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British travel attitudes to the Near East in the eighteenth and nineteenth centuriesDamiani, A. January 1977 (has links)
No description available.
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Pedagogų požiūris į edukacines novacijas ir jų diegimą / Teachers' attitude to educative innovations and their implementationKazakevičius, Rimvydas 03 June 2006 (has links)
Lithuania experiences cultural, economical, social and moral change, then it is necessary to create miscellaneous and differentiated system of education institutions, with the right conditions for every child to choose the individual method of education according to his capabilities, likes, interests, - motivation. Therefore innovations, implementation and researches become critically important. The research object is innovations in education and its implementation. The research subject is innovative activities of the schoolteachers. The pedagogues resist innovations - that is the problem in this research, hypothesis - the pedagogues resist to innovations and changes. When the research was finished and the data analyzed, the following results were obtained: the conservative attitude of pedagogues, incomprehension of innovation significance, lack of information and reluctance for perfection stop innovations form coming to educational institutions. Therefore the education of pedagogue is very important. The communication among headmasters and teachers and solution of the problems, connected with innovations, is equally important, in order to avoid resistance while implementing it.
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Legal education : experiencing the dynamics of law teachingMytton, Elizabeth January 2001 (has links)
No description available.
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A Comparative Analysis of the Perceptions of Special Education Teachers Regarding Educative Activities To Further Develop Teaching SkillsArocha-Gill, Theresa A. 2010 May 1900 (has links)
A comparative analysis of the perceptions of special education teachers in the
San Antonio Independent School District (SAISD) regarding the importance, comfort,
and frequency levels of educative activities to further develop their teaching skills was
conducted by the researcher in order to apply findings to the development of future
professional learning opportunities for this group of educators and to the role of human
resource development (HRD) with regard to adult learning and organizational processes.
Responses were elicited from a selection of educative activities listed on a questionnaire
instrument that was distributed to a non-proportional, stratified random sampling from
the district?s total population of special education teachers in the fall of 2006.
Multivariate analyses of variance resulted in no significant differences in the
importance, comfort, and frequency levels of educative activities as rated by special
education teachers regardless of teaching level or years of teaching experience. The
primary conclusions drawn from this study were: (a) mean responses were homogenous
at the group level regardless of the educative activity; (b) there were no significant perceptual differences found with regard to the rating of educative activities by
importance, comfort, and frequency; and (c) there was a need for more research in this
area to further investigate or substantiate findings due to the exploratory nature of the
study?s design.
Recommendations include:
1. Large scale research comprised of similar teacher samplings and research
design to add to existing studies regarding the perception and selection of
educative activities by special education teachers to further develop teaching
skills.
2. Large scale research comprised of similar teacher samplings and research
design to explore special education teacher perceptions regarding adult
learning and the role of human resource development and other district
department professionals in order to add to existing research when designing
professional learning opportunities for this teacher group.
3. Review of the questionnaire instrument since no significant differences were
found. Items listed should include activities that are distinctly different from
each other. In addition, educative activities may need to be added or
subtracted depending on new findings from research.
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Suaugusių edukaciniai poreikiai ir jų tenkinimo problemos Palangos m. rekreacinėse įstaigose : klientų nuomonės tyrimas / Supply of educative needs of adults and their problems in recreational institutions of Palanga: customer opinion researchButkutė, Aušra 03 June 2005 (has links)
Basic educative needs of adults and their supply problems in recreational institutions of Palanga have been framed in Master Thesis. The main objective of research is to investigate major problematic issues of educative activities that are being pursued in recreational institutions of Palanga. Received results have revealed that particular activities are being performed insufficiently in every organization under study. Evaluation of respondents has been mainly expressed by negative stand. We need to emphasize though, that in those institutions where adequate form of educative activities has been initialized it was evaluated positively. Drawn up list of possible educative activities and means enables to frame general educative programs for recreational institutions of Palanga, to foresee adequate strategic directions of educative activities that would help to improve the quality of rehabilitation services.
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Jogos educativos adaptativos utilizando estilos de aprendizagem Felder-Silverman. / Educative adaptative games using Felder-Silverman learning styles.Pituba, Jessica Leite 20 March 2018 (has links)
Os jogos podem ser utilizados como uma forma mais interativa e lúdica de aprender. Porém, os alunos possuem preferências diferentes no aprendizado, denominados estilos de aprendizagem. Esses estilos indicam diferenças ao absorver, processar e transformar as informações transmitidas ao aluno em conhecimento. Um modelo de estilos de aprendizagem dedicado ao ensino de engenharia ´e o modelo Felder-Silverman, que possui 4 dimensões descrevendo as preferências dos alunos ao aprender. A proposta deste projeto ´e desenvolver um jogo educativo de física para alunos do curso de Engenharia, que consiga identificar estes estilos e alterar suas características para atender as necessidades dos diferentes jogadores, implementando um comportamento adaptativo, sem utilizar a ferramenta para a medição dos estilos criada por Felder. Inicialmente, foi feito um experimento de design centrado no usuário para descobrir as características de jogos existentes de física agradavam ou incomodavam os alunos do curso de engenharia. Depois disso, o jogo foi desenvolvido em Unity, abordando o tema de Atrito, cuja simulação física foi alterada para não incluir conceitos mais avançados. O jogo inicial falhou em atrair a atenção de jogadores na faixa etária do público alvo, então sua interface foi redesenhada para a temática de um laboratório de testes. Esta segunda versão foi testada com quatro alunos do curso de engenharia da computação do Insper e a adaptatividade não ocorreu em nenhuma das sessões de jogo. Além disso, utilizando uma ferramenta de avaliação de jogos adaptativos denominada MEEGA+, foi apontado que o jogo possuía uma interface de fácil aprendizado, mas que seus desafios eram muito fáceis e não criavam uma boa experiência para o jogador. Mais refinamento é necessário para o modelo da adaptatividade e para o design do jogo. / Games can be used as a more interactive and playful way of learning. However, students have different preferences in learning, called learning styles. These styles indicate differences in absorbing, processing, and transforming information passed on to the student in knowledge. A model of learning styles dedicated to engineering education is the Felder-Silverman model, which has 4 dimensions describing students\' preferences in learning. The proposal of this project is to develop an educational game of physics for students of the Engineering course, who can identify these styles and change their characteristics to meet the needs of different players, implementing an adaptive behavior, without using the tool for measuring the styles created by Felder. Initially, a user-centered design experiment was done to discover the characteristics of existing physics games that pleased or bothered students in the engineering course. After that, the game was developed in Unity, addressing the theme of Friction, whose physical simulation was changed to not include more advanced concepts. The initial game failed to attract the attention of players in the age range of the target audience, so its interface was redesigned to the subject of a test lab. This second version was tested with four students from Insper\'s computer engineering course and adaptivity did not occur in any of the game sessions. In addition, using an adaptive game evaluation tool called MEEGA +, it was pointed out that the game had an easy-to-learn interface, but that its challenges were very easy and did not create a good experience for the player. More refinement is needed for the adaptive model and the game design.
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Um ambiente de apoio à seleÃÃo de software educativo / An environment of support to the election of educative softwareMaria de FÃtima Costa de Souza 31 March 2006 (has links)
FundaÃÃo Cearense de Apoio ao Desenvolvimento Cientifico e TecnolÃgico / Atualmente, em virtude do intenso desenvolvimento de produtos de software educativos (SE), a tarefa de seleÃÃo desses produtos, pelos professores, para uso em sala de aula, tem se tornado cada vez mais difÃcil. Argumentamos nesse trabalho, que mesmo existindo inÃmeras estratÃgias de avaliaÃÃo elas nÃo sÃo efetivamente aplicadas para realizar uma seleÃÃo baseada na comparaÃÃo das caracterÃsticas dos produtos de software avaliados. Sendo assim, apresentamos uma nova metodologia para avaliaÃÃo de software educativo que permite a seleÃÃo de software com caracterÃsticas funcionais semelhantes, utilizando mÃtricas definidas pelo prÃprio avaliador e baseada na Teoria dos Campos Conceituais com a utilizaÃÃo e formalizaÃÃo da tÃcnica de Pontos de Casos de Uso. Essa metodologia darà suporte a avaliaÃÃo comparativa de SE, de forma a considerar de maneira simultÃnea tanto aspectos relativos a funcionalidade do produto quanto aspectos pedagÃgicos/cognitivos. Para isso, procuramos quantificar as avaliaÃÃes, atravÃs da utilizaÃÃo do ajuste de mÃtricas previamente estabelecidas, juntamente com a aplicaÃÃo da tÃcnica de Pontos de Casos de Uso, no intuito de conseguir gerar uma pontuaÃÃo para cada software, permitindo assim a realizaÃÃo de uma seleÃÃo mais refinada de um SE, dando condiÃÃes ao avaliador de escolher, de forma segura, o software que mais se adeque Ãs suas necessidades. AlÃm disso, no intuito de facilitar o processo de utilizaÃÃo dessa metodologia, propomos ainda uma ferramenta que irà automatizar todo o processo de avaliaÃÃo, tornando a utilizaÃÃo desta metodologia acessÃvel a qualquer usuÃrio. / Nowadays, because of the intense development of educational software (ES), the task of selecting these tools by professors for their use in the classroom has become harder. We argue in this paper that, even with the large number of evaluation strategies available, they are not effectively applied in the selection based on the comparison of the characteristics of such tools. Therefore, we present a new methodology for the evaluation of educational software that allows the selection of software with similar functional characteristics, using metrics defined by the evaluator himself/herself and based on the Conceptual Fields Theory with the use and formalization of the Use Case Points technique. This methodology will enable the comparative evaluation of ES, by taking into consideration simultaneously both aspects related to the product functioning as well as cognitive/pedagogical aspects. In order to achieve that, we quantify the evaluation through the adjustment of previously chosen metrics, along with the application of the Use Case Points technique in the generation of a score for each piece of software, in such a way to allow a more refined evaluation of a ES, providing to the evaluator the necessary set of conditions required for choosing the piece of software that is more adequate to his/her needs. In addition, in order to facilitate the use of the methodology, we propose a tool that will make the whole evaluation process automatic, making the application of our methodology accessible for everyone.
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Jogos educativos adaptativos utilizando estilos de aprendizagem Felder-Silverman. / Educative adaptative games using Felder-Silverman learning styles.Jessica Leite Pituba 20 March 2018 (has links)
Os jogos podem ser utilizados como uma forma mais interativa e lúdica de aprender. Porém, os alunos possuem preferências diferentes no aprendizado, denominados estilos de aprendizagem. Esses estilos indicam diferenças ao absorver, processar e transformar as informações transmitidas ao aluno em conhecimento. Um modelo de estilos de aprendizagem dedicado ao ensino de engenharia ´e o modelo Felder-Silverman, que possui 4 dimensões descrevendo as preferências dos alunos ao aprender. A proposta deste projeto ´e desenvolver um jogo educativo de física para alunos do curso de Engenharia, que consiga identificar estes estilos e alterar suas características para atender as necessidades dos diferentes jogadores, implementando um comportamento adaptativo, sem utilizar a ferramenta para a medição dos estilos criada por Felder. Inicialmente, foi feito um experimento de design centrado no usuário para descobrir as características de jogos existentes de física agradavam ou incomodavam os alunos do curso de engenharia. Depois disso, o jogo foi desenvolvido em Unity, abordando o tema de Atrito, cuja simulação física foi alterada para não incluir conceitos mais avançados. O jogo inicial falhou em atrair a atenção de jogadores na faixa etária do público alvo, então sua interface foi redesenhada para a temática de um laboratório de testes. Esta segunda versão foi testada com quatro alunos do curso de engenharia da computação do Insper e a adaptatividade não ocorreu em nenhuma das sessões de jogo. Além disso, utilizando uma ferramenta de avaliação de jogos adaptativos denominada MEEGA+, foi apontado que o jogo possuía uma interface de fácil aprendizado, mas que seus desafios eram muito fáceis e não criavam uma boa experiência para o jogador. Mais refinamento é necessário para o modelo da adaptatividade e para o design do jogo. / Games can be used as a more interactive and playful way of learning. However, students have different preferences in learning, called learning styles. These styles indicate differences in absorbing, processing, and transforming information passed on to the student in knowledge. A model of learning styles dedicated to engineering education is the Felder-Silverman model, which has 4 dimensions describing students\' preferences in learning. The proposal of this project is to develop an educational game of physics for students of the Engineering course, who can identify these styles and change their characteristics to meet the needs of different players, implementing an adaptive behavior, without using the tool for measuring the styles created by Felder. Initially, a user-centered design experiment was done to discover the characteristics of existing physics games that pleased or bothered students in the engineering course. After that, the game was developed in Unity, addressing the theme of Friction, whose physical simulation was changed to not include more advanced concepts. The initial game failed to attract the attention of players in the age range of the target audience, so its interface was redesigned to the subject of a test lab. This second version was tested with four students from Insper\'s computer engineering course and adaptivity did not occur in any of the game sessions. In addition, using an adaptive game evaluation tool called MEEGA +, it was pointed out that the game had an easy-to-learn interface, but that its challenges were very easy and did not create a good experience for the player. More refinement is needed for the adaptive model and the game design.
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Um ambiente de apoio à seleção de software educativo / An environment of support to the election of educative softwareSouza, Maria de Fátima Costa de January 2006 (has links)
SOUZA, Maria de Fátima Costa de. Um ambiente de apoio à seleção de software educativo. 2006. 79 f. Dissertação (Mestrado em ciência da computação)- Universidade Federal do Ceará, Fortaleza-CE, 2006. / Submitted by Elineudson Ribeiro (elineudsonr@gmail.com) on 2016-07-11T19:19:28Z
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Previous issue date: 2006 / Nowadays, because of the intense development of educational software (ES), the task of selecting these tools by professors for their use in the classroom has become harder. We argue in this paper that, even with the large number of evaluation strategies available, they are not effectively applied in the selection based on the comparison of the characteristics of such tools. Therefore, we present a new methodology for the evaluation of educational software that allows the selection of software with similar functional characteristics, using metrics defined by the evaluator himself/herself and based on the Conceptual Fields Theory with the use and formalization of the Use Case Points technique. This methodology will enable the comparative evaluation of ES, by taking into consideration simultaneously both aspects related to the product functioning as well as cognitive/pedagogical aspects. In order to achieve that, we quantify the evaluation through the adjustment of previously chosen metrics, along with the application of the Use Case Points technique in the generation of a score for each piece of software, in such a way to allow a more refined evaluation of a ES, providing to the evaluator the necessary set of conditions required for choosing the piece of software that is more adequate to his/her needs. In addition, in order to facilitate the use of the methodology, we propose a tool that will make the whole evaluation process automatic, making the application of our methodology accessible for everyone. / Atualmente, em virtude do intenso desenvolvimento de produtos de software educativos (SE), a tarefa de seleção desses produtos, pelos professores, para uso em sala de aula, tem se tornado cada vez mais difícil. Argumentamos nesse trabalho, que mesmo existindo inúmeras estratégias de avaliação elas não são efetivamente aplicadas para realizar uma seleção baseada na comparação das características dos produtos de software avaliados. Sendo assim, apresentamos uma nova metodologia para avaliação de software educativo que permite a seleção de software com características funcionais semelhantes, utilizando métricas definidas pelo próprio avaliador e baseada na Teoria dos Campos Conceituais com a utilização e formalização da técnica de Pontos de Casos de Uso. Essa metodologia dará suporte a avaliação comparativa de SE, de forma a considerar de maneira simultânea tanto aspectos relativos a funcionalidade do produto quanto aspectos pedagógicos/cognitivos. Para isso, procuramos quantificar as avaliações, através da utilização do ajuste de métricas previamente estabelecidas, juntamente com a aplicação da técnica de Pontos de Casos de Uso, no intuito de conseguir gerar uma pontuação para cada software, permitindo assim a realização de uma seleção mais refinada de um SE, dando condições ao avaliador de escolher, de forma segura, o software que mais se adeque às suas necessidades. Além disso, no intuito de facilitar o processo de utilização dessa metodologia, propomos ainda uma ferramenta que irá automatizar todo o processo de avaliação, tornando a utilização desta metodologia acessível a qualquer usuário.
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Infância, práticas educativas e de cuidado: concepções de educadoras de abrigo à luz da história de vida / Childhood, caring and educative practices: conceptions of shelters educators in the light of their life storyFraga, Lorena Barbosa 29 July 2008 (has links)
O ECA prevê a proteção integral a todas as crianças e adolescentes sempre que seus direitos estiverem ameaçados, e está embasado numa concepção de infância em que a criança é considerada como sujeito de direitos, como pessoa em condição peculiar de desenvolvimento, e do interesse superior. Vários movimentos e ações vêm sendo vem sendo realizados para efetivá-lo em prática cotidiana, e uma vertente importante dessas ações diz respeito à qualificação dos recursos humanos dos diversos equipamentos de assistência à criança, entre os quais estão os educadores de Casas Abrigo. A literatura aponta para as diversas dificuldades que marcam o abrigo ainda como um espaço de ausências, da re-edição do abandono e da violência, e as iniciativas no sentido de torná-lo lugar de novas possibilidades para as crianças tornam necessários investimentos de toda ordem. Buscando uma melhor compreensão dessa realidade, esse trabalho voltou-se para as Educadoras de uma Casa Abrigo de uma cidade interiorana do Estado de São Paulo, com o objetivo de conhecer o que elas pensavam sobre infância, as crianças sob seus cuidados, e as práticas educativas destinadas a elas. Foram realizadas entrevistas com todas as educadoras da casa abrigo (10) na modalidade história de vida temática, que inclui dois momentos. Primeiramente, a participante fica livre para contar a sua história, a partir de aspectos que consideravam relevantes. Já num segundo momento, a pesquisadora coloca questões de interesse do trabalho e que porventura não tivessem sido abordadas na parte inicial da entrevista. As entrevistas, gravadas e transcritas literalmente, juntamente com o diário de campo, foram analisados a partir da perspectiva qualitativa. Os resultados apontaram para uma equipe de educadoras bastante diferenciadas (60% com nível superior em Assistência Social, Pedagogia, e Psicologia), com grande envolvimento no trabalho; sua história de vida sustenta uma visão de infância e de cuidado à ela bastante afinada à que embasa o ECA, focada na condição de desenvolvimento da criança. Por outro lado, a criança abrigada parece ser vista fora dessa óptica. Além disso, as educadoras sentem que no dia-a-dia da instituição não tem espaço para a autonomia, criatividade, espontaneidade, estímulo e o brincar, sentindo-se restritas aos cuidados básicos de alimentação e higiene. Assim, embora tenham uma percepção da infância bastante afinada à do ECA, não conseguem colocá-la em prática no interior do abrigo. Esbarram numa estrutura rígida e autoritária haja vista suas exigências, estruturação de rotina, horários e prioridades. Identificaram-se ainda descontinuidades (conflitos entre diferentes crenças) vivenciadas no contexto de trabalho, tanto entre o ideário delas próprias em relação à criança e sua educação e a prática atual, como entre o seu ideário e o do abrigo, muito semelhante ao modelo assistencial, correcional já ultrapassado, mas que tem raízes em um longo período na história da institucionalização de crianças. Assim, estamos diante de uma equipe que, embora com grande potencial, parece subutilizado, pois percebemos que tais educadoras sentem ter uma prática cotidiana muito diferente daquela que teriam condições de oferecer para a criança e em consonância à pretendida pelo ECA. / The ECA establishes the integral protection for all children and adolescents whenever their rights are threatened, and it is based on a conception of childhood in which the child is considered as subject of rights, as a person in peculiar condition of development, and of high interest. Several movements and actions have been taken in order to turn it into daily practice, and an important strand of these actions refers to the qualification of the human resources of the various equipments of child assistance, among which are the educators of Shelter Houses. The literature points out various difficulties that still mark the shelter as a space of absences, of re-edition of abandonment and of violence, and the initiatives aiming to turn it into a place of new possibilities for the children raise the necessity of investments of all sorts. Searching for a better comprehension of this reality, this study focused on the Educators of a Shelter House in a countryside town of São Paulo State, with the target of knowing what they thought about childhood, the children they took care of, and the educative practices aimed at them. Interviews with all the educators of the shelter house (10) were made in the modality of thematic life story, which includes two moments, firstly the participant is free to tell her story, from aspects considered relevant. In a second moment, the researcher asks questions of interest of the work and that had not been approached in the initial part of the interview. The interviews, recorded and literally transcribed, along with the field journal, were analyzed according to the qualitative perspective. The results pointed at a team of educators quite qualified (60% graduated in Social Assistance, Pedagogy or Psychology), with great involvement in the work; their life story sustain a view of childhood and of caring aimed at them very similar to the one that roots ECA, focused on the development condition of children. On the other hand, they feel that in the institutions daily routine there is no space for autonomy, creativity, spontaneity, stimulus and playing, feeling restricted to basic cares of feeding and hygiene. Therefore, although they have a perception of childhood very similar to that of ECA, they cannot put it into practice inside the shelter. They are blocked by a rigid and authoritarian structure, seen its demands, routine structuring, timetables and priorities. Discontinuities were also identified (conflicts between different beliefs), lived in the work context, both between their own ideology concerning children and their education and current practice, and between their ideology and the shelters ideology, very alike the assisting model, correctional already old-fashioned, but rooted in a long period of the history of children institutionalization. Therefore, we face a team that, even though highly qualified, seems not to be used in its potential, for we notice that such educators feel that they have a daily practice very different from the one they would be able to offer to the child and allied to the one intended by the ECA.
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