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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
231

A Student Interior Design Laboratory Manual for Perspective Drawing 134

Farias, Anna Laura 05 1900 (has links)
This paper is to present a student interior design laboratory manual for Perspective Drawing 134. A mechanical and freehand approach to the grid method of perspective is used. Chapter I reviews the significance of the problem, definitions of terms of perspective, data sources and method of procedure. Chanter II explains a brief overview of perspective from primitive man to its present use in interior design. Chapter III reviews the general principles of perspective. Chapter IV presents the grid method to one-point and two-point perspective, both mechanical and freehand approaches. Included are step by step illustrations and explanations of the method. Chapter V summarizes the intent of this study.
232

The Students’ Experiences of Studio-based Learning in Undergraduate Interior Design Education at Nankai University in China and Arizona State University in the United States

January 2020 (has links)
abstract: Students’ learning experience in studio are an essential part in studio-based learning mode and design education. Studio-based learning is defined as an active pedagogy in which the student learns multimodal by solving cases or problems. Students work with personal assignments or group assignments that are critiqued on the basis of formal and informal presentations. Studio-based Learning (SBL) is unlike other learning modes, not only because the pedagogy is different but also because of its distinctive learning spaces. SBL is carried out in the studio, a type of classroom within the university that supports this pedagogy. The studio is more like a combination of classroom and study room, students take courses in studio and are encouraged to finish their design project in the studio during their off-school hours. Nowadays, the development of undergraduate design education and practice varies significantly among countries as a result of the varying curriculum and pedagogical evolution. For instance, Chinese education in interior design has only thirty years of development while the United States has over one hundred years of experience in the field. Even though both educational goals expect students to be able to manage developing design concepts and design projects, the differences between the two are numerous. This thesis studies a comparative analysis between the two systems and aims to identify students’ real needs and their perception of studio-based learning at Nankai University in China and Arizona State University in the United States as a means to recognize possibilities to improve students’ learning experience. The study includes students, their studio spaces, and their interior design undergraduate programs in both universities. The study utilizes qualitative methods including questionnaires, semi-structured interviews, and observations. The study also includes an analysis of both undergraduate interior design programs in these two universities as case studies. The findings are analyzed and translated into physical and pedagogical recommendations. The findings should be of value for students and faculty in interior design programs in both countries. / Dissertation/Thesis / Masters Thesis Design 2020
233

Vertal HEX : Mobility for the future vertical cityscape

Turac, Simon January 2020 (has links)
The project originated with the question "What is the future of urban mobility?" and the counterquestion "What is the future of urbanity?". To understand the future of mobility, we first need to try to understand more of the future context where it'll reside. Mobility and the context it exists within are two symbiotic yet constantly evolving elements. This project seeks to speculate about their respective state in the year of 2050. Our global population keeps on growing, and more people are moving into urbanized regions. Already today more 90% of the worlds population is concentrated on roughly 10% of our planets land surface, and the density keeps increasing. To cope with the expanding population, cities need to keep growing and create sustainable infrastructure. The trend in densely populated regions has been to grow in the vertical axis. Besides just residential spaces, modern cities are starting to distribute shops, utilities and other typical city content vertically as well. City blocks and their content that used to be spread out in the horizontal plane are now increasingly being housed within compact hubs over multiple levels vertically. This project proposes the idea of a prototype sub-city within a mega city in the South East Asian region, around the year of 2050. Created as a way to prototype solutions to challenges found in hyper densely populated regions ranging from urban planning and congestion to general liveability. The fictional district has a highly vertically oriented cityscape, consisting of many interconnected highrises and megastructures. Traversing the walls of the buildings, vertically and horizontally, are vehicles propelled through magnetic levitation technology on an inductive infrastructure retrofitted onto or built into the buildings in the region. The far future, visionary setting of the project intends to provoke thoughts and reflection about an urban lifestyle within a far more vertically oriented environment. The thesis also aims to paint a picture of a car free city hub where vehicles are bound to the vertical plane, and the horizontal plane is devoted to the community of the city. Whether it's on the ground level or multiple stories up in a luscious "sky garden", the horizontal planes belong to the people and are roamed by foot. The process behind the development of the project involved research into the future setting and emerging technologies. Creative development and ideation were done using analogue as well as digital sketching, brainstorm sessions and physical and digital mockuping. The final vizualisations and compositions were designed from storyboards describing typical use cases of the vehicle. After researching topics of future cityscapes, creating the future premise of the project and ideating and refining various ideas, the end result of the thesis is Vertal Hex. A maglev propelled shuttle targetting future businesses. Travelling along the walls of the interconnected megastructures making up the future cityscape and company campuses, it allows it's passengers to reach their destinations anywhere within the hub entering right at the floor of their destination.
234

The phenomenon of advertising blindness : A qualitative case study of how a Swedish interior design company tailor their e-commerce marketing strategies to cope with the phenomenon of advertising blindness

Andersson, Linn, Thomas, Cassandra January 2020 (has links)
This bachelor thesis researches the question of “How do Swedish interior design companies tailor their e-commerce marketing strategies to cope with the phenomenon of advertising blindness?” through a qualitative case study. In order to conduct this research, relevant aspects of the phenomenon have been analysed in relation to actual marketing strategies. By following the qualitative methods with a semi-structured interview and content analysis, a deeper understanding of the phenomenon and how Swedish interior design companies cope with it can be gathered. The thesis follows a deductive approach, due to that the research topic in the specified industry was considered rather unexplored, thus a better preunderstanding of the topic was deemed relevant. The existing knowledge and research have been compiled and resulted in a conceptual framework. The pre-existing studies on advertising blindness have been conducted in other industries; this thesis will thus be founding its analysis on previous studies but in a new industry with different types of consumers and marketing. The analysis of the empirical findings encompassed a discussion about how theoretical models and practical marketing methods are used by a Swedish interior design company. The conclusions drawn from the analysis present both implications, recommendations, and limitations. The empirical findings showed that advertising blindness is not a phenomenon actively planned against in the interior design case company that was researched for this thesis. The main theoretical implications derived from this thesis, was giving marketing students and marketing managers insight into the importance of understanding the advertising blindness phenomenon. The main practical implication was found to be that although certain KPI are used to monitor consumer behaviour and purchases, advertising blindness has not been prioritized in the measurements. Thus, as omni channels such as the case company have to increase their focus on e-commerce, the attention to advertising blindness has to be more present from managers. Furthermore, a continuation of this research would find value in conducting research from the consumer perspective in order to give marketing managers a second perspective that could show the importance of studying advertising blindness.
235

VERTAL MONO : Mobility for the future vertical cityscape

Charpentier, Axel January 2020 (has links)
The project is highly inspired by the rise of vertical cityscape and how it can shape a new context for mobility to exist within. When the destinations travelled will be spread out in the vertical landscape instead of only the horizontal one. A rearrangement of housing, schools, restaurants and parks will create new needs for mobility to fill. In which the vehicles restricted to the two dimensional format of today can not. This will create a new era of vertical transportation to combat the densification of the future. The project investigates how new technologies such as magnetic levitation could be applied to architecture and open up space for vertical transportation. To give a flexible mobility system in high rise, high density urban areas. And with this create walkways thriving with nature on the horizontal planes. That promotes walkability, social connections and gives more space to people. For this to work, the project was set in the year of 2050 inside of a protoype district. By the reason to let the technology mature, this will also be a pivotal time of how to accommodate for the densification. Exploring how mobility would work and the everdaylives of the innhabitants in the district. The Project aims to provoke the perception of what a future urban area could be and how it would affect the need for transportation. When the premise was set, the mission was to create this new type of mobility, its functionality, its experience and of course a vehicle to convey these different elements. This was made through a number of ideation sessions, physical prototypes, hand sketches, digital sketches and digital modeling. Realizing it into an viable solution. The result of this project is Vertal Mono, A compact vehicle suited for the era of vertical transportation. It is designed to be a daily commuting vehicle within Vertico district, a prototype district testing vertically connected cityscapes. Mono is designed to be the smaller human footprint pod of the Vertal line up. It is nimble and flexible, being able to reach anywhere at any time. It is an essential part of mobility to the inner circles of the district and part of the communities living there. Vertal offers an on demand shared experience whether the occupant is riding for a single minute or for 15. The interior space offers great flexibility as a response to the vast range of usecases it needs to fulfill.
236

Centro de rehabilitación juvenil de medio cerrado para homicidas en Ancón / Juvenile detention center for homicides in Ancon

Pichardo Inga, Regina Sofia 17 February 2020 (has links)
La presente tesis realiza el análisis de inseguridad en el Perú ocasionado por jóvenes que cometen el crimen de homicidio, debido a que es un tema de gran relevancia que afecta a la sociedad y la sensación de inseguridad que sienten ellos al transitar por las calles. El objetivo de este estudio es analizar el estado actual de los centros de rehabilitación, y referentes mundiales que han tenido éxito en la reinserción, así como el usuario, para luego diseñar un centro de rehabilitación juvenil que cumpla con las estrategias de diseño necesarias para el desempeño del usuario. Con este fin, la pregunta de investigación es la siguiente: ¿Cómo se plantea el diseño interior de un centro de rehabilitación de medio cerrado (CJDR) para jóvenes homicidas? En este contexto, el diseño es un factor importante, ya que será el factor principal que influenciará en la rehabilitación y posterior reinserción a la sociedad. La pregunta de investigación se responde luego de aplicar estrategias de diseño y formular la programación, organigrama y zonificación, teniendo como resultado una mejor ubicación y distribución de los espacios interiores y de esparcimiento. Teniendo esto en cuenta, se recomienda que las investigaciones futuras tomen en cuenta los puntos mencionados y sirva para mejorar los actuales centros de rehabilitación. Se podrían realizar investigaciones adicionales para identificar otros factores a tener en cuenta a la hora de diseñar para jóvenes que no hayan cometido este crimen, sino delitos menores. / This thesis carries out the analysis of insecurity in Peru caused by young people who commit the crime of homicide, also the current state of juvenile detention centers, what systems they use and what are the methods to achieve reintegration into society, the result obtained from this research will serve to better approach of a juvenile detention center. The objective is to design a juvenile detention center with open spaces and vegetation in Ancon district. Below, the content of the chapters will be briefly explained. In Chapter I, the research problem is described in such a way that such an analysis serves as the basis for subsequently proposing a solution. Chapter II, emphasizes the analysis of research frameworks, for a better analysis of the problem. Chapter III, explains the design strategies that will be taken into account for the design of this new juvenile detention center located in Ancon district. Chapter IV, describes the user, as well as programming, organization chart and zoning. Finally, in chapter V the conclusions and contributions will be announced. / Tesis
237

Mody : a smart commuting experience

Wang, Nan January 2020 (has links)
Due to the current urbanization trend, people are spending more time than ever on their daily commute. However, commuting in megacities often results in irritating scenarios. Especially when using public transportation. This project tried to provide an alternative way of commuting that would allow people to refresh themselves during the journey and prepare for their activities in the best way possible. Rather than looking at the commute as a transition from A to B, this project tried to envision different scenarios of daily life and implement smart solutions that would enhance the experience through seamlessly integrated technologies—based on the technological expertise from the sponsor Huawei. In this concept, smart sensors combined with data collection would provide a tailored experience for the customer at different depth levels. The process includes brand research and topic selection to set up the design goal. Basing on the valuable material got from the first step, the design moved to the next step and tried to find the solution for the thesis topic. This is processed by gathering information from the website, brainstorming the ideation. Then the author built up the prototype by sketching, rendering, and 3D modeling. The user experience got developed basing on the robust design. The author started with user research and analyzed and set up personas. The result is an interior design concept with a particular focus on its interaction and user experience. The seating position supports the user experience by changing in harmony with individual preferences and time of the day. Three unique travel modes provide different levels of control over the overall experience based upon the user's request and their trust in the smart system.
238

InsideOut Interiors Biennale 2013 : a celebration of the found space

Keuler-Venter, Sara Johanna 29 November 2011 (has links)
Bell (Gigli, et al. 2007:ix) believes that “design that is good should be embedded within all that surrounds us in the unnatural world. Good design and good architecture improve all our lives - they are not just about decoration.” An understanding of what good design entails and a comprehension of the interior designer’s role within the built environment and public realm could anchor this belief. The International Federation of Interior Architects/Designers (IFI) established Design Frontiers: The Interiors Entity (DFIE) to define the interiors discipline for IFI stakeholders and the general public alike. The planned Interiors Biennale in 2013, the final phase of the DFIE, is intended to visualise this knowledge, actualising the global consensus as reflected in the IFI Interiors Declaration. The objective of the dissertation is to design a travelling exhibition for the IFI Interiors Biennale 2013. The study investigates exhibition design as a method of communicating the seven basic pillars of the interiors profession as described by the Declaration. A normative position derived from the event title, ‘designing from the inside out’, establishes the premise for the design approach. The project explores the temporary imprint that results from the relationship between the general (host structure) and the specific (installation). While acknowledging that the design cannot be completely site specific, the proposal identifies characteristics of ‘the universal exhibition host’ to obtain a set of constraints that inform the design of a travelling installation. A proto-site is identified within Johannesburg, embodying the universal specification. The site typology has the least impact on the design development with the event typology (travelling exhibition), and the design brief (IFI Interiors Declaration) driving the process. The investigation points to an adaptive solution: design for disassembly. This design philosophy influences the chosen construction and fabrication method as well as the selected material type. The design objective is not to curate the event, but rather to provide a flexible and innovative ‘kit of parts’ to facilitate the projected communication needs of the client (IFI). / Dissertation (MInt(Prof))--University of Pretoria, 2011. / Architecture / unrestricted
239

Circular Economy in the Biomaterials Sector: Concepts for the Wood Products Industry

Kendria L Huff (10716453) 28 April 2021 (has links)
The concept of the Circular Economy (CE) is proposed as a viable solution to the over-exploitation of natural resources with an economic and environmental backing. Although more commonly used in the context of non-renewable industrial materials and processes, there is a growing need to include these concepts into renewable materials that have technical functions. This thesis will discuss the concepts of CE in the context of the wooden furniture sector and how the inclusion of Value Retention Processes (VRPs) and other CE practices result in quantifiable environmental and economic benefits. Companies that are involved in these VRPs are consulted through a questionnaire. This is to better understand the process and limits of their implementations. The issue of furniture waste is highlighted to demonstrate the need for circularity in this industry and how it fits within the context of CE. A case study is conducted utilizing three comparable furniture products to populate the data needed to utilize an established CE model showcasing their quantifiable benefits (IRP, 2018). This research will lead to a basis for continued research, improvements to current CE models, and suggestions for best practices that can be implemented by industry stakeholders and consumers. The results of the company questionnaire showcase that a viable VRP market exists for the wooden furniture industry, with “Reuse” being the most utilized by consumers. The outputs of the CE model revealed that the inclusion of VRPs results in significant decreases in environmental impacts when compared with new product manufacturing.
240

BMW iSPACE

Kafmann, Simon January 2020 (has links)
Architecture and mobility merge together to provide space for activities away from both home and office. The densification of people’s living space and the delocalisation of the workplace are two of the biggest emerging trends in the near future. Society is constantly changing with new needs and desires. The Internet of Things, new technologies and possibilities of autonomous driving enable new approaches to redesign the traditional car. The aim of this project is to rethink mobility and especially the car as we know it today. Since it has been shown that cars are no longer used exclusively as a means of transport, but also as mobile space, the image of the car as people know it could be redrawn Since BMW i is an innovative brand, which can break new ground, it can be ahead of its time and lead society instead of following it. After the first research and examination of relevant topics, the results were further developed and worked out. The system in which the concept takes place is defined in more detail based on further investigations such as scenario, marketplace and target group. The focus is mainly on the interior and exterior of the vehicle. In addition, an insight into the inspiration and the process of aesthetic design is described and illustrated in several sketches and renderings. Then the further development in 3D and VR (Virtual Reality) is shown up to the final digital model. iSpace is a system that brings attention to  the potential new role of the car in the coming years. iSpace is rather a mobile architecture than a conventional car, which means that it is used in a completely new and fresh way. The vehicle is designed to be used mainly in the static mode and offers the possibilities of a mobile space to support the flexible and delocalised lifestyle of people. In that sense it shows a completely new view how a vehicle could look like, while creating new kind of benefits to enrich and improve the quality of life. iSpace is part of a bigger system containing several vehicles to cover different types of needs and HUBs, which are the extension of the vehicles to various locations in urban areas.

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