samtidigt som den minimerar pappersarbete då lösningen erbjuder attspara all data på ett ställe som alla som är kopplade till dirt kan ta del av. Detta medför attlösningen är universal och kan användas mellan företag medans myndigheter och kunder kanta del av information för att kontroller att företag som hanterar dirt följer dem lagar, regleroch krav som ställs på dem.  Slutsatser: Detta arbete visar på att det går att utveckla och använda system för att spåra dirtoch dess egenskaper på ett snabbt, enkel och säkert sätt samtidigt som man underlättar föranvändaren gällande pappersarbete och optimering av hur arbete bör utföras. Detta ikombination med att företagens transparens och spårbarhet ökar vilket medför att kunder ochmyndigheter kan ta ett större ansvar i att kontroller att företag följer dem regler, lagar ochkrav som ställs på dem.
26

Exploring the Impact of Design Thinking on Creativity in Preservice Teachers

Brannon, Megan Elizabeth 28 April 2022 (has links)
No description available.
27

Biomimicry-driven Design for Sustainable Construction Equipment : Developing an autonomous sensor cleaning system / Biomimikry-driven design för hållbara anläggningsmaskiner : Utveckling av ett autonomt sensorrengöringssystem

Jönsson, André, Claesson, Oscar January 2023 (has links)
The reliance on fossil fuels needs to be fizzled out from every part of modern society. Construction equipment is one industry in which the transition away from fossil fuels is underway in favor of electric vehicles. The transition to electric vehicles is affecting the entire system of construction sites, including enhanced feasibility and incentive for increased autonomy. This thesis aims at identifying system-level design implications stemming from the electric transition of construction equipment. By using biomimicry and drawing inspiration from nature, the goal is to produce a functioning product that fulfills the requirements created based on the needs of the users. Within this thesis, Design Thinking is used to identify the needs in theconstruction equipment sector which are then used as the input for an iterative process of reverse biomimetics. The resulting concepts are tested and evaluated in several design sprints, the findings from which result in the final solution. Aided by the Design Thinking methodology human-centered approach, the solution is optimized for the users. A total of 25 needs were identified within eight different categories. A total of seven design sprints were conducted with the findings accumulating in a sensor cleaning system for autonomous vehicles inspired by the pendulum-like oscillating motion of mammals shedding precipitation. Biomimicry is identified as a promising tool to aid in the creative process by introducing novel perspectives and approaches to the problem space. The evolving development and use of autonomous constructionequipment results in the need for clear and unhindered sensor systems which the solution developed in this thesis provides. / Användandet av förbränningsmotorer behöver forslas ut från varje del av det moderna samhället. Konstruktionsindustrin är i starten av övergången till elektriska maskiner. Det är en markant övergång som påverkar varje del av byggarbetsplatsen, i synnerhet motivet till att använda autonoma maskiner som lösning på den mindre energidensitet eldrivna anläggningsmaskiner innebär. Den här uppsatsen undersöker vilka design implikationer som berörs från den elektriska övergången på ett systemperspektiv kring använd- nignen av anläggningsmaskiner, och hur de ska lösas. Som stöd för att lösa de implikationerna används biomikry. Genom att använda biomikry sökes den lösningen som bäst uppfyller de design implika- tionerna som uppstått och behoven som utforskatts. Inom den här uppsattsen används Design Thinking for att identifiera de behoven som uppstått inom industrin. De fynden blir basen för an- vändandet av en specifik del av biomimikry, nämnligen motsatt biomi- tik. De koncepten som utvecklas testas och evalueras i flera så kallade Design sprints, där fynden från flera Design sprints utformar slut- lösningen. Med stöd från människofokuset av Design Thinking blir slutlösningen direkt optimerad för användaren. Totalt 25 behov identifierades inom åtta kategorier. Totalt sju Design sprints utfördes där de induviduella resultaten utformade en slutlös- ning i form av ett sensortvättsystem för autonoma fordon, vilket tagit inspiration från den svängande rörelsen som används av däggdjur för att få bort vatten. Lösningen innebär ohindrad funcktunalitet av sen- sorerna på autonoma anläggningsmaskiner oberoende av väder eller klimat. Biomimikry har identifierats som ett lovande verktyg för att öka den kreativa processen genom att introducera nytänkande perspektiv där problemet adresseras på ett annorlunda sätt. Det utökade behovet för autonoma anläggningsmaskiner har resulterat i ett ohindrade sensor rengöringssystem vilket är specifikt det den här uppsatsen behandlar.
28

[pt] O DESIGNER COLECIONADOR: CARACTERÍSTICAS E PARTICULARIDADES DE SEU PENSAMENTO PROJETUAL / [en] THE DESIGNER COLLECTOR: CHARACTERISTICS AND PARTICULARITIES OF HIS DESIGN THINKING

LEONARDO CARDOSO EYER JORAS 26 September 2023 (has links)
[pt] Esta pesquisa surgiu de meu interesse em investigar as relações entre colecionar e projetar em design. Entendendo que todo designer durante a carreira constrói uma coleção de conhecimentos e informações particular. Investigamos quais seriam as influências exercidas pelo ato de colecionar sobre o pensamento dos designers. Pressupomos que os designers que colecionam, desenvolvem relações entre este processo e o seu modo de pensar projetos. Para verificar esta hipótese foi realizada uma revisão bibliográfica, na qual pesquisamos os diferentes aspectos do Design Thinking e do colecionismo descritos na literatura, tais como suas formas, características, metodologias e processos. Posteriormente, foi feita uma pesquisa qualitativa realizada através de entrevistas semiestruturadas com designers colecionadores para avaliar as relações existentes entre seus modos de colecionar e projetar. A partir da revisão bibliográfica e das entrevistas, foram especificadas as relações e características comuns existentes nas práticas exercidas por designers colecionadores. Desta forma validamos a hipótese e definimos as relações existentes entre ambas as práticas, demonstrando como projetos desenvolvidos por designers colecionadores se diferenciam e são influenciados por práticas colecionistas tanto em seus métodos de desenvolvimento como em seus processos criativos. Eles constroem narrativas que refletem seus gostos, desejos e personalidades, sempre se utilizando de duas metodologias paralelas, distintas e sobrepostas: uma pertencente ao seu universo particular e outra comum ao universo dos designers colecionadores. / [en] This research emerged from my interest in investigating the relationship between collecting and projecting in design. Understanding that every designer during his career builds a particular collection of knowledge and information, we investigated what would be the influences exerted by the act of collecting on the designers thinking. We assume that designers who collect develop relationships between this process and their way of thinking about projects. To verify this hypothesis, a literature review was carried out, in which we researched the different aspects of Design Thinking and collecting described in the literature, such as their forms, characteristics, methodologies and processes. Subsequently, qualitative research was carried out through semi-structured interviews with Designers Collectors to assess the existing relationships between their ways of collecting and designing. Based on the bibliographic review and the interviews, the relationships and common characteristics existing in the practices carried out by Designers collectors were specified. By doing this, we validate the hypothesis and define the existing relationships between both practices, demonstrating how projects developed by Designers Collectors differ and are influenced by collecting practices in their development methods and in their creative processes. They build narratives that reflect their tastes, desires and personalities, always using two parallel, distinct and overlapping methodologies: one belonging to their particular universe and the other common to the universe of designers collectors.
29

Proposta de método para aplicação do design thinking em serviços de saúde: o caso do fluxo perioperatório do paciente eletivo

Caulliraux, Adriano Amaral 30 May 2015 (has links)
Submitted by Marcia Silva (marcia@latec.uff.br) on 2015-11-04T16:35:50Z No. of bitstreams: 1 Dissert AdrianoCaulliraux.pdf: 3282267 bytes, checksum: 62cde70726f060c3affc026ed61adb5f (MD5) / Made available in DSpace on 2015-11-04T16:35:50Z (GMT). No. of bitstreams: 1 Dissert AdrianoCaulliraux.pdf: 3282267 bytes, checksum: 62cde70726f060c3affc026ed61adb5f (MD5) Previous issue date: 2015-05-30 / Independente da complexidade do diagnóstico, a necessidade de realizar um procedimento cirúrgico é um fator altamente estressor. Apesar dos medos, anseios, e outros problemas relacionados ao processo perioperatório, não existem estudos que abordem a humanização em sua totalidade. A pesquisa em questão propôs um método com base no Design Thinking para estudar o fluxo perioperatório do paciente eletivo e desenvolver propostas para a humanização do mesmo. Foram realizadas 20 entrevistas com ex-pacientes cirúrgicos, 20 entrevistas com profissionais de saúde envolvidos no perioperatório, 50 horas de observação padronizada em 2 centros cirúrgicos, visitas a 2 hospitais que prestam serviços perioperatórios, revisão da literatura nacional e internacional relacionada, além de momentos de prototipagem e cocriação com os colaboradores envolvidos. Diversos protótipos foram criados, testados e refinados in loco, possibilitando a compreensão das necessidades dos pacientes nos níveis físico, emocional e cognitivo, ao longo das 16 etapas do perioperatório. Com base nas necessidades mapeadas foram propostas 28 diretrizes para humanização do perioperatório, e então realizado um exercício narrativo acerca do fluxo humanizado. Conclui-se que o método foi adequado para o desenvolvimento da pesquisa, visto que as diversas fontes de investigação utilizadas possibilitaram a compreensão holística do fenômeno e a proposição de soluções alinhadas com o cenário atual da área da Saúde. / No matter how complex the diagnosis is, the need to undergo a surgery is stressful. Besides the fear, the anxiety and other feelings related to the perioperative process, there are no studies which totally approach its humanization. This research proposes a method based on Design Thinking to study the perioperatory flow of the elective patient and it also develops proposals to humanize such a process. Twenty interviews were made with former patients, twenty interviews were made with professionals in the health field involved in the perioperative process, fifty hours of pattern observation in two surgery centers were conducted, two hospitals which offer preoperative services were visited, and a review of the national and international literature related to the topic was conducted. In addition, there were prototypes and co-creation moments with the involved cooperators. Various prototypes were created, tested and refined in loco. Thus, it enhanced understanding of patients’ needs in the physical, emotional and cognitive level during sixteen steps of the perioperative process. Based on the needs identified, twenty-eight guidelines for the humanization of the perioperative process were proposed and then, a narrative exercise about the humanized flow was done. In conclusion, the method can be said adequate for the development of the research since various sources of investigation were used allowing a holistic comprehension of the phenomenon and a proposal of solutions aligned with the current Health scenery.
30

An investigation of integrated woven electronic textiles (e-textiles) via design led processes

Veja, Priti January 2015 (has links)
Electronic textiles (e­‐textiles) are created by the amalgamation of electronics and textiles, where electronics are integrated into or onto fabric substrates. Woven textiles are specifically considered in this thesis to integrate electronics into textiles' orthogonal architecture. This thesis investigates 'How can the weaving process be manipulated to make woven e-­textiles with integrated electronics?' The methodological approach taken is practice based research carried out via a technical materials approach and creative craft methods. An investigation of woven e-­textiles through design led practice and woven expertise is presented. Previously, woven e-­textiles have been investigated either via technical material approaches, (where the main emphasis remains on function) or via creative craft methods, (which emphasise experimental forms, manipulate integration methods and apply craft based knowledge). Both of these approaches have presented only limited investigation of unobtrusive integrated electronics in woven e-­textiles, and woven structures have not been fully utilised to support the integration. The research applies reflective practice through a design process model; this is based on the researcher's previous weaving expertise and designing methods. The work investigates how woven construction may be manipulated to develop novel integrated woven e-­textiles. It was found that five woven approaches were particularly of value for electronics integration. These were the use of double cloth, the integration of multiple functions into the textiles as part of the weaving, the use of complex weaving techniques to attach and integrate components, the use of inlay weft weaving and the manipulation of floats (free floating threads). The thesis makes original contributions to knowledge, including identification of key stages in the woven e-­textile design process, identification and application of advanced weaving techniques to facilitate integrated woven e-­textiles, and compilation of a systematic record of woven e-­‐textile techniques as a technical woven repository. Underpinning design principles that influence the developed e-­textile outcomes are identified. A range of woven e-­textile samples are designed and made. Three specific examples including an actuator ('RGB colour mixer'), a circuit ('corrugated pleat LED v2') and a soft module ('battery holder module v4'), are described in detail to illustrate their development using the e-­textile design process model. The knowledge gained has potential to be applied to industrial woven processes for e-­textiles.

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