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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
451

Design plně elektrického vstřikovacího lisu s uzavírací silou do 100 tun / Design of Fully Electric Injection Molding Machine with a Clamping Force of 100 Tons

Otevřelová, Eliška January 2020 (has links)
This thesis deals with designing an injection molding machine. The design concept is focused on a fully electric-powered machine with a clamping force up to 100 tons. The work analyzes the current market and products. The main goal of the thesis is to solve aesthetic and technical deficiencies that were found during research.
452

Design přístroje pro vyšetření zraku. / Design of eye measuring equipment.

Bukvald, Jiří January 2009 (has links)
The object of this thesis is the design of eye measuring equipment, concretely autorefractometer. The proposed solution is based on innovative reorganization parts of this machine. The thesis is based on complex analysis of ophtalmology history, technical data and design of current autorefractometers. The design report contains the identified problems, variant design concepts and final solution. The design report accompained a product mock-up in 1:1 scale.
453

Design elektronového mikroskopu / Design of electron microscope

Havlíček, Petr January 2011 (has links)
The aim of my Master's thesis is the design of a scanning electron microscope. The designed concept presents an innovative approach to the problems and respects all technical, ergonomic and aesthetical demands made on it. The main creative part of design process starting from the concept development and ending up with the final solution is preceded by a background research study including a historical, technical and design analysis of the electron microscope. The conclusion of my Master's thesis analyses the final design, its character and its contribution in broader context.
454

Entwerfen Entwickeln Erleben 2014 – Beiträge zum Technischen Design: Dresden, 26.-27. Juni 2014

Krzywinski, Jens, Linke, Mario, Wölfel, Christian, Kranke, Günter 20 October 2014 (has links)
Die Konferenz »Entwerfen – Entwickeln – Erleben« bietet ein be­sonderes Podium zum Austausch von Wissenschaftlern und Praxis­vertretern aus den zentralen Bereichen der Produktentwicklung. Der vorliegende Band enthält Beiträge der EEE2014 unter anderem zu Innovationsstudien und Zukunftskonzepten für verschiedenste Bran­chen, zu Design Thinking und Designprozessen von frühen Phasen bis zum Qualitätsmanagement, Methoden und Werkzeugen von Mindcards bis Eye-Tracking sowie zu den Themen User Experience und Nutzererleben, Öko-Design, Universal Design und partizipative Gestaltung. Die Technischen Universität Dresden und technischesdesign.org er­möglichten in Kooperation mit der Gruppe Virtuelle Produktentwick­lung der Wissenschaftlichen Gesellschaft für Produktentwicklung (WiGeP), dem Mathematisch-Physikalischen Salon der Staatlichen Kunstsammlungen Dresden und der Hochschule für Bildende Küns­te Dresden die fachübergreifende Diskussion des Schwerpunkt-The­mas inmitten der Dresdner Altstadt. In diesem Band sind die Bei­träge zum Technischen Design enthalten, ein weiterer Band (http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-144963, herausgegeben von Ralph Stelzer) fasst die Beiträge zur Konstruktionstechnik und zur Virtuellen Produktentwick­lung zusammen.:Das Futur II Innovationskonzept zur Optimierung schienengebundener Fahrzeuge Christian Scholz 11 Eco Design Tool – Qualitative Entscheidungsunterstützung in der Produktgestaltung Georg Dwalischwili, Malte Koslowski und Nikolaus Marbach 27 Innovationsstudien als Treiber anwendungsorientierter Forschung – Beispiele aus dem Agrarbereich Christoph Philipp Schreiber, Thomas Herlitzius und Jens Krzywinski 43 Produktentwicklung von Bekleidung und technischen Textilien – 3DDesign/Konstruktion für biegeweiche Materialien Sybille Krzywinski, Ellen Wendt, Jana Siegmund und Lina Girdauskaite 57 Design Thinking: Allgemeingültiger Innovationsprozess? Gavin Melles und Rebekka Fuge 69 Neue Industrial Design Prozesse für die Produktentwicklung – Die Überarbeitung der VDI/VDE-Richtlinie 2424 Gerhard Reichert, Robert Watty und Christian Zimmermann 77 UXX Enterprise oder: Über den Sinn und Unsinn von Entwerfen, User Experience und Modellbau im Spannungsfeld zwischen Design Thinking und User Centered Design Oliver Gerstheimer 87 Anwenderorientierte strategische Ausrichtung von Design bei technologiegeprägten Unternehmen Frank Thomas Gärtner 103 Partizipative Softwareentwicklung am Beispiel der Findung eines Interaktionskonzeptes Ingmar S. Franke und Frank Peter 115 Die Konzeptvisualisierung als frühe Entscheidungsunterstützung im Rahmen komplexer Produktentwicklungen Frank Mühlbauer und Jens Krzywinski 129 Qualitätsmanagement im Designprozess Matthias Richter 145 Der Raum als unterstützendes Werkzeug im Designprozess. Wie wirkt sich das Design der Arbeitsumgebung auf kreative Teamarbeit aus? Danjela Hüsam, Claudia Nicolai, Dora Panayotova und Ulrich Weinberg 155 Entwickeln mit Mindcards – mehr Interaktion in kreativen Prozessen Stefan Boës, Moritz Mussgnug, Dominik Noli, Bastian Leutenecker und Mirko Meboldt 169 Learning in Action als mannigfaltige Methode zum Erlernen, Erleben und Problem Reframing Andrea Augsten 181 Potenziale und Herausforderungen für das Design in der Konzeptionsphase von soziotechnischen Systemen Jennifer Müller, Christophe Kunze und Madeleine Berger 195 Einsatz von mobilen Eye Tracking Technologien in der nutzerorientierten Produktentwicklung Moritz Mussgnug, Quentin Lohmeyer und Mirko Meboldt 209 Methode zur nutzergerechten Interfacegestaltung auf der Basis eines idealen Informationsablaufs zwischen funktionalen und formalen Anforderungen Markus Schmid 219 Multimodale HMI – Untersuchungen zur Erweiterung der Arbeitsgedächtniskapazität durch visuell-taktile Anzeiger Matti Schwalk und Thomas Maier 233 Assistenzsysteme im industriellen Kontext – Interviews und Kontextanalyse Anja Knöfel, Ralph Stelzer, Rainer Groh und Jens Krzywinski 243 Design im Bereich der Sicherheitstechnik Christian Fritz 255 Gestaltungsprinzipien für herstellerproprietäre, mobilfunkbasierte Arbeitsmittel Applikationen – Die Zielgruppenbefragung Friedrich Niehaus und Tobias Kehrein 263 Optimierung gestalterischer Faktoren für die altersgerechte Mensch-Produkt-Schnittstelle durch Greifkraftmessung Benedikt Janny, Matthias Haug und Thomas Maier 279 Iteratives Design in der Produktentstehung Gerhard Glatzel 291 Streaming alternativer Inhalte ermöglicht Barrierefreiheit für einige – und Mehrwerte für viele Zuschauer Mathias Knigge und Jörn Erkau 303 Kein schales Schimmern – Die Goldene Regel im Designkontext Heike Raap 309 Möbelentwicklung im Wandel Tony Gauser 319 Solarkraft in der Produktentwicklung – Anwendungen für Westafrika Jörg Reiff-Stephan 327 Universal Design – Möglichkeiten und Grenzen Susanne Trabandt, Linda Geißler und Stefan Schmidt 341 Wahrnehmungsgerechtheit als Gestaltungsaufgabe im Produktdesign Thomas Gatzky 351
455

Acculan System : The next generation of a Surgical Power Tool

Abele, Alexander January 2019 (has links)
Orthopedic surgery is dangerous, especially for the surgeon! Tool failures belong to the ten most frequent causes of operation delays. Nowadays, hospitals are pressured to optimize procedures and lower costs. Especially, orthopedic surgery is physically demanding for the ergonomics of the surgeon and tools wear out more quickly. Could the evolution of a surgical power tool be used in these scenarios to ease and support the surgeons work, increase the efficiency and flexibility of usage and at the same time offer more control and knowledge about the condition of the tools?
456

Concept development of a space-efficient aid for working remotely / Konceptutveckling av ett platsbesparande hjälpmedel vid arbete på distans

Fahlborg, Ida January 2022 (has links)
The way office work has been conducted has been reflected upon the society and historical moments. Due to the pandemic working from home has been applied on a large scale for the first time in history and some changes will certainly stay.  This project aimed to investigate and develop a product that could aid a better work environment while working from home. Therefore, a certain product was not defined beforehand.The goal was to explore product solutions that solved issues that users were facing. Since the aim was to design a product that was guided by the research, the final result did not only cover the field of working from home but also working from anywhere. The result did also cover a more sustainable solution by mainly using one material, and by being able to replace and repair parts. The main methods used in this thesis were Double Diamond, Design Thinking, and a Human-centered approach. The findings of the different methods and tools used in the project laid a foundation and guided the final result and outcome of the project.  The project was conducted together with Yellon, a Brand Experience – firm, as supervisor.
457

UP : Grow up with your furniture

Lin, Mu-En January 2021 (has links)
In Taiwan, even though we have sets of desks and chairs in different sizes for school children, due to the inconsistency of purchases and the number of students in the year, many students did not have the opportunity to use desks and chairs that fit their height. In such an environment, students have incorrect postures, cannot concentrate in class, and begin to neglect or even destroy the tables and chairs they use. In this project, I designed the furniture to be adjustable in height. It solves the inconvenience of school procurement and provides students with a more comfortable learning environment. Besides, I also introduced the concept of "Wood education" to cultivate students' understanding of Taiwan's native natural resources and develop the feeling of cherishing the furniture that students use from assembling their wooden furniture.
458

Anteckningar om tegel

Hidemark, Erik January 2020 (has links)
How can I portray history so that it becomes bodily experienced? This work aims to, with contemporary addition to a site with significant historical value, investigate haptic understanding and the bodily experience of a material. In my memory the brick is hard, cold, sharp and heavy. How will it meet the body? This work is based on a perceived materiality. With the bricks as a starting point, both the theory of the body's meeting with materials and embodied working methods are presented. The work contains studies on the brick that are learned through the perceived meeting with the material, these studies are moreover applied to the final design proposal. By working towards the public space, a playground, this project reflects over the importance of experiencing material in order to trigger imagination.
459

ZEEKR 00+

Tao, Lu January 2022 (has links)
Inspiration The project explores the possibility of using the car as a social communication space, providing an opportunity for users to make more new friends during their daily commute. With the popularization of mobile media, nowadays people are more and more like to communicate with people on social platforms, and virtual network social needs have been deeply rooted in people’s daily life, so how to use technology to help people walk out from this small screen is the initial motivation of the project.Everyone stays inside their vehicle and even if they are close, they rarely have the opportunity to communicate with people next to them. The car looks like a closed moving box where everyone hides inside. The project takes this as a starting point to consider how to break this status and provide users with an opportunity to express themselves and find friends on the daily commute. Therefore, the author believes that the car, as a personal mobile space, can also be turned into a social platform with the help of technology. Process During the design process, the author divides the whole project into two parts for thinking. On the one hand, the author has been thinking about how to provide a more interesting way of socializing in a limited space like a car, just like using social software, users can pay attention to the interesting people passing by and have the opportunity to have face-to-face communication. On the other hand, in the whole process, users can use a more abstract Avatar to show their characteristics or hobbies, as well as protect their privacy. The author combines these two core issues, and after the process of research, ideation, and sketch, the entire interior frame is determined on the 3D software, after which the final design is obtained. Result The final result is the ZEEKR 00+, a small two-seater electric car, which encourages users to actively express themselves on a daily car journey and make more friends in the real world. The core circular rotating structure of the cockpit can achieve the discovery, communication, and interaction process between users. With this as the core, the author also designed a series of related visual images, creating a new concept of the car as a personalized and social communication space in the future.1
460

Me & AI

Schaffeld, Mario January 2022 (has links)
Seeking a valuable and relevant topic for the future of mobility. the author came across the pain point trust in relation to artificial intelligence. Advances in the creation of artificial intelligence and deep learning ensure that our everyday lives are increasingly shaped by algorithms, sometimes consciously, sometimes unconsciously.For many people, this idea causes discomfort, and especially in situations of one‘s own vulnerability, the question of how an AI will handle more responsible tasks in the future will be essential. The automotive industry will also be shaped by this issue. In the intelligent car of the future, people will at least partially relinquish both control and privacy. Autonomous driving will be a test of trust for future users, as will the question of digital ethics and the collection of private data. In this thesis, a possible answer to the question was explored, how we can shape the approach and interaction with technology - especially artificial intelligence - in the future in order to create trustf uluser experiences. For this purpose, beyond the formal-aesthetic elaboration, the main focus was on interactive solutions and communication with AI, how an AI behaves in the vehicle and how it can contribute to making users feel comfortable in such a context. BMW Me&AI describes a scenario in which potential customers get to know an intelligent vehicle for the first time and are carefully introduced to its processes and possibilities. Inspired by soft robotics, the presented interior design is mainly defined by a holistic concept of soft interaction surfaces. Three basic scenarios are described in which passengers have the freedom to either look over AI‘s shoulder, sit back and focus on other things, or be completely on their own. This created a result that became unique in its dynamics and degree of adaptability and posed a real challenge, especially for the creative process, which in retrospect clearly paid off.

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