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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Plataforma web para perfeccionar la pronunciación en inglés: English Room

Cayllahua Prado, Any Yanela, Ku Mitma, Percy Henry Chang woon, Ortiz Panduro, Alexandra Miryam, Vidal Taype, Marianela Rocio, Vilchez Galindo, Maria Pia 05 July 2021 (has links)
English Room es una plataforma web que permite conectar a personas de diferentes lugares del país en sesiones virtuales que contarán con nativos americanos con la finalidad de que puedan interactuar en inglés y reforzar su pronunciación. Este proyecto fue creado por cinco alumnos de la Universidad Peruana de Ciencias Aplicadas y tiene como objetivo validar e implementar nuestro modelo de negocio en el mercado peruano. English Room se caracteriza por ser una plataforma web amigable para los usuarios, asimismo las sesiones virtuales permitirán que las personas refuercen su inglés ya que tendrán como coach a nativos americanos y también se ofrece diferentes tópicos de conversación para que las personas se inscriban en las que más les interesa. Cabe resaltar que esta plataforma permite conocer y socializar con otras personas de manera divertida y diferente al mismo tiempo que refuerzas tu pronunciación en inglés. Para la elaboración de este modelo de negocio se han aplicado metodologías de Design Thinking, con la finalidad de conocer las necesidades, deseos y pensamiento de los clientes acerca de la plataforma web, lo cual fue reforzado con entrevistas a expertos y usuarios. Asimismo, se hizo un análisis del mercado para identificar nuestra principal competencia, posibles clientes potenciales y definir nuestra propuesta de valor significativa para los usuarios para lograr que nuestro modelo de negocio sea viable. / Web platform to improve your English pronunciation called English Room English Room is a web platform that allows people from different parts of the country to connect in virtual sessions with Native Americans in order for them to interact in English and reinforce their pronunciation. This project was created by five students from the Universidad Peruana Ciencias Aplicadas and aims to validate and implement our business models in the peruvian market. EnglishRoom is characterized by being a user-friendly web platform, also the virtual sessions will allow people to reinforce their English since they will have Native Americans as a coach and it also offers different topics of conversation for people to register where they are most interested. It should be noted that this platform allows you to meet and socialize with other people in a fun and different way while reinforcing your pronunciation in English. For the development of this business model, Design Thinking methodologies have been applied, in order to know the needs, desires and thoughts of customers about the web platform, which was reinforced with interviews with experts and users. Likewise, a market analysis was carried out to identify our main competition as well as potential customers and define our significant value proposition for users to make our business model viable. / Trabajo de investigación
22

Formativ bedömning i samhällskunskap på gymnasiet : En kvalitativ undersökning om formativ bedömning under ett läsår präglat av en pandemi / Formative assessment in Social Studies at Upper Secondary School : A qualitative study of formative assessment during a pandemic school year

Videnö, Helena January 2021 (has links)
Resultat av forskningsstudier som visar på att formativ bedömning har positiva effekter på elevers lärande har fått stor spridning i världen och inte minst i Sverige. Kunskapsbedömningar i skolan görs med olika syften. När bedömningar görs för att stötta och utveckla elevers lärande talas det om formativ bedömning och när bedömning görs för att stämma av elevers kunskaper mot betygskriterier benämns det som summativ bedömning. Båda typerna av bedömning behövs men forskningsstudier har gjorts som indikerar att betygsfokus och digitala lärplattformar kan utgöra hinder för en formativ bedömningspraxis. Forskning som undersöker hur elever och lärare uppfattar och använder sig av formativ bedömning i ämnet samhällskunskap på gymnasiet har gjorts i begränsad omfattning. Så är det även vad gäller forskning som undersöker hur formativ bedömning uppfattas av elever och lärare i samhällskunskap under ett läsår präglat av en blandning av när- och distansundervisning under en pandemi.  Syftet med undersökningen är att ta reda på hur elever och lärare uppfattar formativ bedömning i samhällskunskap. Syftet är också att undersöka hur de uppfattar formativ bedömning under ett läsår präglat av en blandning av när- och distansundervisning.   De frågeställningar som formulerades för att uppnå syftet besvarades genom att kvalitativa intervjuer genomfördes med elever som studerar Samhällskunskap 1b med olika lång erfarenhet av gymnasiestudier samt med deras lärare. Resultatet av intervjuerna analyserades med hjälp av fem nyckelstrategier som Paul Black och Dylan Wiliam utformat utifrån sin forskning om lärande och bedömning. Dessa strategier beskrivs som användbara verktyg i undervisningen för att kunna besvara frågor om var eleven befinner sig i lärandeprocessen, vart eleven är på väg och hur eleven ska ta sig dit.   Resultatet av undersökningen visar att den digitala lärplattform som elever och lärare använder sig av är ett gynnsamt verktyg för att synliggöra för eleverna och för läraren var eleverna befinner sig inlärningsmässigt i förhållande till målen. Undersökningen visar också på att eleverna uppfattar lärarens återkoppling som användbar för att ta sig vidare i lärandeprocessen. Den skriftliga återkopplingen eleverna får tillsammans med ett betygsliknande omdöme uppfattas av eleverna som en indikation om var eleven befinner sig, vart den är på väg och hur den ska ta sig vidare, vilket uppskattas av eleverna. Följaktligen visar resultatet av den här undersökningen att de formativa och summativa kunskapsbedömningarna harmonierar väl med varandra. Kamraters återkoppling värderas inte lika högt som lärarens då kamraten inte uppfattas som lika kompetent i ämnet som läraren. Resultatet av undersökningen visar att eleverna tränas i att kunna göra självbedömningar men att de uppfattar sig olika mycket som ägare av sitt eget lärande beroende på om de är första- eller andraårselever.   Resultatet visar att läraren upplevt att muntlig återkoppling blivit svårare att ge under de förutsättningar som ges under pandemin och att träning i kamratbedömning inte är något som prioriterats i någon större utsträckning under dessa ovanliga omständigheter. Avslutningsvis visar resultatet av undersökningen på den potential de digitala verktygen har för en formativ bedömningspraxis då undervisningen kombineras av när- och distansundervisning. / Results from research studies showing the positive effects of formative assessment on students’ learning have spread across the world and in Sweden. Assessment of student achievement has two different functions depending on why the assessment is made. When the goal is to monitor learning the assessment is formative and when the goal is to evaluate what the student has learnt at the end of an instructional unit by comparing it to some standards it is summative. Both types of assessments are needed but some research studies indicate that formative assessment practices may be impeded by excessive focus on grades and by the design of digital learning platforms. Not many research studies have been made examining formative assessment practices in social studies at upper secondary school. Nor have many research studies been made that examine formative assessment practices and how they are perceived by students and teachers a school year during a pandemic.   The aim of the study is to find out how formative assessment in social studies is perceived by students and teachers at upper secondary school. The aim is also to examine how they perceive formative assessment practices a school year during a pandemic with a mix of on-site and distance learning.   A qualitative method was used to answer the research questions. Two groups of students from different grades studying the same core course “Samhällskunskap 1b” and their teacher were interviewed. The data gathered from the interviews were analyzed with Paul Black’s and Dylan Wiliam’s five strategies formed on the basis of their research on learning and assessment. These strategies are described as useful tools in education to answer questions about where the student is in his/her learning process, where the student is going and how to get there.   The result of the study shows that the digital learning platform that the students and their teacher use is a beneficial tool for them to visualize where the student is in the learning process in relation to the learning goals. Furthermore, the result shows us that the students perceive the feedback that they receive from their teacher as useful in guiding the student where to go next and how to get there. The written feedback combined with a summative-like assessment helps the students taking the next step in the learning process. Consequently, this study shows that formative and summative assessments harmonize. Peer assessment is not as much valued by the students as the formative assessment they receive from their teacher, since they do not regard their peers being sufficiently qualified to give feedback. The result of the study shows that students do get training in making self-assessments. However, students in second grade consider themselves as owners of their own learning to a greater extent when compared with students in first grade.   The result shows us that the teacher perceives that opportunities to give students oral feedback have diminished during the pandemic and that the practice of peer assessment has been given less priority during these extraordinary circumstances. Finally, the result shows us the potential of digital tools being used for formative assessment practices when education is a combination of learning at school and online.
23

Alla dessa system, hur funkar det? : En användarcentrerad studie på systemintegrering utifrån ett studentperspektiv.

Klingofström, Emma January 2023 (has links)
I detta arbete så har jag undersökt olika system som studenter använder sig av under sin studietid. Systemen som utforskas i början är Kronox, Canvas, Ladok och Antagning. Baserat på datan som samlades in så gjordes en avgränsning till att titta på Kronox och Canvas, då dessa är system som studenterna använder mest under sin studietid.  Med hjälp av intervjuer och tester, så gjorde jag ett gränssnitt där Kronox blev integrerat in i Canvas. Med ett användarcentrerat synsätt så har studenterna fått vara med i varje steg av processen, detta skapar då en mer inkluderade och meningsfullare design. Detta testades på studenterna och i ett iterativt arbete framkom ett slutligt designförslag. Resultatet av projektet har gett ett positivt förslag som är framtaget av studenternas perspektiv och som visar att det kan ske en förändring så systemen kan underlätta deras studietid.  Denna studie är en kandidatuppsats inom området informationdesign med fokus på interaktionsdesign. / In this work, I have investigated different systems that students use during their studies. The systems explored at the beginning are Kronox, Canvas, Ladok and Admission. Based on the data collected, a delimitation was made to look at Kronox and Canvas, as these are systems that the students use the most during their studies.  With help of interviews and tests, I made an interface where Kronox was integrated into Canvas. With a user-centered approach, the students have been involved in every step of the process, this then creates a more included and meaningful design. This was then tested on the students and in an iterative work a final design proposal emerged. The result of the project has yielded a positive proposal that was developed from the students' perspective and that shows that there can be a change so that the systems can facilitate their study time.  This study is a bachelor thesis in the field of Information design with focus on Interactions design.
24

La modélisation d'objets pédagogiques pour une plateforme sémantique d'apprentissage / The modeling of learning objects for a semantic learning platform

Balog-Crisan, Radu 13 December 2011 (has links)
Afin de rendre les objets pédagogiques (OP) accessibles, réutilisables et adaptables, il est nécessaire de les modéliser. Outre la forme et la structure, il faut aussi décrire la sémantique des OP. Ainsi, nous proposons un schéma de modélisation d'OP d'après la norme LOM (Learning Object Metadata), en utilisant un modèle de données de type RDF (Ressource Description Framework). Pour encoder, échanger et réutiliser les métadonnées structurées d'OP, nous avons implémenté l'application RDF4LOM (RDF for LOM). Le recours aux outils du Web sémantique nous permet de proposer le prototype d'une plateforme sémantique d'apprentissage (SLCMS), qui valorise à la fois les ressources internes, les OP modélisés avec RDF, ainsi que les ressources externes (wikis, blogs ou encore agendas sémantiques). L'architecture du SLCMS est basée sur un Noyau sémantique capable d'interpréter les métadonnées et de créer des requêtes intelligentes. Pour la description des contraintes sémantiques et des raisonnements sur les OP, nous utilisons les ontologies. Grâce à des ontologies précises et complètes, les OP seront « interprétables » et « compréhensibles » par les machines. Pour le module Quiz sémantique, nous avons modélisé l'ontologie Quiz et l'ontologie LMD. La plateforme sémantique d'apprentissage permet la recherche d'OP pertinents, la génération de parcours personnalisés pour les apprenants et, en perspective, l'adaptabilité aux styles d'apprentissage. / In order to make Learning Objects (LO) accessible, reusable and adaptable, it is necessary to model them. Besides form and structure, one must also define the semantics associated with a given LO. Thus, we propose a modeling scheme for LOs that respects the LOM (Learning Object Metadata) standard and which uses a RDF-based (Resource Description Framework) data model. In order to encode, exchange and reuse such structured metadata for LOs, we have developed the RDF4LOM (RDF for LOM) application. By using Semantic Web tools, we are able to deliver a prototype of a semantic learning platform (SLCMS) that enhances internal resources, LOs modeled with RDF as well as external resources (semantic wikis, blogs or calendars). The architecture of this SLCMS is based upon a semantic Kernel whose role is to interpret metadata and create intelligent queries. We use ontologies, for the description of semantic constraints and reasoning rules concerning the LOs. By means of accurate and complete ontologies, the LOs will be machine-interpretable and also machine-understandable. For the semantic Quiz module, we have developed the Quiz and LMD ontologies. The semantic learning platform enables searching for appropriate LOs, generating personalized learning paths for learners and, as en evolution, adaptation to learning styles.
25

Middle School Parents' Beliefs Regarding Learning Management System Use in Mathematics

Bradley, Vaughn Malcolm 01 January 2018 (has links)
Middle school is a critical time in students' learning of mathematics, something a Learning Management System (LMS) is designed to help parents support. What remains unknown is how parents use an LMS to monitor their children's progress in mathematics. This qualitative case study explored how parents from one midAtlantic middle school with 543 students used an LMS, EdLine, to support their children's autonomous achievement in mathematics. Expectancy-value theory and social cognitive theory made up the conceptual framework used to evaluate study findings. A criterion-based process was used to select nine middle school parents from grades 6, 7, and 8 as participants. Data sources included structured interviews and follow-up questions, EdLine spreadsheets, and parent reflective journals. Data were analyzed through a priori codes based on the literature review. Themes that emerged from the analysis included reoccurring learner autonomy and parents benefiting from their ability to use EdLine to monitor grades, check progress, and provide strategies to support mathematical achievement. Parents indicated they could encourage their children, teach them, and expect them to use EdLine to monitor and manage their grades and achievement in mathematics. This research contributes to positive social change by explaining how administrators can help middle school parents use an LMS to become engaged with their children's mathematics studies and set expectations for their mathematics task completion and achievement.
26

Distance students' experiences on a learning management system : Focusing on Moodle from user experience perspective

Jung, Yongho January 2021 (has links)
Distance learning offered to students by Swedish universities has continued to increase, which has led to an increase in the use of learning management system (LMS). Recently, due to the pandemic, many universities have temporarily made university classes compulsory as distance through remote learning, and the importance of LMS is also emerging. However, there is a problem that the dropout rate of remote students is significantly higher than that of on-campus students. Therefore, this qualitative study aims to propose various suggestions to enhance students' learning experience by understanding their perception and experience of using Moodle, one of the popular LMS platforms, for the distance students of Information system master program of Linnaeus university. When evaluating the system as a model for this study, David (1989)'s Technology acceptance model (TAM), which has already been verified in many studies, was considered first, but this model does not take into account the feelings of system users. After that, Hassenzhal's UX model was finally adopted as a model for this study. However, this study shows that Hedonic attributes, one of the elements of Apparent product character of this UX model, does not play any role for evaluating UX in LMS platforms such as Moodle. The reason for this is that users think of Moodle as a learning information tool only for their study purpose, and their identification and social communication are significantly poor in the platform. Also, Moodle does not provide any stimulation to their feeling. As the research method, semi-structured interviews were conducted through Skype or Zoom with 7 Moodle users from 5 different nationalities who voluntarily applied for the interviews. As a result, it was found that 8 issues (Usability and design of the main page and dashboard, information distributed across multiple platforms, notification and landing issue, lack of awareness of students about some features of Moodle, presence of unnecessary features, slow website speed, low use of mobile applications, non-standardized course page design) on Moodle through their past experiences that could be detrimental to the user experience. Based on the findings, this paper will discuss various suggestions to improve Moodle's UX for distance students’ better learning experience.
27

Analyses on tech-enhanced and anonymous Peer Discussion as well as anonymous Control Facilities for tech-enhanced Learning / Analysen zur technologieunterstützten und anonymem Peer Discussion sowie anonymen Einflusswerkzeuge für technologieunterstütztes Lernen

Hara, Tenshi 12 September 2016 (has links) (PDF)
An increasing number of university freshmen has been observable in absolute number as well as percentage of population over the last decade. However, at the same time the drop-out rate has increased significantly. While a drop in attendance could be observed at the same time, statistics show that young professionals consider only roughly thirty percent of their qualification to originate in their university education. Taking this into consideration with the before mentioned, one conclusion could be that students fail to see the importance of fundamental classes and choose to seek knowledge elsewhere, for example in free online courses. However, the so acquired knowledge is a non-attributable qualification. One solution to this problem must be to make on-site activities more attractive. A promising approach for raised attractiveness would be to support students in self-regulated learning processes, making them experience importance and value of own decisions based on realistic self-assessment and self-evaluation. At the same time, strict ex-cathedra teaching should be replaced by interactive forms of education, ideally activating on a meta-cognitive level. Particularly, as many students bring mobile communication devices into classes, this promising approach could be extended by utilising these mobile devices as second screens. That way, enhanced learning experiences can be provided. The basic idea is simple, namely to contribute to psychological concepts with the means of computer science. An example for this idea are audience response systems. There has been numerous research into these and related approaches for university readings, but other forms of education have not been sufficiently considered, for example tutorials. This technological aspect can be combined with recent didactics research and concepts like peer instruction or visible learning. Therefore, this dissertation presents an experimental approach at providing existing IT solutions for on-site tutorials, specifically tools for audience responses, evaluations, learning demand assessments, peer discussion, and virtual interactive whiteboards. These tools are provided under observation of anonymity and cognisant incidental utilisation. They provide insight into students\' motivation to attend classes, their motivation to utilise tools, and into their tool utilisation itself. Experimental findings are combined into an extensible system concept consisting of three major tool classes: anonymous peer discussion means, anonymous control facilities, and learning demand assessment. With the exception of the latter, promising findings in context of tutorials are presented, for example the reduction of audience response systems to an emergency brake, the versatility of (peer) discussion systems, or a demand for retroactive deanonymisation of contributions. The overall positive impact of tool utilisation on motivation to attend and perceived value of tutorials is discussed and supplemented by a positive impact on the final exams\' outcomes. / Über die vergangene Dekade ist eine zunehmende Zahl Studienanfänger beobachtbar, sowohl in der absoluten Anzahl, als auch im Bevölkerungsanteil. Demgegenüber steht aber eine überproportional hohe Steigerung der Abbruchquote. Während gleichzeitig die Anwesenheit in universitären Lehrveranstaltungen sinkt, zeigen Statistiken, dass nur etwa ein Drittel der Berufseinsteiger die Grundlagen ihrer Qualifikation im Studium sieht. Daraus könnte man ableiten, dass Studierende den Wert und die Bedeutung universitärer Ausbildung unterschätzen und stattdessen Wissen in anderen Quellen suchen, beispielsweise unentgeltlichen Online-Angeboten. Das auf diese Art angeeignete Wissen stellt aber eine formell nicht nachweise Qualifikation dar. Ein Weg aus diesem Dilemma muss die Steigerung der Attraktivität der universitären Lehrveranstaltungen sein. Ein vielversprechender Ansatz ist die Unterstützung der Studierenden im selbst-regulierten Lernen, wodurch sie die Wichtigkeit und den Wert eigener Entscheidung(sfindungsprozesse) auf Basis realistischer Selbsteinschätzung und Selbstevaluation erlernen. Gleichzeitig sollte Frontalunterricht durch interaktive Lehrformen ersetzt werden, idealerweise durch Aktivierung auf meta-kognitiver Ebene. Dies ist vielversprechend insbesondere, weil viele Studierende ihre eigenen mobilen Endgeräte in Lehrveranstaltungen bringen. Diese Geräte können als Second Screen für die neuen Lehrkonzepte verwendet werden. Auf diese Art kann dann eine verbesserte Lernerfahrung vermittelt werden. Die Grundidee ist simpel, nämlich in der Psychologie bewährte Didaktik-Konzepte durch die Mittel der Informatik zu unterstützen. Ein Beispiel dafür sind Audience Response Systeme, die hinlänglich im Rahmen von Vorlesungen untersucht worden sind. Andere Lehrformen wurden dabei jedoch unzureichend berücksichtigt, beispielsweise Tutorien. Ähnliche Überlegungen gelten natürlich auch für bewährte didaktische Konzepte wie Peer Instruction oder Betrachtungen in Form von Visible Learning. Deshalb präsentiert diese Dissertation einen experimentellen Ansatz, informationstechnische Lösungen für vor-Ort-Übungen anzubieten, nämlich Werkzeuge für Audience Response Systeme, Evaluationen, Lernbedarfsermittlung, Peer Discussion, sowie virtuelle interaktive Whiteboards. Die genannten Werkzeuge wurden unter Beachtung von Anonymitäts- und Beiläufigkeitsaspekten bereitgestellt. Sie erlauben einen Einblick in die Motivation der Studierenden Tutorien zu besuchen und die Werkzeuge zu nutzen, sowie ihr Nutzungsverhalten selbst. Die experimentellen Ergebnisse werden in ein erweiterbares Systemkonzept kombiniert, das drei Werkzeugklassen unterstützt: anonyme Peer Discussion, anonyme Kontrollwerkzeuge und Lernbedarfsermittlung. Für die ersten beiden Klassen liegen vielversprechende Ergebnisse vor, beispielsweise die notwendige Reduktion des Audience Response Systems auf eine Art Notbremse, die Vielseitigkeit von (Peer-)Discussion-Systemen, oder aber auch der Bedarf für eine retroaktive Deanonymisierung von initial anonymen Beiträgen. Der allgemein positive Einfluss der Werkzeugnutzung auf die Motivation an Tutorien teilzunehmen sowie den wahrgenommenen Wert der Tutorien werden abschließend diskutiert und durch verbesserte Abschlussklausurergebnisse untermauert.
28

Analyses on tech-enhanced and anonymous Peer Discussion as well as anonymous Control Facilities for tech-enhanced Learning

Hara, Tenshi 14 June 2016 (has links)
An increasing number of university freshmen has been observable in absolute number as well as percentage of population over the last decade. However, at the same time the drop-out rate has increased significantly. While a drop in attendance could be observed at the same time, statistics show that young professionals consider only roughly thirty percent of their qualification to originate in their university education. Taking this into consideration with the before mentioned, one conclusion could be that students fail to see the importance of fundamental classes and choose to seek knowledge elsewhere, for example in free online courses. However, the so acquired knowledge is a non-attributable qualification. One solution to this problem must be to make on-site activities more attractive. A promising approach for raised attractiveness would be to support students in self-regulated learning processes, making them experience importance and value of own decisions based on realistic self-assessment and self-evaluation. At the same time, strict ex-cathedra teaching should be replaced by interactive forms of education, ideally activating on a meta-cognitive level. Particularly, as many students bring mobile communication devices into classes, this promising approach could be extended by utilising these mobile devices as second screens. That way, enhanced learning experiences can be provided. The basic idea is simple, namely to contribute to psychological concepts with the means of computer science. An example for this idea are audience response systems. There has been numerous research into these and related approaches for university readings, but other forms of education have not been sufficiently considered, for example tutorials. This technological aspect can be combined with recent didactics research and concepts like peer instruction or visible learning. Therefore, this dissertation presents an experimental approach at providing existing IT solutions for on-site tutorials, specifically tools for audience responses, evaluations, learning demand assessments, peer discussion, and virtual interactive whiteboards. These tools are provided under observation of anonymity and cognisant incidental utilisation. They provide insight into students\' motivation to attend classes, their motivation to utilise tools, and into their tool utilisation itself. Experimental findings are combined into an extensible system concept consisting of three major tool classes: anonymous peer discussion means, anonymous control facilities, and learning demand assessment. With the exception of the latter, promising findings in context of tutorials are presented, for example the reduction of audience response systems to an emergency brake, the versatility of (peer) discussion systems, or a demand for retroactive deanonymisation of contributions. The overall positive impact of tool utilisation on motivation to attend and perceived value of tutorials is discussed and supplemented by a positive impact on the final exams\' outcomes.:List of Definitions, Theorems and Proofs List of Figures List of Tables Introduction and Motivation Part I: Propaedeutics 1 Working Theses 1.1 Definitions 1.2 Context of Working Theses and Definitions 2 Existing Concepts 2.1 Psychology 2.1.1 Self-Regulation and self-regulated Learning 2.1.2 Peer Instruction, Peer Discussion 2.1.3 Learning Process Supervision: Learning Demand Assessment 2.1.4 Cognitive Activation 2.1.5 Note on Gamification 2.1.6 Note on Blended Learning 2.2 Computer Science 2.2.1 Learning Platforms 2.2.2 Audience Response Systems (ARS) 2.2.3 Virtual Interactive Whiteboard Systems (V-IWB) 2.2.4 Cognisant Incidential Utilisation (CIU) 2.3 Appraisal 3 Related Work 3.1 Visible Learning 3.2 auditorium 3.3 Auditorium Mobile Classroom Service 3.4 ARSnova and other Audience Response Systems 3.5 Google Classroom 3.6 StackOverflow 3.7 AwwApp Part II: Proceedings 4 Global Picture and Prototype 4.1 Global Picture 4.2 System Architecture 4.2.1 Anonymous Discussion Means 4.2.2 Anonymous Control Facilities 4.3 Implementation 4.3.1 The Prototype 5 Investigated Tools 5.1 Note on Methodology 5.2 Anonymity 5.2.1 Methodology 5.2.2 Visible Learning Effects 5.2.3 Assertion 5.2.4 Experiments 5.2.5 Results 5.2.6 Conclusions 5.3 Learning Demand Assessment 5.3.1 Methodology 5.3.2 Visible Learning Effects 5.3.3 Tool Description 5.3.4 Assertion 5.3.5 Experiments 5.3.6 Results 5.3.7 Conclusions 5.4 Peer Discussion System 5.4.1 Methodology 5.4.2 Visible Learning Effects 5.4.3 Tool Description 5.4.4 Assertion 5.4.5 Experiments 5.4.6 Results 5.4.7 Conclusions 5.5 Virtual Interactive Whiteboard 5.5.1 Methodology 5.5.2 Visible Learning Effects 5.5.3 Tool Description 5.5.4 Assertion 5.5.5 Experiments 5.5.6 Results 5.5.7 Conclusions 5.6 Audience Response System and Emergency Brake 5.6.1 Methodology 5.6.2 Visible Learning Effects 5.6.3 Tool Description 5.6.4 Assertion 5.6.5 Experiments 5.6.6 Results 5.6.7 Conclusions 5.7 Evaluation System 5.7.1 Methodology 5.7.2 Visible Learning Effects 5.7.3 Tool Description 5.7.4 Assertion 5.7.5 Experiments 5.7.6 Results and Conclusion 6 Exam Outcome 7 Utilisation and Motivation 7.1 Prototype Utilisation 7.2 Motivational Aspects Part III: Appraisal 8 Lessons learned 9 Discussion 9.1 Working Theses’ Validity 9.2 Research Community: Impact and Outlook 9.2.1 Significance to Learning Psychology 9.3 Possible Extension of existing Solutions 10 Conclusion 10.1 Summary of scientific Contributions 10.2 Future Work Part IV: Appendix A Experimental Arrangement B Questionnaires B.1 Platform Feedback Sheet B.1.1 Original PFS in 2014 B.1.2 Original PFS in 2015 B.2 Minute Paper B.3 Motivation and Utilisation Questionnaires B.3.1 Motivation 2013 and 2014 B.3.2 Motivation 2015 B.3.3 Utilisation 2014 B.3.4 Utilisation 2015, Rev. I B.3.5 Utilisation 2015, Rev. II C References C.1 Auxiliary Means D Publications D.1 Original Research Contributions D.2 Student Theses E Glossary F Index G Milestones Acknowledgements / Über die vergangene Dekade ist eine zunehmende Zahl Studienanfänger beobachtbar, sowohl in der absoluten Anzahl, als auch im Bevölkerungsanteil. Demgegenüber steht aber eine überproportional hohe Steigerung der Abbruchquote. Während gleichzeitig die Anwesenheit in universitären Lehrveranstaltungen sinkt, zeigen Statistiken, dass nur etwa ein Drittel der Berufseinsteiger die Grundlagen ihrer Qualifikation im Studium sieht. Daraus könnte man ableiten, dass Studierende den Wert und die Bedeutung universitärer Ausbildung unterschätzen und stattdessen Wissen in anderen Quellen suchen, beispielsweise unentgeltlichen Online-Angeboten. Das auf diese Art angeeignete Wissen stellt aber eine formell nicht nachweise Qualifikation dar. Ein Weg aus diesem Dilemma muss die Steigerung der Attraktivität der universitären Lehrveranstaltungen sein. Ein vielversprechender Ansatz ist die Unterstützung der Studierenden im selbst-regulierten Lernen, wodurch sie die Wichtigkeit und den Wert eigener Entscheidung(sfindungsprozesse) auf Basis realistischer Selbsteinschätzung und Selbstevaluation erlernen. Gleichzeitig sollte Frontalunterricht durch interaktive Lehrformen ersetzt werden, idealerweise durch Aktivierung auf meta-kognitiver Ebene. Dies ist vielversprechend insbesondere, weil viele Studierende ihre eigenen mobilen Endgeräte in Lehrveranstaltungen bringen. Diese Geräte können als Second Screen für die neuen Lehrkonzepte verwendet werden. Auf diese Art kann dann eine verbesserte Lernerfahrung vermittelt werden. Die Grundidee ist simpel, nämlich in der Psychologie bewährte Didaktik-Konzepte durch die Mittel der Informatik zu unterstützen. Ein Beispiel dafür sind Audience Response Systeme, die hinlänglich im Rahmen von Vorlesungen untersucht worden sind. Andere Lehrformen wurden dabei jedoch unzureichend berücksichtigt, beispielsweise Tutorien. Ähnliche Überlegungen gelten natürlich auch für bewährte didaktische Konzepte wie Peer Instruction oder Betrachtungen in Form von Visible Learning. Deshalb präsentiert diese Dissertation einen experimentellen Ansatz, informationstechnische Lösungen für vor-Ort-Übungen anzubieten, nämlich Werkzeuge für Audience Response Systeme, Evaluationen, Lernbedarfsermittlung, Peer Discussion, sowie virtuelle interaktive Whiteboards. Die genannten Werkzeuge wurden unter Beachtung von Anonymitäts- und Beiläufigkeitsaspekten bereitgestellt. Sie erlauben einen Einblick in die Motivation der Studierenden Tutorien zu besuchen und die Werkzeuge zu nutzen, sowie ihr Nutzungsverhalten selbst. Die experimentellen Ergebnisse werden in ein erweiterbares Systemkonzept kombiniert, das drei Werkzeugklassen unterstützt: anonyme Peer Discussion, anonyme Kontrollwerkzeuge und Lernbedarfsermittlung. Für die ersten beiden Klassen liegen vielversprechende Ergebnisse vor, beispielsweise die notwendige Reduktion des Audience Response Systems auf eine Art Notbremse, die Vielseitigkeit von (Peer-)Discussion-Systemen, oder aber auch der Bedarf für eine retroaktive Deanonymisierung von initial anonymen Beiträgen. Der allgemein positive Einfluss der Werkzeugnutzung auf die Motivation an Tutorien teilzunehmen sowie den wahrgenommenen Wert der Tutorien werden abschließend diskutiert und durch verbesserte Abschlussklausurergebnisse untermauert.:List of Definitions, Theorems and Proofs List of Figures List of Tables Introduction and Motivation Part I: Propaedeutics 1 Working Theses 1.1 Definitions 1.2 Context of Working Theses and Definitions 2 Existing Concepts 2.1 Psychology 2.1.1 Self-Regulation and self-regulated Learning 2.1.2 Peer Instruction, Peer Discussion 2.1.3 Learning Process Supervision: Learning Demand Assessment 2.1.4 Cognitive Activation 2.1.5 Note on Gamification 2.1.6 Note on Blended Learning 2.2 Computer Science 2.2.1 Learning Platforms 2.2.2 Audience Response Systems (ARS) 2.2.3 Virtual Interactive Whiteboard Systems (V-IWB) 2.2.4 Cognisant Incidential Utilisation (CIU) 2.3 Appraisal 3 Related Work 3.1 Visible Learning 3.2 auditorium 3.3 Auditorium Mobile Classroom Service 3.4 ARSnova and other Audience Response Systems 3.5 Google Classroom 3.6 StackOverflow 3.7 AwwApp Part II: Proceedings 4 Global Picture and Prototype 4.1 Global Picture 4.2 System Architecture 4.2.1 Anonymous Discussion Means 4.2.2 Anonymous Control Facilities 4.3 Implementation 4.3.1 The Prototype 5 Investigated Tools 5.1 Note on Methodology 5.2 Anonymity 5.2.1 Methodology 5.2.2 Visible Learning Effects 5.2.3 Assertion 5.2.4 Experiments 5.2.5 Results 5.2.6 Conclusions 5.3 Learning Demand Assessment 5.3.1 Methodology 5.3.2 Visible Learning Effects 5.3.3 Tool Description 5.3.4 Assertion 5.3.5 Experiments 5.3.6 Results 5.3.7 Conclusions 5.4 Peer Discussion System 5.4.1 Methodology 5.4.2 Visible Learning Effects 5.4.3 Tool Description 5.4.4 Assertion 5.4.5 Experiments 5.4.6 Results 5.4.7 Conclusions 5.5 Virtual Interactive Whiteboard 5.5.1 Methodology 5.5.2 Visible Learning Effects 5.5.3 Tool Description 5.5.4 Assertion 5.5.5 Experiments 5.5.6 Results 5.5.7 Conclusions 5.6 Audience Response System and Emergency Brake 5.6.1 Methodology 5.6.2 Visible Learning Effects 5.6.3 Tool Description 5.6.4 Assertion 5.6.5 Experiments 5.6.6 Results 5.6.7 Conclusions 5.7 Evaluation System 5.7.1 Methodology 5.7.2 Visible Learning Effects 5.7.3 Tool Description 5.7.4 Assertion 5.7.5 Experiments 5.7.6 Results and Conclusion 6 Exam Outcome 7 Utilisation and Motivation 7.1 Prototype Utilisation 7.2 Motivational Aspects Part III: Appraisal 8 Lessons learned 9 Discussion 9.1 Working Theses’ Validity 9.2 Research Community: Impact and Outlook 9.2.1 Significance to Learning Psychology 9.3 Possible Extension of existing Solutions 10 Conclusion 10.1 Summary of scientific Contributions 10.2 Future Work Part IV: Appendix A Experimental Arrangement B Questionnaires B.1 Platform Feedback Sheet B.1.1 Original PFS in 2014 B.1.2 Original PFS in 2015 B.2 Minute Paper B.3 Motivation and Utilisation Questionnaires B.3.1 Motivation 2013 and 2014 B.3.2 Motivation 2015 B.3.3 Utilisation 2014 B.3.4 Utilisation 2015, Rev. I B.3.5 Utilisation 2015, Rev. II C References C.1 Auxiliary Means D Publications D.1 Original Research Contributions D.2 Student Theses E Glossary F Index G Milestones Acknowledgements

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