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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
461

Cake Kibb : Inspire agriculture industriesto a zero-emission future.

Johansson, Fanny January 2022 (has links)
CAKE Kibb is proposing a possible mobility solutionfor regenerative agriculture that suits better within thev alues that comes with it. A non disturbing vehicle both physically and chemically that can help throughout the day of a farmers lifestyle, in a diverse and modular manner. Agriculture is now one of the industries that contributes to the most greenhouse emissions in theworld. This is slowly killing our soil and prevents a healthy growth, so the industry is at this point slowly killing it self. With Regenerative agriculture the aim is to harness the healing powers of earth itself to have healthy regenerative growth. At this time the access to non pollutant transportation and machines is very limited. With the very diverse tasks that is required, a modular small mobility could be a good solution for the farms going towards regenerative agriculture. What if this could inspire farmers to choose a more sustainable mobility solution in their daily tasks.Would it be possible to move around on a farm with minimal impact? With the experience the author has from living on a horse ranch growing up she knows the respect you have for the animals and earth. She cant see why this would not be interesting for more farmers or ranchers wanting to respect the things they already spend all day nurturing for optimal growth and well-being. The process that follows was set out from the research made around the topic and from what was concluded from user interviews. With the projects set time frame (year - 2030) the project is highly dependent on current technology, rules and regulations. This puts quite tight restrains on what the vehicle can come to be. If the goal is to reduce the impact agriculture has on our earth is it even ethical to create something more that would move around on it? The conclusion made was that even if this contributes to the consumer society, agriculture is vital for human life on earth. So, here is a chance to inspire towards a more sustainable, zero emission direction of handling agriculture. In this project it is easy to imagine a whole arsenal of accessories and functions it could have but the author has decided to limit the development of these to a few given scenarios and leave a gap for imagination for other opportunities. The focus will therefore be on the main vehicle and a few accessories connected to the scenarios but not in as high refinement as the main vehicle. There is no ambition in innovating new tools for farming more so create a way to use the current methods in a more sustainable way with the principals of regenerative agriculture in mind.
462

Toyota 0.25X

Hu, Ruien January 2022 (has links)
INSPIRATION The project is inspired by the deliberation on the significance of the vehicle’s physical movement in the future. Traditional transportation is committed to delivering people to destinations faster and more efficiently, which is a purpose-oriented result. However, with the impact of digital technology development, virtual moving (VR travel, remote work, online shopping) seems to be able to replace the need of achieving the destination physically. So, the author believes that the significance of future physical moving should pay more attention to the process, and the future vehicles are supposed to be passengers emotion-centered.The “trapped citizens” problem also inspired the author. Many citizens (including the author) in Chinese big cities suffer a full-speed regular but boring unhealthy lifestyle. They have a strong desire to travel and experience new things, but the city and their work become the border trapped them.The project aims to explore easy access to anywhere travel. And figure out how can the RV design help users enjoy more “on-road” happiness. And how to decrease the burden for both users and the environment. PROCESS Since TOYOTA is an innovative and considerate brand, which can explore new ground and aim to produce happiness for all. The author spent a lot of time on the exploration and verification of the project. After the first research and examination of relevant topics, the author planned a self-driving RV travel, so the results were further developed and worked out. The system of concept that takes place is defined in more detail based on further investigations such as scenario, benchmark, and target users. The project includes exterior design and UX design but concentrates more on interior design. In addition, an insight into the inspiration and the process of aesthetic design is described and illustrated in anime-style sketches and renderings. Then further development in 3D and VR verification was shown up in the final digital model. RESULT The result is TOYOTA QUARTER-SPEED (0.25X), which aims to explore a future shared RV service for Chinese citizens to slow down and enjoy the happiness which focuses more on the on-road journey instead of the destination. TOYOTA 0.25X system can provide a lightweight journey for citizens. The user can book the customized interior, furniture, electric appliances, and food through the app. And TOYOTA plays the role of energy supply and waste recycling. Mostly the vehicle is for short-term rent, but it also has the possibility to become a long-term motel. The TOYOTA 0.25X vehicle achieves waste-free, introduces the nature inside, and has a more compact dimension. The interior creates a quiet and peaceful atmosphere which can leave time for passengers to find happiness and connect to the world.This time no need to hurry, just slow down and enjoy the on-road happiness.
463

Development of Biophilic Design Concept for Educational Spaces / Utveckling av Biofiliskt Designkoncept för Utbildningsutrum

Ravichandran, Saranathan January 2023 (has links)
As urbanization encourages more people to stay indoors for longer periods of time, there is an increased need to reconnect with nature, using design as a tool. The concept of biophilic design aims to do just this, by bringing natural elements into human spaces. This industrial design project aims to create a product for educational workspaces that incorporates natural elements in a metaphorical way, so as to try and create a positive perception of such workspaces among humans. The project explores the different ways in which biophilia can be implemented in product design, and the factors and aspects that need to be considered in order to do so.  The project also tests the developed concept using a Virtual Reality setup and a questionnaire, which had 9 respondents. The results from the questionnaire showed that 89% of respondents felt the concept expressed natural elements, and 44% felt ‘Peaceful’ after observing the concept in Virtual Reality. The positive responses from participants indicate that the concept is successful both in incorporating natural elements and in transmitting a positive perception of workspaces where it is used. / Eftersom urbanisering uppmuntrar fler människor att stanna inomhus under längre perioder, finns det ett ökat behov av att återknyta kontakten med naturen med design som ett verktyg. Konceptet med biofil design syftar till att göra just detta, genom att föra in naturliga element i mänskliga utrymmen. Detta industriella designprojekt syftar till att skapa en produkt för pedagogiska arbetsplatser som innehåller naturliga element på ett metaforiskt sätt, för att försöka skapa en positiv uppfattning om sådana arbetsplatser bland människor. Projektet utforskar de olika sätten på vilka biofili kan implementeras i produktdesign, och de faktorer och aspekter som måste beaktas för att göra det. Projektet testar också det utvecklade konceptet med hjälp av en Virtual Reality-uppsättning och ett frågeformulär, som hade 9 respondenter. Resultaten från enkäten visade att 89 % av de tillfrågade ansåg att konceptet uttryckte naturliga element, och 44 % kände sig "fredliga" efter att ha observerat konceptet i Virtual Reality. De positiva svaren från deltagarna indikerar att konceptet är framgångsrikt både när det gäller att införliva naturliga element och att förmedla en positiv uppfattning om arbetsytor där det används
464

Phone Free Study : Encouraging students to put away their phones

Setterberg, Emil January 2023 (has links)
Many of us have grown up or have been acquainted with individuals who have grown up with smartphones in educational settings. We are well aware of how disruptive they can be, and I myself am not an exception. There have been instances when I have become distracted by my smartphone while studying, whether it was due to a notification popping up or feeling overwhelmed by a challenging assignment or a lack of understanding. My classmates have faced similar challenges. This served as the motivation behind my thesis: Can I, through the application of design, mitigate students' smartphone usage while studying? I set a personal goal to design a physical concept rather than a digital one, as I believed that there are already numerous digital alternatives available in the form of mobile applications and existing functions within smartphone operating systems. The design process employed in this thesis follows the Double Diamond approach, which encompasses both divergent and convergent thinking. Initially, extensive exploration of the subject was conducted through a literature review and benchmarking. Subsequently, the problem was defined through methods such as interviews and surveys to determine the validity of the project's objectives. During the development phase, co-design played a pivotal role, incorporating techniques such as brainstorming and dot-voting to ensure the solution was designed by students, for students. Finally, the delivery phase focused on presenting a finalized concept, employing sketches, prototypes, and digital models. Ultimately, the final concept takes the form of an accessory for existing smartphones that simplifies their functionality. This accessory conceals all notifications on the screen, leaving only incoming calls visible and actionable. Functionally, the concept serves as a reminder to students to refrain from checking their phones while studying, effectively reducing their inclination to do so. It introduces a deliberate obstacle to unlocking the device using fingerprint or facial recognition. The intention is for students to experience a sense of calmness during their study sessions, enhanced by the Zen-inspired design, while also providing the reassurance that they can be reached in case of urgent matters simply by calling instead of messaging them. / Många av oss har vuxit upp eller kommit i kontakt med personer som har vuxit upp med telefoner i utbildningssammanhang. Vi är alla väl medvetna om hur störande de kan vara, och jag själv är inget undantag. Det har funnits tillfällen då jag har blivit distraherad av min telefon under studier, antingen på grund av att en notifikation dyker upp eller för att jag känner mig överväldigad av en utmanande uppgift eller brist på förståelse. Mina klasskamrater har stött på liknande utmaningar under sina studier. Detta var bakgrunden till min avhandling: Kan jag, genom tillämpning av design, minska studenters användning av telefoner under studier? Jag satte upp ett personligt mål att utforma ett fysisk koncept istället för en digital lösning, eftersom jag ansåg att det redan fanns talrika digitala alternativ i form av mobilapplikationer och befintliga funktioner i telefoners operativsystem. Designprocessen som användes i denna avhandling följer Double Diamond-processen, vilket innefattar både divergent och konvergent tänkande. Inledningsvis genomfördes en omfattande utforskning av ämnet genom en litteraturstudie och benchmarking. Därefter definierades problemet genom metoder som intervjuer och enkäter för att fastställa projektets mål och dess validitet. Under utvecklingsfasen spelade co-design en avgörande roll, genom att använda metoder som brainstorming och dot-voting för att säkerställa att lösningen utformades av studenter, för studenter. Slutligen fokuserade den sista fasen på att presentera ett slutgiltigt koncept, med hjälp av skisser, prototyper och digitala modeller. Det slutgiltiga konceptet tar formen av ett tillbehör till befintliga telefoner som förenklar deras funktion. Detta tillbehör döljer alla notifikationer på skärmen och visar endast inkommande samtal som kan besvaras. Funktionellt fungerar konceptet som en påminnelse till studenter att avstå från att kolla sina telefoner under studier och minskar effektivt deras benägenhet att göra det. Det introducerar ett medvetet hinder för att låsa upp enheten med fingeravtryck- eller ansiktsigenkänning. Avsikten är att studenter ska uppleva en känsla av lugn under sina studiepass, förstärkt av den zen-inspirerade designen, samtidigt som de kan vara trygga i vetskapen om att de fortfarande kan nås vid akuta ärenden genom att bli ringd, istället för att bli kontaktad via sms.
465

Material av restprodukter från hampa till produktdesign / Material of By-Products FromHemp for Product Design

Gezavati, Daniel January 2023 (has links)
This paper is a research through design that answers the question: How can the by-products from hemp production be utilized to create a sustainable material for product design?Hemp is the commercial crop that sequesters carbon dioxide most effectively in the world, but large amounts of bast fibers and hurd emerge as by-products ater cultivation for seeds, flowers, and leaves. These by-products can be difficult for farmers to manage as they require space for storage and often must undergo a lengthy production process before they can be converted into products. The by-products of the hemp industry must be managed properly in order for the whole production chain to be considered sustainable.This paper explores theories like Upcycling and Design for Sustainable Development, so sustainability is always considered while managing these by-products. The research methodology encompasses interviewing six experts within the field of product design and hemp to comprehend the perceived difficulties and possible soultions. Material mapping, user tests and material tests are performed to develop a material from hemp fibres and stoneware clay. Additional user tests, market analysis, requirement list,braindrawing and prototypes are then implemented to ascertain what products that could be made from the hemp clay and how these shall be designed. These methods resulted in the contribution of design for the paper: HampaLampa (HempLamp), a hemp-lampfoot made with hemp clay and linseed oil paint as a surface treatment. / Studien är en forskning genom design som besvarar frågeställningen: Hur kan restprodukter från hampaproduktionen utnyttjas för att skapa ett hållbart material till produktdesign? Hampa är den komersiella grödan som absorberar koldioxid mest effektivt i världen, men det uppstår stora mängder restprodukter i form av fibrer och vedämnen när hampa odlas med frön, blommor eller blad som primärprodukt. Dessa restprodukter är svåra för lantbrukare att hantera då de tar stor plats att lagra och ofta behöver genomgå en lång tillverkningsprocess för att kunna användas i produkter. Hampaindustrins restprodukter behöver hanteras för att produktionskedjan skall förbli hållbar. Studien utforskar teorier som upcycling och design för hållbar utveckling, hållbarhet prioriteras ständigt när processen att använda restprodukterna utforskas. I Metodkapitlet intervjuas sex experter inom produktdesign och hampa för att inse vilka svårigheter och möjliga lösningar de känner till. Materialkartläggning, användartester och materialtester utförs för att utveckla ett material från hampafibrerna och stengodslera. Ytterliggare användartester, marknadsanalys, kravlista, braindrawing och prototyperutförs sedan för att utforska vilka produktersom hade kunnat skapas av hampalera och hur dessaskallutformas. Dessa metoder resulterade i designbidragetförstudien: HampaLampa, en hampa-lampfot skapad av hampalera med en ytbehandling av linoljefärg.
466

Ladder to rooftop tents : Product development of a new contractable ladder suited for Thule rooftop tents

Gladh, Gustav, Salomonsson, Robert January 2022 (has links)
This thesis report contains the development of a new ladder specifically designed for needs of the rooftop tent users. The project has been conducted by two students wor- king full time over the duration of twenty weeks with the start in mid-January and is a culmination of their education in industrial design engineering at Luleå university of technology. The thesis is a collaboration with Thule which is a Swedish compa- ny specializing in outdoor and transportation products for the active user. Thule’s largest user base are the occasional users, which uses their products once or twice a year. The current ladder used by Thule today is a telescopic solution that is mainly deri- ved from standards concerning contractable ladders and not specifically made for rooftop tent ladder. Thus, it has a lacking usability and is constructed from many dif- ferent parts which makes it unnecessarily complex and heavy. This has led to Thule wanting this project to explore the possibilities of creating a more weight optimized and cost-efficient ladder that can achieve several lengths ranging from 1,5 to 2,5 meters. This while also making it more user friendly and safe while incorporating the company values. Thus, the mission statement reads: “To create a safe, high quality, and easy to use rooftop tent ladder for the occasion- al, recreational user while reducing weight and complexity” The schedule has followed an iterative process influenced by the phases of design thinking, which is to emphasize, define, ideate, prototype, and finally test. This has helped to solve the complex problems by focusing on the users and their needs. To start this off, an extensive analysis of the market competition, users, Thule, and the current ladder was performed to be followed up with more creative methods as bra- instorming and different stages of sketching, aimed to solve the problems that was found. All of which later was constructed to a feasible concept with computer aided design, prototyping methods, and computer renderings. The result is a new rooftop tent ladder with a sliding design, fulfilling most of the project scope as well as solving other problems found in the first phases. The project has also provided Thule with a full-scale, functional mock-up to prove the concept, as well as some recommendations for future work. / <p>Product patent protected by Thule Sweden. Patent office: Germany. Reference number: DE102023100495.6</p>
467

Clarity in custom computer assembly : The design of a user-friendly small form factor computer chassis

Bagge, Niklas January 2021 (has links)
Building a computer is a difficult task which is why many choose to purchase a laptop or a pre-built stationary computer. However, some users choose to build a computer, allowing them to customize it to fit their needs. As technology advances, our electronic devices becomes more and more compact. Computers are no different, a rising trend in computer building is small form factor computer chassis. While these chassis are smaller and allow users to more effectively use their space at home, they become increasingly difficult to build in. In this master's thesis, I focus on developing a small form factor computer chassis that facilitates a positive building experience for the user. The project bears no ties with any company and is carried out exclusively by me (Niklas Bagge). The project was performed according to a three-phase design process which consisted of the following phases: contextual immersion phase, ideation and conceptualization, and implementation. Roughly 50% of the project was spent in the contextual immersion phase researching literature, performing interviews, distributing surveys, benchmarking, and analysing contextual data. In the next phase, ideation and conceptualization, ideas were generated using many different methods, many times in collaboration with users. Ideas were further developed, tested, evaluated, and selected before entering the implementation phase. The selected concepts were then combined and implemented to create a final concept. The project resulted in a small form factor chassis with an entirely new approach to computer building.The chassis is delivered in a flat package to the consumer, which is then assembled by the user. The design allows for cheaper production and distribution of the chassis, but most importantly, it facilitates an open assembly environment for the user. The chassis also integrates various new solutions that contribute to anoverall easier, more efficient, and more intuitive building process.
468

Duo : Kombinerad insulinpump och -penna / Duo : Combined insulinpump and -pen

Holmgren, Lisa January 2022 (has links)
Att leva med diabetes typ-1 innebär att sprutstick och kanyler blir en del av vardagen som idagsläget inte kan väljas bort. Insulintekniken är inte anpassad efter en varierad livsstil ochdärför kan få många drabbade att känna sig begränsad i sin vardag.I mitt examensprojekt har jag försökt skapa en designlösning som kan ge diabetiker en friareanvändning av diabetesteknik, utan att hindras av receptutskrivningar och läkarbesök.Duo skapar en modern mer hållbar lösning för diabetestekniken, både ur en hälso- ochmiljösynpunkt. Projektet har gjorts i samarbete med Medtronic samt Ung Diabetes i Umeå. / Living with diabetes type-1 means that needles and cannulas become a part of the daily life,that today cannot be excluded. The insulin technology is not fitted for a versatile lifestyle andcan therefore make the person living with the disease feel limited in their daily life.In my degree project I have aimed to create a design solution that can give people living withdiabetes a more free use of diabetes equipment, without being kept back by prescriptionsand doctor appointments. Duo creates a modern, more sustainable solution for diabetesequipment, both from a health and environmental point of view. The project was made incollaboration with Medtronic and Ung Diabetes (Young Diabetes) in Umeå.
469

The Research and Design of an Inclusive Dishwashing Appliance

Prather, Evin Gamal 03 April 2007 (has links)
No description available.
470

An industrial palletizing system for industrial robots

Mertens, Peter January 1985 (has links)
A study was conducted to set up an automated system for the use of industrial robots in frequently changing palletizing applications. The system consists of an industrial robot (IBM Manufacturing System 7545), an IBM PC, a gripper carousel storage system, a quick-change mechanism, and a robot gripper. The system is set up to enable a minimum of operator intervention. Hardware aspects (quick-change mechanism and gripper storage) as well as dynamic software generation for different palletizing applications were considered in the research project. The research effort involved both software and hardware developments. A FORTRAN program was developed to generate pallet patterns based on dynamic input of package and platform parameters. The geometric pattern was then used to create an appropriate AML/E program to drive the robot through the desired motion sequence. This program was then compiled and downloaded to the robot. Hardware aspects of the research were focused on the development of a system to permit dynamic changing of end of arm tooling. This included the development of a quick-change mechanism and a gripper carousel storage system. The quick-change mechanism included interfaces for electronic signals, air, and vacuum lines. A vacuum gripper was also designed for package handling. / M.S.

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