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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

DirectX 12: Performance Comparison Between Single- and Multithreaded Rendering when Culling Multiple Lights

J'lali, Yousra January 2020 (has links)
Background. As newer computers are constructed, more advanced and powerful hardware come along with them. This leads to the enhancement of various program attributes and features by corporations to get ahold of the hardware, hence, improving performance. A relatively new API which serves to facilitate such logic, is Microsoft DirectX 12. There are numerous opinions about this specific API, and to get a slightly better understanding of its capabilities with hardware utilization, this research puts it under some tests. Objectives. This article’s aim is to steadily perform tests and comparisons in order to find out which method has better performance when using DirectX 12; single-threading, or multithreading. For performance measurements, the average CPU and GPU utilizations are gathered, as well as the average FPS and the speed of which it takes to perform the Render function. When all results have been collected, the comparison between the methods are assessed. Methods. In this research, the main method which is being used is experiments. To find out the performance differences between the two methods, they must undergo different trials while data is gathered. There are four experiments for the single-threaded and multithreaded application, respectively. Each test varies in the number of lights and objects that are rendered in the simulation environment, gradually escalading from 50; then 100; 1000; and lastly, 5000. Results. A similar pattern was discovered throughout the experiments, with all of the four tests, where the multithreaded application used considerably more of the CPU than the single-threaded version. And despite there being less simultaneous work done by the GPU in the one-threaded program, it appeared to be using more GPU utilization than multithreading. Furthermore, the system with many threads tended to perform the Render function faster than its counterpart, regardless of which test was executed. Nevertheless, both applications never differed in FPS. Conclusion. Half of the hypotheses stated in this article were contradicted after some unexpected tun of events. It was believed that the multithreaded system would utilize less of the CPU and more of the GPU. Instead, the outcome contradicted the hypotheses, thus, opposing them. Another theory believed that the system with multiple threads would execute the Render function faster than the other version, a hypothesis that was strongly supported by the results. In addition to that, more objects and lights inserted into the scene did increased the applications’ utilization in both the CPU and GPU, which also supported another hypothesis. In conclusion, the multithreaded program performs faster but still has no gain in FPS compared to single-threading. The multithreaded version also utilizes more CPU and less GPU
12

Implementation of a Hardware-Optimized MPI Library for the SCMP Multiprocessor

Poole, Jeffrey Hyatt 16 August 2004 (has links)
As time progresses, computer architects continue to create faster and more complex microprocessors using techniques such as out-of-order execution, branch prediction, dynamic scheduling, and predication. While these techniques enable greater performance, they also increase the complexity and silicon area of the design. This creates larger development and testing times. The shrinking feature sizes associated with newer technology increase wire resistance and signal propagation delays, further complicating large designs. One potential solution is the Single-Chip Message-Passing (SCMP) Parallel Computer, developed at Virginia Tech. SCMP makes use of an architecture where a number of simple processors are tiled across a single chip and connected by a fast interconnection network. The system is designed to take advantage of thread-level parallelism and to keep wire traces short in preparation for even smaller integrated circuit feature sizes. This thesis presents the implementation of the MPI (Message-Passing Interface) communications library on top of SCMP's hardware communication support. Emphasis is placed on the specific needs of this system with regards to MPI. For example, MPI is designed to operate between heterogeneous systems; however, in the SCMP environment such support is unnecessary and wastes resources. The SCMP network is also designed such that messages can be sent with very low latency, but with cooperative multitasking it is difficult to assure a timely response to messages. Finally, the low-level network primitives have no support for send operations that occur before the receiver is prepared and that functionality is necessary for MPI support. / Master of Science
13

Reconfiguração no t-node em caso de falhas / Reconfiguration on the t-node machine under fault

Nunes, Raul Ceretta January 1993 (has links)
Procedimentos de reconfiguração são usados em diversos sistemas para isolar módulos falhos e recuperar o sistema após a ocorrência de erros. Em ambientes multiprocessadores, onde existe redundância implícita de nodos processadores, vários algoritmos de reconfiguração já foram propostos. Entretanto a maior parte destes algoritmos destina-se a topologias específicas bastante exploradas como, por exemplo, arquiteturas na forma de arrays e árvores. Neste trabalho é apresentada uma estratégia de detecção/reconfiguração para tolerar falhas na máquina T-NODE. Esta máquina possui uma arquitetura multiprocessadora fracamente acoplada, que tem como processador base o transputer. Sua arquitetura de interconexão é definida pelo usuário; a organização de barramentos implementada com base em uma chave crossbar, a qual permite uma variada e fácil gama de opções. Assim, os algoritmos tradicionais de reconfiguração não se aplicam pois são excessivamente restritivos. A análise da arquitetura e do software de baixo nível existentes para a T-NODE revelou recursos praticamente inexistentes a nível de controle de falhas nos processadores e erros no processamento. Mesmo considerando-se que o principal objetivo desta máquina é a obtenção de alto desempenho, é possível implementar procedimentos que melhorem suas características de confiabilidade. Neste estudo é apresentada uma maneira de melhorar o nível de tolerância a falhas da máquina de modo que ela possa ser usada em tarefas mais exigentes do ponto de vista de confiabilidade, sem perda excessiva de desempenho. A estratégia definda usa a técnica de redundância dinâmica com detecção de falhas on-line e recuperação do sistema através do isolamento da falha por reconfiguração e conseqüente reinicialização do sistema. A validação da estratégia foi feita pela construção de um protótipo utilizando a linguagem OCCAM2 e um processador transputer conectado ao barramento de um microcomputador PC. No protótipo foram implementados três processos distintos: o testador, o supervisor e o reconfigurador. Estes processos têm respectivamente, as funções de testar os nodos processadores, supervisionar os resultados dos testes e reconfigurar o sistema quando da ocorrência de uma falha. / In many systems, reconfiguration strategies are used to remove failed components and to recuperate system from the resulting errors. Various reconfiguration algorithms have been proposed with the goal of covering faults in multiprocessing systems, but most of them support only specific architecture styles, as arrays or trees. In this study, a reconfiguration algorithm is proposed whose goal is to tolerate faults in the T-NODE machine. The T-NODE is a loosed coupled, multiprocessor machine based on transputers. The analysis of the architecture and of the system software existing for the T-NODE has shown that, in practice, there were not special resources aiming to control processor faults and processing errors. Even considering that the main goal of this machine is processing with high performance, it is possible to implement alternative procedures which result in better reliability characteristics. By other way, the interconnection architecture of this machine is defined by the user; its bus organization implemented with the aid of a crossbar switch allows choices among several possibilities. Consequently, traditional algorithms do not apply because they are too restrictive. Therefore, the research here related aims to improve the fault-tolerance parameters of this machine without changing significantly its original performance. The strategy here presented uses a dynamic redundancy technique with on-line fault detection; system recovery is get by logically isolating the faulty module, reconfiguring the others and restarting the system. The validation of the strategy has been done with the construction of a prototype using the OCCAM2 language and a transputer processor connected to the bus of a microcomputer (PC). Three different processes have been implemented in the prototype: the tester, the supervisior and the reconfigurator. These processes have respectively the functions of: testing the processing nodes, to supervise tests results and to reconfigure the system under fault occurrence.
14

Reconfiguração no t-node em caso de falhas / Reconfiguration on the t-node machine under fault

Nunes, Raul Ceretta January 1993 (has links)
Procedimentos de reconfiguração são usados em diversos sistemas para isolar módulos falhos e recuperar o sistema após a ocorrência de erros. Em ambientes multiprocessadores, onde existe redundância implícita de nodos processadores, vários algoritmos de reconfiguração já foram propostos. Entretanto a maior parte destes algoritmos destina-se a topologias específicas bastante exploradas como, por exemplo, arquiteturas na forma de arrays e árvores. Neste trabalho é apresentada uma estratégia de detecção/reconfiguração para tolerar falhas na máquina T-NODE. Esta máquina possui uma arquitetura multiprocessadora fracamente acoplada, que tem como processador base o transputer. Sua arquitetura de interconexão é definida pelo usuário; a organização de barramentos implementada com base em uma chave crossbar, a qual permite uma variada e fácil gama de opções. Assim, os algoritmos tradicionais de reconfiguração não se aplicam pois são excessivamente restritivos. A análise da arquitetura e do software de baixo nível existentes para a T-NODE revelou recursos praticamente inexistentes a nível de controle de falhas nos processadores e erros no processamento. Mesmo considerando-se que o principal objetivo desta máquina é a obtenção de alto desempenho, é possível implementar procedimentos que melhorem suas características de confiabilidade. Neste estudo é apresentada uma maneira de melhorar o nível de tolerância a falhas da máquina de modo que ela possa ser usada em tarefas mais exigentes do ponto de vista de confiabilidade, sem perda excessiva de desempenho. A estratégia definda usa a técnica de redundância dinâmica com detecção de falhas on-line e recuperação do sistema através do isolamento da falha por reconfiguração e conseqüente reinicialização do sistema. A validação da estratégia foi feita pela construção de um protótipo utilizando a linguagem OCCAM2 e um processador transputer conectado ao barramento de um microcomputador PC. No protótipo foram implementados três processos distintos: o testador, o supervisor e o reconfigurador. Estes processos têm respectivamente, as funções de testar os nodos processadores, supervisionar os resultados dos testes e reconfigurar o sistema quando da ocorrência de uma falha. / In many systems, reconfiguration strategies are used to remove failed components and to recuperate system from the resulting errors. Various reconfiguration algorithms have been proposed with the goal of covering faults in multiprocessing systems, but most of them support only specific architecture styles, as arrays or trees. In this study, a reconfiguration algorithm is proposed whose goal is to tolerate faults in the T-NODE machine. The T-NODE is a loosed coupled, multiprocessor machine based on transputers. The analysis of the architecture and of the system software existing for the T-NODE has shown that, in practice, there were not special resources aiming to control processor faults and processing errors. Even considering that the main goal of this machine is processing with high performance, it is possible to implement alternative procedures which result in better reliability characteristics. By other way, the interconnection architecture of this machine is defined by the user; its bus organization implemented with the aid of a crossbar switch allows choices among several possibilities. Consequently, traditional algorithms do not apply because they are too restrictive. Therefore, the research here related aims to improve the fault-tolerance parameters of this machine without changing significantly its original performance. The strategy here presented uses a dynamic redundancy technique with on-line fault detection; system recovery is get by logically isolating the faulty module, reconfiguring the others and restarting the system. The validation of the strategy has been done with the construction of a prototype using the OCCAM2 language and a transputer processor connected to the bus of a microcomputer (PC). Three different processes have been implemented in the prototype: the tester, the supervisior and the reconfigurator. These processes have respectively the functions of: testing the processing nodes, to supervise tests results and to reconfigure the system under fault occurrence.
15

Reconfiguração no t-node em caso de falhas / Reconfiguration on the t-node machine under fault

Nunes, Raul Ceretta January 1993 (has links)
Procedimentos de reconfiguração são usados em diversos sistemas para isolar módulos falhos e recuperar o sistema após a ocorrência de erros. Em ambientes multiprocessadores, onde existe redundância implícita de nodos processadores, vários algoritmos de reconfiguração já foram propostos. Entretanto a maior parte destes algoritmos destina-se a topologias específicas bastante exploradas como, por exemplo, arquiteturas na forma de arrays e árvores. Neste trabalho é apresentada uma estratégia de detecção/reconfiguração para tolerar falhas na máquina T-NODE. Esta máquina possui uma arquitetura multiprocessadora fracamente acoplada, que tem como processador base o transputer. Sua arquitetura de interconexão é definida pelo usuário; a organização de barramentos implementada com base em uma chave crossbar, a qual permite uma variada e fácil gama de opções. Assim, os algoritmos tradicionais de reconfiguração não se aplicam pois são excessivamente restritivos. A análise da arquitetura e do software de baixo nível existentes para a T-NODE revelou recursos praticamente inexistentes a nível de controle de falhas nos processadores e erros no processamento. Mesmo considerando-se que o principal objetivo desta máquina é a obtenção de alto desempenho, é possível implementar procedimentos que melhorem suas características de confiabilidade. Neste estudo é apresentada uma maneira de melhorar o nível de tolerância a falhas da máquina de modo que ela possa ser usada em tarefas mais exigentes do ponto de vista de confiabilidade, sem perda excessiva de desempenho. A estratégia definda usa a técnica de redundância dinâmica com detecção de falhas on-line e recuperação do sistema através do isolamento da falha por reconfiguração e conseqüente reinicialização do sistema. A validação da estratégia foi feita pela construção de um protótipo utilizando a linguagem OCCAM2 e um processador transputer conectado ao barramento de um microcomputador PC. No protótipo foram implementados três processos distintos: o testador, o supervisor e o reconfigurador. Estes processos têm respectivamente, as funções de testar os nodos processadores, supervisionar os resultados dos testes e reconfigurar o sistema quando da ocorrência de uma falha. / In many systems, reconfiguration strategies are used to remove failed components and to recuperate system from the resulting errors. Various reconfiguration algorithms have been proposed with the goal of covering faults in multiprocessing systems, but most of them support only specific architecture styles, as arrays or trees. In this study, a reconfiguration algorithm is proposed whose goal is to tolerate faults in the T-NODE machine. The T-NODE is a loosed coupled, multiprocessor machine based on transputers. The analysis of the architecture and of the system software existing for the T-NODE has shown that, in practice, there were not special resources aiming to control processor faults and processing errors. Even considering that the main goal of this machine is processing with high performance, it is possible to implement alternative procedures which result in better reliability characteristics. By other way, the interconnection architecture of this machine is defined by the user; its bus organization implemented with the aid of a crossbar switch allows choices among several possibilities. Consequently, traditional algorithms do not apply because they are too restrictive. Therefore, the research here related aims to improve the fault-tolerance parameters of this machine without changing significantly its original performance. The strategy here presented uses a dynamic redundancy technique with on-line fault detection; system recovery is get by logically isolating the faulty module, reconfiguring the others and restarting the system. The validation of the strategy has been done with the construction of a prototype using the OCCAM2 language and a transputer processor connected to the bus of a microcomputer (PC). Three different processes have been implemented in the prototype: the tester, the supervisior and the reconfigurator. These processes have respectively the functions of: testing the processing nodes, to supervise tests results and to reconfigure the system under fault occurrence.
16

Design of a parallel A/D converter system on PCB : For high-speed sampling and timing error correction / Kretskortskonstruktion av system med parallella A/D omvandlare : För höghastighetssampling och korrigering av tidsfel.

Alfredsson, Jon January 2002 (has links)
The goals for most of today’s receiver system are sampling at high-speed, with high resolution and with as few errors as possible. This master thesis describes the design of a high-speed sampling system with"state-of-the-art"components available on the market. The system is designed with a parallel Analog-to-digital converter (ADC) architecture, also called time interleaving. It aims to increase the sampling speed of the system. The system described in this report uses four 12-bits ADCs in parallel. Each ADC can sample at 125 MHz and the total sampling speed will then theoretically become 500 Ms/s. The system has been implemented and manufactured on a printed circuit board (PCB). Up to four boards can be connected in parallel to get 2 Gs/s theoretically. In an approach to increase the systems performance even further, a timing error estimation algorithm will be used on the sampled data. This algorithm estimates the timing errors that occur when sampling with non-uniform time interval between samples. After the estimations, the sampling clocks can be adjusted to correct the errors. This thesis is concerning some ADC theory, system design and PCB implementation. It also describes how to test and measure the system’s performance. No measurement results are presented in this thesis because measurements will be done after this project. The last part of the thesis discusses future improvementsto achieve even higher performance.
17

Reducing Communication Through Buffers on a SIMD Architecture

Choi, Jee W. 13 May 2004 (has links)
Advances in wireless technology and the growing popularity of multimedia applications have brought about a need for energy efficient and cost effective portable supercomputers capable of delivering performance beyond the capabilities of current microprocessors and DSP chips. The SIMPil architecture currently being developed at Georgia Institute of Technology is a promising candidate for this task. In order to develop applications for SIMPil, a high level language and an optimizing compiler for the language are essential. However, with the recent trend of interconnect latency becoming a major bottleneck on computer systems, optimizations focusing on reducing latency are becoming more important, especially with SIMPil, as it is highly scalable. The compiler tracks the path of data through the network and buffers data in each processor to eliminate redundant communication. With a buffer size of 5, the compiler was able to eliminate 96 percent of the redundant communication for a 9x9 convolution and 8x8 DCT algorithms. With 5x5 convolution, only 89 percent elimination was observed. In terms of performance, 106 percent speedup was observed with 9x9 convolution at buffer size of 5 while 5x5 convolution and 8x8 DCT which have a much lower number of communication showed only 101 percent speedup.
18

Design of a parallel A/D converter system on PCB : For high-speed sampling and timing error correction / Kretskortskonstruktion av system med parallella A/D omvandlare : För höghastighetssampling och korrigering av tidsfel.

Alfredsson, Jon January 2002 (has links)
<p>The goals for most of today’s receiver system are sampling at high-speed, with high resolution and with as few errors as possible. This master thesis describes the design of a high-speed sampling system with"state-of-the-art"components available on the market. The system is designed with a parallel Analog-to-digital converter (ADC) architecture, also called time interleaving. It aims to increase the sampling speed of the system. The system described in this report uses four 12-bits ADCs in parallel. Each ADC can sample at 125 MHz and the total sampling speed will then theoretically become 500 Ms/s. The system has been implemented and manufactured on a printed circuit board (PCB). Up to four boards can be connected in parallel to get 2 Gs/s theoretically. </p><p>In an approach to increase the systems performance even further, a timing error estimation algorithm will be used on the sampled data. This algorithm estimates the timing errors that occur when sampling with non-uniform time interval between samples. After the estimations, the sampling clocks can be adjusted to correct the errors. </p><p>This thesis is concerning some ADC theory, system design and PCB implementation. It also describes how to test and measure the system’s performance. No measurement results are presented in this thesis because measurements will be done after this project. The last part of the thesis discusses future improvementsto achieve even higher performance.</p>
19

On An Architecture For A Parallel Finite Field Multiplier With Low Complexity Based On Composite Fields

Kindap, Nihal 01 September 2004 (has links) (PDF)
In this thesis, a bit parallel architecture for a parallel finite field multiplier with low complexity in composite fields GF((2n)m) with k = n &middot / m (k 32) is investigated. The architecture has lower complexity when the Karatsuba-Ofman algorithm is applied for certain k. Using particular primitive polynomials for composite fields improves the complexities. We demonstrated for the values m = 2, 4, 8 in details. This thesis is based on the paper &ldquo / A New Architecture for a Parallel Finite Field Multiplier with Low Complexity Based on Composite Fields &rdquo / by Christof Paar. The whole purpose of this thesis is to understand and present a detailed description of the results of the paper of Paar.
20

Hardware paralelo reconfigurável para identificação de alinhamentos de sequências de DNA. / Parallel reconfigurable hardware to identify alignments in DNA sequences.

Edgar José Garcia Neto Segundo 09 August 2012 (has links)
Amostras de DNA são encontradas em fragmentos, obtidos em vestígios de uma cena de crime, ou coletados de amostras de cabelo ou sangue, para testes genéticos ou de paternidade. Para identificar se esse fragmento pertence ou não a uma sequência de DNA, é necessário compará-los com uma sequência determinada, que pode estar armazenada em um banco de dados para, por exemplo, apontar um suspeito. Para tal, é preciso uma ferramenta eficiente para realizar o alinhamento da sequência de DNA encontrada com a armazenada no banco de dados. O alinhamento de sequências de DNA, em inglês DNA matching, é o campo da bioinformática que tenta entender a relação entre as sequências genéticas e suas relações funcionais e parentais. Essa tarefa é frequentemente realizada através de softwares que varrem clusters de base de dados, demandando alto poder computacional, o que encarece o custo de um projeto de alinhamento de sequências de DNA. Esta dissertação apresenta uma arquitetura de hardware paralela, para o algoritmo BLAST, que permite o alinhamento de um par de sequências de DNA. O algoritmo BLAST é um método heurístico e atualmente é o mais rápido. A estratégia do BLAST é dividir as sequências originais em subsequências menores de tamanho w. Após realizar as comparações nessas pequenas subsequências, as etapas do BLAST analisam apenas as subsequências que forem idênticas. Com isso, o algoritmo diminui o número de testes e combinações necessárias para realizar o alinhamento. Para cada sequência idêntica há três etapas, a serem realizadas pelo algoritmo: semeadura, extensão e avaliação. A solução proposta se inspira nas características do algoritmo para implementar um hardware totalmente paralelo e com pipeline entre as etapas básicas do BLAST. A arquitetura de hardware proposta foi implementada em FPGA e os resultados obtidos mostram a comparação entre área ocupada, número de ciclos e máxima frequência de operação permitida, em função dos parâmetros de alinhamento. O resultado é uma arquitetura de hardware em lógica reconfigurável, escalável, eficiente e de baixo custo, capaz de alinhar pares de sequências utilizando o algoritmo BLAST. / DNA samples are found in fragments, obtained in traces of a crime scene, collected from hair or blood samples, for genetic or paternity tests. To identify whether this fragment belongs or not to a given DNA sequence it is necessary to compare it with a determined sequence which usually come from a database, for instance, to point a suspect. To this end, we need an efficient tool to perform the alignment of the DNA sequence found with the ones stored in the database. The alignment of DNA sequences, which is a field of bioinformatics that helps to understand the relationship between genetic sequences and their functional relationships and parenting. This task is often performed by software that scan clusters of databases, which requires high computing effort, thus increasing the cost of DNA sequences alignment projects. This work presents a parallel hardware architecture, for BLAST algorithm, to DNA pairwise alignment. This is the original version of the BLAST algorithm, that resulted in several other versions. The BLAST algorithm is a heuristic method and is the fastest algorithm for sequence alignment. The strategy of BLAST is to divide the sequences into smaller subsequences of size w. After making comparisons in these subsequences, algorithm steps analyzes only the subsequences that are identical. Thus, reducing the number of tests and combinations needed to perform the alignment. For each identical sequence found, three steps are followed by the algorithm: seeding, extension and evaluation. The proposed hardware architecture is based on the characteristics of the algorithm to implement a fully parallel hardware, where the basic steps of BLAST are pipelined. The proposed architecture was implemented in FPGA and the results show a comparison between the area occupied, number of cycles and maximum frequency of operation permitted, as a function of alignment parameters. The result is a hardware architecture in reconfigurable logic, scalable, efficient and with low cost, capable of aligning the pairs of sequences using BLAST algorithm.

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