• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • Tagged with
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Practice-based Research on the Stamina System in Soulsborne Games

Wu, Zonghao, Peng, Shengan January 2024 (has links)
This study explores what potential influence on players’ gameplay experience in Soulsborne games could be brought by the design decision of removing the Stamina system, which is an iconic feature in Soulsborne games that puts a certain level of constraint on players’ in-game actions. A Soulslike game prototype with a melee combat system designed on the basis of Soulsborne games was developed for the research goal of this study. Two different versions of the prototype, with the only difference between which being the removal of the Stamina system in the second version, were used for playtesting. The survey data collected from a total of 24 participants suggests that most players were less concentrated during the in-game combats and experienced a smaller sense of satisfaction and accomplishment when achieving the in-game objective when playing the version that doesn’t have the Stamina system compared with the version that has the Stamina system. On the other hand, as also indicated by the collected survey data, although removing the Stamina mechanic might result in less fun for players, it might help players mitigate their frustration level in games, especially for players with relatively poorer gameplay skills.
2

Sidetracks in remote digital teaching – Facilitating a sense of presence, closeness and immediacy in times of physical distancing

Thomas, Alison Rebecca January 2020 (has links)
With the aim of designing tools, processes and means to support secondary school teachers in maintaining a sense of presence, closeness and immediacy when interacting with their pupils remotely in rapidly appropriated digital learning environments due to Covid-19, this thesis examined the meaning, importance and possibilities of creating a sense of presence, closeness and immediacy in remote digital teaching.The process was based on research for design, encompassing literature study, field research and methods of interaction design to reach conclusions on meaningful tools, processes and means of supporting secondary-school teachers in remote digital teaching.Main findings unveiled a sense of presence as a prerequisite for closeness and immediacy and real-time video lessons as the main approach to remote digital teaching, potentially creating an illusion of presence, closeness and immediacy due to pupils’ choice of black screens and muted microphones.Potentially meaningful approaches to achieving a sense of presence, closeness and immediacy identified in this thesis include the use of digital representations, representational correspondence and the concept of testimony in designing for a sense of presence, closeness and immediacy in remote digital environments.

Page generated in 0.0653 seconds