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Towards a framework for securing a business against electronic identity theftBechan, Upasna 30 November 2008 (has links)
The continuing financial losses incurred by individuals and companies due to identity information being phished are necessitating more innovative approaches to solving the problem of phishing attacks at the company level. Security standards are developed by respected experts in the profession and are widely accepted in the industry. The purpose of this study was to investigate whether a standard can be adapted to develop a framework that may guide companies in determining how to protect themselves against phishing attacks. A qualitative approach using design research as the methodology was used during the research. The data collection took place by means of a literature survey and semi-structured interviews. The artefact developed was a phishing-prevention framework based on the ISO/IEC 17799 standard, and the evaluation thereof took place through test cases. The findings communicated to the managerial audience was a set of recommendations as a further investment in their security protection against phishing attacks; the findings communicated to the technical audience was the successful adaptation of an existing security standard to produce a usable framework. Further research initiatives should extend the types of test cases that the phishing-prevention framework was evaluated against, and explore the use of tools for determining compliance with the framework. / Theoretical Computing / M. Sc. (Information Systems)
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Creating opportunity by connecting the unconnected : mobile phone based agriculture market information service for farmers in BangladeshIslam, M. Sirajul January 2011 (has links)
This thesis is framed within the research area of Information and Communication Technologies for Development (ICT4D), which is concerned with how ICT can make a difference to the lives of the poor. This study focuses primarily on mobile phones and how they can be used as part of an Agriculture Market Information Service (AMIS) in order to provide crucial information to farmers in Bangladesh. AMIS principally collect, manage and disseminate agricultural market prices and related information through various processes and media. These services are mainly used by farmers. The research question of how mobile phone-based AMIS can be designed and deployed in order to improve opportunities for farmers in Bangladesh is investigated through a design science research approach in four steps; understanding the scope and challenges related to AMIS in least developed countries; diagnosing the situational realities of farmers of Bangladesh; understanding the process of adopting mobile phones and investigating market information practices and preferences in a rural context; and finally designing and implementing a mobile phone based AMIS and evaluating the efficiency and effectiveness of it for the farmers of Bangladesh. In this thesis, development is viewed in terms of bringing about an in-crease in farmers’ capability set directed towards the utilization of resources for the purpose of production and trade. Information and knowledge are important drivers of development and poverty reduction: ICT can create new opportunities to expand the availability, exchange, and impact of information and knowledge. This thesis contributes to ICT4D research and practice through empirical findings, the design of an AMIS, test results, and the development of analytical tools. Its major contributions include an increased understanding of farmers’ attitudes and preferences towards the use of technology in general, and mobile phones in particular, and a broader understanding of ICT for human development in the context of poor rural regions. / Informatics or ICT4D
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以多重觀點本體論驅策之系統發展方法 / Multi-view Ontology Driven System Development Methodology張景堯, Chang, Jiing Yao Unknown Date (has links)
目前資訊系統之建置多為求速成而以採購所謂解決方案的套裝系統或元件拼裝為主,雖然此舉帶來軟體再用效益使建置成本降低但由於實施過程抽象化不足使得欲讓系統適應用戶環境時客製化困難且各套裝系統詞彙標準不一也造成資料整合時語意混淆,導致空有外殼讓系統與組織扞格不入而無法帶來實質效益。本研究所提之系統發展方法即是為解決上述情況以本體論為概念描述基礎分從靜態資料觀點、動態流程觀點及資訊技術觀點出發進而彙整發展具彈性與再用性之資訊系統。
本研究過程是植基於設計科學的系統發展研究方法論,將資訊系統開發流程分為五個階段,並根據設計科學的定義,驗證研究結果的四項產出:構件、模型、方法與實例,希從學術的嚴謹面提昇產出結果的品質。並藉著探討分析運用本研究之發展方法建置出的個案,其所得到之結果足以供後繼者建置或改善知識管理相關系統做參考。 / In these few decades, many organizations pursued of e-Solutions by selecting so-call off-the-shelf packages or mixed 3rd party components to promote the reusing value and reduce the cost of implementation. However, there is no single solution suitable for all types of organization and customized or hybrid system must be inevitable to face the consistency problem. We believe the proper abstraction and ontological commitment can help in these situations. From this point of view, we propose the information system development methodology which is aiming to implement the flexible and reusable ontology driven information system from the view of static domain data, dynamic workflow and abstract technology.
In this study, we conduct the system development research methodology based on design science. In order to easily note, we divide the research process into five stages. According to the criteria of design science, we will examine the research results: constructs, models, methods and instantiations for consolidating the quality of research outputs. Besides, we will show the cases which are implemented by proposed methodology for further study and suggestion of improving present system development issues.
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Integration of Mobile Technologies with Routine Healthcare Services in MozambiqueNhavoto, José António January 2017 (has links)
Mobile technologies are emerging as one way to help address health challenges in many countries, including in Least Developed Countries. Mobile technology can reach a large share of the population but in order to provide effective support to healthcare services, technology, information collection and dissemination, and work processes need to be well aligned. The thesis uses a design science methodological approach and mixes qualitative and quantitative data analysis to address the question of, How can mobile technologies be effectively integrated with routine healthcare services? The study concerns the design, implementation, and evaluation of a mobile technology-based system, called SMSaúde, with the aim of improving the care of patients with HIV/AIDS and tuberculosis in Mozambique. The work started with the elicitation of functional and user requirements, based on focus group discussions. An important challenge, as in many mHealth interventions, was the integration with routine healthcare services and the existing IT systems, as well as developing a scalable technical structure. The system has now been in routine use since 2013 in more than 16 healthcare clinics in Mozambique. Evaluation was done by a randomised controlled study. Analysis of patient records showed that retention in care in urban areas was significantly higher in the intervention group than in the control group. In a user study both patients and health professionals were very positive to the system. The thesis contributes to research by demonstrating how information system artefacts can be constructed and successfully implemented in resource-constrained settings. The practical contributions include the designed artefact itself as well as improved healthcare practices and mHealth policy recommendations.
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Towards a Digital Analytics Maturity Model : A Design Science Research ApproachAndréasson, Magnus January 2017 (has links)
Digital analytics kallas den samling teknologier som med olika teknikeranalyserar digitala kanaler (webbsidor, email och även offline data) för attsöka förståelse för kunders beteenden och intentioner. Digital Analytics harblivit en mycket viktig komponent till en stor del webbaserade systemmiljöer,där den stödjer och underlättar affärer och beslutsfattande för organisationer.Men hur väl tillämpas dessa teknologier och hur ser den digitalatransformationen ut som utspelar sig inom organisationer, och hur kan manmäta denna digitala mognadsprocess?Denna studie tillämpar en Design Science Research-approach för att uppfyllamålet om att utveckla en Digital Analytics Maturity Model (DAMM) lämpligför små till medelstora företag, varav en expertpanel bestående av 6 st ledandeforskare inom mognadsforskning och Digital Analytic är tillsatt i formen av enDelphi-undersökning. Resultaten från studien visar bl.a att organisatoriskaaspekter spelar en viktig roll för Digital Analytics samt att utvecklingen av enfunktionsduglig DAMM som är redo att tas i burk är möjligt.
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Can knowledge be created and shared on the move? The case of collaborative problem-solving in the mobile workers’ contextFrancisco, Rosemary 30 June 2017 (has links)
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Previous issue date: 2017-06-30 / Nenhuma / Mobile workers are professionals who frequently work on the move, far from a fixed workplace, often performing knowledge-intensive activities. Mobility brings challenges to the processes of knowledge creation and sharing of these workers, and the existing literature lacks theoretical frameworks to explain these phenomena. Considering this gap, this study seeks to answer the following research question: How knowledge creation and knowledge sharing are carried out in collaborative problem-solving situations in the mobile workers’ context? The primary purpose of this investigation is to analyse how knowledge creation and knowledge sharing are carried out in collaborative problem-solving situations in the mobile workers’ context. To reach the research goals, this study applied Activity Theory (AT) and its key concepts as a theoretical lens. This theoretical approach allowed better understanding both the individual (the mobile worker) as well as his relations in his/her social context. Besides, the adoption of the Design Science Research method (DSR) provided tools for a deeper understanding of the research problem and also to propose an approach to stimulate knowledge creation and sharing through collaborative problem-solving in the mobile workers’ context. The results of this study helped to understand the fundamental needs of mobile workers related to knowledge creation and knowledge sharing to solve work problems. It was observed that these workers use their ICT tools, especially mobile ICT, to conduct the majority of their collaborative problem-solving situations and subsequently, to create and share knowledge on the move. The findings also highlight how mobile technologies are used to support collaborative problem-solving in the mobile work’ context. Therefore, the key argument tested and supported in this thesis is that collaborative problem-solving mediated by mobile ICT can support and stimulate knowledge creation and knowledge sharing in the context of mobile workers. This research makes a theoretical contribution by exploring this key argument with the use of AT as a theoretical lens. Since this theory was not used so far to analyse practices of knowledge creation and sharing in the context of mobile workers, this study contributes to the expansion of this theory in this subject. The results of the empirical data also provided lessons from the practice that can contribute to the theory, mainly considering the diversity of workplaces that mobile workers can use to perform their work activity. Also, this study provides methodological and practical contributions; through a detailed descriptive of how to apply the DSR in IS (Information Systems) studies, in addition to the artifact developed that can be used in practice. Finally, this study addresses some questions that can be explored in future research. / Trabalhadores móveis são profissionais que freqüentemente trabalham em movimento, longe de um local de trabalho fixo, muitas vezes realizando atividades intensivas em conhecimento. A mobilidade traz desafios aos processos de criação e compartilhamento de conhecimento para esses trabalhadores, e a literatura existente carece de frameworks teóricos para explicar esses fenômenos. Considerando esta lacuna, este estudo procura responder à seguinte pergunta de pesquisa: Como a criação e o compartilhamento de conhecimento são realizados em situações colaborativas de resolução de problemas no contexto dos trabalhadores móveis? O objetivo principal deste estudo é analisar como a criação e o compartilhamento do conhecimento são realizados em situações colaborativas de resolução de problemas no contexto dos trabalhadores móveis. Para alcançar os objetivos da pesquisa, este estudo aplicou a Teoria da Atividade (AT) e seus conceitos-chave como uma lente teórica. Esta abordagem teórica permitiu uma melhor compreensão tanto do indivíduo (o trabalhador móvel) quanto das suas relações no seu contexto social. Além disso, a adoção do método de pesquisa Design Science Research (DSR) proporcionou ferramentas para uma compreensão mais profunda do problema de pesquisa e também para propor uma abordagem para estimular a criação e o compartilhamento do conhecimento por meio da colaboração na resolução de problemas no contexto dos trabalhadores móveis. Os resultados deste estudo ajudaram a compreender as necessidades fundamentais dos trabalhadores móveis em relação à criação e ao compartilhamento de conhecimento para a resolução de problemas de trabalho. Observou-se que esses trabalhadores utilizam suas ferramentas de TIC, especialmente as TIC móveis, para conduzir a maioria de suas situações colaborativas de resolução de problemas e, posteriormente, criar e compartilhar conhecimento em movimento. Os resultados também destacam como as tecnologias móveis são usadas para apoiar a resolução colaborativa de problemas no contexto do trabalho móvel. Portanto, o principal argumento testado e suportado por esta tese, indica que a resolução colaborativa de problemas, mediada por TICs móveis, pode apoiar e estimular a criação e o compartilhamento do conhecimento no contexto de trabalhadores móveis. Esta pesquisa faz uma contribuição teórica explorando este argumento chave com o uso de AT como uma lente teórica. Uma vez que esta teoria não foi utilizada até agora para analisar as práticas de criação e compartilhamento de conhecimento no contexto dos trabalhadores móveis, este estudo contribui para a expansão desta teoria neste assunto. Os resultados empíricos também forneceram lições da prática que podem contribuir para a teoria, considerando, principalmente, a diversidade de locais de trabalho que os trabalhadores móveis podem usar para realizar suas atividades de trabalho. Além disso, este estudo fornece contribuições metodológicas e práticas; por meio de um descritivo detalhado de como aplicar o DSR em estudos de SI (Sistemas de Informação), além do artefato desenvolvido que pode ser usado na prática. Finalmente, este estudo endereça algumas questões que podem ser exploradas em futuras pesquisas.
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Utilização do pensamento sistêmico e planejamento por cenários em setores produtivos: uma aplicação no setor de vestuário na região do Alto UruguaiSerrano, Rosiane 27 May 2013 (has links)
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Previous issue date: 2013-05-27 / Nenhuma / Em setores complexos como o de vestuário, no qual a competitividade está atrelada à diferenciação dos produtos, realizar estudos setoriais que possibilitem identificar e prospectar tendências é essencial para o desenvolvimento de estratégias que auxiliem no posicionamento competitivo do setor. Neste contexto, a presente pesquisa tem como objetivo aplicar a abordagem sistêmica com o intuito de buscar melhorias alavancadoras do desempenho de um setor. O método de pesquisa abordado foi o Design Science Research, que se caracteriza por ser um processo que usa o conhecimento para projetar artefatos que serão utilizados e submetidos à análise para verificar sua eficácia. Nessas condições, foram aplicados o Pensamento Sistêmico e o Planejamento por Cenários no Setor de Vestuário, especificamente na região norte do Rio Grande do Sul, denominada Alto Uruguai. Inicialmente, conceituou-se a problemática envolvida neste estudo, construiu-se o referencial teórico, abordando-se os principais tópicos para o desenvolvimento da pesquisa, sendo que, posteriormente, foram propostos esboços de pesquisa e, na sequência, realizou-se a aplicação. Ao final, foi feita uma avaliação, buscando evidências sobre o método aplicado e sua efetividade, bem como para atender a um dos objetivos específicos. Como resultados, a pesquisa apresenta um Modelo de Governança visando à sinergia dos diversos atores do setor, um Plano de Ação desenvolvido para a efetividade das ações de alavancagem do segmento, além de um banco de dados inicial do mesmo, contendo as variáveis importantes para o seu contexto. Por fim, evidencia-se, através das entrevistas e da aprendizagem relatada, que o método aplicado permite o entendimento das variáveis que circundam o setor, sendo aplicável para estudos setoriais. / In complex sectors as the clothing sector, which competitiveness is linked to product’s differentiation, it’s essential realize sectorial studies that allows identify and prospect trends to develop strategies that helps in the sector competitive position. In this context, this research has as main objective apply the systemic approach in order to improve the sector performance. The research method used was the Design Science Research, which is characterized by being a process which uses the knowledge to project artifacts that will be used and analyzed to prove its efficacy. Under this conditions, it was applied the System Thinking and the Scenario Planning in the clothing sector, specifically in the north region of Rio Grande do Sul, named Alto Uruguai. Initially, the situation involved in this study was conceptualized, the theoretical referential was described approaching the main topics to the research development. After the method was applied and evaluated, searching for evidences about the method and its effectiveness in order to understand one of the specific objectives. As results the research presents a Governance Model viewing the actor’s sector synergy, an Action Plan developed to ensure the actions’ effectiveness, besides an initial data base containing important variables to the context. Finally, it’s possible to evidence, through interviews and the learning that the applied method allows the variables understanding, being usable to sectorial studies.
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Desenvolvimento de um serviço de informações gamificado como uma estratégia de engajamento do consumidor com a marcaMiozzo, Regina Kossmann 03 September 2015 (has links)
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Previous issue date: 2015-09-03 / Nenhuma / A gamificação (do Inglês gamification) é um fenômeno crescente que tem despertado o interesse tanto de pesquisadores quanto de executivos. Elementos de jogos têm sido aplicados em contextos e atividades diversas às do entretenimento com o intuito de enriquecer a experiência de quem as executa, gerando maior interesse, envolvimento, diversão e engajamento. Desta forma, a gamificação tem sido utilizada como um recurso para motivar comportamentos de engajamento dos consumidores, tornando-se uma estratégia de marketing. Contudo, até o presente estudo, não foram encontrados na literatura estudos empíricos que apliquem a gamificação para gerar engajamento em consumidores de bens duráveis, como as máquinas agrícolas. Assim, o presente estudo tem como objetivo analisar como os aspectos da gamificação podem desenvolver o envolvimento no consumidor de máquinas agrícolas em uma experiência interativa digital, identificando os elementos mais relevantes para incentivar comportamentos de engajamento com uma marca. A pesquisa adota uma abordagem qualitativa, tendo como método de pesquisa a metodologia Design Science Research (DSR). O estudo foi realizado em uma empresa que desenvolve, produz e comercializa máquinas agrícolas e envolveu consumidores de tratores e colheitadeiras. As atividades realizadas compreenderam entrevistas semiestruturadas e questionários que objetivaram compreender o problema tratado na pesquisa, levantar a motivação da empresa em abordá-lo e obter subsídios para desenhar um artefato que auxiliasse na solução do problema. Os dados coletados na empresa e com consumidores permitiram desenhar e implementar um protótipo de média fidelidade do artefato proposto. O protótipo foi usado e avaliado pelos consumidores, visando verificar o potencial de gamificação para desenvolver o envolvimento e consequentes intenções de engajamento nos consumidores de máquinas agrícolas. Os principais resultados indicam que a gamificação tem o potencial de desenvolver o envolvimento nos consumidores de máquinas agrícolas, porém existem elementos e riscos a serem considerados, em especial os relacionados a suas motivações e interesses. Foram identificadas três perspectivas pelas quais a geração de valor pode ser conduzida, através da gamificação, em direção ao envolvimento e engajamento com uma marca: utilidade, prazer e relacionamento social. Esta pesquisa contribui para enriquecer a literatura sobre a gamificação, acrescentando um estudo empírico sobre seu uso no contexto do marketing. Também demonstra a aplicação de um método para o uso da gamificação em soluções que objetivam estimular envolvimento nos consumidores e intenções de engajamento com uma marca. / Gamification is a growing phenomenon that concerns both researchers and practitioners. Game elements have been applied in several contexts and activities out of entertainment with the aim of enriching the experiences of those who execute them, generating higher levels of interest, involvement, entertainment and engagement. Gamification has been suggested, especially by IT industry, as a marketing strategy to develop consumer engagement. However, there is no empirical research related to the use of gamification to promote engagement in utilitarian brands consumers such as agricultural machinery. The present study aims to analyze which aspects of gamification can develop the involvement of the agricultural machinery consumer in an interactive digital experience, identifying the most relevant elements on encouraging consumer brand engagement behaviors. The research adopts a qualitative approach, adopting the Design Science Research (DSR) as the research method. DSR was applied to the development of a technological artifact which was presented and evaluated by agricultural machinery consumers. In order to get empirical data, the study was performed into a company that develops, produces and commercializes agricultural machinery, involving marketing, IT and after sales professionals, and Brazilian agricultural machinery consumers. The activities performed comprehended semi structured interviews and questionnaires that aimed to understand the problem to be addressed to identify the company´s motivation to find a solution and to get subsidies to design the artifact. Data was collected to design and implement a medium fidelity prototype of the proposed artifact. The prototype was used and evaluated by consumers in order to verify gamification's potential on the involvement development and consequent engagement intentions. The main results indicate gamification does have the potential to develop the involvement of agricultural machinery consumers. However, there are element and risks to be considered, especially the ones related to the consumer's interests and motivations. Three perspectives were identified, by which the generation of value through gamification can be driven towards the brand engagement: utility, pleasure and social relationship. This research contributes to the enrichment of the gamification literature, adding empirical study about its usage in marketing context and also demonstrating the usage of a method to implement gamification in a solution to stimulate consumer involvement and engagement behavior intention.
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Modelo de distribuição de recursos orçamentários baseado em indicadores de desempenho para um instituto federal de educação, ciência e tecnologiaGori, Rodrigo Soares Lelis 15 July 2016 (has links)
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Previous issue date: 2016-07-15 / Nenhuma / As Instituições Federais de Ensino buscam, constantemente, implementar avanços em um de seus principais instrumentos de planejamento e controle, o orçamento público anual. Em vista da natureza e das características especiais destas instituições, o seu processo orçamentário se reveste de especificidades e exige estudos e análise para melhor compreensão desse fenômeno. Surge, então, como um instrumento de auxílio na gestão orçamentária a avaliação de desempenho através de indicadores. A pesquisa avança para a proposição de um modelo que melhor trate o objeto deste estudo. Logo, para a realização deste trabalho, foi utilizada a DSR como método de pesquisa, apoiada pelo método AHP. Assim, o presente estudo se propôs a desenvolver um modelo de distribuição de recursos orçamentários, baseado em indicadores de desempenho para as unidades de ensino que compõem um Instituto Federal de Educação, Ciência e Tecnologia. A instituição escolhida localiza-se na região Norte. O modelo proposto foi aplicado no processo de distribuição de orçamento para oito unidades que compõem a referida instituição, adotando dois critérios, número de discentes regularmente matriculados e a avaliação de indicadores de desempenho. Três etapas integradas entre si, mas com finalidades diferentes estruturam o modelo proposto. A primeira etapa do modelo consiste na avaliação dos indicadores de desempenho, por meio do método AHP, indicadores estes selecionados por um grupo de nove especialistas. A segunda etapa consiste na obtenção de uma pontuação para cada unidade de ensino da instituição pesquisada, de acordo com a avaliação dos indicadores de desempenho. A terceira e última etapa consiste na definição de um peso para cada unidade de ensino para aplicação no orçamento de 2016 da instituição. Como principal resultado, verificou-se que o modelo proposto, quando comparado com o modelo atual, imprime uma nova postura no processo orçamentário da instituição, implementando mecanismos que permitem valorizar o esforço acadêmico de suas unidades através do uso dos indicadores de desempenho, proporcionando uma equalização entre as unidades que compõem a instituição. / Federal Education Institutions constantly seek to implement advances in one of their main planning and control tools, which is the annual public budget. Due to their nature and special features the institutions’ budget process is very specific, so it demands studies and analysis in order to better understand this phenomenon. As a result of this, and like an aid in budget management, arises the performance evaluation through indicators. The research goes forward for the proposition of a model that better addresses the subject of this study. So, to accomplish this work, it was used the DSR (Design Science Research) as the research method which was supported by AHP (Analytic Hierarchy Process). Thus, the present study had as its proposal to develop a distribution model of budget resources, based on performance indicators for the teaching units that comprise a Federal Institute of Education, Science and Technology. The chosen institution is located in the North of Brazil. The proposed model was applied on the budget allocation process in eight units that are part of the institution mentioned above. Two criteria were adopted: the number of enrolled students and the performance indicators evaluation. Three integrated steps, but with different purposes, have structured the proposed model. The first step consists in the performance indicators evaluation, through the AHP method; such indicators were selected by a group of nine experts. The second step consists in obtaining a score for each teaching unit of the researched institution, according to the assessment of performance indicators. The third and final step consists in defining a weight for each teaching unit for using in the 2016 budget of the institution. As the main result, it was found out that the proposed model, when compared to the current one, presents a new approach in the institution budget process, implementing tools that enhance the academic effort of its units by using the performance indicators, providing equalization between the units that comprise the institution.
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Inter-Organizational Social Network Information Systems: Diagnosing and DesignMullarkey, Matthew T 30 June 2014 (has links)
While IS research into on-line Inter-Personal (IP) Social Networks (SN) is highly visible, there has been surprisingly little focus on the use of on-line social networks for Inter-Organizational (IO) communications, interactions, and goal achievement. We explore the issues and challenges facing organizations in their design and use of inter-organizational social network information systems (IO SNIS). Artifact design principles are drawn from a new and insightful model that contrasts the advantages of existing innovative inter-personal (IP) SNIS artifacts with Social Network Theory on differences between IP and IO Social Networks. This research extends the existing streams of IS social networking research into the inter-organizational domain and encourages additional IS research into the analysis, design, and build of artifacts that animate the social behavior of organizations. We develop a key design concept for IO SNIS and establish the design principles underlying the general artifact design and the specific design features that apply the design constructs to an exemplar IO social domain. This dissertation uses Action Design Research (ADR) approach within the Design Science Research (DSR) paradigm to formulate the research opportunity and anticipate a practice-inspired and theory-ingrained artifact. The researcher works with a practitioner team in the domain of mid-market private equity (MMPE) to explore the model and evaluate existing on-line inter-organizational artifacts to establish specific design features for an IO SNIS artifact. We find that the design principles can generalize from the IO SNIS Design Concept Model to other IO Social domains and that the design features can be used to build an instantiation of IO SNIS in the Private Equity domain.
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