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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Stories from the homefront : digital storytelling with National Guard youth

Greene, Megan Marie 23 October 2014 (has links)
Since the beginning of the Global War on Terrorism in 2001, the United States has relied heavily on volunteer National Guard troops to protect our country. Thousands of youth have been affected by deployment, yet we rarely hear their stories. This thesis explores how digital storytelling, as an applied theatre practice, can help increase youth visibility and voice in the Army National Guard community. Through qualitative research methods of narrative thematic analysis and thematic coding methods, the author examines how digital storytelling can be used to build community among Army National Guard youth, as well as provide an agentive space for youth to name their experiences and perspectives while self-advocating for their needs and desires. Their digital stories became a site for youth to play with the complexity of naming their experiences, as well as a way to increase their visibility within military spaces. The document concludes with a discussion of how digital storytelling and applied theatre functions within National Guard youth communities, the limitations of the research and model, as well as a discussion of sustainability for applied theatre programs in this community. / text
32

Character development through non-linear story format : its creation, use, and applications

Crosier, Erik R. January 2008 (has links)
The purpose of this creative project is to explore the concept of character development as it appears in non-linear story formats. These formats are those of relatively recent technological advances that have paved the way for stories to be related to an audience in ways that are completely unique to each individual audience member. This project specifically is a murder mystery story, told in such a non-linear fashion. The story is capable of being viewed in a completely unique manner by each individual audience member. From this story, viewer's opinions have been examined, and conclusions have been drawn of the value and significance of non-linear story formats in relation to character development. / Department of Telecommunications
33

'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling

Spierling, Ulrike Martina January 2012 (has links)
Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas of art, creation and computer science. It inquires technologies and possible artefacts that allow ‘highly-interactive’ experiences of digital worlds with compelling stories. However, the situation for story creators approaching ‘highly-interactive’ storytelling is complex. There is a gap between the available technology, which requires programming and prior knowledge in Artificial Intelligence, and established models of storytelling, which are too linear to have the potential to be highly interactive. This thesis reports on research that lays the ground for bridging this gap, leading to novel creation philosophies in future work. A design research process has been pursued, which centred on the suggestion of conceptual models, explaining a) process structures of interdisciplinary development, b) interactive story structures including the user of the interactive story system, and c) the positioning of human authors within semi-automated creative processes. By means of ‘implicit creation’, storytelling and modelling of simulated worlds are reconciled. The conceptual models are informed by exhaustive literature review in established neighbouring disciplines. These are a) creative principles in different storytelling domains, such as screenwriting, video game writing, role playing and improvisational theatre, b) narratological studies of story grammars and structures, and c) principles of designing interactive systems, in the areas of basic HCI design and models, discourse analysis in conversational systems, as well as game- and simulation design. In a case study of artefact building, the initial models have been put into practice, evaluated and extended. These artefacts are a) a conceived authoring tool (‘Scenejo’) for the creation of digital conversational stories, and b) the development of a serious game (‘The Killer Phrase Game’) as an application development. The study demonstrates how starting out from linear storytelling, iterative steps of ‘implicit creation’ can lead to more variability and interactivity in the designed interactive story. In the concrete case, the steps included abstraction of dialogues into conditional actions, and creating a dynamic world model of the conversation. This process and artefact can be used as a model illustrating non-programmer approaches to ‘implicit creation’ in a learning process. Research demonstrates that the field of Interactive Digital Storytelling still has to be further advanced until general creative principles can be fully established, which is a long-term endeavour, dependent upon environmental factors. It also requires further technological developments. The gap is not yet closed, but it can be better explained. The research results build groundwork for education of prospective authors. Concluding the thesis, IDS-specific creative principles have been proposed for evaluation in future work.
34

Elevers samspelsstrategier i samband med digital storytelling i geometri

Glamocic, Sanela, Cajander, Amanda January 2019 (has links)
Forskning som ingår i studien gällande digitala verktyg och geometriundervisning visar att elevers kunskaper i geometri är bristande. Det visar även att digitala verktyg används i mindre omfattning i matematikundervisningen i förhållande till andra ämnen trots att målet är att digitaliseringen ska öka i alla ämnen. Vidare visar forskning att digital storytelling har positiva effekter på förståelsen av komplexa begrepp samt utvecklingen av kommunikationsförmågan och den digital läskunnigheten. Men trots det har det inte implementerats i undervisningen. Syftet med den här studien är att utveckla kunskap om hur elever interagerar med varandra när de arbetar med digitala verktyg i form av digital storytelling i geometri, och mer specifikt, att besvara frågeställningen: Vilka samspelsstrategier använder elever när geometriundervisningen baseras på digital storytelling? För att besvara frågeställningen och uppnå studiens syfte har två klasser från två skolor i åldrarna 10- 12 studerats. Studien utgår ifrån ett sociokulturell perspektiv med fokus på språket som ett medierande redskap där elevernas samspelsstrategier har studerats utifrån verbal och icke-verbal kommunikation. Då undervisningen formas mer och mer utifrån det sociokulturella perspektivet ses ett intresse att titta på varför det visar positiva resultat och vad det är som sker mellan elever när de samspelar med varandra. Det här för att synliggöra vad som sker mellan elever när de arbetar med digital storytelling genom att titta på hur de interagerar med varandra. Datamaterialet har samlats in via videoinspelning där en interaktionsanalys har använts vid transkribering och analys av materialet. Resultatet visar att eleverna använder samspelsstrategier i form av verbal kommunikation tillsammans med blickar och andra detaljer samt verbal kommunikation tillsammans med kroppsspråk och rörelser. Slutligen diskuteras didaktiska implikationer såsom att införandet av digital storytelling i samband med flipped classroom kan ge möjlighet för elever att förbereda sig inför lektionerna och vara mer deltagande i klassrummet vilket kan bidra till att läraren kan skapa förutsättningar för djupare diskussioner och ämnesinnehåll. Som förslag på vidare forskning ser vi en möjlighet att undersöka vilken påverkan elevernas samspelsstrategier har på lärandet.
35

A cor na voz: linguagem e identidade negra em histórias de vida digitalizadas contadas por meio de práticas educomunicativas

Prandini, Paola Diniz 24 September 2013 (has links)
A pesquisa teve como objetivo principal analisar, por meio de seus próprios discursos, os processos de construção de identidade negra de jovens do Ensino Fundamental II de uma escola pública da periferia da cidade de São Paulo. O estudo de caso foi a técnica de pesquisa adotada e os procedimentos metodológicos se inseriram na pesquisa participante. O quadro teórico sobre o qual se assentou a pesquisa teve como base a Educomunicação, as práticas do Digital Storytelling, os estudos de linguagem empreendidos por Bakhtin, a Análise de Discurso (de linha francesa) e os conceitos relacionados ao \"ser negro\" no contexto sociocultural brasileiro. A pesquisa de campo contou com a realização de oficinas educomunicativas com um grupo de jovens de uma mesma sala de aula, capacitando-os para a criação de vídeos tendo como base suas histórias de vida, que constituíram parte fundamental do corpus da pesquisa. Para além do trabalho com as habilidades técnicas, o projeto contou com rodas de discussão a respeito do conceito de identidade em suas dimensões sociais e individuais. Cabe ressaltar que também foram objeto de análise as estratégias educomunicativas empregadas pela pesquisadora e os discursos dos alunos registrados ao longo do desenvolvimento da pesquisa. Para a elaboração da narrativa audiovisual, foram utilizados os procedimentos do Digital Storytelling e, dessa forma, pôde-se observar a produção de sentidos identitários individuais e sociais, na medida em que esta coloca em marcha um processo em que os sujeitos - os alunos - constituem-se como autores de suas próprias histórias. Os resultados da pesquisa indicam que, ao se constituírem como instância enunciadora, tais sujeitos dão início a um processo de conscientização em relação a si mesmos e ao grupo social, o que se torna possível graças ao distanciamento propiciado pelo ato de se autonarrar. Deve-se enfatizar que esse processo de construção identitária, de reconhecimento de si-mesmo, ganha corpo por meio da alteridade (Bakhtin), que pode propiciar a aquisição da consciência social de si mesmo e, assim, do \"ser negro\" na sociedade brasileira. Ademais, ressalta-se a importância da abordagem educomunicativa no processo conduzido junto aos jovens, pois se entende que o mesmo foi motivador da criação de um ecossistema comunicativo, necessário para que a pesquisadora - ali atuando como mediadora - e os sujeitos pesquisados ultrapassassem possíveis barreiras da relação professor-aluno para que, libertos, pudessem falar de si mesmos e de suas experiências, tendo, inclusive, os seus relatos digitalizados. / The research aimed to analyze, through their own speeches, the processes of identity construction of young black students of a public school in the outskirts of São Paulo. The case study was the research technique used and the methodological procedures were inserted in the participant research. The theoretical framework on which sat the research was based on Educommunication, the practices of Digital Storytelling, the language studies undertaken by Bakhtin, Discourse Analysis (French line) and the concepts related to \"being black\" in the Brazilian sociocultural context. The field research included educommunicative workshops with a group of young people in the same classroom, enabling them to create videos based on their life stories, which were an essential part of the research corpus. In addition to working with the technical skills, the project had discussion groups about the concept of identity in its social and individual aspects. Note that also have been considered educommunicative strategies employed by the researcher and the speeches of the students registered during the development of the research. For the preparation of audiovisual narrative, were used the procedures of Digital Storytelling and thus it could be observed the production of individual senses of identity and social living, to the extent that this puts in motion a process in which the subjects - students - constitute themselves as authors of their own stories. The survey results indicate that, when constituted as an enunciative instance, these individuals initiate a process of awareness about themselves and the social group, which is possible thanks to the distance afforded by the act of narrating yourself. It should also be noted that this process of identity construction, the recognition of self, takes shape through the idea of otherness (Bakhtin), which can provide the acquisition of social consciousness of itself and thus of \"being black\" in Brazilian society. Moreover, it emphasizes the importance of the process approach educommunication proposal led to the youth, because we understand that it was motivating the creation of the so-called communicative ecosystem, necessary for the researcher - there acting as a mediator - and the subjects surveyed exceeded potential barriers in teacher-student relationship so that freedmen could talk about themselves and their experiences, and even having their reports digitalized.
36

Narrativas digitais, autoria e currículo na formação de professores mediada pelas tecnologias: uma narrativa-tese / Digital storytelling, authorship and curriculum in teacher training mediated by technologies: a narrative-thesis

Rodrigues, Alessandra 23 June 2017 (has links)
Submitted by Filipe dos Santos (fsantos@pucsp.br) on 2017-07-11T12:42:19Z No. of bitstreams: 1 Alessandra Rodrigues.pdf: 5444016 bytes, checksum: 6cbfb17658fe29c7233b3155d1dae2de (MD5) / Made available in DSpace on 2017-07-11T12:42:19Z (GMT). No. of bitstreams: 1 Alessandra Rodrigues.pdf: 5444016 bytes, checksum: 6cbfb17658fe29c7233b3155d1dae2de (MD5) Previous issue date: 2017-06-23 / Conselho Nacional de Pesquisa e Desenvolvimento Científico e Tecnológico - CNPq / Digital storytelling combine the tradition of storytelling with the contemporaneousness of information and communication technologies (ICT). When used in educational contexts, they can be spaces for the promotion of authorship and dialogue among the subjects of the curriculum, enhancing more meaningful, contextualized and critical-creative learning. Digital storytelling also allow association with the concept of narrative curriculum, although they have been little explored in the scope of scientific research. Considering this context of possible relations, this study aims to analyze the production and to advertising of digitals storytelling of learning (DSL) as a possibility for the construction of a narrative curriculum in teacher training and its influence: a) in the building of teacher authorships; B) in the approximation/appropriation/signification of the technology for pedagogical use. The research locus was a semi-presential discipline of the Graduate Program in Science Teaching of a Brazilian public university. In this course, the research subjects produced and presented their DSL during a semester. The methodological way of the research was made through the observation of the classes in the classroom, the monitoring the production and dissemination of the partial storytelling posted in a virtual environment and by holding focus groups with the subjects. The analysis is carried out from the intersection of the discourses of the subjects in the DSL and in the other enunciative contexts, having as guiding the three central themes of the study: authorship, narrative curriculum and ICT. Considering this movement, the research constitutes as a qualitative study of storytelling character, with ethnographic inspiration. The results of this research suggest that the construction of the narrative curriculum is associated with some elements (narrative learning and tertiary, narrative capital and experience) and has the storytelling way of thinking as structuring. This study also indicates that, as curricular elements, the DSL can be seen: a) as enhancing of the assumption of the author-function by the subjects; b) as instigators of the subjects' perception on the storytelling temporality of life and human constructions; c) as elements of critical-reflexive articulation between the prescriptive curricular contents and the subjects' knowledge, experiences and narrative capital; d) as spaces that promote storytelling learning and tertiary that contribute to the social future of the subjects, empowering them; e) as spaces of construction of narrative identities that allow subjects to define, appropriate and maintain the continuous storytelling of their own curricula; f) as promoters of autonomous processes of approximation, appropriation and resignification of the ICT for pedagogical use / As narrativas digitais aliam a tradição de contar histórias à contemporaneidade das tecnologias digitais de informação e comunicação (TDIC). Quando utilizadas em contextos educacionais podem ser espaços de promoção da autoria e de diálogo entre os sujeitos do currículo potencializando aprendizagens mais significativas, contextualizadas e crítico-criativas. As narrativas digitais também permitem associação com o conceito de currículo narrativo, ainda que tenham sido pouco exploradas no âmbito das pesquisas científicas. Considerando esse contexto de relações possíveis, este estudo tem como objetivo analisar a produção e veiculação de narrativas digitais de aprendizagem (NDA) como possibilidade para a construção de um currículo narrativo na formação de professores e sua influência: a) na construção da autoria docente; b) na aproximação/apropriação/significação da tecnologia para uso pedagógico. O lócus de investigação foi uma disciplina semipresencial do Programa de Pós-Graduação em Ensino de Ciências de uma universidade pública brasileira. Nesta disciplina, os sujeitos de pesquisa produziram e veicularam suas NDA durante um semestre letivo. O percurso metodológico da pesquisa se fez pela observação participante das aulas presenciais da disciplina; pelo acompanhamento da produção e divulgação das narrativas parciais postadas em ambiente virtual e pela realização de grupos focais com os sujeitos. O trabalho analítico realiza-se a partir do entrecruzamento dos discursos dos sujeitos nas NDA e nos demais contextos enunciativos tendo como orientadoras as três temáticas centrais do estudo: autoria, currículo narrativo e TDIC. Considerando esse movimento, a pesquisa constitui-se como um estudo qualitativo de caráter narrativo, com inspiração etnográfica. Os resultados desta investigação sugerem que a construção do currículo narrativo está associada a alguns elementos (aprendizagem narrativa e terciária, capital narrativo e experiência) e tem o modo narrativo de pensamento como estruturante. Este estudo também indica que, como elementos curriculares, as NDA podem ser vistas: a) como potencializadoras da assunção da função-autor pelos sujeitos; b) como instigadoras da percepção dos sujeitos sobre a temporalidade narrativa da vida e das construções humanas; c) como elementos de articulação crítico-reflexiva entre os conteúdos curriculares prescritivos e os conhecimentos, as experiências e o capital narrativo dos sujeitos; d) como espaços promotores de aprendizagens narrativas e terciárias que contribuem para o futuro social dos sujeitos, empoderando-os; e) como espaços de construção de identidades narrativas que permitem aos sujeitos definirem, se apropriarem e manterem a narrativa contínua de seus próprios currículos; f) como promotoras de processos autônomos de aproximação, apropriação e ressignificação das TDIC para uso pedagógico
37

Material Synthesis: Negotiating experience with digital media

McLaren, Sasha January 2008 (has links)
Given the accessibility of media devices available to us today and utilising van Leeuwen's concept of inscription and synthesis as a guide, this thesis explores the practice of re-presenting a domestic material object, the Croxley Recipe Book, into digital media. Driven by a creative practice research method, but also utilising materiality, digital storytelling practices and modality as important conceptual frames, this project was fundamentally experimental in nature. A materiality-framed content analysis, interpreted through cultural analysis, initially unraveled some of the cookbook's significance and contextualised it within a particular time of New Zealand's cultural history. Through the expressive and anecdotal practice of digital storytelling the cookbook's significance was further negotiated, especially as the material book was engaged with through the affective and experiential digital medium of moving-image. A total of six digital film works were created on an accompanying DVD, each of which represents some of the cookbook's significance but approached through different representational strategies. The Croxley Recipe Book Archive Film and Pav. Bakin' with Mark are archival documentaries, while Pav is more expressive and aligned with the digital storytelling form. Spinning Yarns and Tall Tales, a film essay, engages and reflects with the multiple processes and trajectories of the project, while Extras and The Creative Process Journal demonstrate the emergent nature of the research. The written thesis discusses the emergent nature of the research process and justifies the conceptual underpinning of the research.
38

Teaching the Writing Process through Digital Storytelling in Pre-service Education

Green, Martha Robison 2011 May 1900 (has links)
This study used a mixed-methods design to determine instructional strategies that best enhance pre-service teachers’ valuing of digital storytelling as a method to teach the narrative writing process; to consider how digital storytelling increases pre-service teachers’ valuing of the role of reflection in the writing process; and to explore how pre-service teachers’ become more aware of the relationship between words and images to convey meaning. The study also considered aspects of the project that result in pre-service teachers valuing digital storytelling to teach the writing process and investigated how engaging in a digital storytelling project helps pre-service teachers better understand the connection between the planning process in the text-based environment and the planning process in the digital environment. Results indicated that constructing digital stories in a supportive learning environment led pre-service teachers to be more aware of the role that reflection plays in writing process and to value digital storytelling as an effective method to teaching writing and integrate digital technology in the classroom. Participating in the project increased pre-service teachers’ understanding of the connection between the planning process in the text-based environment and the planning process in the digital environment. Use of a storyboard served as a reflective planning tool that enabled pre-service teacher to better understand the connection between words and images to convey meaning and extended the planning process into the digital environment. Pre-service teachers valued the digital storytelling project as a model for teaching the writing process in the digital environment, as a method for self expression and for sharing stories within a community of learners, and as a strategy for integrating digital technology in the classroom.
39

Using Digital Storytelling In Early Childhood Education:a Phenomenological Study Of Teachers&#039 / Experiences

Yuksel, Pelin 01 July 2011 (has links) (PDF)
It has become a great concern about how children may be affected and how teachers should use computers in their classroom activities effectively with the increased role of computers in early childhood
40

Storytelling for digital photographs: supporting the practice, understanding the benefit

Landry, Brian Michael 25 August 2009 (has links)
The emergence of digital capture and editing technologies make providing a more detailed and coherent description of the experiences depicted in photos possible. Through the combination of photos, music and voice, people can compose digital stories of their life experiences. However, communicating an experience using photos to people who do not share the experience, and are not co-located is a difficult endeavor, even with effective digital editing tools. In this dissertation, I studied the online photo communication challenges that have arisen as a result of the transition from film to digital photography. I detail my studies of consumer desires and barriers related to online photo communication. Also, I present the design and user evaluation of the Storytellr system, which addresses those desires and barriers. The Storytellr system integrates storytelling activities with traditional photo activities to reduce the challenges of online photo communication. Through this work I contribute to the understanding of the challenges encountered by consumers who desire to engage in sharing life stories through photos over distance. I also contribute a method - integrating storytelling activities into photo activities - for enabling people to overcome those challenges using a process they find satisfying, and that produces an outcome that satisfies authors and viewers alike.

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