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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Mind Map and demonstration of the Quicklook methodology for technology commercialization

Harbert, Andrew Paul 03 December 2013 (has links)
Quicklooks provide an initial examination of commercialization potential of a technology. This thesis examines the Quicklook methodology in support of technology commercialization. The paper uses a Mind Map to create a visual representation of the methodology in a single image. Each component of the Mind Map is constructed individually and described in detail. The Mind Map allows the relationship between the many components of the Quicklook to be understood more rapidly. An example of a Quicklook report follows. The results of a Quicklook analysis support improved decisions regarding continued commercialization efforts while outlining the steps needed to get the product or service to market. The technology, its intellectual property, the market, and the competition are included in the analysis. Commercialization specific aspects, such as economic sustainability and business models, are then considered along with the value proposition. The final step in the Quicklook methodology is to recommend whether or not commercialization efforts should continue. / text
2

An Action Research Study on Mind Mapping in Chinese Language Teaching and Learning of Sixth Grade Students in an Elementary School

Yi, Tsu-Chen 06 July 2012 (has links)
¡@¡@This action study aimed to investigate the process and impact of the use of mind mapping on Chinese language teaching and learning of sixth grade students. There were twenty-five students participated in this action research. The teacher/researcher constantly reviewed and modified teaching process to develop appropriate learning models during two cycles of action research. Data were collected from pre and post reading comprehension tests, reflection notes, video recordings, interviews, questionnaires, learning sheets and students¡¦ assignments of mind mapping. ¡@¡@The findings were as follows¡G 1. Mind mapping used in Chinese language teaching could improve reading comprehension based on the results of pre and post reading comprehension tests. 2. Based on students¡¦ prior knowledge, the teacher/researcher used fill-in content types mind mapping, structure models, reading materials and vocabularies, thus teaching has the best effect on students. 3. In the beginning stage, students just focused on the aspect of drawing skill of mind mapping. Later, they learned to focus on how to catch the main idea of the article. Most of students can emphasis on both skills in the end. In the process, most of students had positive attitudes toward mind mapping instruction, especially in the group mind mapping activity. 4. The teacher/researcher has promoted her own professional development through constant refelection and adjustment in her teaching practice. ¡@¡@Based on the findings mentioned, the researcher provdied some suggestions regarding practical teaching practice and recommendations for further research.
3

Issues affecting the utility of computer-based mapping applications

Smee, Peter E. H. January 1995 (has links)
This thesis records an investigation of the issues that affect the utility of computer-based mapping applications - where a computer-based mapping application provides a computer-generated environment to facilitate the construction of concept maps. 'Concept map' is a term used to describe a graphical representation, the purpose of which is to informally express ideas and the associations between ideas, whilst facilitating the generation and sorting of ideas. The work reported is the first of its kind to compare and contrast the strengths and weaknesses of the different media with which concept maps can be constructed. The work is exploratory, combining investigation with software development. A brief overview of the content of the work completed is as follows: • The literature relating to concept mapping was reviewed to identify the likely needs of those engaged in mapping activities. • A significant sample of people was surveyed in order to ascertain the perceived needs of those engaged in mapping. • The software currently available to draw maps was surveyed in order to assess the utility of computer-based mapping applications, with respect to the perceived needs of mappers. • A prototype computer-based mapping application was developed to act as a focus for mappers' comments. • As a result of feedback from users of the prototype computer-based mapping application, it was discovered that the main way in which people create maps is to generate and sort a few ideas at a time. • The prototype software was further developed, as a result of feedback from mappers, . and in its final form has been made available in the public domain. • A glossary of terms was developed, by which the designers and users of computer-based mapping applications can assess the utility of any given piece of software, in the light of the tasks mappers wish to achieve.
4

The mind-mapping approach : a model and framework for geodesic learning

Leaf, Caroline Mary 04 May 2010 (has links)
The current study identifies the reasons why change in traditional perceptions of learning is needed by tracing the philosophies of traditional methods and their effect on the perception of learning, and proposes an alternative geodesic approach, the Mind-Mapping Approach (MMA). Inherent in the model is the implication that traditional methods do not facilitate effective holistic thinking and as a result, do not produce effective lifelong learners. Extrapolated from the MMA model and its assumptions, is a practical framework, the MMA, that, when implemented within learning environments, will foster geodesic thinking which is in natural compliance with the functioning of the brain and therefore to be preferred. The study tested the validity of the above assumption by providing training in an alternative geodesic approach, the MMA, to a group of 45 teachers and therapists that work with learning disabled pupils - this comprised the first experiment of this study. The teachers and therapists in turn used the MMA methods with their pupils (639) - this comprised the second experiment of the study. In this way both the MMA as a geodesic framework, and the actual effectiveness of the MMA training programme in conveying geodesic principles, were evaluated. The results indicated that although significant benefit was derived by the teachers and therapists from the MMA training, these were conservative. Furthermore, the overall longitudinal trends of the pupils' results also indicated that a significant positive change was experienced by the pupils with the introduction of the MMA methods, but not to the extent predicted. It is speculated that this conservative, although significantly positive improvement in the teachers, therapists and pupils is attributed to the fact that the MMA methods are geodesic facilitating improved thinking, problem-solving and research skills, and innovative learning. However traditional methods of teacher training, testing and evaluating do not facilitate these skills as their emphasis is on the accrual as opposed to creation of facts. It is possible therefore that the conservatively positive results of this study reflect the "carry-over" effect of geodesic training. It can be said that the partial application of the MMA methods by the teachers and therapists did improve the performance of the pupils and that this study was therefore successful, but that the results would have been more positive had the pupils been evaluated in a way that matched the geodesic training. In addition, the study provides valuable information regarding the effect of geodesic systems on traditional systems of learning. / Thesis (DPhil)--University of Pretoria, 2010. / Speech-Language Pathology and Audiology / unrestricted
5

The Effects of a Writing Program in the Mind Mapping Approach on the Linguistic Creativity and Writing Attitude of Third-Graders in Primary School.

Lu, Wan-jung 18 January 2011 (has links)
This study aims to investigate the effect of a writing program in the mind mapping approach on the linguistic creativity and writing attitude of third-graders in primary school, that employs a nonequivalent pretest-posttest experimental design to examine how mind mapping method affects the linguistic creativity and writing attitude of students. Two groups of 30 3rd students are separately instructed in writing planning which lasting 12 weeks, 80 minutes per week. One group is instructed in mind mapping method for writing as experimental group. The other group is taught regular method without mind approach as a control group. The instruments includes: (1) Torrance Tests of Creative Thinking, TTCT; (2) Writing attitude scale; (3) Mind mapping worksheets; (4) The evaluation sheet of mind mapping; (5) Feedback questionnaire; (6) Teacher¡¦s manuscript. The data were analyzed by one-way ANCOVA and frequency ratio analysis. The main findings were as follow: 1. Students who write with mind mapping method perform significantly better on fluency, flexibility and originality of linguistic creativity. 2. Students who write with mind mapping method perform better on writing preparation and motivation, learning attitude and evaluation as well as self-reflection and thinking ability in writing. 3. The fundamental elements of mind mapping which are association, keywords, hierarchies and categories as well as use of color, are helpful learners to complete mind mapping drawing and writing. 4. Results of students work collaboratively more superior than results of students work individually in mind mapping assessment and quantity of key words, thus it can suggest that group working is more suitable for teaching in mind mapping drawing and linguistic fluency. 5. ¡§Keywords¡¨ helps learners increase their writing capacity; ¡§hierarchies and categories¡¨ help learners sense how to write paragraphs and arrange them properly. 6. It finds a high percentage of the experimental group students agree that applying mind mapping method in writing promotes their writing motivation, creative ability and is helpful in developing their writing performance. Keywords: mind mapping, writing program, linguistic creativity, writing attitude
6

Kollaborative Erstellung von Mind-Maps mit persönlichen Linsen an interaktiven Display Walls / Collaborative Creation of Mind-Maps on interactive Display Walls using personal Lenses

Gräf, Maximilian 06 June 2018 (has links) (PDF)
Mind-Mapping ist eine effiziente und universelle Kreativitätstechnik, die es ermöglicht, in einer Gruppe ein komplexes Thema aufzuschlüsseln. Dabei wird eine Assoziation verschiedener Schlüsselwörter, Notizen und Grafiken zu einem zentralen Begriff vorgenommen und dadurch eine Möglichkeit zur schrittweisen kompakten Visualisierung eines Themengebietes geschaffen. Große interaktive Display Walls erlauben durch ihre Fläche und ihre interaktiven Möglichkeiten das kollaborative Erstellen von Mind-Maps, so dass jeder Nutzer individuell Teile kreieren und der gemeinsamen Mind-Map beifügen kann. In dieser Ausarbeitung werden geeignete Interaktionskonzepte zur Erstellung von Mind-Maps an interaktiven Display Walls vorgestellt. Dabei liegt der Fokus auf den Möglichkeiten der Erkennung der Nutzerposition vor der Display Wall, um jedem Benutzer eine persönliche Linse und damit Zugriff auf persönliche Werkzeuge zu ermöglichen, sowie der Interaktion mittels Stift und Touch zum Zwecke der Erstellung und Platzierung von Mind-Map Elementen. Dafür werden zunächst verwandte Arbeiten aus den Bereichen: Mind-Maps, Kollaboration und Interaktion mit interaktiven Display Walls und Magische Linsen analysiert. Basierend auf einem Grundverständnis dieser drei Domänen wurden Konzepte zur kollaborativen Erstellung von Mind-Maps an interaktiven Display Walls mit persönlichen Linsen präsentiert. Ausgewählte Konzepte wurden dabei in einer prototypischen Implementierung umgesetzt und boten erste aussichtsreiche Einblicke, wie das Mind-Mapping der Zukunft erfolgen könnte. Dabei wurde insbesondere der Nutzen einer persönlichen Linse, als individuelle Visualisierungs- und Interaktions-Schnittstelle erkannt. / Mind-mapping is an effective and universal creativity technique, which allows to break down complex topics in a group activity. Therefore keywords, notes or images are being associated to a superordinate topic, in order to gradually create a compact visualization of a topic. Large interactive display walls allow the collaborative creation of mind-maps due to their size and options for interaction so that the users can individually create parts and integrate them into the collective mind-map. As part of this thesis, suitable concepts for the creation of mind-maps on interactive display walls are being presented. In this context, the emphasis is lying on the possibilities of using the position of the user in front the display wall, in order to offer every user a personal lens and thus access to personal tools, as well as the interaction with pen and touch in order to create and move mind-map-elements. Therefore related work of the topic areas: mind-maps, collaboration and interaction at interactive display walls and Magic Lenses will be analysed at first. Based on a fundamental understanding of these three domains, concepts for the collaborative creation of mind-maps on interactive display walls using personal lenses are being presented. Selected concepts were prototypically implemented and offered first promising insights on how the mind-mapping of the future could be done. In the process the particular benefit of a personal lens as an individual visualization- and interaction-interface has been recognized.
7

Kollaborative Erstellung von Mind-Maps mit persönlichen Linsen an interaktiven Display Walls

Gräf, Maximilian 28 October 2015 (has links)
Mind-Mapping ist eine effiziente und universelle Kreativitätstechnik, die es ermöglicht, in einer Gruppe ein komplexes Thema aufzuschlüsseln. Dabei wird eine Assoziation verschiedener Schlüsselwörter, Notizen und Grafiken zu einem zentralen Begriff vorgenommen und dadurch eine Möglichkeit zur schrittweisen kompakten Visualisierung eines Themengebietes geschaffen. Große interaktive Display Walls erlauben durch ihre Fläche und ihre interaktiven Möglichkeiten das kollaborative Erstellen von Mind-Maps, so dass jeder Nutzer individuell Teile kreieren und der gemeinsamen Mind-Map beifügen kann. In dieser Ausarbeitung werden geeignete Interaktionskonzepte zur Erstellung von Mind-Maps an interaktiven Display Walls vorgestellt. Dabei liegt der Fokus auf den Möglichkeiten der Erkennung der Nutzerposition vor der Display Wall, um jedem Benutzer eine persönliche Linse und damit Zugriff auf persönliche Werkzeuge zu ermöglichen, sowie der Interaktion mittels Stift und Touch zum Zwecke der Erstellung und Platzierung von Mind-Map Elementen. Dafür werden zunächst verwandte Arbeiten aus den Bereichen: Mind-Maps, Kollaboration und Interaktion mit interaktiven Display Walls und Magische Linsen analysiert. Basierend auf einem Grundverständnis dieser drei Domänen wurden Konzepte zur kollaborativen Erstellung von Mind-Maps an interaktiven Display Walls mit persönlichen Linsen präsentiert. Ausgewählte Konzepte wurden dabei in einer prototypischen Implementierung umgesetzt und boten erste aussichtsreiche Einblicke, wie das Mind-Mapping der Zukunft erfolgen könnte. Dabei wurde insbesondere der Nutzen einer persönlichen Linse, als individuelle Visualisierungs- und Interaktions-Schnittstelle erkannt.:Einleitung Verwandte Arbeiten Konzepte zur kollaborativen Erstellung von Mind-Maps mit persönlichen Linsen an interaktiven Display Walls Prototypische Implementierung Fazit und Ausblick / Mind-mapping is an effective and universal creativity technique, which allows to break down complex topics in a group activity. Therefore keywords, notes or images are being associated to a superordinate topic, in order to gradually create a compact visualization of a topic. Large interactive display walls allow the collaborative creation of mind-maps due to their size and options for interaction so that the users can individually create parts and integrate them into the collective mind-map. As part of this thesis, suitable concepts for the creation of mind-maps on interactive display walls are being presented. In this context, the emphasis is lying on the possibilities of using the position of the user in front the display wall, in order to offer every user a personal lens and thus access to personal tools, as well as the interaction with pen and touch in order to create and move mind-map-elements. Therefore related work of the topic areas: mind-maps, collaboration and interaction at interactive display walls and Magic Lenses will be analysed at first. Based on a fundamental understanding of these three domains, concepts for the collaborative creation of mind-maps on interactive display walls using personal lenses are being presented. Selected concepts were prototypically implemented and offered first promising insights on how the mind-mapping of the future could be done. In the process the particular benefit of a personal lens as an individual visualization- and interaction-interface has been recognized.:Einleitung Verwandte Arbeiten Konzepte zur kollaborativen Erstellung von Mind-Maps mit persönlichen Linsen an interaktiven Display Walls Prototypische Implementierung Fazit und Ausblick
8

Architecture and Neuroscience: Designing for How the Brain Responds to the Built Environment

Morabito, Giovanni V. 28 June 2016 (has links)
No description available.
9

Harmonizing Agile transformation : Navigating software startup success through a hybrid journey of Scrum, Kanban - a Case Study analysis

Mojabi, Omid January 2024 (has links)
This research identifies shared strengths of Scrum and Kanban, such as iterative and incremental work and effective workload management, which are particularly beneficial in startup contexts characterized by high uncertainty. By systematically comparing the fundamental elements of both methodologies, the study delineates key dimensions and components that inform the development of a hybrid approach. This study aimed to explore which components of Kanban and Scrum are best suited for navigating uncertainty and ambiguity in a fast-paced environment. To achieve this objective, our first research question delves into the productive attributes of both Scrum and Kanban methods, laying the groundwork for our investigation. Additionally, we sought to identify the key factors driving adaptations in the application of these methods within software startups, as well as pinpoint the highlighted concepts and elements that can be effectively utilized. This formed the basis of our second research question, with the ultimate aim of developing a hybrid model that integrates the most beneficial aspects of both methodologies, thus addressing the challenges posed by uncertainty and rapid change in the initial phase of the study. We employed a mixed-methods approach, utilizing a literature review, survey, and case study analysis. The theoretical foundation was established through a comprehensive review of existing literature on Scrum and Kanban, supported by the construction of a comparative mind map. Survey data was collected from industry professionals to gather insights into the practical application of these methodologies. Additionally, a case study was conducted to provide a deeper understanding of the challenges and successes in implementing agile practices within a startup environment. Through our research, we identified key dimensions and components of Scrum and Kanban relevant to software startups, including values, principles/practices, team structure, events/cadences, and artifacts. By analyzing survey responses and conducting in-depth interviews, we gained valuable insights into the strengths and limitations of each methodology. Moreover, our case study provided real-world examples of the challenges faced and strategies employed in a startup setting. The findings suggest that while Scrum and Kanban offer distinct strengths, a hybrid approach integrating both methodologies can better address the dynamic needs of software startups. The proposed hybrid model emphasizes flexibility and adaptability, allowing startups to tailor practices to their specific context while leveraging the strengths of Scrum and Kanban. Overall, this research contributes to a deeper understanding of how startups can navigate agile transformation and achieve success in a competitive market.
10

The Effects of a Brain-based Learning Strategy, Mind Mapping, on Achievement of Adults in a Training Environment with Considerations to Learning Styles and Brain Hemisphericity

Williams, Marian H. (Marian Haile) 05 1900 (has links)
This study examined the effectiveness of Mind Mapping (a diagram of the structure of ideas in an associative manner, using graphics, color and key words) as a note-taking device in a training course in a large, high-tech corporation, as compared to traditional note-taking. The population for this study consisted of personnel employed by a major high-tech firm, that had voluntarily registered for a Mind Mapping training class. The effect of Mind Mapping was measured by the pre-test and post-test of the control and experimental groups.

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