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Reliability-Based Formulations for Simulation-Based Control Co-DesignSherbaf Behtash, Mohammad 23 August 2022 (has links)
No description available.
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Jämlik ögonsjukvård genom co-production : Förbättringsarbete i samarbete med Synskadades Riksförbund med fokus på tillgänglighet och bemötande, samt en intervjustudie om personalens erfarenhet av co-production / Equal eye care through co-production : Improvement work in collaboration with the Swedish Association of the Visually Impaired with a focus on accessibility and service, as well as an interview study on the staff's experience of co-productionManto, Muqaddas January 2022 (has links)
Sjukvården ska vara jämlik för alla patienter, men rapport från Socialstyrelsen visar att det finns brister i den svenska sjukvården. Ögonsjukvården på ett av Sveriges större sjukhus fick under sommaren 2021 in synpunkter gällande bristande tillgänglighet och bemötande. Ögonsjukvården hade lokaler som inte var anpassade för patienter med synskada, och bemötandet visade brist på insikt i hur det är att ha en synskada. Ett projekt startades i samarbete med Synskadades Riksförbund, för att tillsammans åtgärda dessa brister. Fyra patienter med synskada fick besöka ögonmottagningen och uppmärksamma brister och ta fram åtgärdsförslag. De fick även svara på en enkät före och efter genomförandet av åtgärderna för att senare kunna utvärdera om förändringarna lett till en förbättring eller inte. Frågorna gällde fyra aspekter i tillgänglighet på olika delar av sjukhuset. För att förbättra bemötandet föreslog Synskadades Riksförbund en insiktsutbildning för personalen. Utbildningen skulle ledas av personer med synskada, med målet att öka personalens förståelse för hur det är att leva med en synskada, Utbildningen följdes av en intervjustudie för att undersöka medarbetarnas erfarenhet av co-production, och hur verksamheten i framtiden kan samarbeta med patienterna. Resultatet visar att alla utom en patient upplevde förbättring av tillgängligheten på alla fyra aspekter. En av patienterna tyckte att tre av fyra aspekter hade förbättrats. Totalt 23 medarbetare hann genomgå insiktsutbildningen. Målet på en ökad tillgänglighet uppnåddes, medan målet om att hinna med att utbilda 30 medarbetare inte uppnåddes. Resultatet av studien visade att co-production är ett uppskattat arbetssätt som anses effektivt för att uppnå mer jämlik sjukvård. Slutsatsen är att co-production tillsammans med patienterna har lett till både bättre tillgänglighet och bättre bemötande. Projektet fortsätter, och målet under året är att alla medarbetare ska hunnit genomgå insiktsutbildningen. Projektet har tilldelats medel för fortsatta insatser för en mer jämlik sjukvård för ögonsjukvårdens patienter. / Healthcare must be equal for all patients, but a National Board of Health and Welfare report found shortcomings in Swedish healthcare in this area. During 2021 the eyecare department at one of Sweden’s largest hospitals received remarks on accessibility and service. The facilities were not adapted for visually impaired patients, and they felt a lack of insight into their needs. A joint project was started with the Swedish Association of Visually Impaired (SRF) to address these shortcomings. Four members with visual impairments visited the clinic to assess the facilities, in order to propose an improvement plan. The participants also completed a questionnaire, before and after implementation of changes, to evaluate if it had improved. The questions covered four aspects of accessibility in different parts of the hospital. To improve the patient interaction, SRF proposed awareness training for hospital staff. The training was led by visually impaired people, with the goal of increasing awareness about living with visual impairments. The training was followed by a study about the staffs’ experience on co-production and how future collaboration with patients could be done. The results show that all but one patient experienced an improvement in accessibility in all four aspects. One of the patients thought that three out of four aspects had improved. 23 employees completed the awareness training. The goal of increased accessibility was achieved; however, the goal of training 30 employees was not reached. The study showed that co-production is appreciated and was considered effective in achieving more equal healthcare. The conclusion is that co-production led to both better accessibility and treatment. The project continues, and the goal is for all employees to complete awareness training this year. The project has secured funds for continued efforts for a more equal healthcare for eye care patients.
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En inbjudan från kvinna till kvinna : En designforskning för ökad involvering av kvinnor inom kampsport / An Invitation From Woman to Woman : A Design Study for Increased Involvement of Women in Martial ArtsNilsson, Izabelle January 2023 (has links)
Studien är ett examensarbete som undersöker frågeställningen: hur vi med hjälp av produktdesign kan bjuda in fler kvinnor till kampsport? Studien undersöks utifrån designteorien användarcentrerad design och inslag av metoder från co-design. Det teoretiska ramverket undersöker designteori i samband med normer, genus och kampsport samt relaterade studier om kvinnor och kampsport. Kampsport har alltid varit mansdominerat och trots att idrott generellt är mer jämställt idag är det fortfarande brist på kvinnliga deltagare. Genom att undersöka användarnas behov genom intervjuer, deltagande observation, kreativ workshop och en slutgiltig prototyp kan forskningsfrågan besvaras. Eftersom studien utgår ifrån användarcentrerad design har användarna varit med under hela processen och tagit fram ett slutgiltigt designkoncept som innefattar en interaktiv produkt för kvinnor som vill börja utöva kampsport eller fortsätta utöva kampsport. Produkten fyller behovet av kvinnlig gemenskap och samhörighet genom att bjuda in varandra via interaktionen som finns i produkten. Studiens slutsats innebär ett designbidrag som kan stötta kvinnor att tillsammans utöva kampsport trots historiska samhällsnormer som till viss del kan finnas kvar i samhället. / The study is a bachelor thesis that investigates the question: how we by the aid of product design can invite more women to martial arts. The study is examined based on the design theory, usercentered design with elements from co-design. The theoretical framework examines design theory in conjuction with norms, gender and the related studies with women practicing martial arts. Even though sports in general are more gender equal today, the martial arts still lack female participants. By examining the users needs through interviews, observation through participation, creative workshops and by using a final prototype, the question can at last be answered. Since the study is based on user-centered design, the users have been involved throughout the entire development process and contributed to a final design concept that includes an interactive product for women that want to start or continue practicing martial arts. The final product fulfills the need for female community and affinity by inviting each other through the interactive elements in the product. The conclusion of the study implies a design contribution that have the ability to support women to practice martial arts together despite historical social norms that might be, to some extent, still remaining in our society.
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Unspoken Echoes : Intersection of Design Fictions, Stigma, and Hearing LossRocha de Souza Melhado, Felipe January 2024 (has links)
Designers, through their practice, often mirror the process of storytelling in how they perceive, portray, and make sense of the world around them. As designers, we increasingly engage with complex social contexts that require nuanced ways of working. Hearing loss stigma, as a wicked social problem, is not merely a physiological ailment; it is a multifaceted sociocultural challenge entwined with societal attitudes, perceptions, and structures. This thesis investigates the systemic nature of this stigma, exploring how design practices can either perpetuate or challenge it. By adopting a critical design perspective and employing design fictions as provocations, it seeks to challenge existing stigmatised social narratives through open and critical reflections. Central to this process are co-creation sessions, which serve as participatory interfaces to shape the narratives. Employing a mixed-methodology approach, findings reveal the importance of speculative design in prompting critical dialogue, thereby opening new spaces for reimagining social narratives surrounding hearing loss. / Em sua prática, designers frequentemente espelham o processo do storytelling na forma como percebem, retratam e dão sentido ao mundo ao seu redor. Como designers, cada vez mais nos ocupamos com contextos sociais complexos que exigem abordagens mais refinadas. O estigma da perda auditiva, como um problema social persistente, não pode ser simplificado como apenas uma condição fisiológica; é um desafio sociocultural multifacetado emaranhando atitudes, percepções, e estruturas sociais. Esta dissertação examina a natureza sistêmica desse estigma, avaliando como as práticas de design podem tanto perpetuá-lo quanto desafiá-lo. Mediante a adoção de uma perspectiva de design crítico e utilizando design fictions como provocações, esta busca contestar narrativas sociais estigmatizadas por meio de reflexões abertas e críticas. O elemento central desse plano são as sessões de co-criação, que atuam como interfaces participativas para modelar as narrativas. Com uma metodologia de pesquisa mista, os resultados revelam a importância do design especulativo para estimular o discurso crítico, abrindo, assim, novos espaços para reimaginar as narrativas sociais relacionadas à perda auditiva.
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The Mediating Role of Product Representations; A Study with Three-Dimensional Textiles in Early Phases of InnovationEriksson, Siw January 2014 (has links)
No description available.
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Building a common language of design representations for industrial designers & engineering designersPei, Eujin January 2009 (has links)
To achieve success in today's competitive environment, companies are realising the importance of design collaboration during new product development. The aim of this research was to develop a collaborative design tool for use by industrial designers and engineering designers. To achieve this, a literature review was undertaken to understand the working relationship among the two disciplines during new product development. Following this, empirical research through interviews and observations outlined three problem areas: conflicts in values and principles; differences in education; and differences in representational tools and methods. The latter was chosen because the problem area of design representations was found to be highly significant. In looking at bridging differences in design representations, a taxonomy comprising 35 forms of sketches, drawings, models and prototypes was generated. A second stage of empirical research was conducted to establish the popularity of each representation and the type of design / technical information that industrial designers and engineering designers communicated with. The information was indexed into CoLab cards that would enable the two disciplines to gain joint understanding and create shared knowledge when using visual design representations. Following a pilot evaluation and minor modifications, student and practitioner interviews with a case study were employed to assess the significance of CoLab. The findings revealed that 82% of the interviewees felt CoLab to have built a common ground through the use of visual design representations. 75% gave a positive rating when asked if the system would enhance collaboration and 91% gave the physical cards a positive response as it provided instant access to information and allowed easy sharing. This thesis is a step towards a greater understanding of collaboration between industrial designers and engineering designers. The use of the CoLab system provides the prospect of achieving a common ground between the two disciplines.
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Explorations on the relationship between happiness & sustainable designEscobar-Tello, M. Carolina January 2011 (has links)
Through understanding the way in which design can contribute in a holistic way to sustainability, this thesis investigates and proposes the design methods, and characteristics of sustainable products, services or systems capable of contributing to our happiness, hence shaping and promoting society towards sustainable lifestyles. It presents the first indications of the relationship between Happiness and Sustainable Design. The review of a vast array of phenomena (Happiness, Sustainable Lifestyles/Society, Sustainable Product Design, Consumption Behaviour, and the emerging Role of the Designer), shed light on this relationship, as well as making evident the social gap that represents within sustainable design. This led to the development of an Initial Theory to bridge this gap, which then proposed the development of new design theories and tools and also a radical evolution of the design discipline. Preliminary Testing with sustainable design thinkers validated this theory and pointed out other interesting avenues in order to develop and test it further. Subsequently, through an exploratory and iterative approach, with the Initial Theory at the heart of the research, the Design for Happiness workshop framework emerged and took shape. Two pilot studies and a first study facilitated its planning, development and implementation, which ultimately led to a strong Design Process and Tool-Kit. In addition, two Main Studies confirmed its effectiveness and put forward a robust conceptual design outcome; the trials of which demonstrated its success and high potential to contribute to Happiness and Sustainable Lifestyles. Overall, the results and findings of this research demonstrated that material changes can take place without having to do without social networks which feed our happiness. The Design for Happiness workshop framework is a practical proposal that encourages multidisciplinary groups to reinterpret the relationship between objects and users, hence approaching design from a different perspective that results in innovative conceptual designs. Here, the designer becomes a process facilitator who shares design tools, encouraging participation in the construction of collective and integrated design visions and scenarios. Creativity and Sustainability are pivotal pillars of this proposal and its success is anchored in its capacity to deliver a collection of experiences that contribute to happiness through the way in which they require people to live in general. It also challenges the evolution of the Design discipline and its consequential theoretical development. The relationship between Design, Sustainability and Happiness is new territory. This research is the first on the subject of Sustainable Design and Happiness, therefore offering a groundbreaking opportunity for design, designers, and its practical applications.
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Intégration d'un système d'exploitation dans le flot de développement logiciel/matérielJulien, Marc January 2008 (has links)
Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal.
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Modes of Participation: Co-creative Approaches to the Design ProcessHenriques, Carissa 05 May 2009 (has links)
This project explores the notion of participation within the graphic design and problem-solving process. Through projects using generative tools and collaboration, I explore ways to instigate controlled participation from designers and non-designers. I observe and document how the methods and means of participation affect the creative process during these projects.
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Respect : Challenge the norms and expand the idea of what is possibleLegeby, Matilda January 2017 (has links)
In this project I have explored the situation for unaccompanied refugees in the ages 15-22 years. Being seen as part of a homogenous group was something that the girls described as frustrating and prohibiting. They, as all youths, have a need to talk about them selves, on their own terms. My design proposal is an exercise for students and teachers in high school where you are given an arena in the class room to talk about your self, your values and the norms in society. By choosing a role model and create something to wear, challenge the preconceived ideas of what is expected, create positive forward looking conversations and an opportunity to give a glimpse of who you are. I have looked at the relations between the individual, the unaccompanied refuge girl, and the people working in the Swedish welfare system. With the help of materiality I have explored the notion of individuality, personal space and respect. How to challenge societal norms, prejudice and expand the idea of what is possible? / I detta projekt har jag undersökt situationen för ensamkommande flyktingtjejer i åldrarna 15-22 år. Tjejerna gav uttryck för att det var begränsande och frustrerande att bli sedd som en del av en homogen grupp. De, liksom alla ungdomar, har ett behov av att få prata om sig själva på sina egna villkor. Projektet resulterade i ett designförslag i form av en övning för alla studenter och lärare på högstadiet som skapar ett utrymme för att prata om värderingar och de normer vi har i samhället. Genom att välja en förebild och att skapa något att bära, kan man i klassrummet utmana förutfattade meningar om vad som förväntas av en, skapa positiva framåtsyftande samtal och ge de personer som finns runt dig i vardagen en liten skymt av vem du är. Jag undersökt relationerna mellan de ensamkommande tjejernana och personer som jobbar i välfärdssystemet. Med hjälp av materialitet har jag utforskat begreppen individualitet, att ta plats och respekt. Hur kan vi utmana våra fördomar, rådande normer och vidga tanken på vad som är möjligt?
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