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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

Implementation And Simulation Of Mc68hc11 Microcontroller Unit Using Systemc For Co-design Studies

Tuncali, Cumhur Erkan 01 December 2007 (has links) (PDF)
In this thesis, co-design and co-verification of a microcontroller hardware and software using SystemC is studied. For this purpose, an MC68HC11 microcontroller unit, a test bench that contains input and output modules for the verification of microcontroller unit are implemented using SystemC programming language and a visual simulation program is developed using C# programming language in Microsoft .NET platform. SystemC is a C++ class library that is used for co-designing hardware and software of a system. One of the advantages of using SystemC in system design is the ability to design each module of the system in different abstraction levels. In this thesis, test bench modules are designed in a high abstraction level and microcontroller hardware modules are designed in a lower abstraction level. At the end, a simulation platform that is used for co-simulation and co-verification of hardware and software modules of overall system is developed by combining microcontroller implementation, test bench modules, test software and visual simulation program. Simulations at different levels are performed on the system in the developed simulation platform. Simulation results helped observing errors in designed modules easily and making corrections until all results verified designed hardware modules. This stuation showed that co-designing and co-verifying hardware and software of a system helps finding errors and making corrections in early stages of system design cycle and so reducing design time of the system.
102

Harnessing Children&#039 / s Creativity In Contextmapping Activities

Ozakar, Asli Deniz 01 August 2010 (has links) (PDF)
Recently developed co-design methods ask for users&rsquo / creative outcomes all through the design process. Designers are familiar with the creative process but users are not. The heuristic tasks given to users should reveal their creativity and harness it for high-quality outcomes. Contextmapping is a new co-design method following the same need as others / the method involves generative sessions in which users are asked to create artifacts communicating their needs and dreams about future products. Children are taking part in these processes and their involvement requires an understanding about their needs and abilities. Contextmapping with children has many aspects yet to be discovered, one of which is harnessing children&rsquo / s creativity during generative sessions. This forms the basis for this research. The thesis traces an overview of creativity, co-design with children, contextmapping with children and children&rsquo / s creativity. The literature review opens a new area for investigation about using competition, which is seen both detrimental and challenging for eliciting creativity from children, as a motivation during contextmapping activities. The empirical study is formed from six sessions aiming to find an answer to the effects of cooperation and competition on children&rsquo / s creativity during contextmapping sessions in regard to gender differences. The analyzed and discussed findings show that competition is a motivating element and has positive impacts on children&rsquo / s creativity, it increases children&rsquo / s motivation towards contextmapping tasks and the outcomes of the sessions are more appropriate to the expectations of the task.
103

Modeling of Flip-Chip and Wire-Bond Chip Scale Packages for RF Chip-Package Co-Simulations

Han, Fu-yi 09 January 2009 (has links)
This dissertation aims to evaluate the package effects on the performance of radio frequency integrated circuits (RFICs) for wireless applications. A model-based study is presented to compare the effects between flip-chip and wire-bond packages on a front-end cascode low-noise amplifier (LNA) in a 2.45 GHz CMOS wireless local area network (WLAN) receiver. To construct the package electrical models, specific modeling dies are designed to help extract the equivalent-circuit elements from measured S-parameters for chip-package interconnects. Furthermore, the ground-proximity effect on on-chip spiral inductors in a flip-chip package is first observed and presented in this modeling study. Excellent agreement between modeling and measurement is obtained by up to 20 GHz for a 64-pin flip-chip ball grid array (FC-BGA) package and a 64-pin wire-bond quad flat nonlead (WB-QFN) package. For practical applications, the established package models are used to predict the degradation of the figure of merit for the cascode LNA under packaged condition. Chip-package co-simulations can achieve good agreement with measurements, and thus can persuasively account for the complete effects caused by the two different packages on the cascode LNA. To simultaneously consider the package and board interconnect effects on RFICs, this dissertation also designs and implements a 1.95 GHz upconverter for the wideband code-division multiple-access (W-CDMA) transmitter. Specific ground wire-bonding and board connection are designed to minimize the linearity degradation due to package and board interconnects. Nonlinear analysis technique is also used to evaluate the nonlinear distortion of the upconverter in the chip-package-board co-design phase. The final measurement results have successfully verified the co-design predictions and simulations for this upconverter.
104

VCOs for future generations of wireless radio transceivers

Michielsen, Wim January 2005 (has links)
No description available.
105

A High-end Reconfigurable Computation Platform for Particle Physics Experiments

Liu, Ming January 2008 (has links)
<p> </p><p>Modern nuclear and particle physics experiments run at a very high reaction rate and are able to deliver a data rate of up to hundred GBytes/s.  This data rate is far beyond the storage and on-line analysis capability. Fortunately physicists have only interest in a very small proportion among the huge amounts of data. Therefore in order to select the interesting data and reject the background by sophisticated pattern recognition processing, it is essential to realize an efficient data acquisition and trigger system which results in a reduced data rate by several orders of magnitude. Motivated by the requirements from multiple experiment applications, we are developing a high-end reconfigurable computation platform for data acquisition and triggering. The system consists of a scalable number of compute nodes, which are fully interconnected by high-speed communication channels. Each compute node features 5 Xilinx Virtex-4 FX60 FPGAs and up to 10 GBytesDDR2 memory. A hardware/software co-design approach is proposed to develop custom applications on the platform, partitioning performance-critical calculation to the FPGA hardware fabric while leaving flexible and slow controls to the embedded CPU plus the operating system. The system is expected to be high-performance and general-purpose for various applications especially in the physics experiment domain.</p><p>As a case study, the particle track reconstruction algorithm for HADES has been developed and implemented on the computation platform in the format of processing engines. The Tracking Processing Unit (TPU) recognizes peak bins on the projection plane and reconstructs particle tracks in realtime. Implementation results demonstrate its acceptable resource utilization and the feasibility to implement the module together with the sys-tem design on the FPGA. Experimental results show that the online track reconstruction computation achieves 10.8 - 24.3 times performance acceleration per TPU module when compared to the software solution on a Xeon2.4 GHz commodity server.</p>
106

Intégration d'un système d'exploitation dans le flot de développement logiciel/matériel

Julien, Marc January 2008 (has links)
Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal
107

Diggin’ Independence: Women Working Toward Self-Sufficiency

Meier, Stephanie, Nash, Kelly 01 May 2011 (has links)
Women with young children are a growing population experiencing homelessness. Transitional housing services provide shelter and educational programming aimed at fostering the development of skills necessary to attain and maintain basic needs. Adagio Health’s transitional home, Healthy Start House (HSH) served as a case study in which to explore the intersection of design, service and social innovation. The metrics of success outlined by the county for HSH include attaining permanent housing and employment or education. Using a co-creative process, exploratory and generative research uncovered that the service had no clear route to assist the women to develop core competencies to meet the county’s metrics of success. Rather than create a new extension of the current service, this design solution focuses on amplifying the resources and infrastructure already in place to improve the current service delivery. The solution includes an ideal plan for the HSH staff to work with the clients to comprehensively develop their core competencies, and an expanded view of how a money management system helps the clients meet the county’s metrics. We hypothesize, through this system, clients will re-enter society smoothly, armed with the skills and knowledge needed to provide for themselves and their children. While the design generated much enthusiasm from all stakeholders, the concept would benefit from further testing and iterations over a longer length of time to understand if it can, indeed, improve learning and performance outcomes and create sustained behavior change.
108

Co-creating the Green Streets Game. A collaborative research project with the members of Street Transformation Group

Delgado Avila, Natalia 21 August 2014 (has links)
This study began with questions about of the impact of co-design on my professional identity as a designer and researcher as well as the impact of this dual role on the research and its implications for innovations in design practice and education. My study conceptualized a new approach to participatory research, by combining design, participation and research in a co-design based methodology aimed to assist the members of the Street Transformation Group to collectively develop a visual communication strategy for their facilitation of co-design, providing a space for reflection about group process and project development as well as the impact The Street Transformation Group was formed in 2011 by three Vancouverites: Maya McDonald, Adam Kebede and Julien Thomas. Inspired by the City of Vancouver’s Neighbourhood’s Greenway initiative (City of Vancouver, 2011), a city policy that looks to turn streets into parks, the group created an educational and planning tool: The Green Streets Game, a board game that allows participants to discuss their ideas for a preferred community design in a collaborative, role-play scenario, leading them through a process of reflection, dialogue, and design, in order to produce a shared vision for the future of their neighbourhood. My study conceptualized a new approach to participatory research, by combining design, participation and research in a co-design based methodology aimed to assist the members of the Street Transformation Group to collectively develop a visual communication strategy for their facilitation of co-design, providing a space for reflection about group process and project development, as well as the impact of these findings on my professional identity as a designer and researcher and the implications of this dual role design practice, research and education. My conclusions focus on collaboration as a classroom strategy and the importance of personality balance and conflict management, as well as the role of designers as reflective researchers. I introduce a new model for co-design that combines elements from action research and other participatory practices with traditional design stages and conceptualizes design as a complex, multi-layered process in a state of constant transformation. The model emphasizes flexibility, allowing the process to develop and change over time and looks to provide a deeper understanding and appreciation for elements like intuition, improvisation, emotion and tacit knowledge within the design process. / Graduate
109

Implementation Of An 8-bit Microcontroller With System C

Kesen, Lokman 01 November 2004 (has links) (PDF)
In this thesis, an 8-bit microcontroller, 8051 core, is implemented using SystemC programming language. SystemC is a new generation co-design language which is capable of both programming software and describing hardware parts of a complete system. The benefit of this design environment appears while developing a System-on-Chip (SoC), that is a system consisting both custom hardware parts and embedded software parts. SystemC is not a completely new language, but based on C++ with some additional class libraries and extensions to handle hardware related concepts such as signals, multi-valued logic, clock and delay elements. 8051 is an 8 bit microcontroller which is widely used in industry for many years. The 8051 core is still being used as the main controller in today&rsquo / s highly complex chips, such as communication and bus controllers. During the development cycles of a System-on-Chip, instead of using separate design environments for hardware and software parts, the usage of a unified co-design environment provides a better design and simulation methodology which also decreases the number of iterations at hardware software integration. In this work, an 8-bit 8051 microcontroller core and external memory modules are developed using SystemC that can be re-used in future designs to achieve more complex System-on-Chip&rsquo / s. During the development of the 8051 core, simulation results are analyzed at each step to verify the design from the very beginning of the work, which makes the design processes more structured and controlled and faster as a result.
110

La participation des usagers au processus de conception créative de solutions de mobilité. Pratiques, impact et préconisations. / The effect of user participation in creative co-design process of solutions for mobility

Richard, Peter 07 July 2016 (has links)
La mobilité est aujourd’hui au cœur des préoccupations citoyennes et gouvernementales. Une explication possible à cette difficulté à résoudre les problèmes de mobilité est que les besoins réels des usagers des transports ne sont pas (ou sont faiblement) pris en compte dans la conception de nouveaux systèmes de transports. C’est pourquoi la participation des usagers dans des projets de conception se développe depuis quelques décennies. Elle est motivée par l’idée que les usagers ont une meilleure connaissance de leurs propres besoins et peuvent donc contribuer à développer des solutions innovantes. Cependant, il est nécessaire de proposer des outils qui optimisent les contributions des usagers au processus de conception créative et donc, en amont, d’identifier la nature ainsi que les leviers et les freins à la participation des usagers dans ce processus. Dans les trois études que nous avons réalisées, nous observons que les usagers contribuent principalement au processus de co-conception créative en fournissant des informations sur leurs besoins réels et leurs attentes. Mais pour que ces besoins et attentes soient réellement pris en compte, il est nécessaire d’outiller la conception créative en proposant une méthode qui permette de mettre à profit les contributions de chacun et de donner aux usagers un poids décisionnel équivalent à celui des concepteurs. Par ailleurs, le développement de logiciels de réalité virtuelle peut constituer un facilitateur de la co-conception créative, dans la mesure où il stimule la génération d’idées. De plus, la réalité virtuelle permet de créer de nouveaux environnements pouvant développer les capacités des usagers à se projeter dans un futur proche et imaginer des solutions plus créatives. / Mobility is nowadays one of the main concerns of citizens and governments. One possible way to explain these difficulties to solve mobility problems would be that real problems of transportation users would be not (or weakly) accounted in the design of new transportation systems. In this perspective, user participation in design projects is increasingly practiced since a few decades. It is motivated by the idea that users have a better knowledge of their own needs and then may contribute to develop innovative solutions. However it is necessary to propose some tools to optimize the users’ contributions to creative design process, and then necessary to identify the nature as well as the levers and barriers to user participation in this process. In the three studies we conducted, we observe that users mainly contribute to creative co-design process by supplying information about their real needs and expectations. However, in order to really account these needs and expectations, it is necessary to tool up creative design with a method which allows to take advantage of the contributions of each participant and to give users a decision-making power equivalent to that of experts. Furthermore, the development of virtual reality software may constitute a lever for creative co-design, in so far as it stimulates the generation of solutions. Moreover, virtual reality allows creating new environments to develop users’ skills to project themselves in a near future and then imagine more creative solutions.

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