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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
491

O caso Santa Maria na TV: narrativa contemporânea como semiose

Debiasi, Carlos Alberto 10 November 2014 (has links)
Este trabalho investiga elementos da narrativa jornalística contemporânea presentes na programação televisiva e discute o caráter híbrido das tecnologias da comunicação. A partir da análise de programas que retratam a tragédia acontecida na cidade de Santa Maria em janeiro de 2013,são utilizadas bases semióticas e analíticas no intuito de compreender referenciais comuns pelos quais esse tipo de comunicação opera na transmissão de suas mensagens e pontos de vista acerca do real. Traz como resultado a comprovação dos usos dessas estratégias de representação desses dentro do recorte analisado, o que serve como evidência da constante reafirmação de discursos generalistas a respeito dos fenômenos sociais, reeditados em novas bases tecnológicas. / This work investigates elements of contemporary journalistic narrative present in television programming and discusses the hybrid character of communication technologies . From the analysis of programs that depict the tragedy that took place in the city of Santa Maria in January 2013,semiotic and analytical bases are used in order to include common reference by which this type of communication operates in the transmission of messages on reality . It brings as a result the evidences of representation strategies within the analyzed cut. The conclusion serves as evidence of the constant reaffirmation of general discourse about social phenomena, reissued in new technological basis.
492

Processos participativos na produção audiovisual: o caso do vídeo mulheres mangabeiras, de Sergipe

Silva, Ana Lúcia Assunção da 21 February 2014 (has links)
The research aims at investigate the production process of the video |Mulheres Mangabeiras| (mangaba pickers women) in order to verify whether and how there was use of participatory methods. This is a qualitative and descriptive research, based on methodological procedures such as literature review and data collection through open interviews. Data analysis layed upon extracts from women speeches, which contains indicators about their involvement in ex tractive production, as well as their perceptions about public visibility and empowerment offered by the video production. The results show that mangabeiras were protagonists in a kind of participatory communication, pointing to the potential of participatory processes in audiovisual production as a reaffirmation of individual and collective identities, which also brings out critical mind, dialogue promotion and a conflict management tool. / A pesquisa tem como objeto a investigação do processo produção do vídeo "Mulheres Mangabeiras", visando verificar se e como houve emprego de métodos participativos. Trata-se de uma pesquisa qualitativa, de natureza descritiva, tendo como procedimentos metodológicos a revisão bibliográfica e a pesquisa de campo através de entrevistas abertas. A análise dos dados, realizada a partir de extratos de indicadores nas falas, buscou verificar o tipo de participação dessas extrativistas na produção, bem como suas percepções acerca da visibilidade pública e das ações de empoderamento proporcionadas pelo vídeo. Os resultados demonstram que as mangabeiras foram protagonistas de um tipo de comunicação participativa, apontando para as potencialidades dos processos participativos na produção audiovisual enquanto ferramenta de reafirmação de identidades individuais e coletivas, reflexão crítica, promoção de diálogo e administração de conflitos.
493

Projekt firemního designu a jeho příklad ve firmě Filamos s.r.o. / Project of the corporate design and its example of the company Filamos s.r.o.

Hartl, Jan January 2008 (has links)
This thesis deals with company design. The goal is to explain all relevant aspects, especially from company design project point of view. Practical case study of realization of company design project in company Filamos s.r.o. is a part of this thesis. First part explains the term company design, discusses its introduction in a company, administration and its changes. It deals with this term also in context of company identity or image, especially its line up to information strategy. Second part deals with preparation and realization of company design project in company Filamos s.r.o. while practical part deals above all with methodology of this project. The output of the project, "Graphical manual" of the company Filamos s.r.o., is attached.
494

Analýza využití nových technologií pro vizuální komunikaci a jejich společenský dopad / Analysis of the use of new technologies for visual communication and their social impact

Kadlecová, Petra January 2012 (has links)
The work focuses on the analysis of new technologies, which are used in visual communication. This is especially the description, characterization and their use. Another section focuses on social trends that permeate contemporary Western society, and their relationship with new technologies in the field of visual communication. It deals therefore also examines the social changes and changes in the perception of individual development and dissemination of new technologies causes. Describes the important role of visual communication in today's world and the changes in society due to widespread use of modern technology. The aim is to make the analysis and therefore a comprehensive overview of new technologies and their use in the field of visual communication. Finally, the work seeks to estimate the next direction of new technologies in the field of visual communication and create a prediction of further development in the future.
495

Generative Design for Construction Site Layout Planning

Raj Pradip Birewar (10664183) 07 May 2021 (has links)
<p>The construction industry contributes significantly to the GDP of the United States, attributing to its growth at an unprecedented rate. Efficient planning on all stages of construction is the only way to combat dynamic obstructions and deliver projects on time. The first element involved in the planning phase deals with the layout of the Construction Site. It significantly regulates the pace at which construction operations function and directly affects the time, cost, and safety linked to the successful delivery of the target project. Hence, it is paramount to ensure that every component of the construction site maneuvers with the utmost productivity. One such equipment that occupies significant attention while carrying out the CSLP process is Tower Crane. Tower crane optimization is pivotal to ensure proper lifting and handling of materials, and warrant conflict-free work zones. This research, therefore, aims to optimize its position by maximizing the lift ability. To achieve the goals, Generative Design- a paradigm that integrates the constructive features of mathematical and visual optimization techniques, is used to develop a relatively comprehensible prototype. The first part of the research, thus, utilized Generative Design on two construction sites- one from the United States and one from India. After implementing the visual programming algorithm, an improvement of 40% was warranted in the lift score. A pool of potential alternatives was explored and supplemented by the trade-off illustrations. The concept of trade-off was substantiated by allowing a framework for prioritization of lift cycles, and facilitating a holistic decision-making process. To evaluate the usability, 12 participants were chosen based on their previous experience with tower crane operations. The participants witnessed a live demonstration of the algorithm, answered a Likert scale questionnaire, and appeared for an open-ended interview to provide feedback about the proposed Generative Design technique. After carrying out narrative analysis for the usability aspect- it has been unanimously observed that the technique has extreme efficiency of usage and can evidently prevent the occurrence of errors. The study concludes by providing recommendations to augment the significance and usability of Generative Design for tower crane position optimization. </p><br>
496

Seeing the supplements : a rhetorical visual analysis with fitness advertisements

Harvey, Michael Joseph January 2014 (has links)
Indiana University-Purdue University Indianapolis (IUPUI) / This study uses a rhetorical visual analysis to investigate supplement advertisements within the top three fitness magazines, according to circulation, to provide a richer understanding of the message construction within the visual images the advertisements contain. The advertisements were selected at random over a time span of a year and a half within each of the magazines, totaling nine separate advertisements for analysis. The purpose of this study is to determine to what extent, if any, the construction of advertisements in men's fitness magazines operates as ideographic images establishing legitimacy as determined through application of Sonja Foss' rhetorical visual analysis methodology. Previous research has identified various analyses of visual images within the fitness culture, however, rhetorical visual analysis of supplement advertisement does not appear to have been investigated prior to this project which is the primary concern for the initiation of the current research. Employing rhetorical analysis in order to understand visual images provides a perspective that is imperative to identification of elements and functions of visual images. The current findings indicate that images in advertisements in men's fitness magazines do not establish rhetorical legitimacy, as understood from a rhetorical perspective. However, when examined through a traditional aesthetic intentionalist perspective, the construction of the advertisements operates as ideographic images, establishing legitimacy through the image. This information provides us with the understanding that advertisements within current muscle magazines are operating under a traditional viewpoint, and as such, produce traditional perspectives. The advertisement industry within this genre is reliant upon the consumer first knowing what the product is and then realizing how the image fits into that function. The limitation within this perspective of the advertisement industry is the consumer's knowledge base concerning the product, the product being explained through text and the time the consumer is willing to spend on correlating the intent or function with the images presented.
497

Content analysis of visual manipulation" and metaphors used in national news magazines during the 1996 presidential elections

Bargagliotti, Vicki Marie 01 January 1998 (has links)
This investigation is based upon the old, but popular Chinese Proverb- "one picture is worth more than a thousand words" (Bartlett, 1980, p. 132). This researcher examined presidential campaign photographs in hopes of finding a possible media bias toward political candidates. This study confirmed two previous studies (Moriarty and Popovich, 1991 and Moriarty and Garramone, 1986), which reported that the media does, in fact, attempt to balance the visual coverage of political candidates during a presidential election. All visuals, including photographs and illustrations from Time, Newsweek and U.S. News & World Report of candidates Bill Clinton and Bob Dole were used for this study. Data from these national news magazines were collected from September 2 (the kick-off after the Labor Day) to November 4 (the weekly edition just prior to the election on November 5). Moriarty and Garramone ( 1986) developed coding definitions to identify 15 visual attributes of presidential campaign photographs. These attributes include: activity, posture, arms, bands, eyes, expression, interaction, camera angle, portrayal, position, size, props, setting, dress and family association. All visuals were coded as more favorable, less favorable or neutral. A total of 282 visuals were used in this study. The results concluded that Bill Clinton was in 183 visuals, while Dole was in 99 visuals. If one looks at the sheer number or quantity of the visuals, they would assume that Clinton did out photograph Dole. This assumption would lead one to believe that the media was biased, but in fact, most of the visuals that were coded were "more favorable" to both of the candidates.
498

“Det borde en seende också förstå att det inte funkar” : En studie om tillgänglighet för synskadade i grafiskt material.

Hall, Sofia, Sandén, Lina January 2023 (has links)
I takt med teknologins utveckling växer även klyftan mellan visuellt innehåll och synskadade användare, då visualitet är den primära källan för informationsdesign. Denna artikel har som ändamål att undersöka hur en designer kan anpassa sin design och designprocess för att öka inkluderingen och minska kunskapsluckan. Artikelns litteratursamling berör ämnen som visual search, färgblindhet i samband med kontraster och andra indikatorer, formgivning och dess principer, detta skapade en bred grund för undersökningen och dess ändamål. Utöver informationssamling genomfördes intervjuer med Synskadades Riksförbund samt Unga med Synnedsättning Syd, för att skapa förståelse kring synnedsatta och deras behov. Resultaten baserades på relevant litteratur, information från metoder som intervjuer och användbarhetstest och ackumulerades i en tillgänglighetsmall gestaltad i en grafisk profil och webbplats för ett mock-up företag. / As technology advances, the gap between visual content and visually impaired users also grows, as visuality is the primary source of information design. This article aims to explore how a designer can adapt their design and design process to increase inclusivity and reduce the knowledge gap. The literature review of this article covers topics such as visual search, color blindness in relation to contrasts and other indicators, design and its principles, which created a broad foundation for the investigation and its purpose. In addition to information gathering, interviews were conducted with the Synskadades Riksförbund and Unga med Synnedsättning Syd, to gain an understanding of the visually impaired and their needs. The results were based on relevant literature, information from methods such as interviews and usability tests, and were accumulated in an accessibility template designed in a graphic identity and website for a mock-up company.
499

EFFECTIVENESS OF USING AUTOMATICALLY ADVANCED VS. MANUALLY ADVANCED INFOGRAPHICS IN HEALTH AWARENESS

Asefeh Kardgar (18451410) 02 May 2024 (has links)
<p dir="ltr">Infographics are increasingly used as visual communication tools for conveying health information to diverse audiences. However, research is lacking on how specific infographic design factors influence learning outcomes. This study aimed to determine the comparative effectiveness of automatically advanced (Group A) versus manually advanced (Group B) infographics for promoting breast cancer awareness and knowledge. A mixed-methods quasi-experimental pretest-posttest design was utilized. The sample comprised 42 participants for analysis. Of these, the majority, 41 persons self-reported as female, with one participant indicating their gender as 'other.' Participant ages ranged from 25 to 55 years (M = 40.5, SD = 7.62). Most participants were well-educated, with graduate degrees or other advanced education beyond a bachelor's degree. Participants were randomly assigned to either the automatically advanced infographic group (Group A) or the manually advanced infographic group (Group B). Results indicated that Group B had significantly higher scores on the knowledge post-test compared to Group A, suggesting improved recall and comprehension of key information. There were no significant differences in cognitive load ratings or viewing duration between the groups. Qualitative feedback from participants suggested that Group B's manually advanced infographic facilitated better self-pacing and absorption of content. While the study's findings provide preliminary evidence supporting the efficacy of manually advanced infographics in learning complex health information, limitations are acknowledged. The research contributes to the design of patient education materials and underscores the necessity for further investigations across varied populations and health topics to understand the impact of infographic design more comprehensively on learning and behavior.</p>
500

<b>Augmenting Group Contributions Online: </b><b>How do Visual Chart Structures Applied to Social Data Affect Group Perceptions and Contributions</b>

Marlen Promann (18437544) 01 May 2024 (has links)
<p dir="ltr">Humans are social beings and throughout our evolution we have survived and thrived thanks to our ability to cooperate [7]. Overcoming our current societal challenges from sustainability and energy conservation [8] to democracy, public health, and community building [9] will all require our continued cooperation. Yet, many of these present us with a dilemma where our short-term personal goals are at odds with the collective long-term benefits. For example, many of us listen NPR radio but never make a donation to help cover its operational costs. The success of cooperation during such dilemmatic situations often depends on communication, reward and punishment structures, social norms and cues [10], [11], [12], [13]. But how to encourage cooperation online where social cues are not readily available?</p><p dir="ltr">Accelerated by the COVID-19 pandemic and the prevalence of digital technologies, cooperation among individuals increasingly happens online where data-based feedback supports our decisions. Problematically, people online are often not only remote and asynchronous, but often also anonymous, which has resulted in de-individuation and antinormative behavior [14]. Social data, information that users share about themselves via digital technologies, may offer opportunities for social feedback design that affords perceptions of social cohesion and may support successful cooperation online.</p><p dir="ltr">This dissertation seeks to answer the normative question of how to design for cooperation in social data feedback charts in dilemmatic situations online. I conducted mixed methods design research by combining theory-driven design with a series of controlled experiments on Amazon Mechanical Turk to understand the perceptual and behavioral effects of visually unifying social data feedback charts. To achieve this, I mapped the design space for home energy feedback (<i>Chapter 2</i>) to guide my iterative and user-centered theorizing about how visual unity in social feedback charts might prime viewers with unified group perceptions (<i>Chapter 3</i>). I then validated my theorizing with controlled perceptual (<i>Chapter 4</i>) and decision experiments (<i>Chapter 5</i>).</p><p dir="ltr">The triangulated results offer evidence for visually unifying cues in feedback charts affecting social data interpretation (<i>Chapter 4</i>) and cooperation online (<i>Chapter 5</i>). Two visual properties: data point <i>proximity</i> and <i>enclosure</i> -, trigger variable levels of perceivable social unity that play a partial role in participants’ decision to cooperate in a non-monetary social dilemma situation online. I discuss the implications for future research and design (<i>Chapter 6</i>).</p>

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